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    Wii Remote + Sensor Bar - Will it work on 4.1???

    GamePad/GPIO/USB encoder
    wii remote sensor bar 4.1
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    • miso117
      miso117 @paradadf last edited by

      @paradadf Yeah, if this was in the next b*mp for Liberto it would be nice, it looks like ADVMAME has an issue with button mapping, but cross-hairs work on both controllers. Maybe an issue with ADVMAME not picking up retroarch mappings? It is odd that the joystick/mouse type controlls are there but not buttons.

      paradadf 1 Reply Last reply Reply Quote 0
      • marchegiano
        marchegiano last edited by

        What emulators support this? I have a dolphin bar and wiimote I connected to my PC about a year ago. As a mouse doing normal PC functions I'd say it works better than expected, but once you load an emulator and set the emu to have your mouse be your lightgun it goes all sorts of funky. Mine was super shaky and acted like it was magnetically drawn to the edge of the screen. I never tried on the Pi because I figured if it's not sorted on PC it's not sorted on Pi.

        Have you gotten a bar and mote to work with any emu outside of dolphin emu? I don't think it'll work even if you got the rpi and sensor bar working together because the emus themselves bug it out. In my experience anyway.

        Best of luck bud, I'm rooting for you.

        miso117 1 Reply Last reply Reply Quote 0
        • paradadf
          paradadf Staff @miso117 last edited by paradadf

          @miso117 the next version will indeed have retroarch and all libretro emulators b*mped, so keep tuned! There might be configurations to be made though.

          If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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          • miso117
            miso117 @marchegiano last edited by

            @marchegiano ADVMAME as the Emulator for T2 Judgement Day proves the sensor bar is receiving the input, I see the Wiimote X/Y axis move on the calibration screen, so I know the bar is working, but there is a button mapping issue, tracked in another thread, specific to Retroarch not passing control mappings to ADVMAME. So we're in a holding pattern.

            In the short term, I am going to get a keyboard hooked up and see if I can manually remap the buttons.

            Substring 1 Reply Last reply Reply Quote 0
            • Substring
              Substring @miso117 last edited by

              @miso117 advancemame is a standalone emulator, nothing to do with Retroarch. I posted some details on a topic regarding advancemame where games inputs would be totally messed up when playing 2 players

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

              miso117 1 Reply Last reply Reply Quote 0
              • miso117
                miso117 @Substring last edited by

                @substring Ok, so assumption here is I need to map controllers separately / on my own for ADVMAME then, correct?

                Substring 1 Reply Last reply Reply Quote 0
                • Substring
                  Substring @miso117 last edited by

                  @miso117 or wait that i fix this darn bug

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                  miso117 1 Reply Last reply Reply Quote 1
                  • miso117
                    miso117 @Substring last edited by

                    @substring Understood! Thank you sir!

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                    • miso117
                      miso117 last edited by

                      B*mping this topic as I see this is still an issue in the latest release.

                      Any thoughts on how to get this controller mapping issue resolved?

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @miso117 last edited by

                        @miso117 sadly no. There is a bug in advancemame regarding controls, doesn't look lik it's fixed yet

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        1 Reply Last reply Reply Quote 0
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