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    FBA new core option

    Emulator Arcade/PC/Console
    fba core option
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    • barbudreadmon
      barbudreadmon @Substring last edited by

      @subs As i said, they run totally fine on mine, never saw them under 59.9 fps. But perhaps my overclock settings are agressive, and my system is better optimized, so i'll try to lower the requirements with a few speedhacks.

      Libretro developper :

      • FBAlpha FBNeo (Arcade)
      • Kronos (Sega Saturn/ST-V)
      • YabaSanshiro (Sega Saturn)
      • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
      1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned last edited by voljega

        OK I must have mixed something a little because my test results are better than what I remember on PI3 :

        https://docs.google.com/spreadsheets/d/1F5tBguhRxpj1AQcnDWF6AVSx4av_Gm3cDQedQB7IECk/edit#gid=32876421

        Thoase are tests with non overclocked Pi3 and overclocked Pi2 (this one overclocked only through the ES menu)

        1 Reply Last reply Reply Quote 0
        • barbudreadmon
          barbudreadmon last edited by

          By the way, with latest commit, every control issue should be solved.

          Libretro developper :

          • FBAlpha FBNeo (Arcade)
          • Kronos (Sega Saturn/ST-V)
          • YabaSanshiro (Sega Saturn)
          • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
          voljega 1 Reply Last reply Reply Quote 0
          • gkralicek2
            gkralicek2 last edited by

            FYI, PGM games on my OC Pi3@1400 run full speed (59.9-60fps) exception made for the 2 most recent titles released in 2005 : "Spectral Vs Générations" and "The killing blade Plus" which perform only around 54-57fps max during gameplay.
            The same games executed on my OC Pi2@1100 display around 50-54fps max with slightly choppy sound everytime the framerate drops (42-46 fps only for Spectral vs Generation & The killing blade plus with almost constant choppy sound during gameplay)

            All those framerate tests have been performed using earlier versions of FBA_libretro core (v0.2.97.30 and v0.2.97.34) which appear to be less resource-consuming. The same tests run on versions 0.2.97.37 or 0.2.97.38 of the FBA core result in a drop of approximately 7% in performances compared to earlier releases, thus degrading a bit more the experience :=(

            barbudreadmon 1 Reply Last reply Reply Quote 0
            • barbudreadmon
              barbudreadmon @gkralicek2 last edited by

              @gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.

              Libretro developper :

              • FBAlpha FBNeo (Arcade)
              • Kronos (Sega Saturn/ST-V)
              • YabaSanshiro (Sega Saturn)
              • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
              gkralicek2 1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @barbudreadmon last edited by

                @barbudreadmon said in FBA new core option:

                By the way, with latest commit, every control issue should be solved.

                What do you mean by that ? In which game for instance ?

                paradadf 1 Reply Last reply Reply Quote 0
                • paradadf
                  paradadf Staff @voljega last edited by

                  @voljega there are a lot!

                  For example:

                  • Ace Attacker (FD1094 317-0059) - no button working
                  • Angel Kids (Japan) - impossible to go left
                  • Arkanoid - Revenge of DOH (World) - the sensitivity is super high (?)
                  • Asterix (ver EAD) - player 2 can't access the game
                  • Bikkuri Card (Japan) - payout screen can't be skipped
                  • Bomb Bee - the sensitivity is super high (?)
                  • Bullet (FD1094 317-0041) - only coin and start button working
                  • Caliber 50 [No sound, imperfect inputs] - directions don't work
                  • Check Man - only coin button working
                  • Chance Kun (Japan) - only coin button working
                  • Cutie Q - the sensitivity is super high (?)
                  • Dark Planet [Dial doesn't work very well] - directions not working properly
                  • Deroon DeroDero [No sound] - only directions working
                  • DownTown / Mokugeki (Set 1) [No sound, imperfect inputs] - directions not working properly
                  • Excite League (FD1094 317-0079) - only coin and start button working
                  • F-1 Dream [Game is bugged, use the bootleg instead.] - weird directions on turns
                  • Ganbare! Marine Kun (Marine 2K0411 JPN) - only coin button working
                  • Gee Bee - the sensitivity is super high (?)
                  • G.I. Joe (World, EAB, set 1) - coin to pass black screen, but impossible to select
                  • Heavy Barrel (US) - directions nor working properly
                    etc...

                  Maybe some of these aren't directly related with the input system, but you get the idea 😉

                  If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                  voljega 1 Reply Last reply Reply Quote 0
                  • voljega
                    voljega Banned @paradadf last edited by

                    @paradadf yeah but i assume each one of those is a different issue or so, how is it possible that they would be all corrected in a instant ?

                    paradadf barbudreadmon 2 Replies Last reply Reply Quote 0
                    • paradadf
                      paradadf Staff @voljega last edited by

                      @voljega I was just mentioning the first ones from my list which have some kind of input problems. And as I said before, I'm not certain that all those were directly related to the input handling, but some for sure. I can't differentiate the root of the problem 😄

                      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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                      • barbudreadmon
                        barbudreadmon @voljega last edited by

                        @voljega not really different issues, most of them were missing inputs because the old input handling was hard to maintain, i rewrote it.

