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    Retroarch (libretro) emulators and Hi Res textures

    Emulator Arcade/PC/Console
    retroarch libretro res textures
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    • Zaphod
      Zaphod last edited by

      For the life of me i cant figure out where to put high res textures for lr-mupen64plus (not mupen64plus)

      I have all the retroarch settings configured for high res but im just not sure what folder its looking in for them. Does anyone know? Thanks in advance for any help you can offer. The Wiki only has instructions for mupen64 not lr-mupen64

      barbudreadmon 1 Reply Last reply Reply Quote 0
      • barbudreadmon
        barbudreadmon
        CRT Hero
        @Zaphod
        last edited by

        @Zaphod read the libretro documentation : https://libretro.readthedocs.io/en/latest/library/mupen64plus/#hires-textures

        Libretro developper :

        • FBAlpha FBNeo (Arcade)
        • Kronos (Sega Saturn/ST-V)
        • YabaSanshiro (Sega Saturn)
        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
        Zaphod 1 Reply Last reply Reply Quote 0
        • Zaphod
          Zaphod @barbudreadmon last edited by

          @barbudreadmon I figured this out
          ./recalbox/share/bios/Mupen64plus/cache/THE LEGEND OF ZELDA_HIRESTEXTURES.htc
          ./recalbox/share/bios/Mupen64plus/cache/THE LEGEND OF ZELDA_MEMORYCACHE.htc

          Those are the files it created from the folder I added (THE LEGEND OF ZELDA)
          So the trick with recalbox is you have to create the folder structure and then it works.

          Hopefully this helps someone.

          paradadf 1 Reply Last reply Reply Quote 0
          • paradadf
            paradadf Staff
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            @Zaphod
            last edited by

            @Zaphod those folders will be created automatically on the next version. Also for standalone mupen64plus core, although the path is different.
            There are soooo many cores, and sooo many options and features (that change constantly), that we just can't manage eveything. It is always recommended to read the libretro docs or emulators documentation for power users. Our wiki is also editable by anyone 😉

            If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

            Zaphod 1 Reply Last reply Reply Quote 0
            • Zaphod
              Zaphod @paradadf last edited by Zaphod

              I just wanted to reply to make sure that the instructions are clear in this thread.

              To use High Res textures with lr-mupen64plus (Libretro) and GlideN64 place you teture file in the following location.

              /recalbox/share/bios/Mupen64plus/cache/NAME OF GAME_HIRESTEXTURES.htc

              By default in Dragonblaze (6.x) this folder does not exist. You will need to create it (either through SSH or SCP/SFTP software). In future editions of RecalBox the folders will already exist.

              Replace NAME OF GAME with the correct name (there are other tutorials out there to hep you identify this)

              This is cASe SenSiTivE so please make sure the names is exactly correct.

              once completed use the Libretro console (hotkey +B) and find the "Options" menu entry in the Quick Menu and find/enable "Use high resolution textures" you may alsy want to enable the high res alpha channel depending on your texture pack/game/etc. Then just restart the core (hotkey+A) and you should see the new textures.

              paradadf 1 Reply Last reply Reply Quote 0
              • paradadf
                paradadf Staff
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                @Zaphod
                last edited by

                @Zaphod would you know if leaving hires_textures in retroarch enabled by default, and not adding any hires textures to the folder would have any bad impact on the performance?

                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                Zaphod 1 Reply Last reply Reply Quote 0
                • Zaphod
                  Zaphod @paradadf last edited by Zaphod

                  @paradadf
                  If the highres textures are not there but hires is enabled the emulator defaults to regular textures There is no hit to performance as far as I can tell. That being said i would not leave it enabled (as in by default in a recalbox image) for 2 reasons. 1) it will put a single error in GlideN64.log file and 2) its not correct.

                  If you have reached the point that you want to use high res textures, you should be familiar enough with your system to be able to open the retroarch in-game menu (hotkey+B) and enable them. Or at least read a wiki.

                  paradadf 1 Reply Last reply Reply Quote 0
                  • paradadf
                    paradadf Staff
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                    @Zaphod
                    last edited by

                    @Zaphod fair enough. Be aware that textures for standalone mupen64plus should be placed somewhere else. The directory will be created automatically as well on next version. I've never tested it though. /recalbox/share/system/configs/mupen64/hires_texture

                    If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                    Zaphod 1 Reply Last reply Reply Quote 0
                    • Zaphod
                      Zaphod @paradadf last edited by

                      @paradadf
                      Yeah i figured that out on my journey. It works for standalone too but you have to edit the cfg instead of having the nice hotkey menu.

                      is the documentation wiki public? if not can I get access? I could do a writeup for this (and other things along the way)

                      paradadf 1 Reply Last reply Reply Quote 0
                      • paradadf
                        paradadf Staff
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                        @Zaphod
                        last edited by

                        @Zaphod github‘s wiki is open for anyone. I know there is ongoing work being done on gitbook as well, maybe @lionsquall can guide you there. Not sure how exactly that is being managed.

                        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                        Zaphod 1 Reply Last reply Reply Quote 0
                        • Zaphod
                          Zaphod @paradadf last edited by Zaphod

                          Just adding a note:

                          If you have a texture folder named "NAME OF GAME" and not a .htc file be sure the folder is named correctly and place the entire folder in;

                          /recalbox/share/bios/Mupen64plus/hires_texture/
                          

                          The .htc file will be generated at when you launch the game (this can take a while so just let it sit there)

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                          • Zaphod
                            Zaphod last edited by

                            7.0 UPDATE

                            The folders already exist in 7.0 (as promised) and the rest of the instructions are still valid.

                            1 Reply Last reply Reply Quote 0
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