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    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
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    • Brickridge
      Brickridge last edited by

      Bonjour Acris

      Oui j'ai bien mis le GBA BIOS.Bin (je crois que c'est le GSPS)

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      • acris
        acris last edited by

        tu as testé d'autres roms ?

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        • Brickridge
          Brickridge last edited by

          Oui tout fonctionne nickel, il semblerait que sa soit les jeux de CAMELOT qui soient touchés, j'ai vu ça sur d'autres forum

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          • acris
            acris last edited by

            Il est possible que ces jeux soient mal émulés.
            Les cores sont à jour.
            Voir si il exisite des Patchs IPS pour ces jeux

            Je testerai ces jeux demain matin sur un gpicase.

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            • acris
              acris last edited by acris

              Bonjour @Brickridge
              il semblerait que les problèmes soient sur les versions France, Europe.

              Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

              Je te conseillerai d'essayer avec les versions US avec :

              • emulateur libretro
              • core : gpsp

              Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
              Vérifie que le fichier game_config.txt existe dans le dossier /bios

              
                
              # gpSP game settings database
              
              # What is this file??? game_config.txt is a database of settings on a
              # per-game basis. A couple of the settings are required to make games
              # work at all, but most of them are there to improve the performance of
              # a game. If a game doesn't work then look through the settings here,
              # but keep in mind that this file can not be used to fix a majority of
              # games, the ones that don't work because of emulator bugs. For those
              # you'll have to wait for a new release and hope it someday gets fixed.
              
              # This file is meant to be edited in plain text, with a normal editor.
              # game_name, game_code, and vender_code can be found in the game's header.
              # All three must match for the game to be used, and those setting must be
              # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
              # building this list. Right now I don't know how much overlap there is
              # between different region games, but usually idle loops don't apply to
              # them. If you're using a different region than the one in here you can
              # try copying the entry, it might improve it.
              
              # You can also find the three identifying codes on the second line from
              # the top in gpSP's main menu. So anyone should be able to add settings
              # to this file if they know what to set, but for some options it'll take
              # a lot of special knowledge for them to be of any use. Be sure to see if
              # your game is already here, but only if the game_name/game_code/
              # vender_code all match. Only the first full match's settings will be used.
              
              # Everything here is case sensitive. Don't mess with this file unless
              # you know what you're doing - if in doubt sooner ask someone who does.
              
              # I mainly focus on USA versions, so try those first. And, just because
              # a game is on here doesn't mean the game actually works in the current
              # version. :/
              
              # These are the following options:
              
              # idle_loop_eliminate_target - tells the recompiler that this branch
              #  is an idle loop and thus a hardware update should follow it every
              #  time. This is purely a speed improvement and is not meant to improve
              #  compatibility - if it does it represents a strange timing problem in
              #  the game. You can only set one of these for now. Don't use this if
              #  you don't know what you're doing, it can break the game. Some games
              #  will run miserably slowly without this option.
              
              # translation_gate_target - tells the recompiler to put an indirect
              #  branch (gate) at this point, so artificially stop the current block.
              #  This is useful if the game performs self modifying code from within
              #  the same block it is currently executing - this can prevent it from
              #  causing SMC hits far more times than it should. This is also only a
              #  speed hack; you can have up to 8 of these. Don't use this if you don't
              #  know what you're doing, they'll just make the game slower and are
              #  rarely helpful (good for Camelot games).
              
              # iwram_stack_optimize - set this to "no" to turn it off. By default this
              #  is set on. It will turn off an optimization that assumes that the stack
              #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
              #  faster. Turning it off will degrade game speed slightly, but is
              #  necessary for a few games that don't follow this convention.
              
              # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
              #  otherwise leave it alone or you might break game saving. If you get
              #  a white screen when the game starts try this option.
              
              # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
              #  in Zelda: Minish Cap.
              
              # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
              
              # Castlevania: Circle of the Moon (U)
              game_name = DRACULA AGB1
              game_code = AAME
              vender_code = A4
              idle_loop_eliminate_target = 080003d2
              
              # Megaman Battle Network (U)
              game_name = MEGAMAN_BN
              game_code = AREE
              vender_code = 08
              idle_loop_eliminate_target = 08000338
              
              # Megaman Battle Network 2 (U)
              game_name = MEGAMAN_EXE2
              game_code = AE2E
              vender_code = 08
              idle_loop_eliminate_target = 08000358
              
              # Megaman Battle Network 3 White (U)
              game_name = MEGA_EXE3_WH
              game_code = A6BE
              vender_code = 08
              idle_loop_eliminate_target = 0800036c
              
              # Megaman Battle Network 3 Blue (U)
              game_name = MEGA_EXE3_BL
              game_code = A3XE
              vender_code = 08
              idle_loop_eliminate_target = 0800036c
              
              # Megaman Battle Network 4 Red Sun (U)
              game_name = MEGAMANBN4RS
              game_code = B4WE
              vender_code = 08
              idle_loop_eliminate_target = 080003a6
              
              # Megaman Battle Network 4 Blue Moon (U)
              game_name = MEGAMANBN4BM
              game_code = B4BE
              vender_code = 08
              idle_loop_eliminate_target = 080003a6
              
              # Megaman Battle Network 5 Team Protoman (U)
              game_name = MEGAMAN5_TP_
              game_code = BRBE
              vender_code = 08
              idle_loop_eliminate_target = 080003ca
              
              # Megaman Battle Network 5 Team Colonel (U)
              game_name = MEGAMAN5_TC_
              game_code = BRKE
              vender_code = 08
              idle_loop_eliminate_target = 080003ca
              
              # Megaman Battle Network 6 Cybeast Gregar (U)
              game_name = MEGAMAN6_GXX
              game_code = BR5E
              vender_code = 08
              idle_loop_eliminate_target = 080003da
              
              # Megaman Zero (U/E)
              game_name = MEGAMAN ZERO
              game_code = AZCE
              vender_code = 08
              idle_loop_eliminate_target = 080004ee
              
              # Megaman Zero 2 (U)
              game_name = MEGAMANZERO2
              game_code = A62E
              vender_code = 08
              idle_loop_eliminate_target = 08000664
              
              # Megaman Zero 3 (U)
              game_name = MEGAMANZERO3
              game_code = BZ3E
              vender_code = 08
              idle_loop_eliminate_target = 08001a08
              
              # Megaman Zero 4 (U)
              game_name = MEGAMANZERO4
              game_code = B4ZP
              vender_code = 08
              idle_loop_eliminate_target = 0800090c
              
              # Kirby: Nightmare in Dreamland (U)
              game_name = AGB KIRBY DX
              game_code = A7KE
              vender_code = 01
              idle_loop_eliminate_target = 08000fae
              iwram_stack_optimize = no
              
              # Hoshi no Kirby: Yume no Izumi Deluxe (J)
              game_name = AGB KIRBY DX
              game_code = A7KJ
              vender_code = 01
              idle_loop_eliminate_target = 08000f92
              iwram_stack_optimize = no
              
              # Kirby: Nightmare in Dreamland (E)
              game_name = AGB KIRBY DX
              game_code = A7KP
              vender_code = 01
              idle_loop_eliminate_target = 08000fae
              iwram_stack_optimize = no
              
              # Super Mario Advance (U)
              game_name = SUPER MARIOA
              game_code = AMZE
              vender_code = 01
              idle_loop_eliminate_target = 08001cf2
              
              # Super Mario Advance 2 (U)
              game_name = SUPER MARIOB
              game_code = AA2E
              vender_code = 01
              idle_loop_eliminate_target = 08000534
              
              # Super Mario Advance 3 (U)
              game_name = SUPER MARIOC
              game_code = A3AE
              vender_code = 01
              idle_loop_eliminate_target = 08002ba4
              
              # Super Mario Advance 4 (U)
              game_name = SUPER MARIOD
              game_code = AX4E
              vender_code = 01
              idle_loop_eliminate_target = 08000732
              flash_rom_type = 128KB
              
              # Super Mario Advance 4 (J)
              game_name = SUPER MARIOD
              game_code = AX4J
              vender_code = 01
              idle_loop_eliminate_target = 08000732
              flash_rom_type = 128KB
              
              # Super Mario Advance 4 (E)
              game_name = SUPER MARIOD
              game_code = AX4P
              vender_code = 01
              idle_loop_eliminate_target = 08000732
              flash_rom_type = 128KB
              
              # Advance Wars (U)
              # This one was really annoying to find, I hope it's okay.. there
              # might be a better one somewhere.
              game_name = ADVANCEWARS
              game_code = AWRE
              vender_code = 01
              idle_loop_eliminate_target = 0803880a
              