                        What we were doing before :

                        • Compare button's display name with a list of 305 display name we indexed
                        • Use the first one matching, adapt it through core option
                        • If no match, skip the button

                        What we are doing now :

                        • Use the button's normalized name, there is around twenty of them, and, unlike display names, they are programatically understandable.
                        • Get the number of "fire" button (= buttons used in gameplay) used in the game, if lesser than or equal to 4 "fire" button tell if it is a neogeo game or not, if greater than 4 "fire" button tell if it is a street fighter or not
                        • Use a different mapping for each of those 4 cases, adapt it through core option

                        NB : I didn't debug the analog inputs yet, but that's a different issue.

                        Libretro developper :

                        • FBAlpha FBNeo (Arcade)
                        • Kronos (Sega Saturn/ST-V)
                        • YabaSanshiro (Sega Saturn)
                        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                        voljega 1 Reply Last reply Reply Quote 0
                        • voljega
                          voljega Banned @barbudreadmon last edited by

                          @barbudreadmon Cool ! I'll retest everything not working when it's released then 🙂

                          barbudreadmon 1 Reply Last reply Reply Quote 0
                          • barbudreadmon
                            barbudreadmon @voljega last edited by

                            @voljega It is released, but not in recalbox's makefile yet, you can still build and use it the "normal" way :

                            git clone https://github.com/libretro/fbalpha.git
                            cd fbalpha/
                            make -f makefile.libretro platform=rpi2

                            Then you would have to update your es_systems.cfg file with the path to the "fbalpha_libretro.so" you just built

                            Since recalbox is "readonly", i suppose you have to remount your filesystem in read/write mode first :
                            mount -o remount,rw /

                            There are still a few games that segfault because of dipswitch, that's the next thing i want to solve.

                            Libretro developper :

                            • FBAlpha FBNeo (Arcade)
                            • Kronos (Sega Saturn/ST-V)
                            • YabaSanshiro (Sega Saturn)
                            • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                            paradadf 1 Reply Last reply Reply Quote 0
                            • paradadf
                              paradadf Staff @barbudreadmon last edited by paradadf

                              @barbudreadmon I having the following errors with Ubuntu 16.04 32-bit::

                              paradadf@paradadf-pc:~/fbalpha$ make -f makefile.libretro platform=rpi2
                              cc -DARM -O2 -DNDEBUG -fPIC -Wno-write-strings -D__LIBRETRO__ -DLSB_FIRST -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ffast-math -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DUSE_SPEEDHACKS -DFRONTEND_SUPPORTS_RGB565 -Isrc/burner/win32 -Isrc/burner/libretro -Isrc/burner/libretro/tchar -Isrc/burn -Isrc/cpu -Isrc/burn/snd -Isrc/burn/devices -Isrc/intf -Isrc/intf/input -Isrc/intf/cd -Isrc/intf/audio -Isrc/burner -Isrc/cpu -Isrc/cpu/i8039 -Isrc/cpu/i8051 -Isrc/dep/libs/zlib -Isrc/burn/drv/capcom -Isrc/burn/drv/konami -Isrc/burn/drv/dataeast -Isrc/burn/drv/cave -Isrc/burn/drv/neogeo -Isrc/burn/drv/psikyo -Isrc/burn/drv/sega -Isrc/burn/drv/toaplan -Isrc/burn/drv/taito -Isrc/dep/generated -Isrc/dep/libs -c src/burner/unzip.c -o src/burner/unzip.o
                              cc: warning: ‘-mcpu=’ is deprecated; use ‘-mtune=’ or ‘-march=’ instead
                              cc: error: unrecognized command line option ‘-marm’
                              cc: error: unrecognized command line option ‘-mfpu=neon-vfpv4’
                              cc: error: unrecognized command line option ‘-mfloat-abi=hard’
                              makefile.libretro:585: recipe for target 'src/burner/unzip.o' failed
                              make: *** [src/burner/unzip.o] Error 1
                              

                              I suppose, I would need to make some modifications in order to cross compile, but that's beyond my skills XD

                              If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                              barbudreadmon 1 Reply Last reply Reply Quote 0
                              • barbudreadmon
                                barbudreadmon @paradadf last edited by barbudreadmon

                                @paradadf Because ubuntu 16.04 uses gcc-6.X by default and fba is not yet compatible with gcc-6.X , try this :
                                CC="gcc-5.4" CXX="g++-5.4" make -f makefile.libretro platform=rpi2

                                If it complains about missing gcc/g++ 5.4, try this first :
                                sudo apt-get install gcc-5.4 g++-5.4

                                Libretro developper :

