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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon last edited by

      Not sure I understand your question.

      libretro-daphne (lr-daphne) - Doesn't have support for Singe games.

      Singe being support for: https://en.wikipedia.org/wiki/American_Laser_Games etc.

      Mad Dog McCree (1990)
      Who Shot Johnny Rock? (1991)
      Space Pirates (1992)
      Mad Dog II: The Lost Gold (1992)
      Gallagher's Gallery (1992)
      Crime Patrol (1993)
      Crime Patrol 2: Drug Wars (1994)
      The Last Bounty Hunter (1994)
      Time Gal (1985)
      Ninja Hayate (1984)

      In fact I don't believe any of the other cores support Singe games at all, it has been a feature request for many years.

      Hypseus Singe is the only core that currently has support for these games. I have worked with the RetroPie guys in their forum to get this working as a drop-in replacement for the older Daphne plugin (i.e. lr-daphne) and provide Singe support.

      Hypseus Singe also fixes the overlays on Dragon's Lair (1 &2) and Space Ace etc, which are currently missing from the main hypseus repo.

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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      • DirtBagXon
        DirtBagXon last edited by

        @RustyMG

        LibRetro feature request from 2018:

        Get Singe part of Daphne working #15

        https://github.com/libretro/daphne/issues/15

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        1 Reply Last reply Reply Quote 0
        • RustyMG
          RustyMG last edited by RustyMG

          @DirtBagXon
          Hi all,
          Been a long day and Im reading the forum posts when meant to be working.
          Yes, I meant Singe!

          I have read elsewhere that this is now working reliably with lots more laserdisc games.

          This, along with a Sinden light gun would be an amazing combination!

          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

          DirtBagXon 1 Reply Last reply Reply Quote 0
          • paradadf
            paradadf Staff @DirtBagXon last edited by

            @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

            If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

            DirtBagXon 1 Reply Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon @RustyMG last edited by

              @RustyMG said in New Hypseus with overlays and Singe support:

              This, along with a Sinden light gun would be an amazing combination!

              Aha, that would be Singe 2 - which doesn't have Daphne support.

              A whole different ball game.

              However, Hypseus Singe does have psuedo support for many of the Singe 2 games too.

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              1 Reply Last reply Reply Quote 0
              • DirtBagXon
                DirtBagXon @paradadf last edited by

                @paradadf said in New Hypseus with overlays and Singe support:

                @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

                Ok, thanks I'll try and ping them.

                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                • DirtBagXon
                  DirtBagXon last edited by

                  Will drop this here, to show development through different stages:

                  https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  1 Reply Last reply Reply Quote 0
                  • lmerckx
                    lmerckx last edited by

                    Hello @DirtBagXon,

                    Thanks for your message and your work.
                    I'll have a look at it.

                    Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                    Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                    1 Reply Last reply Reply Quote 0
                    • lmerckx
                      lmerckx last edited by

                      Hello @DirtBagXon,

                      I've started to test your development and it seems to work.
                      I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

                      Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                      For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                      Thank you.

                      Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                      Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                      DirtBagXon 2 Replies Last reply Reply Quote 0
                      • RustyMG
                        RustyMG last edited by

                        This is excellent news!
                        A start, but a great start.

                        I believe the following games work on Singe?

                        Crime Patrol
                        Crime Patrol 2: Drug Wars
                        Mad Dog McCree
                        Mad Dog McCree 2: The Lost Gold
                        Ninja Hayate
                        Space Pirates
                        Time Gal
                        Time Traveler
                        The Last Bounty Hunter
                        Who Shot Johnny Rock
                        38 Ambush Alley
                        Blue Thunder
                        HydroSub 2021
                        Pops Ghostly
                        Sonic Fury

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @lmerckx last edited by

                          @lmerckx said in New Hypseus with overlays and Singe support:

                          Hello @DirtBagXon,

                          Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                          Β 
                          For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                          Aha, the infamous Daphne joystick support.

                          Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

                          The LUA game script interface for mouse movement is fairly simplistic:

                          void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
                          {
                                  static bool debounced = false;
                                  int x1 = (int)x;
                                  int y1 = (int)y;
                                  int xr = (int)xrel;
                                  int yr = (int)yrel;
                          
                                  // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                                  if (!debounced) {
                                          debounced = true;
                                          return;
                                  }
                          
                                  x1 *= g_sep_overlay_scale_x;
                                  y1 *= g_sep_overlay_scale_y;
                                  xr *= g_sep_overlay_scale_x;
                                  yr *= g_sep_overlay_scale_y;
                          
                                  sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
                          }
                          

                          Whereas the joystick is referenced in Daphne I/O based on SDL events:

                          // processes movements of the joystick
                          void process_joystick_motion(SDL_Event *event)
                          

                          I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

                          I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

                          Β 

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          1 Reply Last reply Reply Quote 1
                          • RustyMG
                            RustyMG last edited by

