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    Solved Problème configuration manette N64 et du mupen64plus

    Manettes/GPIO/Encodeurs
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    • acris
      acris last edited by

      Pour utiliser inputautocfg.ini il faut mettre n64.configfile=dummy dans reacalbox.conf

      acris 1 Reply Last reply Reply Quote 0
      • sayrayl
        sayrayl last edited by

        Merci pour toutes ces informations, grâce à vous les roms fonctionnent.
        Cependant certains des boutons de la manettes fonctionnent mais d'autres non. J'ai donc voulu changer l'affectation des touches, j'arrive à enregistrer le fichier mais dès que je redémarre mon recalbox il ne prend pas en compte mes changements ...

        1 Reply Last reply Reply Quote 0
        • acris
          acris @acris last edited by acris

          @acris said in Problème configuration manette N64 et du mupen64plus:

          Pour utiliser inputautocfg.ini il faut mettre n64.configfile=dummy dans reacalbox.conf

          tu dois changer dans inputautocfg.ini

          1 Reply Last reply Reply Quote 0
          • sayrayl
            sayrayl last edited by

            C'est ce que je fais mais à chaque fois que je redemarre le rasp ça revient à la programmation d'origine.

            1 Reply Last reply Reply Quote 0
            • acris
              acris last edited by

              tu as mis l information que j ai donné dans recalbox.conf ? parce que si ça se réinitialise c'est que tu ne l'as pas fait.

              1 Reply Last reply Reply Quote 0
              • sayrayl
                sayrayl last edited by

                recalbox.conf :

                System Variable

                You can configure your recalbox from here

                To set a variable, remove the first ; on the line

                ------------ A - System Options -----------

                Uncomment the system.power.switch you use

                ;system.power.switch=ATX_RASPI_R2_6 # http://lowpowerlab.com/atxraspi/#installation
                ;system.power.switch=MAUSBERRY # http://mausberry-circuits.myshopify.com/pages/setup
                ;system.power.switch=REMOTEPIBOARD_2003 # http://www.msldigital.com/pages/support-for-remotepi-board-2013
                ;system.power.switch=REMOTEPIBOARD_2005 # http://www.msldigital.com/pages/support-for-remotepi-board-plus-2015
                ;system.power.switch=PIN56ONOFF # https://github.com/recalbox/recalbox-os/wiki/Add-a-start-stop-button-to-your-recalbox-(EN)
                ;system.power.switch=PIN56PUSH # https://github.com/recalbox/recalbox-os/wiki/Add-a-start-stop-button-to-your-recalbox-(EN)
                ;system.power.switch=PIN356ONOFFRESET # https://github.com/recalbox/recalbox-os/wiki/Add-a-start-stop-button-to-your-recalbox-(EN)

                Recalbox Manager (http manager)

                system.manager.enabled=1

                Recalbox API (REST)

                system.api.enabled=0

                EmulationStation menu style

                default -> default all options menu

                none -> no menu except the game search menu

                bartop -> less menu, only needed for bartops

                system.es.menu=default

                Emulator special keys

                default -> default all special keys

                nomenu -> cannot popup the emulator menu

                none -> no special keys in emulators

                system.emulators.specialkeys=default

                Show or hide kodi in emulationstation (0,1)

                kodi.enabled=1

                Start kodi at launch (0,1)

                kodi.atstartup=0

                set x button shortcut (0,1)

                kodi.xbutton=1

                Kodi can wait for a network component before starting

                waithost is the ip or hostname that must answer to a ping to validate the availability

                waittime is the maximum time waited when kodi boots

                if waitmode is required, kodi will not start if the component is not available

                if waitmode is wish, kodi will start if the component is not available

                if waitmode is not set or has another value, kodi will start immediately

                ;kodi.network.waitmode=required
                ;kodi.network.waittime=10
                ;kodi.network.waithost=192.168.0.50

                ------------ B - Network ------------

                Set system hostname

                system.hostname=RECALBOX

                Activate wifi (0,1)

                wifi.enabled=0

                Wifi SSID (string)

                ;wifi.ssid=new ssid

                Wifi KEY (string)

