Raspberry Pi 4

For information, Recalbox IS NOT compatible with Raspberry Pi 4 yet.
Pour information, Recalbox N'EST PAS encore compatible avec le Raspberry Pi 4.

The Recalbox Team.

Crash Mario Golf advance tour et Mario tennis sur GBA



  • Bonjour à tous,

    J'ai un petit problème:
    Je joue sur GPICASE avec la recalbox 6.1 bénie soit son nom
    Le jeu Mario Golf advance tour crashe lors de l'écran de sélection du personnage (l'émulateur revient sur le logo gameboy advance) en utilisant l'émulateur libretro et le core GPSP. En utilisant les cores METEOR et MGBA pas de soucis on peux passer le fameux écran mais le jeu lagge à mort. Jai bien essayé de faire une savestate et de sauver dans le jeu directement mais en repassant sur bios GPSP impossible de reprendre la partie.
    Pour info j'ai pu voir sur d'autres forums que les jeux camelot etaient touchés par ce genre de soucis (GOLDEN SUN, Mario tennis etc.)
    Est-ce que c'est déjà arrivé à quelqu'un ? Et avez vous des solutions?


  • Global moderator
    Team

    Bonjour @Brickridge

    les savestate ne sont pas rétrocompatible entre les différents cores.

    As tu vérifié que tu avais mis le bios nécessaire pour jouer à la GBA ?



  • Bonjour Acris

    Oui j'ai bien mis le GBA BIOS.Bin (je crois que c'est le GSPS)


  • Global moderator
    Team

    tu as testé d'autres roms ?



  • Oui tout fonctionne nickel, il semblerait que sa soit les jeux de CAMELOT qui soient touchés, j'ai vu ça sur d'autres forum


  • Global moderator
    Team

    Il est possible que ces jeux soient mal émulés.
    Les cores sont à jour.
    Voir si il exisite des Patchs IPS pour ces jeux

    Je testerai ces jeux demain matin sur un gpicase.


  • Global moderator
    Team

    Bonjour @Brickridge
    il semblerait que les problèmes soient sur les versions France, Europe.

    Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

    Je te conseillerai d'essayer avec les versions US avec :

    • emulateur libretro
    • core : gpsp

    Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
    Vérifie que le fichier game_config.txt existe dans le dossier /bios

    
      
    # gpSP game settings database
    
    # What is this file??? game_config.txt is a database of settings on a
    # per-game basis. A couple of the settings are required to make games
    # work at all, but most of them are there to improve the performance of
    # a game. If a game doesn't work then look through the settings here,
    # but keep in mind that this file can not be used to fix a majority of
    # games, the ones that don't work because of emulator bugs. For those
    # you'll have to wait for a new release and hope it someday gets fixed.
    
    # This file is meant to be edited in plain text, with a normal editor.
    # game_name, game_code, and vender_code can be found in the game's header.
    # All three must match for the game to be used, and those setting must be
    # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
    # building this list. Right now I don't know how much overlap there is
    # between different region games, but usually idle loops don't apply to
    # them. If you're using a different region than the one in here you can
    # try copying the entry, it might improve it.
    
    # You can also find the three identifying codes on the second line from
    # the top in gpSP's main menu. So anyone should be able to add settings
    # to this file if they know what to set, but for some options it'll take
    # a lot of special knowledge for them to be of any use. Be sure to see if
    # your game is already here, but only if the game_name/game_code/
    # vender_code all match. Only the first full match's settings will be used.
    
    # Everything here is case sensitive. Don't mess with this file unless
    # you know what you're doing - if in doubt sooner ask someone who does.
    
    # I mainly focus on USA versions, so try those first. And, just because
    # a game is on here doesn't mean the game actually works in the current
    # version. :/
    
    # These are the following options:
    
    # idle_loop_eliminate_target - tells the recompiler that this branch
    #  is an idle loop and thus a hardware update should follow it every
    #  time. This is purely a speed improvement and is not meant to improve
    #  compatibility - if it does it represents a strange timing problem in
    #  the game. You can only set one of these for now. Don't use this if
    #  you don't know what you're doing, it can break the game. Some games
    #  will run miserably slowly without this option.
    
