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    New Hypseus with overlays and Singe support

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    • RustyMG
      RustyMG last edited by RustyMG

      @DirtBagXon
      Hi all,
      Been a long day and Im reading the forum posts when meant to be working.
      Yes, I meant Singe!

      I have read elsewhere that this is now working reliably with lots more laserdisc games.

      This, along with a Sinden light gun would be an amazing combination!

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      DirtBagXon 1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff @DirtBagXon last edited by

        @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

        DirtBagXon 1 Reply Last reply Reply Quote 0
        • DirtBagXon
          DirtBagXon @RustyMG last edited by

          @RustyMG said in New Hypseus with overlays and Singe support:

          This, along with a Sinden light gun would be an amazing combination!

          Aha, that would be Singe 2 - which doesn't have Daphne support.

          A whole different ball game.

          However, Hypseus Singe does have psuedo support for many of the Singe 2 games too.

          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

          1 Reply Last reply Reply Quote 0
          • DirtBagXon
            DirtBagXon @paradadf last edited by

            @paradadf said in New Hypseus with overlays and Singe support:

            @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

            Ok, thanks I'll try and ping them.

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon last edited by

              Will drop this here, to show development through different stages:

              https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              1 Reply Last reply Reply Quote 0
              • lmerckx
                lmerckx last edited by

                Hello @DirtBagXon,

                Thanks for your message and your work.
                I'll have a look at it.

                Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                1 Reply Last reply Reply Quote 0
                • lmerckx
                  lmerckx last edited by

                  Hello @DirtBagXon,

                  I've started to test your development and it seems to work.
                  I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

                  Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                  For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                  Thank you.

                  Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                  Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                  DirtBagXon 2 Replies Last reply Reply Quote 0
                  • RustyMG
                    RustyMG last edited by

                    This is excellent news!
                    A start, but a great start.

                    I believe the following games work on Singe?

                    Crime Patrol
                    Crime Patrol 2: Drug Wars
                    Mad Dog McCree
                    Mad Dog McCree 2: The Lost Gold
                    Ninja Hayate
                    Space Pirates
                    Time Gal
                    Time Traveler
                    The Last Bounty Hunter
                    Who Shot Johnny Rock
                    38 Ambush Alley
                    Blue Thunder
                    HydroSub 2021
                    Pops Ghostly
                    Sonic Fury

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    1 Reply Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon @lmerckx last edited by

                      @lmerckx said in New Hypseus with overlays and Singe support:

                      Hello @DirtBagXon,

                      Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                      Β 
                      For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                      Aha, the infamous Daphne joystick support.

                      Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

                      The LUA game script interface for mouse movement is fairly simplistic:

                      void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
                      {
                              static bool debounced = false;
                              int x1 = (int)x;
                              int y1 = (int)y;
                              int xr = (int)xrel;
                              int yr = (int)yrel;
                      
                              // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                              if (!debounced) {
                                      debounced = true;
                                      return;
                              }
                      
                              x1 *= g_sep_overlay_scale_x;
                              y1 *= g_sep_overlay_scale_y;
                              xr *= g_sep_overlay_scale_x;
                              yr *= g_sep_overlay_scale_y;
                      
                              sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
                      }
                      

                      Whereas the joystick is referenced in Daphne I/O based on SDL events:

                      // processes movements of the joystick
                      void process_joystick_motion(SDL_Event *event)
                      

                      I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

                      I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

                      Β 

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      1 Reply Last reply Reply Quote 1
                      • RustyMG
                        RustyMG last edited by

                        @DirtBagXon
                        @lmerckx
                        Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                        DirtBagXon 2 Replies Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @RustyMG last edited by DirtBagXon

                          @RustyMG said in New Hypseus with overlays and Singe support:

                          @DirtBagXon
                          @lmerckx
                          Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                          I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                          DESCRIPTION
                          joystick is an Xorg input driver for controlling the pointer with a joystick device.
                          Use this driver, if you want to
                          - generate cursor movement, perform button or key events to control desktop and applications
                          - generate cursor key events for playing legacy games, that have no native joystick support
                          
                          Do not use, if you want to
                          - play games, that have native joystick support
                          - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                          
                          You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                          

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          DirtBagXon 1 Reply Last reply Reply Quote 0
                          • DirtBagXon
                            DirtBagXon @DirtBagXon last edited by DirtBagXon

                            Ok,

                            I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                            Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                            Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                            SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                            To figure what joystick button to program:

                            jstest /dev/input/js0
                            

                            Minimal config for Maddog:

                            [KEYBOARD]
                            ...
                            KEY_COIN1 = 53 0 7
                            KEY_START1 = 49 0 8
                            KEY_BUTTON1 = 1073742048 0 3 <- Reload
                            KEY_BUTTON3 = 32 0 1         <- Shoot
                            KEY_QUIT = 27 0 4
                            ...
                            END
                            

                            Joystick config:

                            # The third number is the joystick button code (or 0 for "none")
                            # Since 0 is reserved for special meaning, joystick button 0 is
                            # identified as 1 here.  Button 1 is identified as 2, and so on.
                            

