Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord
    1. Home
    2. RK.aus.S
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 20
    • Posts 44
    • Best 3
    • Controversial 0
    • Groups 0

    Posts made by RK.aus.S

    • Recalbox 9.2.3 / Pi 4: alle Games im "Odyssey2" (O2EM) Emulator haben eine schlechte Audio-Qualtität?

      Hallo zusammen

      Da ich im englischen Forum keine Antwort erhalte, erlaube ich mir, die Frage hier im deutschen Forum zu wiederholen.

      Ich nutze Recalbox schon seit vielen Jahren (ich glaube, ich habe damals mit Version 6 angefangen). Ein Experte, insbesondere was Emulatoren angeht, bin ich deshlab jedoch nicht.
      In meinem Fall habe ich Recalbox immer auf einem Raspberry Pi installiert, damals Version 2, dann 3 und jetzt Raspberry Pi 4. Und für Audio habe ich immer den 3,5 mm Kopfhöreranschluss verwendet. Ich weiß, dass dieser nicht so toll ist, aber ich hatte nie ein Problem mit der Qualität – egal welcher Emulator.

      Nun habe ich Recalbox auf meinem Pi 4 von „Electron 8.0.2“ auf „Pulstar 9.2.3“ aktualisiert bzw. neu installiert – und habe ein Problem:

      Wenn man den Emulator für „Odyssey“-Spiele wählt, habe ich in jedem Spiel ein ständiges, schreckliches, hohes Pfeifgeräusch und die Audioqualität der Sounds aus dem Spiel ist auch schlecht und leicht verzerrt.

      Ich hatte noch nie so ein Problem auf dem gleichen Pi 4 mit "Electron 8.0.2", Odyssey Spiele klangen richtig gut? Habe gegoogelt und im RetroArch Konfigurationsmenü unter "Audio" innerhalb des Spiels (try an error) rumprobiert, auch mit den Treibern, konnte das Problem aber nicht lösen.

      Kann mir jemand helfen und sagen wie ich das Problem lösen könnte? Liegt es vielleicht nur an einer Einstellung oder am Audiotreiber? Hat sich zwischen Pulstar 9.2.3 und allen Vorgängerversionen was in Sachen Audio in Odyssey geändert?

      Grüße
      Roman

      posted in Emulatoren Arcade/PC/Konsole
      RK.aus.S
      RK.aus.S
    • Recalbox 9.2.3 / Raspi 4: Bad audio quality with Odyssey games?

      Hello everyone

      I have been using Recalbox for many years (I think I started with version 6 back then). However, I have not become an expert, especially when it comes to emulators.
      In my case, I have always installed Recalbox on a Raspberry Pi, version 2 at the time, then 3 and now Raspberry Pi 4. I have always used the 3.5 mm headphone jack for audio. I know that it is not that great, but I have never had a problem with the quality - no matter which emulator.

      Now I have updated or reinstalled Recalbox on my Pi 4 from "Electron 8.0.2" to "Pulstar 9.2.3" - and I have a problem:

      If you choose the emulator for "Odyssey" games, I have a constant, horrible, high-pitched whistling sound in every game and the audio quality of the sounds from the game is also poor and slightly distorted.

      I never had such a problem before on the same Pi 4 with "Electron 8.0.2", Odyssey games sounded really good? I googled it and tried things out in the RetroArch configuration menu under "Audio" within the game (try an error), also with the drivers, but couldn't solve the problem.

      Can someone help me and tell me how I could solve the problem? Maybe it's just a setting or the audio driver? Has anything changed in terms of audio in Odyssey between Pulstar 9.2.3 and all previous versions?

      Kind regards
      Roman

      posted in Emulator Arcade/PC/Console
      RK.aus.S
      RK.aus.S
    • RE: Webmanager: Where has the BIOS files upload and checksum check gone?

      @oyyodams

      Thanks.
      I could that do anyway in the past.
      Does this that the web manager BIOS management is removed?

      Regards

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Webmanager: Where has the BIOS files upload and checksum check gone?

      Hi

      Earlier, I could check my BIOS files if there are missing or some with wrong checksum as well as the installed with the correct checksum.

      Now, I can't find this settings in the webmanager. Was it removed, or did I oversee something (new)?

      Kind regards
      Roman

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: Recalbox 7.01 - 7.11: Update vs new installation?

      @Pitch64

      Perfect - worked!
      Thanks

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: Recalbox 7.01 - 7.11: Update vs new installation?

      Thanks.
      Is there a way to get the "missing" games quick afterwards - without new installation and without searching the ROMs elsewhere?

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Recalbox 7.01 - 7.11: Update vs new installation?

      Hi
      I've just updated my Recalbox from v7.0.1 to v7.1.1 - update worked fine.

