Sorry, sometimes you are so absorbed in a problem that you overlook the simplest things. Maybe this has happened to you at some point - that does not always have anything to do with laziness.
Anyway, thank you for the hint.
Sorry, sometimes you are so absorbed in a problem that you overlook the simplest things. Maybe this has happened to you at some point - that does not always have anything to do with laziness.
Anyway, thank you for the hint.
Well, I've now a general procedure to get Recalbox running on a Pimoroni Picade.
Because I think this could be a valueable information, I decided to finish this thread and to open a new and fresh one. So nobody has to read through all the posts in this thread to come to the solution.
Hi
Two years ago I bought the Pimoroni Picade (1st version) Arcade cabinet. It's slighty bigger than the current, 2nd version, has a 800x600 pixel display and a Pimoroni Picade PCB extension board - and I got Recalbox running without any troubles.
A few weeks ago I replaced it with the Pimoroni Picade (2nd version) Arcade cabinet. It's slightly smaller than the old, 1st version, has a 1024x768 pixel display and a new Picade X Hat extension board - and I didn't get it running at all!
The reason why Recalbox on the new Picade does not work is because the "Picade X Hat" extension board needs to have a driver installed. That's no problem with RetroPie, but it's NOT an easy thing with Recalbox, if it is even possible.
So I thougth I simply order the old Picade PCB and replace the new Picade X Hat. But I learned that even with the Picade PCB installed, I didn't get Recalbox running, because I didn't get the controlls (joystick and buttons) configured.
So I contacted the friendly guys from Pimoroni; and they had the solution for me - and for everyone else!:
It's the firmware of the Picade PCB which is now (obviousely) newer then the firmware shipped with the PCB 2 years ago. But Pimoroni provides the previous firmware on it's Github channel.
As soon I flashed the firmware "picade_original.hex" to my Picade PCB, all troubles vanished. Now it's again possible to configure the joystick and controlls/buttons within the Recalbox configuration dialog wizard.
The Picade PCB is an Arduino compatible board and fully corresponds to an Arduino Leonardo (ATmega32U4 AVR). The provided firmware is in Intel Hex format (*.hex) and can be flashed with "avrdude" quite easily. You will need a avrdude supported programmer (like the AVRISPmkII). I'm not sure if it's possible to flash a *.hex file within the Arduino IDE to the board.
The guy from Pimoroni additionally mentioned that the other provided firmware "picade_gamepad.hex" should work as well, because this firmware emulates a standard gamepad. I've never tried out this solution, but if anybody does, let me know how it works!
I hope I could describe the way to get Recalbox running on a (every!) Picade. Excuse me bad english, it's not my native language.
If anybode needs additional help, please contact me.
Regars
Roman
Hallo zusammen
Da ich im englischen Forum keine Antwort erhalte, erlaube ich mir, die Frage hier im deutschen Forum zu wiederholen.
Ich nutze Recalbox schon seit vielen Jahren (ich glaube, ich habe damals mit Version 6 angefangen). Ein Experte, insbesondere was Emulatoren angeht, bin ich deshlab jedoch nicht.
In meinem Fall habe ich Recalbox immer auf einem Raspberry Pi installiert, damals Version 2, dann 3 und jetzt Raspberry Pi 4. Und fĂŒr Audio habe ich immer den 3,5 mm Kopfhöreranschluss verwendet. Ich weiĂ, dass dieser nicht so toll ist, aber ich hatte nie ein Problem mit der QualitĂ€t â egal welcher Emulator.
Nun habe ich Recalbox auf meinem Pi 4 von âElectron 8.0.2â auf âPulstar 9.2.3â aktualisiert bzw. neu installiert â und habe ein Problem:
Wenn man den Emulator fĂŒr âOdysseyâ-Spiele wĂ€hlt, habe ich in jedem Spiel ein stĂ€ndiges, schreckliches, hohes PfeifgerĂ€usch und die AudioqualitĂ€t der Sounds aus dem Spiel ist auch schlecht und leicht verzerrt.
Ich hatte noch nie so ein Problem auf dem gleichen Pi 4 mit "Electron 8.0.2", Odyssey Spiele klangen richtig gut? Habe gegoogelt und im RetroArch KonfigurationsmenĂŒ unter "Audio" innerhalb des Spiels (try an error) rumprobiert, auch mit den Treibern, konnte das Problem aber nicht lösen.
