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    New Hypseus with overlays and Singe support

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    • RustyMG
      RustyMG last edited by

      @DirtBagXon
      @lmerckx
      Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      DirtBagXon 2 Replies Last reply Reply Quote 0
      • DirtBagXon
        DirtBagXon @RustyMG last edited by DirtBagXon

        @RustyMG said in New Hypseus with overlays and Singe support:

        @DirtBagXon
        @lmerckx
        Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

        I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

        DESCRIPTION
        joystick is an Xorg input driver for controlling the pointer with a joystick device.
        Use this driver, if you want to
        - generate cursor movement, perform button or key events to control desktop and applications
        - generate cursor key events for playing legacy games, that have no native joystick support
        
        Do not use, if you want to
        - play games, that have native joystick support
        - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
        
        You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
        

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        DirtBagXon 1 Reply Last reply Reply Quote 0
        • DirtBagXon
          DirtBagXon @DirtBagXon last edited by DirtBagXon

          Ok,

          I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

          Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

          Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

          SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

          To figure what joystick button to program:

          jstest /dev/input/js0
          

          Minimal config for Maddog:

          [KEYBOARD]
          ...
          KEY_COIN1 = 53 0 7
          KEY_START1 = 49 0 8
          KEY_BUTTON1 = 1073742048 0 3 <- Reload
          KEY_BUTTON3 = 32 0 1         <- Shoot
          KEY_QUIT = 27 0 4
          ...
          END
          

          Joystick config:

          # The third number is the joystick button code (or 0 for "none")
          # Since 0 is reserved for special meaning, joystick button 0 is
          # identified as 1 here.  Button 1 is identified as 2, and so on.
          

          That deals with the buttons, so to the axis:

          There are a few routes but this was most simplistic, using qJoypad:

          apt-get install qjoypad
          

          Then a simple config to map joystick movement to mouse movement:

          cat .qjoypad3/SINGE.lyt 
          
          Joystick 1 {
                  Axis 1: gradient, maxSpeed 10, mouse+h
                  Axis 2: gradient, maxSpeed 10, mouse+v
          }
          

          Load and daemon'ize on game startup with:

          qjoypad -t SINGE
          

          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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          • DirtBagXon
            DirtBagXon @lmerckx last edited by

            @lmerckx

            Ok, so I have added joystick support to Singe...

            Could I ask you to test this out ?

            git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
            

            It takes additional arguments of:    -js_range <1-15>   to alter joystick sensitivity: defaults to '5' currently.

            BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            DirtBagXon 1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon @DirtBagXon last edited by DirtBagXon

              @DirtBagXon said in New Hypseus with overlays and Singe support:

              BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

              -blend_singe_sprites now changed to -blend_sprites

              Option has become game (singe) specific....

               

              Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

              It does not need the wrapper options discussed above.

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              1 Reply Last reply Reply Quote 2
              • lmerckx
                lmerckx last edited by

                Great ! Thanks @DirtBagXon .
                I will test that ...

                Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                1 Reply Last reply Reply Quote 0
                • DirtBagXon
                  DirtBagXon @RustyMG last edited by DirtBagXon

                  @RustyMG said in New Hypseus with overlays and Singe support:

                  Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                  If the joystick is supported by linux, and you can see axis movement with jstest: -

                  Yes it should now work in the main repo from v2.4.2

                   

                  I believe the following games work on Singe?

                  Crime Patrol
                  Crime Patrol 2: Drug Wars
                  Mad Dog McCree
                  Mad Dog McCree 2: The Lost Gold
                  Ninja Hayate
                  Space Pirates
                  Time Gal
                  Time Traveler
                  The Last Bounty Hunter
                  Who Shot Johnny Rock
                  38 Ambush Alley
                  Blue Thunder
                  HydroSub 2021
                  Pops Ghostly
                  Sonic Fury

                  Yep all these work.... plus....

                  TimeGal (Singe 1 and 2 versions)
                  Ninja Hayate
                  Starblazers
                  Platoon (Singe 2)
                  Freedom Fighter
                  Fire and Ice (Singe 2)
                  Dragon's Lair 2 Enhanced Edition (Singe 2)

                  Not to forget all the Daphne games...

                   

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  1 Reply Last reply Reply Quote 0
                  • RustyMG
                    RustyMG last edited by

                    😁😁😁😁😁😁😁😁

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                    • lmerckx
                      lmerckx last edited by

                      @DirtBagXon I've tested the joystick patch.

                      It works but, indeed, targeting with the joystick is really hard !
                      The mouse (touchpad for me) is really simplier.

                      But anyway, I will post a merge request to integrate your project in Recalbox.