    # translation_gate_target - tells the recompiler to put an indirect
    #  branch (gate) at this point, so artificially stop the current block.
    #  This is useful if the game performs self modifying code from within
    #  the same block it is currently executing - this can prevent it from
    #  causing SMC hits far more times than it should. This is also only a
    #  speed hack; you can have up to 8 of these. Don't use this if you don't
    #  know what you're doing, they'll just make the game slower and are
    #  rarely helpful (good for Camelot games).
    
    # iwram_stack_optimize - set this to "no" to turn it off. By default this
    #  is set on. It will turn off an optimization that assumes that the stack
    #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
    #  faster. Turning it off will degrade game speed slightly, but is
    #  necessary for a few games that don't follow this convention.
    
    # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
    #  otherwise leave it alone or you might break game saving. If you get
    #  a white screen when the game starts try this option.
    
    # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
    #  in Zelda: Minish Cap.
    
    # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
    
    # Castlevania: Circle of the Moon (U)
    game_name = DRACULA AGB1
    game_code = AAME
    vender_code = A4
    idle_loop_eliminate_target = 080003d2
    
    # Megaman Battle Network (U)
    game_name = MEGAMAN_BN
    game_code = AREE
    vender_code = 08
    idle_loop_eliminate_target = 08000338
    
    # Megaman Battle Network 2 (U)
    game_name = MEGAMAN_EXE2
    game_code = AE2E
    vender_code = 08
    idle_loop_eliminate_target = 08000358
    
    # Megaman Battle Network 3 White (U)
    game_name = MEGA_EXE3_WH
    game_code = A6BE
    vender_code = 08
    idle_loop_eliminate_target = 0800036c
    
    # Megaman Battle Network 3 Blue (U)
    game_name = MEGA_EXE3_BL
    game_code = A3XE
    vender_code = 08
    idle_loop_eliminate_target = 0800036c
    
    # Megaman Battle Network 4 Red Sun (U)
    game_name = MEGAMANBN4RS
    game_code = B4WE
    vender_code = 08
    idle_loop_eliminate_target = 080003a6
    
    # Megaman Battle Network 4 Blue Moon (U)
    game_name = MEGAMANBN4BM
    game_code = B4BE
    vender_code = 08
    idle_loop_eliminate_target = 080003a6
    
    # Megaman Battle Network 5 Team Protoman (U)
    game_name = MEGAMAN5_TP_
    game_code = BRBE
    vender_code = 08
    idle_loop_eliminate_target = 080003ca
    
    # Megaman Battle Network 5 Team Colonel (U)
    game_name = MEGAMAN5_TC_
    game_code = BRKE
    vender_code = 08
    idle_loop_eliminate_target = 080003ca
    
    # Megaman Battle Network 6 Cybeast Gregar (U)
    game_name = MEGAMAN6_GXX
    game_code = BR5E
    vender_code = 08
    idle_loop_eliminate_target = 080003da
    
    # Megaman Zero (U/E)
    game_name = MEGAMAN ZERO
    game_code = AZCE
    vender_code = 08
    idle_loop_eliminate_target = 080004ee
    
    # Megaman Zero 2 (U)
    game_name = MEGAMANZERO2
    game_code = A62E
    vender_code = 08
    idle_loop_eliminate_target = 08000664
    
    # Megaman Zero 3 (U)
    game_name = MEGAMANZERO3
    game_code = BZ3E
    vender_code = 08
    idle_loop_eliminate_target = 08001a08
    
    # Megaman Zero 4 (U)
    game_name = MEGAMANZERO4
    game_code = B4ZP
    vender_code = 08
    idle_loop_eliminate_target = 0800090c
    
    # Kirby: Nightmare in Dreamland (U)
    game_name = AGB KIRBY DX
    game_code = A7KE
    vender_code = 01
    idle_loop_eliminate_target = 08000fae
    iwram_stack_optimize = no
    
    # Hoshi no Kirby: Yume no Izumi Deluxe (J)
    game_name = AGB KIRBY DX
    game_code = A7KJ
    vender_code = 01
    idle_loop_eliminate_target = 08000f92
    iwram_stack_optimize = no
    
    # Kirby: Nightmare in Dreamland (E)
    game_name = AGB KIRBY DX
    game_code = A7KP
    vender_code = 01
    idle_loop_eliminate_target = 08000fae
    iwram_stack_optimize = no
    