      But what I wonder; is an update within a major version (actually 7.x.x) really the same as a new installation from scratch?
      In the release notes of v7.1.0 you can read:

      "... Add 4 MAME games from the '80"

      As expected, I didn't get this 4 MAME games through the update (at least in the MAME folder)? If I would do a fresh install - I would get it.

      Am I wrong? If not; are there even more diffenrences between an update and a new install? Is that described somewhere?

      Thanks a lot - Recalbox is great!
      Regards
      Roman

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Recalbox 7.0.1: Options on MAME?

      Hi there
      I've really not as much knowledge as much others here. But what I notice is, that MAME often raises questions. So do I have questions.

      I very often read that Mame 0.78 is very old and somehow "outdated". I don't know. But if so, why does the Recalbox team stay on this "outdated" version? There may be for sure a reason, right?

      In the Readme.txt file the the roms\mame folder one can read:

      Recalbox is using libretro mame2003 as default core. So, compatible roms must come from a 0.78 mame romset
      
      Are also included in Recalbox:
      - libretro core mame2000: 0.37b5 mame romset
      - libretro core mame2010 (not available on rpi0/1): 0.139 mame romset
      - libretro core mame2015 0.160 mame romset
      - librerto core mame 0.219 mame romset
      - standalone emulator advancemame: 0.106 mame romset
      
      So, if you want to use a core different of the default one, you must edit your recalbox.conf file following instructions of this page:
      https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-%28EN%29
      

      But, for a beginner, that makes not everything clear at all, because the provided link how to change to a different core doesn't work anymore - probably due to the rebuild of the Wiki pages.

      I know so far, that I can edit the recalbox.conf file to do this job. Probably I have to insert a statement like mame.core= but which value I have to assign for e.g. Mame 0.219 is not clear. As well as if I need to add further statements.

      I researched really a lot how to alter the default Mame core - and did find only fragments of the whole part. I just don't know if I get any advantages at all if I use a newer Mame version? All together is somehow confusing.

      Is anyone willing to clearify this Mame issue - not only for me, but for other beginners - and maybe in a language beginners can understand?

      Regards
      Roman

      posted in Emulator Arcade/PC/Console
      RK.aus.S
      RK.aus.S
    • RE: What happened with the good, old Wiki?

      Thanks a lot.
      Didn't even see, that there exists a separated tutorial aside to the documantion...

      😵

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • What happened with the good, old Wiki?

      Hi

      As I see, the Wiki pages have moved. But have they moved all?
      For example, in the old Wiki, there was a detailed desciption how to connect Arcade controlls and buttons to the GPIO of the Raspberry.

      Where ever I search in the new Wiki, the best I can find is this:

      https://recalbox.gitbook.io/documentation/basic-manual/getting-started/controller-configuration#gpio-controllers

      Where is this description gone?

      Regards

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: BIOS mismatch - even with same MD5?

      Thanks for clarification.
      It's a bit confusing, since this BIOS was regarded as correct all the days before...

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: BIOS mismatch - even with same MD5?

      Since I couldn't edit my previous post anymore, here an additional information.
      The new BIOS check feature of Recalbox 7 itself doesn't complain about this "scph101.bin" file.

      So it seams (for me) to be quite sure; this could/must be a bug.

      screenshot-2020-11-12T19-56-57-116Z.png

      screenshot-2020-11-12T20-00-57-282Z.png

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • BIOS mismatch - even with same MD5?

      Hello

      Eventually, I got all BIOS files for Recalbox 7.0.1 - my BIOS library is 100 complet. But all of a sudden, I noticed that Recalbox complains on one, single BIOS - just since today!? The last time I checked the BIOS section, I sure all BIOS very complet and with correct MD5 checksum.

      Bios.jpg

      Look at my screenshot; it shows the MD5 checksum file of my "scph101.bin" file which I copied to the Recalbox. I've double checked it several times. The BIOS "scph101.bin" which I copied to the bios folder has for sure the same MD5 as requested - nevertheless Recalbox complains about the checksum???

      I noticed that Recalbox displays every BIOS checksum in lower letters, except this one. Could it be, that Recalbox compairs the MD5 somehwo case sesitive?

      Regards

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Can't save state(s) in Prboom (Doom) anymore?

      Hi

      Today, I noticed that I can't save states in Prboom (Doom) anymore? I get a yellow message in the left, lower corner "core does not support save states".

      Some weeks ago this was working for sure. I think I'm crazy. What the hell did I do wrong?