                Escape your special chars (# ; $) with a backslash : $ => $

                ;wifi.key=new key

                Samba share

                system.samba.enabled=1

                Virtual Gamepads

                system.virtual-gamepads.enabled=1

                SSH

                system.ssh.enabled=1

                ------------ C - Audio ------------

                Set the audio device (auto, hdmi, jack)

                audio.device=auto

                Set system volume (0..100)

                audio.volume=93

                Enable or disable system sounds in ES (0,1)

                audio.bgmusic=1

                -------------- D - Controllers -----------------

                Enable support for standard bluetooth controllers

                controllers.bluetooth.enabled=1

                Please enable only one of these

                -------------- D1 - PS3 Controllers ------------

                ##Enable PS3 controllers support
                controllers.ps3.enabled=1

                Choose an driver between official, shanwan and gasia if you have dualshock clones (official,shanwan,gasia)

                controllers.ps3.driver=official

                ------------ D2 - XBOX Controllers ------------

                Xbox controllers are already supported, but xboxdrv can solve some compatibility issues

                Enable xboxdrv driver, disable this if you enabled ps3 controllers (0,1)

                controllers.xboxdrv.enabled=0

                Set the amount of controllers to use with xboxdrv (0..4)

                controllers.xboxdrv.nbcontrols=2

                ------------ D3 - GPIO Controllers ------------

                GPIO Controllers

                enable controllers on GPIO with mk_arcarde_joystick_rpi (0,1)

                controllers.gpio.enabled=0

                mk_gpio arguments, map=1 for one controller, map=1,2 for 2 (map=1,map=1,2)

                controllers.gpio.args=map=1,2

                DB9 Controllers

                Enable DB9 drivers for atari, megadrive, amiga controllers (0,1)

                controllers.db9.enabled=0

                db9 arguments

                controllers.db9.args=map=1

                Gamecon controllers

                Enable gamecon controllers, for nes, snes psx (0,1)

                controllers.gamecon.enabled=0

                gamecon_args

                controllers.gamecon.args=map=1

                XGaming's XArcade Tankstik and other compatible devices

                controllers.xarcade.enabled=1

                ------------ F - Language and keyboard ------------

                Set the language of the system (fr_FR,en_US,en_GB,de_DE,pt_BR,es_ES,it_IT,eu_ES,tr_TR,zh_CN)

                system.language=fr_FR

                set the keyboard layout (fr,en,de,us,es)

                ;system.kblayout=us

                Set you local time

                Select your timezone from : ls /usr/share/zoneinfo/ (string)

                ;system.timezone=Europe/Paris

                ------------ G - UPDATES ------------

                Automatically check for updates at start (0,1)

                updates.enabled=1

                Update type : default to stable

                set to unstable at your own risk to get the development version.

                updates.type=stable

                ------------ H - HERE IT IS - GLOBAL EMULATOR CONFIGURATION ------------

                The global value will be used for all emulators, except if the value

                is redefined in the emulator

                Set game resolution for emulators

                select your mode from the command : tvservice -m [MODE]

                CEA 5 HDMI : 1920x1080 @ 60Hz 16:9, clock:74MHz interlaced

                CEA 4 HDMI : 1280x720 @ 60Hz 16:9, clock:74MHz progressive

                use 'default' for using the default resolution

                (string)

                global.videomode=CEA 4 HDMI

                Shader set

                Automatically select shaders for all systems

                ## (none, retro, scanlines)
                global.shaderset=none

                Once enabled, your screen will be cropped, and you will have a pixel perfect image (0,1)

                global.integerscale=0

                Set gpslp shader for all emulators (prefer shadersets above). Absolute path (string)

                global.shaders=

                Set ratio for all emulators (auto,4/3,16/9,16/10,custom)

                global.ratio=auto

                Set smooth for all emulators (0,1)

                global.smooth=1

                Set rewind for all emulators (0,1)

                global.rewind=1

                Set autosave/load savestate for all emulators (0,1)

                global.autosave=1

                Enable retroarchievements (0,1)