Kann mir jemand helfen und sagen wie ich das Problem lösen könnte? Liegt es vielleicht nur an einer Einstellung oder am Audiotreiber? Hat sich zwischen Pulstar 9.2.3 und allen VorgÀngerversionen was in Sachen Audio in Odyssey geÀndert?
GrĂŒĂe
Roman
Hello everyone
I have been using Recalbox for many years (I think I started with version 6 back then). However, I have not become an expert, especially when it comes to emulators.
In my case, I have always installed Recalbox on a Raspberry Pi, version 2 at the time, then 3 and now Raspberry Pi 4. I have always used the 3.5 mm headphone jack for audio. I know that it is not that great, but I have never had a problem with the quality - no matter which emulator.
Now I have updated or reinstalled Recalbox on my Pi 4 from "Electron 8.0.2" to "Pulstar 9.2.3" - and I have a problem:
If you choose the emulator for "Odyssey" games, I have a constant, horrible, high-pitched whistling sound in every game and the audio quality of the sounds from the game is also poor and slightly distorted.
I never had such a problem before on the same Pi 4 with "Electron 8.0.2", Odyssey games sounded really good? I googled it and tried things out in the RetroArch configuration menu under "Audio" within the game (try an error), also with the drivers, but couldn't solve the problem.
Can someone help me and tell me how I could solve the problem? Maybe it's just a setting or the audio driver? Has anything changed in terms of audio in Odyssey between Pulstar 9.2.3 and all previous versions?
Kind regards
Roman
Thanks.
I could that do anyway in the past.
Does this that the web manager BIOS management is removed?
Regards
Hi
Earlier, I could check my BIOS files if there are missing or some with wrong checksum as well as the installed with the correct checksum.
Now, I can't find this settings in the webmanager. Was it removed, or did I oversee something (new)?
Kind regards
Roman
Perfect - worked!
Thanks
Thanks.
Is there a way to get the "missing" games quick afterwards - without new installation and without searching the ROMs elsewhere?
Hi
I've just updated my Recalbox from v7.0.1 to v7.1.1 - update worked fine.
But what I wonder; is an update within a major version (actually 7.x.x) really the same as a new installation from scratch?
In the release notes of v7.1.0 you can read:
"... Add 4 MAME games from the '80"
As expected, I didn't get this 4 MAME games through the update (at least in the MAME folder)? If I would do a fresh install - I would get it.
Am I wrong? If not; are there even more diffenrences between an update and a new install? Is that described somewhere?
Thanks a lot - Recalbox is great!
Regards
Roman
Hi there
I've really not as much knowledge as much others here. But what I notice is, that MAME often raises questions. So do I have questions.
I very often read that Mame 0.78 is very old and somehow "outdated". I don't know. But if so, why does the Recalbox team stay on this "outdated" version? There may be for sure a reason, right?
In the Readme.txt file the the roms\mame folder one can read:
Recalbox is using libretro mame2003 as default core. So, compatible roms must come from a 0.78 mame romset
Are also included in Recalbox:
- libretro core mame2000: 0.37b5 mame romset
- libretro core mame2010 (not available on rpi0/1): 0.139 mame romset
- libretro core mame2015 0.160 mame romset
- librerto core mame 0.219 mame romset
- standalone emulator advancemame: 0.106 mame romset
So, if you want to use a core different of the default one, you must edit your recalbox.conf file following instructions of this page:
https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-%28EN%29
But, for a beginner, that makes not everything clear at all, because the provided link how to change to a different core doesn't work anymore - probably due to the rebuild of the Wiki pages.
I know so far, that I can edit the recalbox.conf file to do this job. Probably I have to insert a statement like mame.core= but which value I have to assign for e.g. Mame 0.219 is not clear. As well as if I need to add further statements.
I researched really a lot how to alter the default Mame core - and did find only fragments of the whole part. I just don't know if I get any advantages at all if I use a newer Mame version? All together is somehow confusing.
Is anyone willing to clearify this Mame issue - not only for me, but for other beginners - and maybe in a language beginners can understand?
Regards
Roman
Thanks a lot.
Didn't even see, that there exists a separated tutorial aside to the documantion...
Hi
As I see, the Wiki pages have moved. But have they moved all?
For example, in the old Wiki, there was a detailed desciption how to connect Arcade controlls and buttons to the GPIO of the Raspberry.
Where ever I search in the new Wiki, the best I can find is this:
Where is this description gone?
Regards