                                • FBAlpha FBNeo (Arcade)
                                • Kronos (Sega Saturn/ST-V)
                                • YabaSanshiro (Sega Saturn)
                                • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                paradadf 1 Reply Last reply Reply Quote 0
                                • paradadf
                                  paradadf Staff @barbudreadmon last edited by

                                  @barbudreadmon still nothing :S

                                  paradadf@paradadf-pc:~/fbalpha$ gcc --version
                                  gcc (Ubuntu 5.4.0-6ubuntu1~16.04.2) 5.4.0 20160609
                                  Copyright (C) 2015 Free Software Foundation, Inc.
                                  This is free software; see the source for copying conditions.  There is NO
                                  warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
                                  
                                  paradadf@paradadf-pc:~/fbalpha$ g++ --version
                                  g++ (Ubuntu 5.4.0-6ubuntu1~16.04.2) 5.4.0 20160609
                                  Copyright (C) 2015 Free Software Foundation, Inc.
                                  This is free software; see the source for copying conditions.  There is NO
                                  warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
                                  
                                  paradadf@paradadf-pc:~/fbalpha$ CC="gcc-5.4" CXX="g++-5.4" make -f makefile.libretro platform=rpi2
                                  gcc-5.4 -DARM -O2 -DNDEBUG -fPIC -Wno-write-strings -D__LIBRETRO__ -DLSB_FIRST -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ffast-math -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DUSE_SPEEDHACKS -DFRONTEND_SUPPORTS_RGB565 -Isrc/burner/win32 -Isrc/burner/libretro -Isrc/burner/libretro/tchar -Isrc/burn -Isrc/cpu -Isrc/burn/snd -Isrc/burn/devices -Isrc/intf -Isrc/intf/input -Isrc/intf/cd -Isrc/intf/audio -Isrc/burner -Isrc/cpu -Isrc/cpu/i8039 -Isrc/cpu/i8051 -Isrc/dep/libs/zlib -Isrc/burn/drv/capcom -Isrc/burn/drv/konami -Isrc/burn/drv/dataeast -Isrc/burn/drv/cave -Isrc/burn/drv/neogeo -Isrc/burn/drv/psikyo -Isrc/burn/drv/sega -Isrc/burn/drv/toaplan -Isrc/burn/drv/taito -Isrc/dep/generated -Isrc/dep/libs -c src/burner/unzip.c -o src/burner/unzip.o
                                  /bin/sh: 1: gcc-5.4: not found
                                  makefile.libretro:585: recipe for target 'src/burner/unzip.o' failed
                                  make: *** [src/burner/unzip.o] Error 127
                                  

                                  If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                  barbudreadmon 1 Reply Last reply Reply Quote 0
                                  • barbudreadmon
                                    barbudreadmon @paradadf last edited by

                                    @paradadf Hmmm try with :
                                    CC="gcc" CXX="g++" make -f makefile.libretro platform=rpi2

                                    Libretro developper :

                                    • FBAlpha FBNeo (Arcade)
                                    • Kronos (Sega Saturn/ST-V)
                                    • YabaSanshiro (Sega Saturn)
                                    • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                    paradadf 1 Reply Last reply Reply Quote 0
                                    • paradadf
                                      paradadf Staff @barbudreadmon last edited by

                                      @barbudreadmon I get the first error again. But don't worry, I'll wait until recalbox gets updated to finish the list. Thank you!

                                      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                      Substring 1 Reply Last reply Reply Quote 0
                                      • Substring
                                        Substring @paradadf last edited by Substring

                                        @paradadf you can't compile the core without using buildroot. You'd just need to update the commit id of the .mk then make libretro-fba-dirclean && make libretro-fba from the root of the recalbox-buildroot repo

                                        And we still need to improve the handling of some specific platforms, as said on one of your PR

                                        Former dev - Please reply with @substring so that i am notified when you answer me
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                                        • gkralicek2
                                          gkralicek2 @barbudreadmon last edited by

                                          @barbudreadmon said in FBA new core option:

                                          @gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.

                                          0.2.97.36 is indeed a tad better on "Killing Blade Plus" than 0.2.97.37 or 0.2.97.38 but still slower on "Spectral vs Generations" than 0.2.97.34 or .30 (the latter being the quickest of all).
                                          Something has been changed to the FBA code after version 0.2.97.34 that has impacted the performances of PGM support in a negative way, but i don't know what exactly :=(
                                          Could it be that early versions of FBA with PGM support were using some kind of "performance mode" vs "conservative mode" in the most recent releases (a bit like it is the case with SH2 support and the Fast vs Accurate mode) ?

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                                          • Substring
                                            Substring last edited by

                                            well ... i'll have to investigate much closer on the platform we specify to the makefile because ... ashamed ... for now ... we just specify amrvX and eventually cortexaN ... which means we never reach the rpi2 and even rpi3 platform ... which means no neon optimization ... sob

                                            Former dev - Please reply with @substring so that i am notified when you answer me
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                                            barbudreadmon 1 Reply Last reply Reply Quote 0
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