    # Super Mario Advance (U)
    game_name = SUPER MARIOA
    game_code = AMZE
    vender_code = 01
    idle_loop_eliminate_target = 08001cf2
    
    # Super Mario Advance 2 (U)
    game_name = SUPER MARIOB
    game_code = AA2E
    vender_code = 01
    idle_loop_eliminate_target = 08000534
    
    # Super Mario Advance 3 (U)
    game_name = SUPER MARIOC
    game_code = A3AE
    vender_code = 01
    idle_loop_eliminate_target = 08002ba4
    
    # Super Mario Advance 4 (U)
    game_name = SUPER MARIOD
    game_code = AX4E
    vender_code = 01
    idle_loop_eliminate_target = 08000732
    flash_rom_type = 128KB
    
    # Super Mario Advance 4 (J)
    game_name = SUPER MARIOD
    game_code = AX4J
    vender_code = 01
    idle_loop_eliminate_target = 08000732
    flash_rom_type = 128KB
    
    # Super Mario Advance 4 (E)
    game_name = SUPER MARIOD
    game_code = AX4P
    vender_code = 01
    idle_loop_eliminate_target = 08000732
    flash_rom_type = 128KB
    
    # Advance Wars (U)
    # This one was really annoying to find, I hope it's okay.. there
    # might be a better one somewhere.
    game_name = ADVANCEWARS
    game_code = AWRE
    vender_code = 01
    idle_loop_eliminate_target = 0803880a
    
    # Pokemon Emerald (E/U)
    # I don't know why this has an idle loop when Ruby doesn't....
    game_name = POKEMON EMER
    game_code = BPEE
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Emerald (J)
    game_name = POKEMON EMER
    game_code = BPEJ
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Emerald (G)
    game_name = POKEMON EMER
    game_code = BPED
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Emerald (F)
    game_name = POKEMON EMER
    game_code = BPEF
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Emerald (S)
    game_name = POKEMON EMER
    game_code = BPES
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Emerald (I)
    game_name = POKEMON EMER
    game_code = BPEI
    vender_code = 01
    idle_loop_eliminate_target = 080008ce
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (U)
    game_name = POKEMON SAPP
    game_code = AXPE
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (J)
    game_name = POKEMON SAPP
    game_code = AXPJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (G)
    game_name = POKEMON SAPP
    game_code = AXPD
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (I)
    game_name = POKEMON SAPP
    game_code = AXPI
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (S)
    game_name = POKEMON SAPP
    game_code = AXPS
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Sapphire (F)
    game_name = POKEMON SAPP
    game_code = AXPF
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (U)
    game_name = POKEMON RUBY
    game_code = AXVE
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (J)
    game_name = POKEMON RUBY
    game_code = AXVJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (G)
    game_name = POKEMON RUBY
    game_code = AXVD
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (I)
    game_name = POKEMON RUBY
    game_code = AXVI
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (S)
    game_name = POKEMON RUBY
    game_code = AXVS
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon Ruby (F)
    game_name = POKEMON RUBY
    game_code = AXVF
    vender_code = 01
    flash_rom_type = 128KB
    
    # V-Rally 3 (E)
    game_name = V-RALLY 3
    game_code = AVRP
    vender_code = 70
    idle_loop_eliminate_target = 080aa920
    
    # Mario Vs Donkey Kong (U)
    game_name = MARIOVSDK
    game_code = BM5E
    vender_code = 01
    idle_loop_eliminate_target = 08033eec
    
    # Pokemon: Sapphire (U)
    game_name = POKEMON SAPP
    game_code = AXPE
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon: Sapphire (G)
    game_name = POKEMON SAPP
    game_code = AXPD
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (J)
    game_name = POKEMON FIRE
    game_code = BPRJ
    vender_code = 01
    idle_loop_eliminate_target = 080008b2
    # If you have the European version try this instead.
    #idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (E/U)
    game_name = POKEMON FIRE
    game_code = BPRE
    vender_code = 01
    idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (S)
    game_name = POKEMON FIRE
    game_code = BPRS
    vender_code = 01
    idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (G)
    game_name = POKEMON FIRE
    game_code = BPRD
    vender_code = 01
    idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (I)
    game_name = POKEMON FIRE
    game_code = BPRI
    vender_code = 01
    idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Fire Red (F)
    game_name = POKEMON FIRE
    game_code = BPRE
    vender_code = 01
    idle_loop_eliminate_target = 080008c6
    flash_rom_type = 128KB
    