                            @DirtBagXon
                            @lmerckx
                            Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                            DirtBagXon 2 Replies Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @RustyMG last edited by DirtBagXon

                              @RustyMG said in New Hypseus with overlays and Singe support:

                              @DirtBagXon
                              @lmerckx
                              Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                              I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                              DESCRIPTION
                              joystick is an Xorg input driver for controlling the pointer with a joystick device.
                              Use this driver, if you want to
                              - generate cursor movement, perform button or key events to control desktop and applications
                              - generate cursor key events for playing legacy games, that have no native joystick support
                              
                              Do not use, if you want to
                              - play games, that have native joystick support
                              - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                              
                              You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                              

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                              DirtBagXon 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @DirtBagXon last edited by DirtBagXon

                                Ok,

                                I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                                Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                                Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                                SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                                To figure what joystick button to program:

                                jstest /dev/input/js0
                                

                                Minimal config for Maddog:

                                [KEYBOARD]
                                ...
                                KEY_COIN1 = 53 0 7
                                KEY_START1 = 49 0 8
                                KEY_BUTTON1 = 1073742048 0 3 <- Reload
                                KEY_BUTTON3 = 32 0 1         <- Shoot
                                KEY_QUIT = 27 0 4
                                ...
                                END
                                

                                Joystick config:

                                # The third number is the joystick button code (or 0 for "none")
                                # Since 0 is reserved for special meaning, joystick button 0 is
                                # identified as 1 here.  Button 1 is identified as 2, and so on.
                                

                                That deals with the buttons, so to the axis:

                                There are a few routes but this was most simplistic, using qJoypad:

                                apt-get install qjoypad
                                

                                Then a simple config to map joystick movement to mouse movement:

                                cat .qjoypad3/SINGE.lyt 
                                
                                Joystick 1 {
                                        Axis 1: gradient, maxSpeed 10, mouse+h
                                        Axis 2: gradient, maxSpeed 10, mouse+v
                                }
                                

                                Load and daemon'ize on game startup with:

                                qjoypad -t SINGE
                                

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                • DirtBagXon
                                  DirtBagXon @lmerckx last edited by

                                  @lmerckx

                                  Ok, so I have added joystick support to Singe...

                                  Could I ask you to test this out ?

                                  git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                                  

                                  It takes additional arguments of: Β Β  -js_range <1-15> Β Β to alter joystick sensitivity: defaults to '5' currently.

                                  BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                  DirtBagXon 1 Reply Last reply Reply Quote 0
                                  • DirtBagXon
                                    DirtBagXon @DirtBagXon last edited by DirtBagXon

                                    @DirtBagXon said in New Hypseus with overlays and Singe support:

                                    BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                                    -blend_singe_sprites now changed to -blend_sprites

                                    Option has become game (singe) specific....

                                    Β 

                                    Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                                    It does not need the wrapper options discussed above.

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                    1 Reply Last reply Reply Quote 2
                                    • lmerckx
                                      lmerckx last edited by

                                      Great ! Thanks @DirtBagXon .
                                      I will test that ...

                                      Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                      Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                                      • DirtBagXon
                                        DirtBagXon @RustyMG last edited by DirtBagXon

                                        @RustyMG said in New Hypseus with overlays and Singe support:

                                        Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                                        If the joystick is supported by linux, and you can see axis movement with jstest: -

                                        Yes it should now work in the main repo from v2.4.2

                                        Β 

                                        I believe the following games work on Singe?

                                        Crime Patrol
                                        Crime Patrol 2: Drug Wars
                                        Mad Dog McCree
                                        Mad Dog McCree 2: The Lost Gold
                                        Ninja Hayate
                                        Space Pirates
                                        Time Gal
                                        Time Traveler
                                        The Last Bounty Hunter
                                        Who Shot Johnny Rock
                                        38 Ambush Alley
                                        Blue Thunder
                                        HydroSub 2021
                                        Pops Ghostly
                                        Sonic Fury

                                        Yep all these work.... plus....

                                        TimeGal (Singe 1 and 2 versions)
                                        Ninja Hayate
                                        Starblazers
                                        Platoon (Singe 2)
                                        Freedom Fighter
                                        Fire and Ice (Singe 2)
                                        Dragon's Lair 2 Enhanced Edition (Singe 2)

                                        Not to forget all the Daphne games...

                                        Β 

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                        • RustyMG
                                          RustyMG last edited by

                                          😁😁😁😁😁😁😁😁

                                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                                          • lmerckx
                                            lmerckx last edited by

                                            @DirtBagXon I've tested the joystick patch.

                                            It works but, indeed, targeting with the joystick is really hard !
                                            The mouse (touchpad for me) is really simplier.

                                            But anyway, I will post a merge request to integrate your project in Recalbox.

                                            Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                            Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                            DirtBagXon 1 Reply Last reply Reply Quote 0
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