Raspberry Pi 4

For information, Recalbox IS NOT compatible with Raspberry Pi 4 yet.
Pour information, Recalbox N'EST PAS encore compatible avec le Raspberry Pi 4.

The Recalbox Team.

[GPi Case] Recalbox 6.1 Beta 3 - New Public Beta!



  • @wolfme not yeah you can enable it, I'm sure it's disabled for battery life in mind.

    I also would like to point out that the WebManager is not enabled out of the box and must be turned on via advanced settings.



  • @paradadf thanks, i tought that was the problem.
    but the real issue was that i got my gpi case D-pad into “Axis mode”.
    so the solution was getting the D-pad to “Hat mode”.

    D-pad "Hat mode":
    SELECT + D-PAD UP for 5 seconds. Device led will flash purple when done.

    D-pad “Axis mode”:
    SELECT + D-PAD LEFT for 5 seconds. Device led will flash purple when done.



  • Does anyone know of a way to disable the Recalbox ‘loading’ screen with Pac-Man? I’d prefer if it were just black! Thanks


  • Staff
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    @sibobbbe said in [GPi Case] Recalbox 6.1 Beta 3 - New Public Beta!:

    Does anyone know of a way to disable the Recalbox ‘loading’ screen with Pac-Man? I’d prefer if it were just black! Thanks

    Not possible.



  • @acris Oh that's a shame, but thanks appreciate the reply



  • Hello there, I've found 2 issues with the beta 3 :

    • NO snes game run with the default snesPi emulator, it tries loading and then goes back to the game selection screen, if I manually chose to change it to snes9x it works but it's slow, that's why I would like to use the specific snesPi emulator, any idea why it doesnt work ? Fresh install of the beta 3 on a new SD card, every other console work fine.

    • I've noticed some vertical lines on the grey Recalbox menu on the left of my screen, very visible in high contrast, but mainly with background in grey colors, nearly invisible in most games, except grey ones, is it a hardware issue? Anyone else noticed?

    Thanks guys!



  • I have an issue where sometimes, after simply adding some games via Finder (I'm on mac) it takes five minutes to boot, then boots into full Recalbox, not the GPI version.

    This has happened twice and seems totally random. Both times I've had to start from scratch with a new installation. Is anyone else having this issue? Any ideas? Thanks



  • @maldorhan I got snes games to run by switching to Snes9x then switching back to pisnes. Sometimes it took a couple of tries. Weird but it works



  • Have you considered supporting the banana pi?
    It is more performence



  • @sibobbbe Thanks but it didnt work for me, reinstalled again and nope, snes still doesnt work, even with the original game added by recalbox, without adding anything, right after first boot, snes doesnt work and goes back to the menu (SnesPi by default), works with manual switch to snes9X.

    Question to all the GPI CASE owners, do you notice that too on your screen? Specially on blue/grey of the Recalbox menu for exemple :

    I took a picture of the vertical lines I noticed on the left, anyone else experienced that on his screen? (you gotta turn up the contrast to notice the lines on the Recalbox menu, specially dark blue and grey), maybe my screen is defect or something (It is WAY more visible in reality than on photos... but now you know how to check on yours if you wanna help me out:

    Vertical lines ONLY on the left of the screen and totally OK on the right



  • Hi, i just got my GPi Case - do i still need to install the patch from http://download.retroflag.com/ and the safe shutdown scripts?
    Not sure about the timeline when what released, and if it's still required.
    Thanks!


  • Staff
    Moderator
    Team

    @jangrewe
    Please read correctly the 1st post.



  • hi,

    is there a way to play scummvm as well? I have tried it, but was not able to move the mouse. Can I map the dpay as joystick?



  • @maldorhan said in [GPi Case] Recalbox 6.1 Beta 3 - New Public Beta!:

    snes

    Thanks for the tip with Snes9x emulator. It worked for me.
    I also have the lines on left side of the screen like yours.



  • @daeks to rephrase the question: any chance to get lr-scummvm on recalbox?



  • Just got my case today, and happy to have found this beta - had tried 6.0 but it would stutter all the time even during the boot animation and main menu, unfortunately not usable. The beta3 runs awesome though, fast boot/shutdown, no sound issues (apart from too demanding games obviously), I just also have the issue of SNES not working, just comes back to the menu.

    The case is awesome, love the attention to detail and build quality, really great tribute to the GB.

    @maldorhan said in [GPi Case] Recalbox 6.1 Beta 3 - New Public Beta!:

    I took a picture of the vertical lines I noticed on the left, anyone else experienced that on his screen? (you gotta turn up the contrast to notice the lines on the Recalbox menu, specially dark blue and grey), maybe my screen is defect or something (It is WAY more visible in reality than on photos... but now you know how to check on yours if you wanna help me out:

    Those stripes are part of the background image. They look a bit bad just becasue the image is scaled down so much for the 320x240 screen.



  • @Kilrah I thought it was part of the background image too but it also appears in blue or grey static backgrounds of some pre-included games (2048 for exemple).

    @Minibreak Thanks a lot!



  • @maldorhan said in [GPi Case] Recalbox 6.1 Beta 3 - New Public Beta!:

    @Kilrah I thought it was part of the background image too but it also appears in blue or grey static backgrounds of some pre-included games (2048 for exemple).

    Yeah upon closer look I also have the stripes everywhere.



  • SNES emulator appears to be broken. Upon further investigation it appears there's a missing library
    /usr/lib/libretro/pisnes_libretro.so


  • Staff
    Team
    Moderator
    Translator

    @quillomega0 pisnes is a standalone emulator, so you won‘t find the binary there. But yes, there seems to be a problem launching games directly with it in the current beta. It will be fixed for the final release though.



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