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    grgohr

    @grgohr

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    Best posts made by grgohr

    • Emulationstation + video preview

      hello, this active fork looks interesting, as it adds a video attribute which gives new opportunities for themes, and sticks to ES which is core to RB
      any plan to add it to recalbox ?
      https://github.com/fieldofcows/EmulationStation

      posted in Recalbox Général
      grgohr
      grgohr
    • RE: Recalbox (x86) sur Bartop

      @hieitf76 je ne sais pas pour gamecube mais sur dreamcast j'ai un hack dans le configgen reicastGenerator.py qui permet de cumuler dpad+analogique en fonction des jeux (bartop avec Xinmo Dual)
      reicastGenerator.py:

      #controllerConfigFile = reicastControllers.generateControllerConfig(controller)
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-full.cfg'
      if 'sonic' in rom.lower():
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-sonic.cfg'
      if 'daytona' in rom.lower():
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-sonic.cfg'

      le fichier full cumule avec la balise compat de reicast:
      [emulator]
      mapping_name = Xin-Mo Xin-Mo Dual Arcade
      btn_escape = 297

      [dreamcast]
      btn_b = 292
      btn_a = 291
      btn_x = 288
      axis_y = 1
      btn_start = 295
      btn_y = 289
      axis_x = 0

      [compat]
      btn_trigger_left = 290
      btn_trigger_right = 293
      axis_dpad1_x = 0
      axis_dpad1_y = 1

      alors que la version non full ne contient pas ces 2 lignes:
      axis_dpad1_x = 0
      axis_dpad1_y = 1

      posted in Recalbox Général
      grgohr
      grgohr

    Latest posts made by grgohr

    • RE: Recalbox (x86) sur Bartop

      @hieitf76 je ne sais pas pour gamecube mais sur dreamcast j'ai un hack dans le configgen reicastGenerator.py qui permet de cumuler dpad+analogique en fonction des jeux (bartop avec Xinmo Dual)
      reicastGenerator.py:

      #controllerConfigFile = reicastControllers.generateControllerConfig(controller)
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-full.cfg'
      if 'sonic' in rom.lower():
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-sonic.cfg'
      if 'daytona' in rom.lower():
      controllerConfigFile ='/recalbox/share/system/configs/reicast/xinmo-sonic.cfg'

      le fichier full cumule avec la balise compat de reicast:
      [emulator]
      mapping_name = Xin-Mo Xin-Mo Dual Arcade
      btn_escape = 297

      [dreamcast]
      btn_b = 292
      btn_a = 291
      btn_x = 288
      axis_y = 1
      btn_start = 295
      btn_y = 289
      axis_x = 0

      [compat]
      btn_trigger_left = 290
      btn_trigger_right = 293
      axis_dpad1_x = 0
      axis_dpad1_y = 1

      alors que la version non full ne contient pas ces 2 lignes:
      axis_dpad1_x = 0
      axis_dpad1_y = 1

      posted in Recalbox Général
      grgohr
      grgohr
    • RE: Prise de tête avec controlleur Xin mo

      oui c'est ça
      passer le boot en écriture

      mount -o remount, rw /boot

      puis ajouter le quirk en fin d'une des lignes setenv de /boot/boot.ini par exemple ici:

      setenv console "console=ttySAC2,115200n8 consoleblank=0 vt.global_cursor_default=0 usbhid.quirks=0x16c0:0x05e1:0x040"

      sauver puis rebooter, les 2 joys seront reconnus

      posted in Manettes/GPIO/Encodeurs
      grgohr
      grgohr
    • RE: Prise de tête avec controlleur Xin mo

      Bonjour, j'ai toujours eu ce problème sur Odroid et ce malgré différents échanges sur le sujet notamment avec @Substring et l'ajout de la conf de buildroot usbhid.conf, à chaque upgrade je repasse en 1 joueur

      Obligé d'ajouter le usbquirk dans le setenv du boot.ini pour passer à 2 joueurs:

      usbhid.quirks=0x16c0:0x05e1:0x040

      posted in Manettes/GPIO/Encodeurs
      grgohr
      grgohr
    • RE: Recalbox sur mini PC (à prix abordable), la machine ultime ?

      @daviox @voljega et sans attendre le pi4 et pour un budget 2 fois moins que le kodlix que tu indiques tu as l'odroid XU4 qui fait tout tourner (sauf gamecube pas jouable) y compris du mame2016 à 100% sur bien plus de roms que le 2003 qui reste la reco d'un pi

      posted in Recalbox Général
      grgohr
      grgohr
    • RE: Amiga on xu4?

