Raspberry Pi 4
For information, Recalbox IS NOT compatible with Raspberry Pi 4 yet.
Pour information, Recalbox N'EST PAS encore compatible avec le Raspberry Pi 4.
The Recalbox Team.
Recalbox 18.04.20 is out!
The memory leak patch is included in this release.
About the clock, it's a mistake, fix already found.
It iscurrently gmt time... Oops
@paradadf it's normal, icons only in select menu, not in any start submenus.
Glad you like the battery thingy
Clock won't move from main menu
I can increase the popup time, current is 3 secs
Help will be in pop up in next release
There's an easter egg in this release...
@nicko qq unes oui, les idées sont les bienvenues
@supernature2k I agree that 3 seconds for the pop up is a bit short, maybe 5 should be fine. Is there a way to modify it by ourselves ?
Also, maybe it could be great is there will be a possibility to disable the pop up if someone want :)
Hi i was wondering what gpu is supported with this latest recalbox as most games work ok off my older i5 cpu but Nintendo game cube and psp games struggle and lag so i want to add a gpu to fix this so i can play all games on recalbox at 60fps what gpu do you recommend? As i have tryed one 6gb nivida gpu but it didnt work and would not boot into recalbox.
@trentv8 nothing changed yet regarding x86 supported hardware
@substring oh ok is there a list of gpus that have been tested that works? As i dont want to go out and buy a unsupported gpu? Cheers
ok so new to recalbox. I am running on old desktop via usb drive. I tired update and it froze. I reinstalled new version and now status is not connected even though I am using an Ethernet cable. also not showing any other storage devices which I have all my roms on separate usb stick. any ideas? not super tech savvy either
@ernsmaniac please make your own topic
@supernature2k Thanks for the answers :) i really like the pop ups. They give a modern look & feel.
Can you cofirm as well the following thing?
This is maybe a bug: If I go to advanced settings and i move to the VRAM settings, the cursor just move further, just like I would keep my button pressed. It happens only on the vram entry in both directions.
@lackyluuk looks like this is a bug, working on it!
Don't know if this is a bug that requres a new topic, or just a little usability issue that the devs could be already tracking :) . The new battery indicator shows the battery of the last controller connected:
- Connected Player1 through bluetooth = 50% battery is shown;
- Connected Player2, that has more battery = 75% battery is now shown, replacing the current icon;
And again, thanks for this wonderful release :)
@nwildner whaaaaaat ? On which board?
Thisbis supposed to show laptop battery level, not controllers
@supernature2k Raspberry Pi 3. And it is showing the controller battery as i described above :)
I took a look at the EmulationStation code and read
SDL_GetPowerInfo, and it does not seems to handle "multiple batteries" neither identify what kind of battery is being used through
/sysdev filesystem. Maybe that's why i have this behavior that, the last controller connected is shown as battery inside the menu(and of course, PS3 batteries have some issue of not being recognized as
SDL_JoystickPowerLevelfor some weird reason).
@nwildner thx for the feedback !
You are right, SDL has strange behavior and this battery indicator was meant for batteries in laptop.
We will restrain this to x86 as it was the arch it was made for.
And what about PCs using PS3 clone controllers? It will be the same: Last controller connected will be the battery shown at the menu ;)
@nwildner (i've been telling him for days .... Shhhhhh ...)
@substring nope it won't with the new way I'm handling this ;)
@supernature2k And why dont you extend this method to map PS3 controllers batteries ? :D
A while ago, before 4.1 started to change my way to contribute with Recalbox i has helping to test PES features, and one of them was PS3 Controllers battery - https://github.com/neilmunday/pes/issues/29 . Getting the contents of
/sys/class/power_supply/sony_controller_battery_<BT_MAC_ADDRESS>/capacityshould be enough(using bluez) to extend your Recalbox Battery API to this kind of controller.
What do you think? (rolls a d20 and quietly exits the tavern while creating a request)...
Nice work guys! Looks very nice.
Nice work guys. The only things that keeps me from migration is the lack of videosnaps. I don't understand that... Why?
What do you mean? Do not have plans to support videosnaps? Sorry for the English, I speak Spanish
I have a speed issue with this update, all games run slow, any solution?, y update from raspberry pi 3...