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    • Tim Ouweltjes
      Tim Ouweltjes last edited by

      i found this see link

      http://recalbox.remix.free.fr/

      More power more emulators 🙂

      riyanmarge 1 Reply Last reply Reply Quote 0
      • acris
        acris last edited by

        Hello
        it is in developpement : https://github.com/recalbox/recalbox-os/issues/999

        1 Reply Last reply Reply Quote 0
        • Tim Ouweltjes
          Tim Ouweltjes last edited by

          there are some test builds alpha's interesting for the x86/x64 users 🙂

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          • Tim Ouweltjes
            Tim Ouweltjes last edited by

            alpha's test builds http://recalbox.remix.free.fr/4/

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            • susan33
              susan33 last edited by

              Hi.
              I made the xu4, x86 and x86_64 ports.
              There are official, and they are in the recalbox code now.
              They works very well (x86_64 is waiting its last commits to be validated).
              The word alpha, mean just that's it's not yet in the current recalbox version.
              The current stable recalbox version is 3.x.
              The next stable recalbox version is 4.0.
              Once it will be out, 4.1 will become the beta version, and thus, these ports will become "beta". But still one time, they works very well, and they have no known bugs.

              Tim Ouweltjes 1 Reply Last reply Reply Quote 0
              • Tim Ouweltjes
                Tim Ouweltjes @susan33 last edited by

                @susan33

                coming in the x86/x64 ports more emulators like ds,gamecube,wii,3ds,ps2 and more ?

                1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by

                  Check : https://github.com/recalbox/recalbox-os/wiki/Board-Compatibility-(EN)

                  noxx 1 Reply Last reply Reply Quote 0
                  • susan33
                    susan33 last edited by

                    i've started ps2 but not finnished for the moment.
                    note that wii and gamecube are only for x86_64 and require a i5/i7 processor to play at normal rate.
                    ps2 requires x86 for the moment ;-( not x86_64.
                    The next x86_64 will allows to play wii and gamecube, but not yet with the true wiimote.
                    Play with the real wiimote as on a real wii will come a bit later.

                    1 Reply Last reply Reply Quote 0
                    • 8bit_astronaut
                      8bit_astronaut last edited by

                      Oh my god!
                      This is the most amazing thing in a lot of time!!!!!

                      1 Reply Last reply Reply Quote 0
                      • duglim
                        duglim last edited by duglim

                        @susan33 , many thanks for your hard work on the port! I'm currently checking, if this is finally an option to switch my cabinets and bartops from GameEx to Recalbox.

                        Right now, I have some questions:

                        • I spent 2 hours to figure out how to change resolutions on the x64 version. It's running on a laptop with an external 16001200 Eizo screen attached via VGA. I can't get ES into a higher resolution than the standard 720p and the libretro cores also render with a 720p hight. Is there any way to have everything rendered nativly in 16001200 pixels 4:3 aspect ratio? Using global videomode "DMT 51 VGA" did nothing. And I can't find the config.txt file on the x64 build.

                        • I noticed that the libretro cores do not show any overlay (Retro / Scanlines). Are they somehow missing or is it my fault?

                        • While running Windows as OS on the laptop, I can switch off the internal screen and only use the external monitor by pressing Fn+F8 keys (usual laptop hotkeys). With Recalbox as OS, this button combo is not working and I had no luck switching off the internal display by messing around in the linux guts. Any idea? Maybe this belongs to the ACPI system?

                        • Next I need to try is rom compatibility under MAME2010. Thats one of my major goals to have the 0.139 romset up and running smoothly, before Recalbox would be able to take over the crown from my classical MAME/GameEx cabinet setup.

                        Thanks for any help in advance and keep up your fantactic work!
                        I will also consider ditching the old Core2Duo laptops in favor of XU4s, if Mame2010 would run nicely.
                        Expect my donation soon. 🙂

                        Duglim

                        Substring 1 Reply Last reply Reply Quote 0
                        • susan33
                          susan33 last edited by

                          for the moment, dual screen is not supported.
                          Changing resolution neigher.
                          if somebody is interested to patch it 😉 tip : xrandr can be called from es to do the job.
                          i'll make some try when i'll get a 2nd computer to at least make some tests.

                          for the roms/shaders, i guess it's a global recalbox issue, not an x86_64 one. Possibly that rockaddicted have the answer. Probably, it's normal.

                          1 Reply Last reply Reply Quote 0
                          • duglim
                            duglim last edited by

                            Thx for your answere. I would offer my time to try things out, but my skills on linux are not the best. I already struggle to open xrandr...

                            1 Reply Last reply Reply Quote 0
                            • Substring
                              Substring @duglim last edited by

                              @duglim said in recalbox x86/x64:

                              • I spent 2 hours to figure out how to change resolutions on the x64 version. It's running on a laptop with an external 16001200 Eizo screen attached via VGA. I can't get ES into a higher resolution than the standard 720p and the libretro cores also render with a 720p hight. Is there any way to have everything rendered nativly in 16001200 pixels 4:3 aspect ratio? Using global videomode "DMT 51 VGA" did nothing. And I can't find the config.txt file on the x64 build.

                              CEA and DMT are Pi only syntax

                              • I noticed that the libretro cores do not show any overlay (Retro / Scanlines). Are they somehow missing or is it my fault?

                              Overlay or apply shaders ? That's not the same thing

                              • While running Windows as OS on the laptop, I can switch off the internal screen and only use the external monitor by pressing Fn+F8 keys (usual laptop hotkeys). With Recalbox as OS, this button combo is not working and I had no luck switching off the internal display by messing around in the linux guts. Any idea? Maybe this belongs to the ACPI system?

                              That's beyond our scope for now I'm afraid 😕

                              • Next I need to try is rom compatibility under MAME2010. Thats one of my major goals to have the 0.139 romset up and running smoothly, before Recalbox would be able to take over the crown from my classical MAME/GameEx cabinet setup.

                              The last time we tried Mame2010 we had major compatibility issues. But that try was on the Pi, I guess higher end CPU wouldn't run in such troubles. That's something we've been thinking of

                              Thanks for any help in advance and keep up your fantactic work!
                              I will also consider ditching the old Core2Duo laptops in favor of XU4s, if Mame2010 would run nicely.
                              Expect my donation soon. 🙂

                              Duglim

                              My 2 cents : mame2010 should run on XU4. But as for me, Mamz2010 is faaaaar in my todo list, despite I'd love to see it on Recalbox 4.1

                              Former dev - Please reply with @substring so that i am notified when you answer me
                              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                              • riyanmarge
                                riyanmarge @Tim Ouweltjes last edited by

                                Technically x86 simply refers to a family of processors and the instruction set they all use. It doesn't actually say anything specific about data sizes. The term x86 started out as a 16-bit instruction set for 16-bit processors (the 8086 and 8088 processors), then was extended to a 32-bit instruction set for 32-bit processors (80386 and 80486), and now has been extended to a 64-bit instruction set for 64-bit processors. It used to be written as 80x86 to reflect the changing value in the middle of the chip model numbers, but somewhere along the line the 80 in the front was dropped, leaving just x86. More...x86/x64

                                Riyan

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                                • noxx
                                  noxx @acris last edited by

                                  @acris said in recalbox x86/x64:

                                  Check : https://github.com/recalbox/recalbox-os/wiki/Board-Compatibility-(EN)

                                  x64 without moonlight?

                                  1 Reply Last reply Reply Quote 0
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