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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon last edited by

      @RustyMG

      LibRetro feature request from 2018:

      Get Singe part of Daphne working #15

      https://github.com/libretro/daphne/issues/15

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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      • RustyMG
        RustyMG last edited by RustyMG

        @DirtBagXon
        Hi all,
        Been a long day and Im reading the forum posts when meant to be working.
        Yes, I meant Singe!

        I have read elsewhere that this is now working reliably with lots more laserdisc games.

        This, along with a Sinden light gun would be an amazing combination!

        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

        DirtBagXon 1 Reply Last reply Reply Quote 0
        • paradadf
          paradadf Staff @DirtBagXon last edited by

          @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

          If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

          DirtBagXon 1 Reply Last reply Reply Quote 0
          • DirtBagXon
            DirtBagXon @RustyMG last edited by

            @RustyMG said in New Hypseus with overlays and Singe support:

            This, along with a Sinden light gun would be an amazing combination!

            Aha, that would be Singe 2 - which doesn't have Daphne support.

            A whole different ball game.

            However, Hypseus Singe does have psuedo support for many of the Singe 2 games too.

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon @paradadf last edited by

              @paradadf said in New Hypseus with overlays and Singe support:

              @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

              Ok, thanks I'll try and ping them.

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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              • DirtBagXon
                DirtBagXon last edited by

                Will drop this here, to show development through different stages:

                https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                • lmerckx
                  lmerckx last edited by

                  Hello @DirtBagXon,

                  Thanks for your message and your work.
                  I'll have a look at it.

                  Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                  Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                  • lmerckx
                    lmerckx last edited by

                    Hello @DirtBagXon,

                    I've started to test your development and it seems to work.
                    I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

                    Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                    For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                    Thank you.

                    Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                    Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                    DirtBagXon 2 Replies Last reply Reply Quote 0
                    • RustyMG
                      RustyMG last edited by

                      This is excellent news!
                      A start, but a great start.

                      I believe the following games work on Singe?

                      Crime Patrol
                      Crime Patrol 2: Drug Wars
                      Mad Dog McCree
                      Mad Dog McCree 2: The Lost Gold
                      Ninja Hayate
                      Space Pirates
                      Time Gal
                      Time Traveler
                      The Last Bounty Hunter
                      Who Shot Johnny Rock
                      38 Ambush Alley
                      Blue Thunder
                      HydroSub 2021
                      Pops Ghostly
                      Sonic Fury

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      1 Reply Last reply Reply Quote 0
                      • DirtBagXon
                        DirtBagXon @lmerckx last edited by

                        @lmerckx said in New Hypseus with overlays and Singe support:

                        Hello @DirtBagXon,

                        Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                        Β 
                        For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                        Aha, the infamous Daphne joystick support.

                        Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

                        The LUA game script interface for mouse movement is fairly simplistic:

                        void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
                        {
                                static bool debounced = false;
                                int x1 = (int)x;
                                int y1 = (int)y;
                                int xr = (int)xrel;
                                int yr = (int)yrel;
                        
                                // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                                if (!debounced) {
                                        debounced = true;
                                        return;
                                }
                        
                                x1 *= g_sep_overlay_scale_x;
                                y1 *= g_sep_overlay_scale_y;
                                xr *= g_sep_overlay_scale_x;
                                yr *= g_sep_overlay_scale_y;
                        
                                sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
                        }
                        

                        Whereas the joystick is referenced in Daphne I/O based on SDL events:

                        // processes movements of the joystick
                        void process_joystick_motion(SDL_Event *event)
                        

                        I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

                        I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

                        Β 

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        1 Reply Last reply Reply Quote 1
                        • RustyMG
                          RustyMG last edited by

                          @DirtBagXon
                          @lmerckx
                          Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                          DirtBagXon 2 Replies Last reply Reply Quote 0
                          • DirtBagXon
                            DirtBagXon @RustyMG last edited by DirtBagXon

                            @RustyMG said in New Hypseus with overlays and Singe support:

                            @DirtBagXon
                            @lmerckx
                            Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                            I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                            DESCRIPTION
                            joystick is an Xorg input driver for controlling the pointer with a joystick device.
                            Use this driver, if you want to
                            - generate cursor movement, perform button or key events to control desktop and applications
                            - generate cursor key events for playing legacy games, that have no native joystick support
                            
                            Do not use, if you want to
                            - play games, that have native joystick support
                            - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                            
                            You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                            

                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                            DirtBagXon 1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @DirtBagXon last edited by DirtBagXon

                              Ok,

                              I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                              Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                              Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                              SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                              To figure what joystick button to program:

                              jstest /dev/input/js0
                              

                              Minimal config for Maddog:

                              [KEYBOARD]
                              ...
                              KEY_COIN1 = 53 0 7
                              KEY_START1 = 49 0 8
                              KEY_BUTTON1 = 1073742048 0 3 <- Reload
                              KEY_BUTTON3 = 32 0 1         <- Shoot
                              KEY_QUIT = 27 0 4
                              ...
                              END
                              

                              Joystick config:

                              # The third number is the joystick button code (or 0 for "none")
                              # Since 0 is reserved for special meaning, joystick button 0 is
                              # identified as 1 here.  Button 1 is identified as 2, and so on.
                              