      Regards
      Roman

      Update: Sorry, I'm really getting old; it was Wolfenstein where I could save states...
      I would like to delete this post, but it's too late.
      Sorry again, my fault.

      posted in Emulator Arcade/PC/Console
      RK.aus.S
      RK.aus.S
    • RE: Get Recalbox running on a Pimoroni Picade

      Supplement / clarification:

      When I say that you get Recalbox running on a Pimoroni Picade with my provided procedure, then I mean that:

      • Recalbox itself can be operated fully
      • MAME emulator games can be played (if a few buttons are configured in the MAME / Input (general) configuration menu)

      Although you can (after appending my procedure above) configure the controlls in the Recalbox menu without problems, the hotkey button for example does for unknown reasons not work in all emulators (maybe somebody in this forum can imagine why?), even there are no other USB-Controllers connected.
      But since many non-MAME games anyway need often more then the few Arcade buttons, I play them with an additional controller, like the Xbox360 USB controller.

      If you want to be sure your Arcade cabinet controlls / buttons are fully supported (including the Hotkey button) in all emulators, you can alternatively connect your controlls directly to the GPIO pins of your Pi but leave the Picade PCB connected and use it only for volume control purposes.

      Regards
      Roman

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Get Recalbox running on a Pimoroni Picade

      Hi

      @voljega

      Two years ago I bought the Pimoroni Picade (1st version) Arcade cabinet. It's slighty bigger than the current, 2nd version, has a 800x600 pixel display and a Pimoroni Picade PCB extension board - and I got Recalbox running without any troubles.

      A few weeks ago I replaced it with the Pimoroni Picade (2nd version) Arcade cabinet. It's slightly smaller than the old, 1st version, has a 1024x768 pixel display and a new Picade X Hat extension board - and I didn't get it running at all!

      The reason why Recalbox on the new Picade does not work is because the "Picade X Hat" extension board needs to have a driver installed. That's no problem with RetroPie, but it's NOT an easy thing with Recalbox, if it is even possible.

      So I thougth I simply order the old Picade PCB and replace the new Picade X Hat. But I learned that even with the Picade PCB installed, I didn't get Recalbox running, because I didn't get the controlls (joystick and buttons) configured.

      So I contacted the friendly guys from Pimoroni; and they had the solution for me - and for everyone else!:

      It's the firmware of the Picade PCB which is now (obviousely) newer then the firmware shipped with the PCB 2 years ago. But Pimoroni provides the previous firmware on it's Github channel.

      As soon I flashed the firmware "picade_original.hex" to my Picade PCB, all troubles vanished. Now it's again possible to configure the joystick and controlls/buttons within the Recalbox configuration dialog wizard.

      The Picade PCB is an Arduino compatible board and fully corresponds to an Arduino Leonardo (ATmega32U4 AVR). The provided firmware is in Intel Hex format (*.hex) and can be flashed with "avrdude" quite easily. You will need a avrdude supported programmer (like the AVRISPmkII). I'm not sure if it's possible to flash a *.hex file within the Arduino IDE to the board.

      The guy from Pimoroni additionally mentioned that the other provided firmware "picade_gamepad.hex" should work as well, because this firmware emulates a standard gamepad. I've never tried out this solution, but if anybody does, let me know how it works! 😉

      I hope I could describe the way to get Recalbox running on a (every!) Picade. Excuse me bad english, it's not my native language.

      If anybode needs additional help, please contact me.
      Regars
      Roman

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: Keyboard config: cannot hit "OK"?

      Well, I've now a general procedure to get Recalbox running on a Pimoroni Picade.
      Because I think this could be a valueable information, I decided to finish this thread and to open a new and fresh one. So nobody has to read through all the posts in this thread to come to the solution.

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • Start/Stop-Button: Only momentary switch and Power-LED possible?

      Hi

      This how-to explains quite exact, how to add a Power-Button to the Raspi:

      https://github.com/recalbox/recalbox-os/wiki/Add-a-start-stop-button-to-your-recalbox-(EN)

      I've read the article two or three times, but one thing I do not understand:
      Can I use exactly a momentary switch as a Start/Stop-Button and a Power-LED - nothing more, nothing less and nothing else?

      For me, it seems, that as soon I want to use a Power-LED, I have to use a latching switch for Start/Stop-Button, right?

      posted in Recalbox General
      RK.aus.S
      RK.aus.S
    • RE: Keyboard config: cannot hit "OK"?

      @voljega said in Keyboard config: cannot hit "OK"?:

      ...
      And anyway I will support only 6 buttons + start +select + hotkey, no more than that.
      ...

      To understand you right; I can now configure the joystick and 7 buttons: A, B, X, Y, START, SELECT, HOTKEY - no more. I'm slightly confused that you write "...6 buttons + start +select + hotkey" that's all in all 9 buttons (joystick not countet)?

      posted in Recalbox General
      RK.aus.S
      RK.aus.S