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    • poiu

      Singe non funziona
      Italiano • singe non funziona • • poiu

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      No one has replied

    • nicokite

      jeux singe 2
      Emulateurs Arcade/PC/Console • singe • • nicokite

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      syntaxeror

      Super, ça fonctionne 🙂
      Merci merci merci 👍

      Maintenant, le seul jeu que je n'arrive pas à faire fonctionner c'est "Firefox".

    • BinaryNumber

      Jeux Singe 2
      Emulateurs Arcade/PC/Console • singe • • BinaryNumber

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      BinaryNumber

      Bonjour,

      A toutes fins utiles, j'ai finalement trouvé la solution.

      Le souci provenait du nommage du répertoire "Framework". En le suffisant également avec ".daphne" cela a permis de faire fonctionner tous les jeux de la configuration suivante: https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe2

      Ce sujet peut donc être clos.

    • DirtBagXon

      New Hypseus with overlays and Singe support
      Your recalbox • hypseus overlays singe • • DirtBagXon

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      DirtBagXon

      @dirtbagxon said in New Hypseus with overlays and Singe support:

      So, having refreshed myself with the SDL2 documentation now it is back on-line.
      The failure is occurring in SDL_CreateRenderer()

      The default FLAGS for the accelerated renderer currently are:

      g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE | SDL_RENDERER_PRESENTVSYNC);

      These are three of only a few FLAGS documented here: https://wiki.libsdl.org/SDL_RendererFlags

      Can I suggest that you try removing each flag in turn in the source code and recompile?

      The code is located in: src/video/video.cpp (lines 283-285)

      https://github.com/DirtBagXon/hypseus-singe/blob/master/src/video/video.cpp#L283

      Please let me know what FLAG is causing the issue, and what display environment you are using in the new buildroot, and how it differs from previous.