Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Ports Quake Trouble in Recalbox 7

    Recalbox General
    ports quake trouble recalbox
    3
    10
    1865
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mkoff
      mkoff last edited by

      After adding addons for Potrs Quake1, Quake itself is no longer shown in the list. But in the XML file it is present. Interestingly, if there are no add-ons, then Quake itself works fine. How to show both Quake and its addons in the list? So far, it turns out either Quake or addons.

      mkoff Zing 2 Replies Last reply Reply Quote 0
      • mkoff
        mkoff @mkoff last edited by mkoff

        I found a temporary way to add and run Quake from the general list. You need to create a folder for the new port. For example "quak" . Copy pak0.pak from \ports\Quake\id1 folder. After scanning pak0 will appear in the list. And it can run normally. But if you rename it to Quake in xml, the system freezes when accessing such a line. Therefore, I add an unreadable Cyrillic character to the name in xml. In my case it is Quakeф and you can see it in the list as Quake.

        These are temporary crutches. I would like the system to work without them.

        1 Reply Last reply Reply Quote 1
        • Zing
          Zing Global moderator Translator @mkoff last edited by

          @mkoff I think your problem is related to a bug already mentioned here on the forum:
          https://forum.recalbox.com/topic/21810/quake-en-recalbox-7

          Apparently there is not much information about this (there are probably very few users trying to run Quake on PORTS (I only had DOS, for example).

          But of course it should work, apparently it is a bug, you can open an issue:
          https://gitlab.com/recalbox/recalbox/-/issues

          Se a minha resposta foi útil, por favor, dê um voto positivo, clicando na seta para cima logo abaixo da resposta, ao lado de "citar".
          If my answer was helpful, please give a positive feedback by clicking the up arrow below the answer, next to "quote".

          1 Reply Last reply Reply Quote 0
          • mkoff
            mkoff last edited by mkoff

            https://gitlab.com/recalbox/recalbox/-/issues/1545

            1 Reply Last reply Reply Quote 1
            • mkoff
              mkoff last edited by mkoff

              There is also a problem with Sigil. If you add Doom, Doom2 and Plutoniа to the folder, then Sigil starts to fail. But if the Doom2.wad renamed to Doom222.wad and Plutonia.wad to Plutonia222.wad, then the Sigil works ok.

              Zing 1 Reply Last reply Reply Quote 0
              • mkoff
                mkoff last edited by

                TNT.wad too. TNT222.wad Sigil OK.

                1 Reply Last reply Reply Quote 0
                • mkoff
                  mkoff last edited by

                  And the main question. Where to write to add ports? There is no normal life without Heretic, Hixen and Duke Nukem 3D!

                  1 Reply Last reply Reply Quote 0
                  • Zing
                    Zing Global moderator Translator @mkoff last edited by

                    @mkoff About SIGIL:
                    It is a Core Limitation, I recommend that you rename WADs in a more "coherent" way:
                    DOOM.WAD
                    DOOM_2.WAD
                    PLUTONIA_EXPERIMENT.WAD
                    TNT_EVILUTION.WAD
                    SIGIL_v1_21.WAD

                    Where to write to add ports? There is no normal life without Heretic, Hixen and Duke Nukem 3D!

                    There is Libretro cores for this games?
                    Recalbox developers only add open source cores, which already exist, if they focused on inventing a core for each game there will be no further improvement in Recalbox...

                    I recommend you use DOS for these games:
                    https://recalbox.gitbook.io/documentation/emulators/computosaures/dosbox

                    Se a minha resposta foi útil, por favor, dê um voto positivo, clicando na seta para cima logo abaixo da resposta, ao lado de "citar".
                    If my answer was helpful, please give a positive feedback by clicking the up arrow below the answer, next to "quote".

                    1 Reply Last reply Reply Quote 0
                    • Feyd
                      Feyd last edited by

                      Hi !
                      Sorry to up this old topic but it seems putting pak0.pak and pak1.pak files in Quake folder and not in id1 folder as indicated in the readme solves the issue (tested on 7.2.2).
                      Hope it can help some people.

                      1 Reply Last reply Reply Quote 3
                      • mkoff
                        mkoff last edited by

                        This is old solution no longer works in Recalbox 8. Retropie does not have this problem.

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        Want to support us ?

                        69
                        Online

                        98.7k
                        Users

                        28.1k
                        Topics

                        187.0k
                        Posts

                        Copyright © 2021 recalbox.com