                Set your www.retroachievements.org username/password

                Escape your special chars (# ; $) with a backslash : $ => $

                global.retroachievements=0
                global.retroachievements.username=
                global.retroachievements.password=

                Set retroarch input driver (auto, udev, sdl2)

                If you don't have issues with your controllers, let auto

                global.inputdriver=auto

                If you do not want recalboxOS to generate the configuration for all emulators (string)

                ;global.configfile=/path/to/my/configfile.cfg

                ------------ I - EMULATORS CHOICES -----------

                You can override the global configuration here

                Here is the snes example

                ;snes.videomode=CEA 4 HDMI
                snes.core=snes9x_next
                ;snes.shaders=/recalbox/share/shaders/shaders_glsl/mysnesshader.gplsp
                ;snes.ratio=16/9
                ;snes.smooth=0
                ;snes.rewind=1
                ;snes.autosave=0
                ;snes.emulator=libretro
                ;snes.integerscale=0

                If you do not want recalboxOS to generate the configuration for the emulator :

                ;snes.configfile=/path/to/my/configfile.cfg

                Default cores for RPi2

                snes.core=snes9x_next
                gba.core=mgba
                mame.core=mame078
                nes.core=fceunext

                NeoGeo emulator

                You can use pifba or a libretro core (fba2x,libretro)

                neogeo.emulator=libretro

                If you set libretro as neogeo.emulator, the line below sets the retroarch core (fba,imame4all)

                neogeo.core=fba

                N64 emulator is configured to display a screen with a 640x480 resolution (native n64 resolution)

                So you must use one of these video modes (DMT 4 HDMI,CEA 1 HDMI).

                If your screen is not compatible with one of these video modes, please check the recalbox's wiki.

                n64.videomode=DMT 4 HDMI

                If you are using a CRT screen, please change the setting above with this one :

                n64.videomode=default

                Configurations generated by Recalbox

                n64.emulator=default
                n64.core=default
                n64.configfile=dummy

                inputAutoCfg.ini :
                [USB Gamepad ]
                plugged = True
                plugin = 2
                mouse = False
                AnalogDeadzone = 4096,4096
                AnalogPeak = 32768,32768
                DPad R = hat(0 Right)
                DPad L = hat(0 Left)
                DPad D = hat(0 Down)
                DPad U = hat(0 Up)
                Start = button(9)
                Z Trig = button(8)
                B Button = button(7)
                A Button = button(4)
                C Button R = button(1)
                C Button L = button(3)
                C Button D = button(2)
                C Button U = button(0)
                R Trig = button(5)
                L Trig = button(6)
                Mempak switch =
                Rumblepak =
                X Axis = axis(0-,0+)
                Y Axis = axis(1-,1+))

                J'ai réussi à changer les lettres pour changer l'affectation des boutons mais ça ne marche pas ....

                sayrayl 1 Reply Last reply Reply Quote 0
                • sayrayl
                  sayrayl last edited by

                  J'ai vraiment besoin de réponse s'il vous plait 😕

                  1 Reply Last reply Reply Quote 0
                  • sayrayl
                    sayrayl @sayrayl last edited by

                    @sayrayl said in Problème configuration manette N64 et du mupen64plus:

                    recalbox.conf :
                    .....

                    N64 emulator is configured to display a screen with a 640x480 resolution (native n64 resolution)

                    So you must use one of these video modes (DMT 4 HDMI,CEA 1 HDMI).

                    If your screen is not compatible with one of these video modes, please check the recalbox's wiki.

                    n64.videomode=DMT 4 HDMI

                    If you are using a CRT screen, please change the setting above with this one :

                    n64.videomode=default

                    Configurations generated by Recalbox

                    n64.emulator=default
                    n64.core=default
                    n64.configfile=dummy

                    et le dossier inputAutoCfg.ini :

                    [USB Gamepad ]
                    plugged = True
                    plugin = 2
                    mouse = False
                    AnalogDeadzone = 4096,4096
                    AnalogPeak = 32768,32768
                    DPad R = hat(0 Right)
                    DPad L = hat(0 Left)
                    DPad D = hat(0 Down)
                    DPad U = hat(0 Up)
                    Start = button(9)
                    Z Trig = button(8)
                    B Button = button(7)
                    A Button = button(4)
                    C Button R = button(1)
                    C Button L = button(3)
                    C Button D = button(2)
                    C Button U = button(0)
                    R Trig = button(5)
                    L Trig = button(6)
                    Mempak switch =
                    Rumblepak =
                    X Axis = axis(0-,0+)
                    Y Axis = axis(1-,1+))

                    J'ai réussi à changer les lettres pour changer l'affectation des boutons mais ça ne marche pas ....

                    Substring 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring @sayrayl last edited by

                      @sayrayl Tu peux préciser ce qui ne marche pas ? les copier/coller de fichiers complets ca rebute un peu la lecture du sujet ...

                      Former dev - Please reply with @substring so that i am notified when you answer me
                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                      1 Reply Last reply Reply Quote 0
                      • sayrayl
                        sayrayl last edited by

                        Bonjour, j'ai suivi plusieurs tuto mais malheureusement il me reste un petit problème. Ma manette sur l'émulateur de Nintendo 64 à les boutons inversés ... J'ai beau changer les boutons sur le fichier input mais rien ne fait même si j'inverse les commandes cela ne les prend pas en compte.

                        1 Reply Last reply Reply Quote 0
                        • acris
                          acris last edited by acris

                          y a une erreur de parenthèse en derniere ligne

                          [USB Gamepad ]
                          plugged = True
                          plugin = 2
                          mouse = False
                          AnalogDeadzone = 4096,4096
                          AnalogPeak = 32768,32768
                          DPad R = hat(0 Right)
                          DPad L = hat(0 Left)
                          DPad D = hat(0 Down)
                          DPad U = hat(0 Up)
                          Start = button(9)
                          Z Trig = button(8)
                          B Button = button(7)
                          A Button = button(4)
                          C Button R = button(1)
                          C Button L = button(3)
                          C Button D = button(2)
                          C Button U = button(0)
                          R Trig = button(5)
                          L Trig = button(6)
                          Mempak switch =
                          Rumblepak =
                          X Axis = axis(0-,0+)
                          Y Axis = axis(1-,1+))

                          es tu sûr des numéros de tes boutons ? tu as vérifié avec evtest ou jstest ?

                          1 Reply Last reply Reply Quote 0
                          • sayrayl
                            sayrayl last edited by sayrayl

                            [DragonRise Inc. Generic USB Joystick ]
                            plugged = True
                            plugin = 2
                            mouse = false
                            AnalogDeadZone = 4096,4096
                            AnalogPeak = 32768,32768
                            DPad R = hat(0 Right)
                            DPad L = hat(0 Left)
                            DPad D = hat(0 Down)
                            DPad U = hat(0 Up)
                            Start = button(9)
                            Z Trig = button(8)
                            B Button = button(4)
                            A Button = button(5)
                            C Button R = button(1)
                            C Button L = button(3)
                            C Button D = button(2)
                            C Button U = button(0)
                            R Trig = button(7)
                            L Trig = button(6)
                            Mempak switch =
                            Rumblepak =
                            X Axis = axis(0-,0+)
                            Y Axis = axis(1-,1+)

                            Voici ma nouvelle configuration suite au test avec jstest par contre toujours les même boutons qui ne marchent pas ....
                            Inversion des boutons comme b est z, l est a etc ....

                            1 Reply Last reply Reply Quote 0
                            • acris
                              acris last edited by

                              Branche ta manette usb et fais ceci : https://github.com/recalbox/recalbox-os/wiki/Recalbox-support--(FR)

                              tu as le cas avec les deux manettes ou juste une seule ?
                              tu les as testé une à une ?
                              tu as bien attribué les joueurs dans ES ?