    # Pokemon: Leaf Green (E/U)
    # Hey, this one is the same as Fire Red, who'd have thought? :B
    game_name = POKEMON LEAF
    game_code = BPGE
    vender_code = 01
    idle_loop_eliminate_target = 080008b2
    flash_rom_type = 128KB
    
    # Pokemon: Leaf Green (S)
    game_name = POKEMON LEAF
    game_code = BPGS
    vender_code = 01
    idle_loop_eliminate_target = 080008b6
    flash_rom_type = 128KB
    
    # Pokemon: Leaf Green (G)
    game_name = POKEMON LEAF
    game_code = BPGD
    vender_code = 01
    idle_loop_eliminate_target = 080008b6
    flash_rom_type = 128KB
    
    # Pokemon: Leaf Green (I)
    game_name = POKEMON LEAF
    game_code = BPGI
    vender_code = 01
    idle_loop_eliminate_target = 080008b6
    flash_rom_type = 128KB
    
    # Pokemon: Leaf Green (F)
    game_name = POKEMON LEAF
    game_code = BPGF
    vender_code = 01
    idle_loop_eliminate_target = 080008b6
    flash_rom_type = 128KB
    
    # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
    game_name = POKE DUNGEON
    game_code = B24J
    vender_code = 01
    flash_rom_type = 128KB
    
    # Pokemon: Red Rescue Team (E/U)
    game_name = POKE DUNGEON
    game_code = B24E
    vender_code = 01
    flash_rom_type = 128KB
    
    # F-Zero: Climax (J)
    game_name = F-ZEROCLIMAX
    game_code = BFTJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # Final Fantasy Tactics Advance (U)
    game_name = FFTA_USVER.
    game_code = AFXE
    vender_code = 01
    idle_loop_eliminate_target = 0800041e
    
    # Gradius Galaxies (U)
    # Badly coded game with several idle loops. This one works for level
    # one at least.
    game_name = GRADIUSGALAX
    game_code = AGAE
    vender_code = A4
    idle_loop_eliminate_target = 08013844
    
    # Rebelstar: Tactical Command (U)
    # Badly coded game with several idle loops. I don't think any are
    # even close to dominant, and it jumps around too much when things
    # matter....
    game_name = REBELSTAR
    game_code = BRLE
    vender_code = AF
    idle_loop_eliminate_target = 0800041a
    
    # Golden Sun (U)
    game_name = Golden_Sun_A
    game_code = AGSE
    vender_code = 01
    translation_gate_target = 03000820
    translation_gate_target = 030009ac
    translation_gate_target = 03007dac
    
    # Golden Sun: The Lost Age (U)
    # Probably the most horrifically coded GBA game in existence.
    game_name = GOLDEN_SUN_B
    game_code = AGFE
    vender_code = 01
    idle_loop_eliminate_target = 08013542
    translation_gate_target = 030009ac
    #translation_gate_target = 03007d70
    
    # Nothing to see here :/
    # Mario & Luigi: Superstar Saga (U)
    game_name = MARIO&LUIGIU
    game_code = A88E
    vender_code = 01
    
    # Mario Party Advance (U)
    game_name = MARIOPARTYUS
    game_code = B8ME
    vender_code = 01
    iwram_stack_optimize = no
    
    # Mario Party Advance (J)
    game_name = MARIOPARTYJA
    game_code = B8MJ
    vender_code = 01
    iwram_stack_optimize = no
    
    # Mario Party Advance (E)
    game_name = MARIOPARTYEU
    game_code = B8MP
    vender_code = 01
    iwram_stack_optimize = no
    
    # Mario Golf: Advance Tour (U)
    game_name = MARIOGOLFGBA
    game_code = BMGE
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: GBA Tour (J)
    game_name = MARIOGOLFGBA
    game_code = BMGJ
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (E)
    game_name = MARIOGOLFGBA
    game_code = BMGP
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (S)
    game_name = MARIOGOLFGBA
    game_code = BMGS
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (F)
    game_name = MARIOGOLFGBA
    game_code = BMGF
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (I)
    game_name = MARIOGOLFGBA
    game_code = BMGI
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (G)
    game_name = MARIOGOLFGBA
    game_code = BMGD
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Mario Golf: Advance Tour (A)
    game_name = MARIOGOLFGBA
    game_code = BMGU
    vender_code = 01
    iwram_stack_optimize = no
    idle_loop_eliminate_target = 08014e0a
    translation_gate_target = 03000d00
    translation_gate_target = 03000a30
    
