Ports Quake Trouble in Recalbox 7
After adding addons for Potrs Quake1, Quake itself is no longer shown in the list. But in the XML file it is present. Interestingly, if there are no add-ons, then Quake itself works fine. How to show both Quake and its addons in the list? So far, it turns out either Quake or addons.
I found a temporary way to add and run Quake from the general list. You need to create a folder for the new port. For example "quak" . Copy pak0.pak from \ports\Quake\id1 folder. After scanning pak0 will appear in the list. And it can run normally. But if you rename it to Quake in xml, the system freezes when accessing such a line. Therefore, I add an unreadable Cyrillic character to the name in xml. In my case it is Quakeф and you can see it in the list as Quake.
These are temporary crutches. I would like the system to work without them.
@mkoff I think your problem is related to a bug already mentioned here on the forum:
Apparently there is not much information about this (there are probably very few users trying to run Quake on PORTS (I only had DOS, for example).
But of course it should work, apparently it is a bug, you can open an issue:
There is also a problem with Sigil. If you add Doom, Doom2 and Plutoniа to the folder, then Sigil starts to fail. But if the Doom2.wad renamed to Doom222.wad and Plutonia.wad to Plutonia222.wad, then the Sigil works ok.
TNT.wad too. TNT222.wad Sigil OK.
And the main question. Where to write to add ports? There is no normal life without Heretic, Hixen and Duke Nukem 3D!
@mkoff About SIGIL:
It is a Core Limitation, I recommend that you rename WADs in a more "coherent" way:
Where to write to add ports? There is no normal life without Heretic, Hixen and Duke Nukem 3D!
There is Libretro cores for this games?
Recalbox developers only add open source cores, which already exist, if they focused on inventing a core for each game there will be no further improvement in Recalbox...
I recommend you use DOS for these games: