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    New Hypseus with overlays and Singe support

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    • kanejoyce
      kanejoyce last edited by

      This post is deleted!
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      • DirtBagXon
        DirtBagXon @Pitch64 last edited by

        For information:

        Version 2.6.6 now makes massive improvements in Singe functionality, with increased accuracy in gun games and increased overlay frame rates for smoother game play.

        Another long standing porting issue resolved in Singe.....

        Unfortunately this doesn't improve the ActionMax support on the Pi..... but improvements elsewhere are significant.

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        DirtBagXon 1 Reply Last reply Reply Quote 1
        • DirtBagXon
          DirtBagXon @DirtBagXon last edited by DirtBagXon

          Singe ALG Lightgun support - Version 2.6.14:

          Hypseus Singe now has lightgun support via EV_ABS mouse input.

          Verified Sinden and DolphinBar/Wiimote operation.

          See the discussion on the GitHub repo:

          https://github.com/DirtBagXon/hypseus-singe/discussions/21

           

           

          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

          1 Reply Last reply Reply Quote 1
          • Pitch64
            Pitch64 Staff last edited by Pitch64

            Hi,

            On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

            [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

            What could be the cause of this error if you have an idea? Thank you 🙂

            Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
            Next release? Soon™

            DirtBagXon 2 Replies Last reply Reply Quote 0
            • Akkeoss
              Akkeoss Staff last edited by

              Hello @DirtBagXon
              I would need a little help setting up the hyinput.ini file
              Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

              d24eb8be-e571-4ddd-90c9-4a3eeaddb87d-image.png

              Site web : https://www.recalbox.com
              Discord : https://discord.gg/NbQFbGM
              Twitch : https://twitch.tv/recalbox

              Akkeoss DirtBagXon 2 Replies Last reply Reply Quote 0
              • Akkeoss
                Akkeoss Staff @Akkeoss last edited by Akkeoss

                @akkeoss So I just found for the + key (value 13) On the other hand for the home key, I do not see the keylist.txt file in the file. The windows key should be equivalent on a keyboard.
                It would take a value of the style key 125 = SDLK_LEFTMETA 😊

                Site web : https://www.recalbox.com
                Discord : https://discord.gg/NbQFbGM
                Twitch : https://twitch.tv/recalbox

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                • DirtBagXon
                  DirtBagXon @Pitch64 last edited by

                  @pitch64 said in New Hypseus with overlays and Singe support:

                  Hi,

                  On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

                  [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

                  What could be the cause of this error if you have an idea? Thank you 🙂

                  This is an error from the low level SDL renderer creation.

                  if (g_game->m_sdl_software_rendering) {
                                  g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_SOFTWARE |
                                                                                SDL_RENDERER_TARGETTEXTURE);
                              } else {
                                  g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_ACCELERATED |
                                                                                SDL_RENDERER_TARGETTEXTURE |
                                                                                SDL_RENDERER_PRESENTVSYNC);
                              }
                  

                  This setup function hasn't changed, so must be something else going on here.

                  What SDL2 version and display environment is this running on?

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  Pitch64 1 Reply Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @Akkeoss last edited by

                    @akkeoss said in New Hypseus with overlays and Singe support:

                    Hello @DirtBagXon
                    I would need a little help setting up the hyinput.ini file
                    Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

                    These are SDL2 scancodes, so would come from here: https://wiki.libsdl.org/SDL_Keycode

                    Which is conveniently down at the time of looking. 😞

                    I have a local copy here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                    Return/Enter = SDLK_RETURN = 13

                    So you can use either MACRO or the decimal 13 here.

                    The Windows Key (Home) appears to be SDLK_LGUI in SDL2.