    # Tales of Phantasia (U)
    game_name = PHANTASIA
    game_code = AN8E
    vender_code = 01
    iwram_stack_optimize = no
    
    # Tales of Phantasia (J)
    game_name = PHANTASIA
    game_code = AN8J
    vender_code = AF
    iwram_stack_optimize = no
    
    # Tales of Phantasia (E)
    game_name = PHANTASIA
    game_code = AN8P
    vender_code = 01
    iwram_stack_optimize = no
    
    # Advance Wars 2: Black Hole Rising (U)
    game_name = ADVANCEWARS2
    game_code = AW2E
    vender_code = 01
    idle_loop_eliminate_target = 08036e2a
    
    # Bomberman Tournament (U)
    game_name = BOMSTORYUSA
    game_code = ABSE
    vender_code = 52
    idle_loop_eliminate_target = 08000526
    
    # Broken Sword - The Shadow of the Templars (U)
    game_name = BROKENSWORD
    game_code = ABJE
    vender_code = 6L
    idle_loop_eliminate_target = 08000a26
    
    # Defender of The Crown (U)
    game_name = DOTC
    game_code = ADHE
    vender_code = 5N
    idle_loop_eliminate_target = 080007ec
    
    # Drill Dozer (U)
    game_name = DRILL DOZER
    game_code = V49E
    vender_code = 01
    idle_loop_eliminate_target = 080006c2
    
    # F-Zero - Maximum Velocity (U)
    game_name = F-ZERO ADVAN
    game_code = AFZE
    vender_code = 01
    idle_loop_eliminate_target = 08000c2e
    
    # Megaman Zero 2 (U)
    game_name = MEGAMANZERO2
    game_code = A62E
    vender_code = 08
    idle_loop_eliminate_target = 08000664
    
    # Megaman Zero 3 (U)
    game_name = MEGAMANZERO3
    game_code = BZ3E
    vender_code = 08
    idle_loop_eliminate_target = 08001a08
    
    # Megaman Zero 4 (U)
    game_name = MEGAMANZERO4
    game_code = B4ZE
    vender_code = 08
    idle_loop_eliminate_target = 0800090c
    
    # Metal Slug Advance (U)
    game_name = METAL SLUG
    game_code = BSME
    vender_code = B7
    idle_loop_eliminate_target = 08000298
    
    # Magical Quest 2 Starring Mickey & Minnie (U)
    game_name = M&M MAGICAL2
    game_code = AQME
    vender_code = 08
    idle_loop_eliminate_target = 0801d340
    
    # Magical Quest 3 Starring Mickey & Donald (U)
    game_name = M&D MAGICAL3
    game_code = BMQE
    vender_code = 08
    idle_loop_eliminate_target = 08016064
    
    # Pinball Challenge Deluxe (E)
    game_name = PINBALL CHAL
    game_code = APLP
    vender_code = 41
    idle_loop_eliminate_target = 080075a6
    
    # Prince of Persia - The Sands of Time (U)
    game_name = PRINCEPERSIA
    game_code = BPYE
    vender_code = 41
    idle_loop_eliminate_target = 0808ff3a
    
    # Rhythm Tengoku (J)
    game_name = RHYTHMTENGOK
    game_code = BRIJ
    vender_code = 01
    idle_loop_eliminate_target = 080013d4
    
    # River City Ransom EX (U)
    game_name = RIVERCRANSOM
    game_code = BDTE
    vender_code = EB
    idle_loop_eliminate_target = 0800065a
    
    # Super Puzzle Fighter II Turbo (U)
    game_name = PUZZLEFIGHT2
    game_code = AZ8E
    vender_code = 08
    idle_loop_eliminate_target = 08002b5e
    
    # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
    game_name = YU-GI-OH DDM
    game_code = AYDE
    vender_code = A4
    idle_loop_eliminate_target = 0802cc6a
    
    # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
    game_name = YU-GI-OH!EDS
    game_code = AY5E
    vender_code = A4
    idle_loop_eliminate_target = 08075d96
    
    # Yu-Gi-Oh! - The Sacred Cards (U)
    game_name = YUGIOH DM7
    game_code = AY7E
    vender_code = A4
    idle_loop_eliminate_target = 08003bd6
    
    # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
    game_name = YWCT2004USA
    game_code = BYWE
    vender_code = A4
    idle_loop_eliminate_target = 080831da
    
    # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
    game_name = YUGIOHWWE
    game_code = AYWE
    vender_code = A4
    idle_loop_eliminate_target = 08089792
    
    # Wario Ware, Inc. Mega Microgames (U)
    game_name = WARIOWAREINC
    game_code = AZWE
    vender_code = 01
    idle_loop_eliminate_target = 08000f66
    
    # Tom Clancy's Splinter Cell (U)
    game_name = SPLINTERCELL
    game_code = AO4E
    vender_code = 41
    idle_loop_eliminate_target = 0807a0c4
    
    # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
    game_name = TOM CLANCY'S
    game_code = BSLE
    vender_code = 41
    idle_loop_eliminate_target = 0807785e
    
    # Final Fantasy IV Advance (U)
    game_name = FF4ADVANCE
    game_code = BZ4E
    vender_code = 01
    idle_loop_eliminate_target = 0800fabe
    # or try 00000430
    
    # Digimon Battle Spirit (U)
    game_name = DIGIMON BTSP
    game_code = A8SE
    vender_code = B2
    idle_loop_eliminate_target = 08011208
    
    # Digimon Battle Spirit 2 (U)
    game_name = DIGIMON BS2
    game_code = BDSE
    vender_code = B2
    idle_loop_eliminate_target = 08010eb0
    
    # Donald Duck Advance (U)
    game_name = DISNEY'S DON
    game_code = ADKE
    vender_code = 41
    idle_loop_eliminate_target = 08002f30
    
    # Final Fight One (U)
    game_name = FINAL FIGHT
    game_code = AFFE
    vender_code = 08
    idle_loop_eliminate_target = 0800b428
    
    # Megaman Battle Chip Challenge (U)
    game_name = BATTLECHIPGP
    game_code = A89E
    vender_code = 08
    idle_loop_eliminate_target = 08000544
    
    # Monster Force (U)
    game_name = MONSTERFORCE
    game_code = AM8E
    vender_code = 7D
    idle_loop_eliminate_target = 08000b00
    
    # Monster Rancher Advance (U)
    game_name = MONSRANCHERA
    game_code = AMFE
    vender_code = 9B
    idle_loop_eliminate_target = 0809f394
    
    # Monster Rancher Advance 2 (U)
    game_name = MONSTERRANC2
    game_code = A2QE
    vender_code = 9B
    idle_loop_eliminate_target = 081c7290
    
    # The Pinball of The Dead
    game_name = PINBALL DEAD
    game_code = APDE
    vender_code = 78
    idle_loop_eliminate_target = 08000300
    
    # Tringo (U)
    game_name = TRINGO
    game_code = BTJE
    vender_code = 4Z
    idle_loop_eliminate_target = 080009a4
    
    # Virtual Kasparov (U)
    game_name = VIRTKASPAROV
    game_code = AVKE
    vender_code = 60
    idle_loop_eliminate_target = 0800093a
    
    # Advance Wars 2 - Black Hole Rising (E)
    game_name = ADVANCEWARS2
    game_code = AW2P
    vender_code = 01
    idle_loop_eliminate_target = 080371be
    
    # Bookworm (U)
    game_name = BOOKWORM
    game_code = BKWE
    vender_code = 5G
    idle_loop_eliminate_target = 0800397c
    
    # 007 - Nightfire (U)
    game_name = NIGHTFIRE
    game_code = A7OE
    vender_code = 69
    idle_loop_eliminate_target = 080031d6
    
    # Asterix & Obelix XXL (E)
    game_name = ASTERIX
    game_code = BLXP
    vender_code = 70
    idle_loop_eliminate_target = 0846d060
    
    # Was this game released in Japan? What as?
    # Ninja Five-0 (U)
    game_name = NINJA FIVE 0
    game_code = ANXE
    vender_code = A4
    iwram_stack_optimize = no
    
