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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon @lmerckx last edited by

      @lmerckx said in New Hypseus with overlays and Singe support:

      Hello @DirtBagXon,

      Mad Dog McCree is playable (memories, memories ... ๐Ÿ™‚ ). But does Singe support the joystick ?
      ย 
      For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

      Aha, the infamous Daphne joystick support.

      Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

      The LUA game script interface for mouse movement is fairly simplistic:

      void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
      {
              static bool debounced = false;
              int x1 = (int)x;
              int y1 = (int)y;
              int xr = (int)xrel;
              int yr = (int)yrel;
      
              // Not sure what's wrong here.  I think things are getting started before Singe is ready.
              if (!debounced) {
                      debounced = true;
                      return;
              }
      
              x1 *= g_sep_overlay_scale_x;
              y1 *= g_sep_overlay_scale_y;
              xr *= g_sep_overlay_scale_x;
              yr *= g_sep_overlay_scale_y;
      
              sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
      }
      

      Whereas the joystick is referenced in Daphne I/O based on SDL events:

      // processes movements of the joystick
      void process_joystick_motion(SDL_Event *event)
      

      I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

      I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

      ย 

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

      1 Reply Last reply Reply Quote 1
      • RustyMG
        RustyMG last edited by

        @DirtBagXon
        @lmerckx
        Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

        DirtBagXon 2 Replies Last reply Reply Quote 0
        • DirtBagXon
          DirtBagXon @RustyMG last edited by DirtBagXon

          @RustyMG said in New Hypseus with overlays and Singe support:

          @DirtBagXon
          @lmerckx
          Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

          I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

          DESCRIPTION
          joystick is an Xorg input driver for controlling the pointer with a joystick device.
          Use this driver, if you want to
          - generate cursor movement, perform button or key events to control desktop and applications
          - generate cursor key events for playing legacy games, that have no native joystick support
          
          Do not use, if you want to
          - play games, that have native joystick support
          - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
          
          You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
          

          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

          DirtBagXon 1 Reply Last reply Reply Quote 0
          • DirtBagXon
            DirtBagXon @DirtBagXon last edited by DirtBagXon

            Ok,

            I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

            Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

            Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

            SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

            To figure what joystick button to program:

            jstest /dev/input/js0
            

            Minimal config for Maddog:

            [KEYBOARD]
            ...
            KEY_COIN1 = 53 0 7
            KEY_START1 = 49 0 8
            KEY_BUTTON1 = 1073742048 0 3 <- Reload
            KEY_BUTTON3 = 32 0 1         <- Shoot
            KEY_QUIT = 27 0 4
            ...
            END
            

            Joystick config:

            # The third number is the joystick button code (or 0 for "none")
            # Since 0 is reserved for special meaning, joystick button 0 is
            # identified as 1 here.  Button 1 is identified as 2, and so on.
            

            That deals with the buttons, so to the axis:

            There are a few routes but this was most simplistic, using qJoypad:

            apt-get install qjoypad
            

            Then a simple config to map joystick movement to mouse movement:

            cat .qjoypad3/SINGE.lyt 
            
            Joystick 1 {
                    Axis 1: gradient, maxSpeed 10, mouse+h
                    Axis 2: gradient, maxSpeed 10, mouse+v
            }
            

            Load and daemon'ize on game startup with:

            qjoypad -t SINGE
            

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon @lmerckx last edited by

              @lmerckx

              Ok, so I have added joystick support to Singe...

              Could I ask you to test this out ?

              git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
              

              It takes additional arguments of: ย ย  -js_range <1-15> ย ย to alter joystick sensitivity: defaults to '5' currently.

              BTW: Maddog will look optimal with the following argument too: ย ย -blend_singe_sprites

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              DirtBagXon 1 Reply Last reply Reply Quote 0
              • DirtBagXon
                DirtBagXon @DirtBagXon last edited by DirtBagXon

                @DirtBagXon said in New Hypseus with overlays and Singe support:

                BTW: Maddog will look optimal with the following argument too: ย ย -blend_singe_sprites

                -blend_singe_sprites now changed to -blend_sprites

                Option has become game (singe) specific....

                ย 

                Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                It does not need the wrapper options discussed above.

                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                1 Reply Last reply Reply Quote 2
                • lmerckx
                  lmerckx last edited by

                  Great ! Thanks @DirtBagXon .
                  I will test that ...

                  Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                  Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                  1 Reply Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @RustyMG last edited by DirtBagXon

                    @RustyMG said in New Hypseus with overlays and Singe support:

                    Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                    If the joystick is supported by linux, and you can see axis movement with jstest: -

                    Yes it should now work in the main repo from v2.4.2

                    ย 

                    I believe the following games work on Singe?

                    Crime Patrol
                    Crime Patrol 2: Drug Wars
                    Mad Dog McCree
                    Mad Dog McCree 2: The Lost Gold
                    Ninja Hayate
                    Space Pirates
                    Time Gal
                    Time Traveler
                    The Last Bounty Hunter
                    Who Shot Johnny Rock
                    38 Ambush Alley
                    Blue Thunder
                    HydroSub 2021
                    Pops Ghostly
                    Sonic Fury

                    Yep all these work.... plus....