                    The decimal value for this is: 1073742051

                    I will add this key MACRO so you will be able to use SDLK_LGUI in the next release, but for the moment use the decimal: 1073742051

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    Akkeoss 1 Reply Last reply Reply Quote 0
                    • Akkeoss
                      Akkeoss Staff @DirtBagXon last edited by

                      @dirtbagxon Thanks for your quick return. For the enter key I managed to find yesterday in your keylist.txt file On the other hand, indeed, I had not seen the Windows key. I will look tonight to do the test with your decimal value. Thanks again for your work. Regards

                      Site web : https://www.recalbox.com
                      Discord : https://discord.gg/NbQFbGM
                      Twitch : https://twitch.tv/recalbox

                      DirtBagXon 1 Reply Last reply Reply Quote 0
                      • DirtBagXon
                        DirtBagXon @Pitch64 last edited by

                        @pitch64 said in New Hypseus with overlays and Singe support:

                        most games refuses to start, always returning a SDL video error at least on rpi4:

                        Please define 'most' are there specific games that do work?

                        I see nothing obvious to cause this, I am running 2.6.15-3 on a RPi here with no issues (SDL2 2.0.10+5rpi)

                        Would it be possible to provide me with an image of this build environment (pi4) to test on ?

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @Akkeoss last edited by

                          @akkeoss said in New Hypseus with overlays and Singe support:

                          @dirtbagxon Thanks for your quick return. For the enter key I managed to find yesterday in your keylist.txt file On the other hand, indeed, I had not seen the Windows key. I will look tonight to do the test with your decimal value. Thanks again for your work. Regards

                          The decimal values should work on any version. However in the latest versions of Hypseus (2.6.9+) I have attempted to simplify this. So you would be able to use MACRO's instead of the long decimal numbers.

                          See here.

                          But if you are on an earlier version than 2.6.9, this is for future reference.

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                          • Pitch64
                            Pitch64 Staff @DirtBagXon last edited by

                            @dirtbagxon we are using those SDL versions:

                            • SDL2 2.0.14
                            • SDL2 image 2.0.5
                            • SDL2 ttf 2.0.15
                            • SDL2 gfx 1.0.4
                            • SDL2 mixer 2.0.4
                            • SDL2 net 2.0.1

                            Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                            Next release? Soon™

                            DirtBagXon 1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @Pitch64 last edited by DirtBagXon

                              @pitch64 said in New Hypseus with overlays and Singe support:

                              • SDL2 2.0.14
                              • SDL2 image 2.0.5
                              • SDL2 ttf 2.0.15
                              • SDL2 gfx 1.0.4
                              • SDL2 mixer 2.0.4
                              • SDL2 net 2.0.1

                              I haven't seen any issues with those versions yet....

                              Can you identify if this is due to the later version ?

                              If you reset to 2.4.8 (as you used before) does this work on this buildroot?

                              git reset --hard df8bab2a400d24c998126646b5d5ed8f15be9e86
                              

                              Please define 'most' are there specific games that do work?

                              Would it be possible to provide me with an image of this buildroot environment (pi4) to test on ?

                              Can you expand on these?

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                              DirtBagXon 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @DirtBagXon last edited by

                                @dirtbagxon said in New Hypseus with overlays and Singe support:

                                So, having refreshed myself with the SDL2 documentation now it is back on-line.
                                The failure is occurring in SDL_CreateRenderer()

                                The default FLAGS for the accelerated renderer currently are:

                                g_renderer = SDL_CreateRenderer(g_window, -1, 
                                SDL_RENDERER_ACCELERATED |
                                SDL_RENDERER_TARGETTEXTURE |
                                SDL_RENDERER_PRESENTVSYNC);
                                

                                These are three of only a few FLAGS documented here: https://wiki.libsdl.org/SDL_RendererFlags

                                Can I suggest that you try removing each flag in turn in the source code and recompile?

                                The code is located in: src/video/video.cpp (lines 283-285)

                                https://github.com/DirtBagXon/hypseus-singe/blob/master/src/video/video.cpp#L283

                                Please let me know what FLAG is causing the issue, and what display environment you are using in the new buildroot, and how it differs from previous.

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                1 Reply Last reply Reply Quote 0
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