              # Pokemon Emerald (E/U)
              # I don't know why this has an idle loop when Ruby doesn't....
              game_name = POKEMON EMER
              game_code = BPEE
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Emerald (J)
              game_name = POKEMON EMER
              game_code = BPEJ
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Emerald (G)
              game_name = POKEMON EMER
              game_code = BPED
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Emerald (F)
              game_name = POKEMON EMER
              game_code = BPEF
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Emerald (S)
              game_name = POKEMON EMER
              game_code = BPES
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Emerald (I)
              game_name = POKEMON EMER
              game_code = BPEI
              vender_code = 01
              idle_loop_eliminate_target = 080008ce
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (U)
              game_name = POKEMON SAPP
              game_code = AXPE
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (J)
              game_name = POKEMON SAPP
              game_code = AXPJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (G)
              game_name = POKEMON SAPP
              game_code = AXPD
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (I)
              game_name = POKEMON SAPP
              game_code = AXPI
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (S)
              game_name = POKEMON SAPP
              game_code = AXPS
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Sapphire (F)
              game_name = POKEMON SAPP
              game_code = AXPF
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (U)
              game_name = POKEMON RUBY
              game_code = AXVE
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (J)
              game_name = POKEMON RUBY
              game_code = AXVJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (G)
              game_name = POKEMON RUBY
              game_code = AXVD
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (I)
              game_name = POKEMON RUBY
              game_code = AXVI
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (S)
              game_name = POKEMON RUBY
              game_code = AXVS
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon Ruby (F)
              game_name = POKEMON RUBY
              game_code = AXVF
              vender_code = 01
              flash_rom_type = 128KB
              
              # V-Rally 3 (E)
              game_name = V-RALLY 3
              game_code = AVRP
              vender_code = 70
              idle_loop_eliminate_target = 080aa920
              
              # Mario Vs Donkey Kong (U)
              game_name = MARIOVSDK
              game_code = BM5E
              vender_code = 01
              idle_loop_eliminate_target = 08033eec
              
              # Pokemon: Sapphire (U)
              game_name = POKEMON SAPP
              game_code = AXPE
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon: Sapphire (G)
              game_name = POKEMON SAPP
              game_code = AXPD
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (J)
              game_name = POKEMON FIRE
              game_code = BPRJ
              vender_code = 01
              idle_loop_eliminate_target = 080008b2
              # If you have the European version try this instead.
              #idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (E/U)
              game_name = POKEMON FIRE
              game_code = BPRE
              vender_code = 01
              idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (S)
              game_name = POKEMON FIRE
              game_code = BPRS
              vender_code = 01
              idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (G)
              game_name = POKEMON FIRE
              game_code = BPRD
              vender_code = 01
              idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (I)
              game_name = POKEMON FIRE
              game_code = BPRI
              vender_code = 01
              idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Fire Red (F)
              game_name = POKEMON FIRE
              game_code = BPRE
              vender_code = 01
              idle_loop_eliminate_target = 080008c6
              flash_rom_type = 128KB
              
              # Pokemon: Leaf Green (E/U)
              # Hey, this one is the same as Fire Red, who'd have thought? :B
              game_name = POKEMON LEAF
              game_code = BPGE
              vender_code = 01
              idle_loop_eliminate_target = 080008b2
              flash_rom_type = 128KB
              
              # Pokemon: Leaf Green (S)
              game_name = POKEMON LEAF
              game_code = BPGS
              vender_code = 01
              idle_loop_eliminate_target = 080008b6
              flash_rom_type = 128KB
              
              # Pokemon: Leaf Green (G)
              game_name = POKEMON LEAF
              game_code = BPGD
              vender_code = 01
              idle_loop_eliminate_target = 080008b6
              flash_rom_type = 128KB
              
              # Pokemon: Leaf Green (I)
              game_name = POKEMON LEAF
              game_code = BPGI
              vender_code = 01
              idle_loop_eliminate_target = 080008b6
              flash_rom_type = 128KB
              
              # Pokemon: Leaf Green (F)
              game_name = POKEMON LEAF
              game_code = BPGF
              vender_code = 01
              idle_loop_eliminate_target = 080008b6
              flash_rom_type = 128KB
              
              # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
              game_name = POKE DUNGEON
              game_code = B24J
              vender_code = 01
              flash_rom_type = 128KB
              
              # Pokemon: Red Rescue Team (E/U)
              game_name = POKE DUNGEON
              game_code = B24E
              vender_code = 01
              flash_rom_type = 128KB
              