                            That deals with the buttons, so to the axis:

                            There are a few routes but this was most simplistic, using qJoypad:

                            apt-get install qjoypad
                            

                            Then a simple config to map joystick movement to mouse movement:

                            cat .qjoypad3/SINGE.lyt 
                            
                            Joystick 1 {
                                    Axis 1: gradient, maxSpeed 10, mouse+h
                                    Axis 2: gradient, maxSpeed 10, mouse+v
                            }
                            

                            Load and daemon'ize on game startup with:

                            qjoypad -t SINGE
                            

                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                            • DirtBagXon
                              DirtBagXon @lmerckx last edited by

                              @lmerckx

                              Ok, so I have added joystick support to Singe...

                              Could I ask you to test this out ?

                              git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                              

                              It takes additional arguments of: Β Β  -js_range <1-15> Β Β to alter joystick sensitivity: defaults to '5' currently.

                              BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                              DirtBagXon 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @DirtBagXon last edited by DirtBagXon

                                @DirtBagXon said in New Hypseus with overlays and Singe support:

                                BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                                -blend_singe_sprites now changed to -blend_sprites

                                Option has become game (singe) specific....

                                Β 

                                Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                                It does not need the wrapper options discussed above.

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                1 Reply Last reply Reply Quote 2
                                • lmerckx
                                  lmerckx last edited by

                                  Great ! Thanks @DirtBagXon .
                                  I will test that ...

                                  Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                  Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                  1 Reply Last reply Reply Quote 0
                                  • DirtBagXon
                                    DirtBagXon @RustyMG last edited by DirtBagXon

                                    @RustyMG said in New Hypseus with overlays and Singe support:

                                    Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                                    If the joystick is supported by linux, and you can see axis movement with jstest: -

                                    Yes it should now work in the main repo from v2.4.2

                                    Β 

                                    I believe the following games work on Singe?

                                    Crime Patrol
                                    Crime Patrol 2: Drug Wars
                                    Mad Dog McCree
                                    Mad Dog McCree 2: The Lost Gold
                                    Ninja Hayate
                                    Space Pirates
                                    Time Gal
                                    Time Traveler
                                    The Last Bounty Hunter
                                    Who Shot Johnny Rock
                                    38 Ambush Alley
                                    Blue Thunder
                                    HydroSub 2021
                                    Pops Ghostly
                                    Sonic Fury

                                    Yep all these work.... plus....

                                    TimeGal (Singe 1 and 2 versions)
                                    Ninja Hayate
                                    Starblazers
                                    Platoon (Singe 2)
                                    Freedom Fighter
                                    Fire and Ice (Singe 2)
                                    Dragon's Lair 2 Enhanced Edition (Singe 2)

                                    Not to forget all the Daphne games...

                                    Β 

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                    • RustyMG
                                      RustyMG last edited by

                                      😁😁😁😁😁😁😁😁

                                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                      1 Reply Last reply Reply Quote 0
                                      • lmerckx
                                        lmerckx last edited by

                                        @DirtBagXon I've tested the joystick patch.

                                        It works but, indeed, targeting with the joystick is really hard !
                                        The mouse (touchpad for me) is really simplier.

                                        But anyway, I will post a merge request to integrate your project in Recalbox.

                                        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                        DirtBagXon 1 Reply Last reply Reply Quote 0
                                        • DirtBagXon
                                          DirtBagXon @lmerckx last edited by DirtBagXon

                                          @lmerckx said in New Hypseus with overlays and Singe support:

                                          @DirtBagXon I've tested the joystick patch.

                                          It works but, indeed, targeting with the joystick is really hard !
                                          The mouse (touchpad for me) is really simplier.

                                          But anyway, I will post a merge request to integrate your project in Recalbox.

                                          Many thanks,

                                          I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                          It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                          The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                          A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                          It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                          Β 

                                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                          DirtBagXon 1 Reply Last reply Reply Quote 0
                                          • DirtBagXon
                                            DirtBagXon @DirtBagXon last edited by DirtBagXon

                                            For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                                            https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            lmerckx 1 Reply Last reply Reply Quote 0
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