    # Ninja Cop (E)
    game_name = NINJA COP
    game_code = ANXP
    vender_code = A4
    iwram_stack_optimize = no
    
    # Sennen Kazoku (J)
    game_name = SENNENKAZOKU
    game_code = BKAJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # Doom 2 (U)
    game_name = DOOM II
    game_code = A9DE
    vender_code = 52
    translation_gate_target = 030041c8
    translation_gate_target = 03004fa0
    
    # Bleach Advance (J)
    game_name = BLEACH ADV1
    game_code = BLEJ
    vender_code = 8P
    iwram_stack_optimize = no
    
    # Shining Soul (J)
    game_name = SHINING SOUL
    game_code = AHUJ
    vender_code = 8P
    iwram_stack_optimize = no
    
    # Shining Soul (U)
    game_name = SHINING SOUL
    game_code = AHUE
    vender_code = EB
    iwram_stack_optimize = no
    
    # Shining Soul (E)
    game_name = SHINING SOUL
    game_code = AHUP
    vender_code = 8P
    iwram_stack_optimize = no
    
    # Shining Soul 2 (J)
    game_name = SHININGSOUL2
    game_code = AU2J
    vender_code = 8P
    iwram_stack_optimize = no
    
    # Shining Soul 2 (U)
    game_name = SHININGSOUL2
    game_code = AU2E
    vender_code = EB
    iwram_stack_optimize = no
    
    # Shining Soul 2 (E)
    game_name = SHININGSOUL2
    game_code = AU2P
    vender_code = 8P
    iwram_stack_optimize = no
    
    # Motoracer Advance (E)
    game_name = MOTORACERADV
    game_code = A9MP
    vender_code = 41
    idle_loop_eliminate_target = 03001cf8
    
    # Kim Possible 2 (U)
    game_name = KIMPOSSIBLE2
    game_code = BKME
    vender_code = 4Q
    idle_loop_eliminate_target = 080008a2
    
    # Kim Possible 2 (E)
    game_name = KIMPOSSIBLE2
    game_code = BKMP
    vender_code = 4Q
    idle_loop_eliminate_target = 080008a2
    
    # This is needed to make the game work.
    # Another World (Homebrew)
    game_name = FoxAnWorld
    game_code = Home
    vender_code = 00
    translation_gate_target = 03000f1c
    
    
    # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
    # J League Pro Soccer Club wo Tsukurou Advance (J)
    game_name = SAKATUKUADV
    game_code = AC2J
    vender_code = 8P
    iwram_stack_optimize = no
    
    # アニマル横町 どきどき進級試験!の巻 (J)
    # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
    game_name = ANIYOKO2
    game_code = BAXJ
    vender_code = A4
    iwram_stack_optimize = no
    
    # アラジン (J)
    # Disney's Aladdin (J)
    game_name = ALADDIN
    game_code = AJ6J
    vender_code = 08
    iwram_stack_optimize = no
    
    # うえきの法則 神器炸裂!能力者バトル (J)
    # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
    game_name = UEKIJINGIBTL
    game_code = BUHJ
    vender_code = D9
    iwram_stack_optimize = no
    
    # オリエンタルブルー 青の天外 (J)
    # Oriental Blue - Ao no Tengai (J)
    game_name = ORIENTALBLUE
    game_code = AORJ
    vender_code = 01
    iwram_stack_optimize = no
    
    # カルチョビット (J)
    # Calciobit (J)
    game_name = CALCIOBIT01
    game_code = BIXJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # ゲームボーイウォーズアドバンス1+2 (J)
    # Game Boy Wars Advance 1+2 (J)
    game_name = GBWARS1+2
    game_code = BGWJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # こいぬちゃんのはじめてのおさんぽ (J)
    # Koinu-Chan no Hajimete no Osanpo (J)
    game_name = OSANPO
    game_code = BISJ
    vender_code = 1Q
    iwram_stack_optimize = no
    
    # チキン・リトル (J)
    # Chicken Little (J)
    game_name = CLITTLEJ    
    game_code = BCHJ
    vender_code = G9
    iwram_stack_optimize = no
    
