News: Recalbox 6.2, or 6.3, or... well, the next version!
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So I never did get a reply on my suggested code-name..
@Zaphod said in News: Recalbox 6.2, or 6.3, or... well, the next version!:
Did we come up with a code name yet?
i was thinking this way...We are all waiting for it
We are all excited about it
A lot of really smart people are working on it.
When it finally arrives it will make our lives more enjoyable.
It's arrival will be heralded around the world as one of the greatest triumphs of mankind....
Ok maybe i'm going a little overboard with this one...CODE NAME: "Vaccine"
Thoughts?
But if you are going alphabetically "Harbinger"
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@Zaphod vaccine isn't a great choice for a codename imho. Some people are against vaccines (I'm not one of those people), would you like someone to be against recalbox?
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@Zaphod why don't we just wait for them to release the name they want?
It's just a name... -
@theknob Some people are against Dragons and Blazing too
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@Zaphod some people just talk for notning...
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It was just my opinion. I'd prefer something more gaming-oriented, but this choice it's up to dev team, not me.
Stay safe. -
There is absolutely nothing wrong in discussing/suggesting names for the next version! Maybe this thread is not the best as it might get too long to read. But the team is certantly bussy adding many new things now and we haven‘t had time to talk about it. Thanks everyone again for their patience!
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Great job, I can't wait to download the new Recalbox version
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I made a post in the "your discoveries" section regarding backlight for TFT screens like the OGST case and many others. I also provided some information for devs. I think it would be nice to have TFT backlight management built in. I have my system in the bedroom and the TFT screen is rather bright. I wrote a script to turn it off, on, or toggle, but i cant see any reason that backlight control couldn't be accessible via an ES menu item.
Should be pretty easy to see if anything exists in /sys/class/backlight to decide if the menu item is enabled. and I have already provided universal "off" and "on" commands
https://forum.recalbox.com/topic/20750/turning-off-the-tft-screen-on-the-ogst-or-cloudshell-cases
Hopefully this information is helpful.
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Oh wow, that all sounds GREAT. Thank you very much, Recalbox-Team!
Can't wait to try the new version.One question: I struggled to find a way to play the famous SuperMarioWar (SMW) on Recalbox. On Retropie, it worked well.
I am a total noob, but is there a way to get this game running with the new version?Thank you again! You are all doing a great job!!!
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Hello, Bonjour,
Many thanks for all those news. It's an amazing work/job that will come.
I'm noy a developper, but if you need people to QA the version and make some tests.
Feel free to reach out to me, it will be a great pleasure if I can help
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Is there any chance that you will be including chdman (for compressing playstation, dreamcast, sega CD, etc. files in to CHDs)?
https://manpages.debian.org/stretch/mame-tools/chdman.1.en.html
This utility is very useful and should probably be included in the release.
For anyine interestid in using it here is an easy conversion loop
find . -name "*cue" -exec chdman createcd -i {} -o {}.chd \;
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@Zaphod You'd better use chdman on your regular PC/OS to compress your CD once, instead of using it on Recalbox itself, in particular on SBC like Raspberry Pi.
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Is N64 working better in the new version(new emulator)?
Thanks for the great work -
@Bkg2k I have an XU4 so its way more powerful.
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@orn22300 I'm using a 200 GB microSD-Card with Dragonblaze. Having no Problems at all
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@Zaphod Yes more powerfull than a Pi3, but far less powerfull than a PC
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@Bkg2k true, but RB runs on x86 also.