                              1 Reply Last reply Reply Quote 0
                              • sayrayl
                                sayrayl last edited by sayrayl

                                j'ai un problème qu'avec la manette de nintendo 64, cependant j'utilise les manettes de nes et super nes sans aucuns soucis.
                                j'ai bien mis la manette nintendo 64 sur joueur 1 .... mais rien n'y fait...
                                je viens de faire la manipulation que vous m'avez demandé cela donne :
                                /dev/input
                                /dev/input/by-path
                                /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick
                                /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-joystick
                                /dev/input/by-id
                                /dev/input/by-id/usb-DragonRise_Inc._Generic_USB_Joystick-event-joystick
                                /dev/input/by-id/usb-DragonRise_Inc._Generic_USB_Joystick-joystick
                                /dev/input/event0
                                /dev/input/js0
                                /dev/input/mice

                                1 Reply Last reply Reply Quote 0
                                • acris
                                  acris last edited by acris

                                  Je souhaiterai l'archive avec uniquement le manette N64 connecté.
                                  lire le lien fourni merci.

                                  1 Reply Last reply Reply Quote 0
                                  • sayrayl
                                    sayrayl last edited by

                                    http://www117.zippyshare.com/v/BPCkLwJm/file.html

                                    1 Reply Last reply Reply Quote 0
                                    • acris
                                      acris last edited by

                                      @sayrayl

                                      dans recalbox.conf supprime les informations suivantes :

                                      n64.emulator=default
                                      n64.core=default
                                      

                                      Seul cette information est nécessaire :

                                      n64.configfile=dummy
                                      

                                      Edite le fichier suivant

                                      /recalbox/share/system/configs/mupen64/InputAutoCfg.ini.
                                      

                                      Remplace ta partie DragonRise par celle ci

                                      [DragonRise Inc.   Generic   USB  Joystick  ]
                                      plugged = True
                                      plugin = 2
                                      mouse = false
                                      AnalogDeadZone = 4096,4096
                                      AnalogPeak = 32768,32768
                                      DPad R = hat(0 Right)
                                      DPad L = hat(0 Left)
                                      DPad D = hat(0 Down)
                                      DPad U = hat(0 Up)
                                      Start = button(9)
                                      Z Trig = button(8)
                                      B Button = button(4)
                                      A Button = button(5)
                                      C Button R = button(1)
                                      C Button L = button(3)
                                      C Button D = button(2)
                                      C Button U = button(0)
                                      R Trig = button(7)
                                      L Trig = button(6)
                                      Mempak switch =
                                      Rumblepak =
                                      X Axis = axis(0-,0+)
                                      Y Axis = axis(1-,1+)
                                      

                                      edite ensuite le fichier suivant :

                                      /recalbox/share/system/configs/mupen64/mupen64plus.cfg
                                      

                                      Section [CoreEvents]
                                      remplace par ceci :

                                      # Joystick event string for stopping the emulator
                                      Joy Mapping Stop = "J0B6/B7"
                                      

                                      Enregistre les modifications puis redémarre ton raspberry.

                                      Pour sortir de l'emulateur N64 tu dois presser L et R en même temps.
                                      J'attends ton retour

                                      Si ça fonctionne pas , test ton gamepad via jstest et note les numéros des boutons.
                                      https://github.com/recalbox/recalbox-os/wiki/Testez-votre-joystick-avec-jstest-(FR)

                                      1 Reply Last reply Reply Quote 0
                                      • sayrayl
                                        sayrayl last edited by sayrayl

                                        Bonjour,
                                        je viens de faire toutes les modifications que vous m'avez dites ....
                                        je voulais juste être certain de cela :
                                        [CoreEvents]# Joystick event string for stopping the emulator Joy Mapping Stop = "J0B6/B7"

                                        Mupen64Plus CoreEvents config parameter set version number

                                        Malheureusement les jeux ne se lancent même plus ....

                                        1 Reply Last reply Reply Quote 0
                                        • acris
                                          acris last edited by

                                          si les jeux ne se lancent plus c est qu il y a un soucis ailleurs.

                                          1 Reply Last reply Reply Quote 0
                                          • sayrayl
                                            sayrayl last edited by

                                            Je ne sais plus trop là... avant que je fasse ces modifs, les jeux se lancaient bien mais les boutons de la manette n64 étaient inversés...

                                            1 Reply Last reply Reply Quote 0
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