    # とっとこハム太郎 ハムハムスポーツ (JU)
    # Tottoko Hamutaro Hamuhamu Sports (JU)
    game_name = HAMSPORTS
    game_code = B85A
    vender_code = 01
    iwram_stack_optimize = no
    
    # 西原理恵子の殿堂麻雀 (J)
    # Nishihara Rieko no Dendou Mahjong (J)
    game_name = DENDOHMAJANG
    game_code = ASMJ
    vender_code = AG
    iwram_stack_optimize = no
    
    # ボンバーマンジェッターズ ゲームコレクション (J)
    # Bomberman Jetters Game Collection (J)
    game_name = BOMBERMANJGC
    game_code = BOMJ
    vender_code = 18
    iwram_stack_optimize = no
    
    # ポケットモンスター リーフグリーン (J)
    # Pokemon Leaf Green (J)
    game_name = POKEMON LEAF
    game_code = BPGJ
    vender_code = 01
    flash_rom_type = 128KB
    
    # マジカル封神 (J)
    # Magical Houshin (J)
    game_name = M HOUSHIN
    game_code = AJOJ
    vender_code = C8
    iwram_stack_optimize = no
    
    # メダル オブ オナー (J)
    # Medal of Honor (J)
    game_name = INFILTRATOR
    game_code = BMHJ
    vender_code = 13
    iwram_stack_optimize = no
    
    # ロボットポンコッツ2 クロスバージョン (J)
    # Robot Ponkotto 2 - Cross Version (J)
    game_name = ROBOPON2CROS
    game_code = ACVJ
    vender_code = 18
    iwram_stack_optimize = no
    
    # ロボットポンコッツ2 リングバージョン (J)
    # Robot Ponkotto 2 - Ring Version (J)
    game_name = ROBOPON2RING
    game_code = ARPJ
    vender_code = 18
    iwram_stack_optimize = no
    
    # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
    # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
    game_name = MOMOTETSU-G
    game_code = BM2J
    vender_code = 18
    iwram_stack_optimize = no
    
    # Open Season (U)
    game_name = OPEN SEASON
    game_code = BOAE
    vender_code = 41
    idle_loop_eliminate_target = 08066378
    
    # Robopon 2 Cross Version (U)
    game_name = ROBOPON2CROS
    game_code = ACVE
    vender_code = EB
    iwram_stack_optimize = no
    flash_rom_type = 512KB
    
    # Robopon 2 Ring Version (U)
    game_name = ROBOPON2RING
    game_code = ARPE
    vender_code = EB
    iwram_stack_optimize = no
    flash_rom_type = 512KB
    
    # Disney's Aladdin (E)
    game_name = ALADDIN
    game_code = BADP
    vender_code = 08
    iwram_stack_optimize = no
    
    # Disney's Aladdin (U)
    game_name = ALADDIN
    game_code = BADE
    vender_code = 08
    iwram_stack_optimize = no
    


  • Bonjour Acris,
    Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!


  • Global moderator
    Team

    @Brickridge
    j'ai oublié d'ajouter :

    J'ai testé les jeux :

    • Mario Gold Advance(fr, europe)
    • Golden Sun (fr, europe)

    avec les cores :

    • mgba : glisch audio
    • meteor : glisch audio, lent
    • gpsp : son ok mais reset au bout de quelques secondes.

    Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

    De mémoire les roms proviennent d'un romset no-intro.

    Edit : liste des jeux de Camelot Software Planning pour GBA

    • 2001 : Golden Sun (Game Boy Advance)
    • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
    • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
    • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

    Source : Wikipedia



  • Merci pour les informations, je vais essayer les jeux en version US


  • Global moderator
    Team

    @Brickridge
    il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.



  • Arf ca ne marche pas avec une rom USA, dommage...
    Au fait faut-il créer le fichier game config?


  • Global moderator
    Team

    Si présent non si absent oui



  • Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...


  • Global moderator
    Team

    Qu est ce que ça fait ?



  • Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)


  • Global moderator
    Team

    @Brickridge
    peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
    Je resterai aussi de mon coté demain matin.


  • Tester

    J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
    Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.


  • Global moderator
    Team

    Merci @cissou pour les informations complémentaires.
    @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
    je donnes les mots clés pour trouver les patchs.


  • Tester

    un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
    https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

    a tester pour voir si cela fonctionne mieux.



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