                      Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                      Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                      DirtBagXon 1 Reply Last reply Reply Quote 0
                      • DirtBagXon
                        DirtBagXon @lmerckx last edited by DirtBagXon

                        @lmerckx said in New Hypseus with overlays and Singe support:

                        @DirtBagXon I've tested the joystick patch.

                        It works but, indeed, targeting with the joystick is really hard !
                        The mouse (touchpad for me) is really simplier.

                        But anyway, I will post a merge request to integrate your project in Recalbox.

                        Many thanks,

                        I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                        It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                        The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                        A few others have now tested with good responses, so thank you for the idea of adding it 😁

                        It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                         

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        DirtBagXon 1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @DirtBagXon last edited by DirtBagXon

                          For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                          https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          lmerckx 1 Reply Last reply Reply Quote 0
                          • lmerckx
                            lmerckx @DirtBagXon last edited by

                            @dirtbagxon
                            Indeed, I've seen that you go on improving the emulator. Thanks.
                            I will b*mp the version in Recalbox.

                            Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                            Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                            Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                            DirtBagXon 1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @lmerckx last edited by

                              @lmerckx said in New Hypseus with overlays and Singe support:

                              @dirtbagxon
                               
                              Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                              Arggh, sorry about that, I didn't see them link it back.

                              As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                              • carolynperry
                                carolynperry last edited by

                                I have read elsewhere that this is now working reliably with lots more laserdisc games.

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                                • carolynperry
                                  carolynperry last edited by Pitch64

                                  Indeed, I've seen that you go on improving the emulator. Thanks.

                                  DirtBagXon 1 Reply Last reply Reply Quote 1
                                  • DirtBagXon
                                    DirtBagXon @carolynperry last edited by DirtBagXon

                                    @carolynperry said in New Hypseus with overlays and Singe support:

                                    Indeed, I've seen that you go on improving the emulator. Thanks.

                                    I try 🙂

                                    Software Scoreboard

                                    https://www.youtube.com/watch?v=tprqS8bUDkI&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                                     

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                    DirtBagXon 1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @DirtBagXon last edited by

                                      Further features in line with Daphne.

                                      CRT, Laserdisc artifacts - Scanlines and Blanking Searches:

                                      https://www.youtube.com/watch?v=LoFPJxeQI3Y&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x&index=1

                                      lair scanlines

                                      badlands scanlines

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      DirtBagXon 1 Reply Last reply Reply Quote 0
                                      • DirtBagXon
                                        DirtBagXon @DirtBagXon last edited by DirtBagXon

                                        Singe integration should now be significantly easier in emulation console environments as of version 2.6.1.

                                        I have added a new argument (-retropath) to Singe games that will rewrite the LUA data paths, on the fly, to match the standard Daphne folder structure:

                                        singe/timegal/
                                        

                                        to

                                        singe/../timegal.daphne/
                                        

                                        Which, although still requires the ‘singe’ subdirectory, the directory can, and should, remain empty.

                                        This removes the need for sym linking peripheral data in the subdirectory.

                                        Further details are in latest RetroPie documentation and implementation is in daphne.sh script.

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                        • Pitch64
                                          Pitch64 Staff last edited by Pitch64

                                          I have a little question about your core as I'm testing it on next future release.

                                          On ActionMax games, once the ActionMax intro finished to play, Hypseus refuses to play other m2v files and exits with the error Could not RenderTarget in get_pixel. What could be the cause to have this error? The called .m2v is bad?

                                          Thanks 🙂

                                          Edit: it seems you edited the function with this error message on v2.5.4, and we are testing v2.4.8. My error could come from this 🙂

                                          Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                                          Next release? Soon™

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                                          • DirtBagXon
                                            DirtBagXon @Pitch64 last edited by DirtBagXon

                                            @pitch64

                                            The way the YUV is rendered in a SDL2 texture within Hypseus made the function that reads the pixels far more difficult than it should be. I made some comments in the README of this repo:

                                            https://github.com/DirtBagXon/hypseus_singetwo_data/tree/master/actionmax

                                            You can try using the -nohwaccel option but on the Pi but this will probably lower your framerate to unacceptable levels. At this point I don't have a solution on the Pi until, I currently believe, X11 and SDL2 support is improved. ActionMax works fine on the Linux desktops, Windows and Mac ports.

                                            However, as you mention versions, from v2.6.1 (very recent) adding Singe support to emulation stations will become vastly simplified using the -retropath argument. This performs on-the-fly LUA path rewrites for singe peripheral data, which removes the need for the singe sub-directory completely. I posted some early data above (which I can no longer edit), but the latest details are commented here:

                                            https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

                                            You may want, if you forgive the link, look here too: https://retropie.org.uk/forum/post/263036

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            Pitch64 1 Reply Last reply Reply Quote 1
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