              # F-Zero: Climax (J)
              game_name = F-ZEROCLIMAX
              game_code = BFTJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # Final Fantasy Tactics Advance (U)
              game_name = FFTA_USVER.
              game_code = AFXE
              vender_code = 01
              idle_loop_eliminate_target = 0800041e
              
              # Gradius Galaxies (U)
              # Badly coded game with several idle loops. This one works for level
              # one at least.
              game_name = GRADIUSGALAX
              game_code = AGAE
              vender_code = A4
              idle_loop_eliminate_target = 08013844
              
              # Rebelstar: Tactical Command (U)
              # Badly coded game with several idle loops. I don't think any are
              # even close to dominant, and it jumps around too much when things
              # matter....
              game_name = REBELSTAR
              game_code = BRLE
              vender_code = AF
              idle_loop_eliminate_target = 0800041a
              
              # Golden Sun (U)
              game_name = Golden_Sun_A
              game_code = AGSE
              vender_code = 01
              translation_gate_target = 03000820
              translation_gate_target = 030009ac
              translation_gate_target = 03007dac
              
              # Golden Sun: The Lost Age (U)
              # Probably the most horrifically coded GBA game in existence.
              game_name = GOLDEN_SUN_B
              game_code = AGFE
              vender_code = 01
              idle_loop_eliminate_target = 08013542
              translation_gate_target = 030009ac
              #translation_gate_target = 03007d70
              
              # Nothing to see here :/
              # Mario & Luigi: Superstar Saga (U)
              game_name = MARIO&LUIGIU
              game_code = A88E
              vender_code = 01
              
              # Mario Party Advance (U)
              game_name = MARIOPARTYUS
              game_code = B8ME
              vender_code = 01
              iwram_stack_optimize = no
              
              # Mario Party Advance (J)
              game_name = MARIOPARTYJA
              game_code = B8MJ
              vender_code = 01
              iwram_stack_optimize = no
              
              # Mario Party Advance (E)
              game_name = MARIOPARTYEU
              game_code = B8MP
              vender_code = 01
              iwram_stack_optimize = no
              
              # Mario Golf: Advance Tour (U)
              game_name = MARIOGOLFGBA
              game_code = BMGE
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: GBA Tour (J)
              game_name = MARIOGOLFGBA
              game_code = BMGJ
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (E)
              game_name = MARIOGOLFGBA
              game_code = BMGP
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (S)
              game_name = MARIOGOLFGBA
              game_code = BMGS
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (F)
              game_name = MARIOGOLFGBA
              game_code = BMGF
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (I)
              game_name = MARIOGOLFGBA
              game_code = BMGI
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (G)
              game_name = MARIOGOLFGBA
              game_code = BMGD
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Mario Golf: Advance Tour (A)
              game_name = MARIOGOLFGBA
              game_code = BMGU
              vender_code = 01
              iwram_stack_optimize = no
              idle_loop_eliminate_target = 08014e0a
              translation_gate_target = 03000d00
              translation_gate_target = 03000a30
              
              # Tales of Phantasia (U)
              game_name = PHANTASIA
              game_code = AN8E
              vender_code = 01
              iwram_stack_optimize = no
              
              # Tales of Phantasia (J)
              game_name = PHANTASIA
              game_code = AN8J
              vender_code = AF
              iwram_stack_optimize = no
              
              # Tales of Phantasia (E)
              game_name = PHANTASIA
              game_code = AN8P
              vender_code = 01
              iwram_stack_optimize = no
              
              # Advance Wars 2: Black Hole Rising (U)
              game_name = ADVANCEWARS2
              game_code = AW2E
              vender_code = 01
              idle_loop_eliminate_target = 08036e2a
              
              # Bomberman Tournament (U)
              game_name = BOMSTORYUSA
              game_code = ABSE
              vender_code = 52
              idle_loop_eliminate_target = 08000526
              
              # Broken Sword - The Shadow of the Templars (U)
              game_name = BROKENSWORD
              game_code = ABJE
              vender_code = 6L
              idle_loop_eliminate_target = 08000a26
              
              # Defender of The Crown (U)
              game_name = DOTC
              game_code = ADHE
              vender_code = 5N
              idle_loop_eliminate_target = 080007ec
              
              # Drill Dozer (U)
              game_name = DRILL DOZER
              game_code = V49E
              vender_code = 01
              idle_loop_eliminate_target = 080006c2
              