      @substring @OyyoDams don't know if useful but the libretro port of puae works pretty well on xu4
      probably not as good as the amiberry implementation from @voljega but still works. I tested the build here: https://github.com/libretro/Lakka-LibreELEC/issues/89#issuecomment-291929476

      posted in Recalbox General
      grgohr
      grgohr
    • RE: Video snap...

      @substring bravo à tous pour les derniers updates fréquents et sur ES notamment (top le caroussel)

      est-ce un copier/coller maladroit dans le MD ou on s'en approche ? 🙂

      https://gitlab.com/recalbox/recalbox-emulationstation/blob/master/THEMES.md

      ##### basic, detailed, video
      Media
      image name="md_image" - 30
      video name="md_video" - 30
      image name="md_marquee" - 35

      posted in Recalbox Général
      grgohr
      grgohr
    • RE: No more sound after installing v. 4.1 in recalbox

      @substring even after a proper menu>quit>shutdown or reboot I have the same behaviour and ES logs:

      lvl0: VolumeControl::init() - Failed to find mixer elements!
      lvl0: MUSIC Error - Unable to open SDLMixer audio: ALSA: Couldn't open audio device: Device or resource busy
      lvl2: Mix_PlayMusic: Audio device hasn't been opened
      lvl0: Error loading sound "../sounds/scroll.ogg"!
      Audio device hasn't been opened

      once I go to the menu>sound and change the device from auto>card or vice-versa (I hear a sound click), sound comes and back and ES logs shows:

      lvl2: Shutting down SDL AUDIO
      lvl0: VolumeControl::init() - Failed to find mixer elements!
      lvl2: SDL AUDIO Initialized
      lvl2: playing

      also sound comes back after going into a game and chaning nothing in ES menu:
      lvl2: Mix_PlayMusic: Audio device hasn't been opened
      lvl2: Attempting to launch game...
      lvl2: Shutting down SDL AUDIO
      going back from game
      lvl0: VolumeControl::init() - Failed to find mixer elements!
      lvl2: SDL AUDIO Initialized
      lvl2: playing

      it seems that the following step is the key to have proper init of sound in ES
      lvl2: Shutting down SDL AUDIO

      posted in MediaCenter & Dualboot
      grgohr
      grgohr
    • RE: No more sound after installing v. 4.1 in recalbox

      hello @substring maybe an old topic but there is no sound in ES since 4.1 and thought it was a temp bug but not fixed with 1802 (XU4) (sound in videointro ok, sound in game ok)

      here are the ES logs at first boot:

      lvl0: Error loading sound "../sounds/scroll.ogg"!
      Audio device hasn't been opened
      lvl2: req music [system.bgsound]
      lvl2: playing
      lvl2: Mix_PlayMusic: Audio device hasn't been opened

      Going in to the sound menu and validating a soundcard activates sound in ES (sound volume is always 0 but does not affect anything, can be ignored for XU4)

      posted in MediaCenter & Dualboot
      grgohr
      grgohr
    • RE: DREAMCAST - Problème direction Stick Arcade

      @alex2501 as tu essayé avec ou sans

      axis_dpad1_x = 0
      axis_dpad1_y = 1

      dans la partie [compat]

      en fonction des jeux il faut le mettre ou pas.

      je n'ai pas guilty mais par ex sur Daytona et Sonic il ne le faut pas pour que le stick fonctionne
      sur les autres il le faut (j'ai un hack configgen reicastGenerator.py pour charger un fichier de config different suivant le jeu, c'est crade mais nécessaire en config bartop)

      posted in Emulateurs Arcade/PC/Console
      grgohr
      grgohr
    • RE: Odroid XU4 issues with 4.1 Stable

      @grgohr said in Odroid XU4 issues with 4.1 Stable:

      I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

      • Add xin-mo 18pin, mayflash N64 and correction usbhid

      hello @Substring beside the xinmo dual arcade issue still being faced, it still does not work at all in Moonlight => is it possible to include the latest 2.4.3 version in the builds as it includes SDL controls instead of the 2.2.2 that is quite old now ? Might help to solve the issue ? (PPSSPP works well with it finally but no luck in Moonlight). Congrats for the stable version and good luck in managing the feedbacks !

      posted in Recalbox General
      grgohr
      grgohr