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    Solved Game Reset

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    • supernature2k
      supernature2k @lackyluuk last edited by

      @lackyluuk

      Hi bro, I tested my script and it works fine, I can do several RESET, exit,re-enter the game and do it again.

      could you please try this:

      import RPi.GPIO as GPIO
      import time
      import socket
      # addressing information of target
      IPADDR = "127.0.0.1"
      PORTNUM = 55355
       
      # enter the data content of the UDP packet
      COMMAND = "RESET"
      
      def retroarch(nwcommand):
      	try:
      		s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
      	except socket.error:
      		print 'Failed to create socket'
      		sys.exit()
      	s.sendto(nwcommand, (IPADDR, PORTNUM))
      
      
      GPIO.setmode(GPIO.BCM)
      GPIO.setup(3, GPIO.IN, pull_up_down=GPIO.PUD_UP)
      
      def netcmd(channel):
      	retroarch(nwcommand)
          
      GPIO.add_event_detect(3, GPIO.BOTH, callback=netcmd, bouncetime=500)
      
      while True:
          time.sleep(0.2)
      

      Pi powered NES | Gameboy HD | RecalStation | RecalDrive
      Upvote messages if it has been useful ;)

      OyyoDams 1 Reply Last reply Reply Quote 0
      • lackyluuk
        lackyluuk Translator last edited by lackyluuk

        @supernature2k Thanks for your help. I tried as you proposed but it still doesn't work 😕
        I replaced

        def netcmd(channel):
            retroarch(nwcommand)
        

        with

        def netcmd(channel):
              retroarch(COMMAND)
        

        I can use this script only once. Really no idea why it stucks..
        I also tried to close the socket with s.close

        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

        1 Reply Last reply Reply Quote 0
        • OyyoDams
          OyyoDams Staff @supernature2k last edited by OyyoDams

          @supernature2k Hi,

          I do have the same issue. Even with the simple echo -n "RESET" | nc -u -w1 192.168.1.172 55355 command from my computer, retroarch only responds to one kind of each event. I can't send the same command twice...

          supernature2k 2 Replies Last reply Reply Quote 0
          • supernature2k
            supernature2k @OyyoDams last edited by

            @oyyodams Hi

            I really can't say where the issue is. If you say this cmd doesn't work, it looks like a RA problem.

            But I tested my script on my 17.10.2 recalbox and I can send multiple RESET, exit game re-enter game and it still works O_o

            What if you send the cmd to localhost (127.0.0.1) ?

            Pi powered NES | Gameboy HD | RecalStation | RecalDrive
            Upvote messages if it has been useful ;)

            OyyoDams 1 Reply Last reply Reply Quote 0
            • supernature2k
              supernature2k @OyyoDams last edited by

              @oyyodams

              Ok so I did more tests and got strange behaviors. With the command you provided or via a simple script, RESET works 1 time only but... if you throw a QUIT, it works O_o

              then I did the following:

              ~$ echo -n "LOAD_STATE" | nc -u -w1 192.168.1.30 55355
              ~$ echo -n "RESET" | nc -u -w1 192.168.1.30 55355
              ~$ echo -n "LOAD_STATE" | nc -u -w1 192.168.1.30 55355
              

              1st command: success
              2nd command: success
              3rd command: fail

              O_o

              This is definitely a strange behavior from RA.
              I tested this on my X86_64 recalbox, I'll do more test tonite on the rpi3 one.

              Pi powered NES | Gameboy HD | RecalStation | RecalDrive
              Upvote messages if it has been useful ;)

              1 Reply Last reply Reply Quote 1
              • lackyluuk
                lackyluuk Translator last edited by

                @supernature2k thanks for your effort.
                for me it's also still the same. I use ocal host 127.0.0.1.
                With the controller everything works fine.

                NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                supernature2k 1 Reply Last reply Reply Quote 0
                • supernature2k
                  supernature2k @lackyluuk last edited by

                  @lackyluuk more to come tonite as I'm 100% sure it works on my 17.11.10.2 rpi3. Maybe smthg in the retroarch.cfg?

                  Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                  Upvote messages if it has been useful ;)

                  1 Reply Last reply Reply Quote 0
                  • OyyoDams
                    OyyoDams Staff @supernature2k last edited by

                    @supernature2k same thing with localhost. Even with a simple python script. Like with your last example, I can send several commands if they are different, but I cannot send the same command more than one time. RA doesn't accept the same command more than once. We can talk on IRC if you want 🙂

                    My retroarchcustom.cfg is simple, I've juste added network_cmd_enable = true. Maybe there is something else to add, but I can't find what. I tried stdin_cmd_enable = true but it doesn't change anything.

                    1 Reply Last reply Reply Quote 0
                    • lackyluuk
                      lackyluuk Translator last edited by

                      @OyyoDams @supernature2k
                      Many thanks to the recalbox developer team. The commands are working great again with the new release 🙂

                      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                      supernature2k OyyoDams 2 Replies Last reply Reply Quote 0
                      • supernature2k
                        supernature2k @lackyluuk last edited by

                        @lackyluuk thanks to RA team that accepted our merge request with the fix very quickly and included it in their last release 🙂

                        Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                        Upvote messages if it has been useful ;)

                        1 Reply Last reply Reply Quote 1
                        • OyyoDams
                          OyyoDams Staff @lackyluuk last edited by

                          @lackyluuk thanks to @supernature2k who found the bug, and to the RA team for the quick fix 🙂

                          1 Reply Last reply Reply Quote 1
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