                    TimeGal (Singe 1 and 2 versions)
                    Ninja Hayate
                    Starblazers
                    Platoon (Singe 2)
                    Freedom Fighter
                    Fire and Ice (Singe 2)
                    Dragon's Lair 2 Enhanced Edition (Singe 2)

                    Not to forget all the Daphne games...

                    ย 

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    1 Reply Last reply Reply Quote 0
                    • RustyMG
                      RustyMG last edited by

                      ๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      1 Reply Last reply Reply Quote 0
                      • lmerckx
                        lmerckx last edited by

                        @DirtBagXon I've tested the joystick patch.

                        It works but, indeed, targeting with the joystick is really hard !
                        The mouse (touchpad for me) is really simplier.

                        But anyway, I will post a merge request to integrate your project in Recalbox.

                        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                        DirtBagXon 1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @lmerckx last edited by DirtBagXon

                          @lmerckx said in New Hypseus with overlays and Singe support:

                          @DirtBagXon I've tested the joystick patch.

                          It works but, indeed, targeting with the joystick is really hard !
                          The mouse (touchpad for me) is really simplier.

                          But anyway, I will post a merge request to integrate your project in Recalbox.

                          Many thanks,

                          I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                          It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                          The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                          A few others have now tested with good responses, so thank you for the idea of adding it ๐Ÿ˜

                          It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                          ย 

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          DirtBagXon 1 Reply Last reply Reply Quote 0
                          • DirtBagXon
                            DirtBagXon @DirtBagXon last edited by DirtBagXon

                            For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                            https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                            lmerckx 1 Reply Last reply Reply Quote 0
                            • lmerckx
                              lmerckx @DirtBagXon last edited by

                              @dirtbagxon
                              Indeed, I've seen that you go on improving the emulator. Thanks.
                              I will b*mp the version in Recalbox.

                              Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. ๐Ÿ˜‰

                              Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                              Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                              DirtBagXon 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @lmerckx last edited by

                                @lmerckx said in New Hypseus with overlays and Singe support:

                                @dirtbagxon
                                ย 
                                Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. ๐Ÿ˜‰

                                Arggh, sorry about that, I didn't see them link it back.

                                As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                1 Reply Last reply Reply Quote 0
                                • carolynperry
                                  carolynperry last edited by

                                  I have read elsewhere that this is now working reliably with lots more laserdisc games.

                                  1 Reply Last reply Reply Quote 0
                                  • carolynperry
                                    carolynperry last edited by Pitch64

                                    Indeed, I've seen that you go on improving the emulator. Thanks.

                                    DirtBagXon 1 Reply Last reply Reply Quote 1
                                    • DirtBagXon
                                      DirtBagXon @carolynperry last edited by DirtBagXon

                                      @carolynperry said in New Hypseus with overlays and Singe support:

                                      Indeed, I've seen that you go on improving the emulator. Thanks.

                                      I try ๐Ÿ™‚

                                      Software Scoreboard

                                      https://www.youtube.com/watch?v=tprqS8bUDkI&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                                      ย 

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      DirtBagXon 1 Reply Last reply Reply Quote 0
                                      • DirtBagXon
                                        DirtBagXon @DirtBagXon last edited by

                                        Further features in line with Daphne.

                                        CRT, Laserdisc artifacts - Scanlines and Blanking Searches:

                                        https://www.youtube.com/watch?v=LoFPJxeQI3Y&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x&index=1

                                        lair scanlines

                                        badlands scanlines

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                        DirtBagXon 1 Reply Last reply Reply Quote 0
                                        • DirtBagXon
                                          DirtBagXon @DirtBagXon last edited by DirtBagXon

                                          Singe integration should now be significantly easier in emulation console environments as of version 2.6.1.

                                          I have added a new argument (-retropath) to Singe games that will rewrite the LUA data paths, on the fly, to match the standard Daphne folder structure:

                                          singe/timegal/
                                          

                                          to

                                          singe/../timegal.daphne/
                                          

                                          Which, although still requires the โ€˜singeโ€™ subdirectory, the directory can, and should, remain empty.

                                          This removes the need for sym linking peripheral data in the subdirectory.

                                          Further details are in latest RetroPie documentation and implementation is in daphne.sh script.

                                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                          • Pitch64
                                            Pitch64 Staff last edited by Pitch64

                                            I have a little question about your core as I'm testing it on next future release.

                                            On ActionMax games, once the ActionMax intro finished to play, Hypseus refuses to play other m2v files and exits with the error Could not RenderTarget in get_pixel. What could be the cause to have this error? The called .m2v is bad?

                                            Thanks ๐Ÿ™‚

                                            Edit: it seems you edited the function with this error message on v2.5.4, and we are testing v2.4.8. My error could come from this ๐Ÿ™‚

                                            Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                                            Next release? Soonโ„ข

                                            DirtBagXon 1 Reply Last reply Reply Quote 0
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