                              That deals with the buttons, so to the axis:

                              There are a few routes but this was most simplistic, using qJoypad:

                              apt-get install qjoypad
                              

                              Then a simple config to map joystick movement to mouse movement:

                              cat .qjoypad3/SINGE.lyt 
                              
                              Joystick 1 {
                                      Axis 1: gradient, maxSpeed 10, mouse+h
                                      Axis 2: gradient, maxSpeed 10, mouse+v
                              }
                              

                              Load and daemon'ize on game startup with:

                              qjoypad -t SINGE
                              

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                              • DirtBagXon
                                DirtBagXon @lmerckx last edited by

                                @lmerckx

                                Ok, so I have added joystick support to Singe...

                                Could I ask you to test this out ?

                                git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                                

                                It takes additional arguments of: Β Β  -js_range <1-15> Β Β to alter joystick sensitivity: defaults to '5' currently.

                                BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                DirtBagXon 1 Reply Last reply Reply Quote 0
                                • DirtBagXon
                                  DirtBagXon @DirtBagXon last edited by DirtBagXon

                                  @DirtBagXon said in New Hypseus with overlays and Singe support:

                                  BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                                  -blend_singe_sprites now changed to -blend_sprites

                                  Option has become game (singe) specific....

                                  Β 

                                  Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                                  It does not need the wrapper options discussed above.

                                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                  1 Reply Last reply Reply Quote 2
                                  • lmerckx
                                    lmerckx last edited by

                                    Great ! Thanks @DirtBagXon .
                                    I will test that ...

                                    Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                    Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                                    • DirtBagXon
                                      DirtBagXon @RustyMG last edited by DirtBagXon

                                      @RustyMG said in New Hypseus with overlays and Singe support:

                                      Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                                      If the joystick is supported by linux, and you can see axis movement with jstest: -

                                      Yes it should now work in the main repo from v2.4.2

                                      Β 

                                      I believe the following games work on Singe?

                                      Crime Patrol
                                      Crime Patrol 2: Drug Wars
                                      Mad Dog McCree
                                      Mad Dog McCree 2: The Lost Gold
                                      Ninja Hayate
                                      Space Pirates
                                      Time Gal
                                      Time Traveler
                                      The Last Bounty Hunter
                                      Who Shot Johnny Rock
                                      38 Ambush Alley
                                      Blue Thunder
                                      HydroSub 2021
                                      Pops Ghostly
                                      Sonic Fury

                                      Yep all these work.... plus....

                                      TimeGal (Singe 1 and 2 versions)
                                      Ninja Hayate
                                      Starblazers
                                      Platoon (Singe 2)
                                      Freedom Fighter
                                      Fire and Ice (Singe 2)
                                      Dragon's Lair 2 Enhanced Edition (Singe 2)

                                      Not to forget all the Daphne games...

                                      Β 

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                      • RustyMG
                                        RustyMG last edited by

                                        😁😁😁😁😁😁😁😁

                                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                                        • lmerckx
                                          lmerckx last edited by

                                          @DirtBagXon I've tested the joystick patch.

                                          It works but, indeed, targeting with the joystick is really hard !
                                          The mouse (touchpad for me) is really simplier.

                                          But anyway, I will post a merge request to integrate your project in Recalbox.

                                          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                          DirtBagXon 1 Reply Last reply Reply Quote 0
                                          • DirtBagXon
                                            DirtBagXon @lmerckx last edited by DirtBagXon

                                            @lmerckx said in New Hypseus with overlays and Singe support:

                                            @DirtBagXon I've tested the joystick patch.

                                            It works but, indeed, targeting with the joystick is really hard !
                                            The mouse (touchpad for me) is really simplier.

                                            But anyway, I will post a merge request to integrate your project in Recalbox.

                                            Many thanks,

                                            I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                            It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                            The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                            A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                            It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                            Β 

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            DirtBagXon 1 Reply Last reply Reply Quote 0
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