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    Wii Remote + Sensor Bar - Will it work on 4.1???

    GamePad/GPIO/USB encoder
    wii remote sensor bar 4.1
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    • acris
      acris @acris last edited by

      @miso117
      @acris said in Wii Remote + Sensor Bar - Will it work on 4.1???:

      Hello @miso117
      are you link of product , sorry for my english.

      no one has tested on recalbox yet, thank you for your contribution

      need archive support with only wii remote and sensor bar connected.
      http://recalbox/help
      follow instructions.

      miso117 1 Reply Last reply Reply Quote 0
      • miso117
        miso117 @acris last edited by miso117

        @acris Thank you!

        I bought this bar: https://www.amazon.com/gp/product/B01NBC8BHI/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1

        I also have this bar but it was not connected when I did the dump, the first one linked was: https://www.amazon.com/gp/product/B00HZWEB74/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1 I can test that if needed too. Issue with this one was It would map as Keyboard (based on mode) it would allow me to map buttons, but in any games the button mapping was not there. I stopped used it out of frustration and went back to the Bluetooth + USB Sensor bar above.

        Here is the archive dump:

        Download URL: https://file.ac/Z-KQTyLGhVc/

        The controller pairs OK and everything, but the only way I can get the crosshair to move is using the directional pad... I have seen in other posts not to remap via Emulation Station config, but that was just for Dolphin/Wii games. I'm on a Pi so thats not happening... 🙂

        I want to be able to use this for MAME shooters, like T2 Judgement Day.

        Thank you! ❤

        miso117 1 Reply Last reply Reply Quote 0
        • miso117
          miso117 @miso117 last edited by

          @miso117 UPDATE:

          Selecting ADVMAME as the Emulator for T2 Judgement Day proves the sensor bar is receiving the input, I see the Wiimote X/Y axis move on the calibration screen, so I know the bar is working!!!!! New problem is the other buttons are not mapped anymore, on my main controller (XBOX 360 wireless controller Player 1 and Wiimote Player 2).

          You can see the "calibration" working on the X/Y axis for both controller but no buttons are mapped anymore, you cannot HOME+Start out of the game either.

          I saw someone else post a similar issue where in ADVMAME the buttons are no longer mapped: https://forum.recalbox.com/topic/10987/can-t-play-any-game-in-advmame/8

          I think it's related.

          paradadf 1 Reply Last reply Reply Quote 0
          • paradadf
            paradadf Staff @miso117 last edited by

            @miso117 I’d wait for a retroarch b*mp before trying this out. Check:
            https://forums.libretro.com/t/how-to-configure-mouse-as-light-gun-and-light-gun-as-mouse/8970/90

            If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

            miso117 1 Reply Last reply Reply Quote 0
            • miso117
              miso117 @paradadf last edited by

              @paradadf Yeah, if this was in the next b*mp for Liberto it would be nice, it looks like ADVMAME has an issue with button mapping, but cross-hairs work on both controllers. Maybe an issue with ADVMAME not picking up retroarch mappings? It is odd that the joystick/mouse type controlls are there but not buttons.

              paradadf 1 Reply Last reply Reply Quote 0
              • marchegiano
                marchegiano last edited by

                What emulators support this? I have a dolphin bar and wiimote I connected to my PC about a year ago. As a mouse doing normal PC functions I'd say it works better than expected, but once you load an emulator and set the emu to have your mouse be your lightgun it goes all sorts of funky. Mine was super shaky and acted like it was magnetically drawn to the edge of the screen. I never tried on the Pi because I figured if it's not sorted on PC it's not sorted on Pi.

                Have you gotten a bar and mote to work with any emu outside of dolphin emu? I don't think it'll work even if you got the rpi and sensor bar working together because the emus themselves bug it out. In my experience anyway.

                Best of luck bud, I'm rooting for you.

                miso117 1 Reply Last reply Reply Quote 0
                • paradadf
                  paradadf Staff @miso117 last edited by paradadf

                  @miso117 the next version will indeed have retroarch and all libretro emulators b*mped, so keep tuned! There might be configurations to be made though.

                  If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                  1 Reply Last reply Reply Quote 0
                  • miso117
                    miso117 @marchegiano last edited by

                    @marchegiano ADVMAME as the Emulator for T2 Judgement Day proves the sensor bar is receiving the input, I see the Wiimote X/Y axis move on the calibration screen, so I know the bar is working, but there is a button mapping issue, tracked in another thread, specific to Retroarch not passing control mappings to ADVMAME. So we're in a holding pattern.

                    In the short term, I am going to get a keyboard hooked up and see if I can manually remap the buttons.

                    Substring 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring @miso117 last edited by

                      @miso117 advancemame is a standalone emulator, nothing to do with Retroarch. I posted some details on a topic regarding advancemame where games inputs would be totally messed up when playing 2 players

                      Former dev - Please reply with @substring so that i am notified when you answer me
                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                      miso117 1 Reply Last reply Reply Quote 0
                      • miso117
                        miso117 @Substring last edited by

                        @substring Ok, so assumption here is I need to map controllers separately / on my own for ADVMAME then, correct?

                        Substring 1 Reply Last reply Reply Quote 0
                        • Substring
                          Substring @miso117 last edited by

                          @miso117 or wait that i fix this darn bug

                          Former dev - Please reply with @substring so that i am notified when you answer me
                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                          miso117 1 Reply Last reply Reply Quote 1
                          • miso117
                            miso117 @Substring last edited by

                            @substring Understood! Thank you sir!

                            1 Reply Last reply Reply Quote 0
                            • miso117
                              miso117 last edited by

                              B*mping this topic as I see this is still an issue in the latest release.

                              Any thoughts on how to get this controller mapping issue resolved?

                              Substring 1 Reply Last reply Reply Quote 0
                              • Substring
                                Substring @miso117 last edited by

                                @miso117 sadly no. There is a bug in advancemame regarding controls, doesn't look lik it's fixed yet

                                Former dev - Please reply with @substring so that i am notified when you answer me
                                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                1 Reply Last reply Reply Quote 0
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