              # F-Zero - Maximum Velocity (U)
              game_name = F-ZERO ADVAN
              game_code = AFZE
              vender_code = 01
              idle_loop_eliminate_target = 08000c2e
              
              # Megaman Zero 2 (U)
              game_name = MEGAMANZERO2
              game_code = A62E
              vender_code = 08
              idle_loop_eliminate_target = 08000664
              
              # Megaman Zero 3 (U)
              game_name = MEGAMANZERO3
              game_code = BZ3E
              vender_code = 08
              idle_loop_eliminate_target = 08001a08
              
              # Megaman Zero 4 (U)
              game_name = MEGAMANZERO4
              game_code = B4ZE
              vender_code = 08
              idle_loop_eliminate_target = 0800090c
              
              # Metal Slug Advance (U)
              game_name = METAL SLUG
              game_code = BSME
              vender_code = B7
              idle_loop_eliminate_target = 08000298
              
              # Magical Quest 2 Starring Mickey & Minnie (U)
              game_name = M&M MAGICAL2
              game_code = AQME
              vender_code = 08
              idle_loop_eliminate_target = 0801d340
              
              # Magical Quest 3 Starring Mickey & Donald (U)
              game_name = M&D MAGICAL3
              game_code = BMQE
              vender_code = 08
              idle_loop_eliminate_target = 08016064
              
              # Pinball Challenge Deluxe (E)
              game_name = PINBALL CHAL
              game_code = APLP
              vender_code = 41
              idle_loop_eliminate_target = 080075a6
              
              # Prince of Persia - The Sands of Time (U)
              game_name = PRINCEPERSIA
              game_code = BPYE
              vender_code = 41
              idle_loop_eliminate_target = 0808ff3a
              
              # Rhythm Tengoku (J)
              game_name = RHYTHMTENGOK
              game_code = BRIJ
              vender_code = 01
              idle_loop_eliminate_target = 080013d4
              
              # River City Ransom EX (U)
              game_name = RIVERCRANSOM
              game_code = BDTE
              vender_code = EB
              idle_loop_eliminate_target = 0800065a
              
              # Super Puzzle Fighter II Turbo (U)
              game_name = PUZZLEFIGHT2
              game_code = AZ8E
              vender_code = 08
              idle_loop_eliminate_target = 08002b5e
              
              # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
              game_name = YU-GI-OH DDM
              game_code = AYDE
              vender_code = A4
              idle_loop_eliminate_target = 0802cc6a
              
              # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
              game_name = YU-GI-OH!EDS
              game_code = AY5E
              vender_code = A4
              idle_loop_eliminate_target = 08075d96
              
              # Yu-Gi-Oh! - The Sacred Cards (U)
              game_name = YUGIOH DM7
              game_code = AY7E
              vender_code = A4
              idle_loop_eliminate_target = 08003bd6
              
              # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
              game_name = YWCT2004USA
              game_code = BYWE
              vender_code = A4
              idle_loop_eliminate_target = 080831da
              
              # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
              game_name = YUGIOHWWE
              game_code = AYWE
              vender_code = A4
              idle_loop_eliminate_target = 08089792
              
              # Wario Ware, Inc. Mega Microgames (U)
              game_name = WARIOWAREINC
              game_code = AZWE
              vender_code = 01
              idle_loop_eliminate_target = 08000f66
              
              # Tom Clancy's Splinter Cell (U)
              game_name = SPLINTERCELL
              game_code = AO4E
              vender_code = 41
              idle_loop_eliminate_target = 0807a0c4
              
              # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
              game_name = TOM CLANCY'S
              game_code = BSLE
              vender_code = 41
              idle_loop_eliminate_target = 0807785e
              
              # Final Fantasy IV Advance (U)
              game_name = FF4ADVANCE
              game_code = BZ4E
              vender_code = 01
              idle_loop_eliminate_target = 0800fabe
              # or try 00000430
              
              # Digimon Battle Spirit (U)
              game_name = DIGIMON BTSP
              game_code = A8SE
              vender_code = B2
              idle_loop_eliminate_target = 08011208
              
              # Digimon Battle Spirit 2 (U)
              game_name = DIGIMON BS2
              game_code = BDSE
              vender_code = B2
              idle_loop_eliminate_target = 08010eb0
              
              # Donald Duck Advance (U)
              game_name = DISNEY'S DON
              game_code = ADKE
              vender_code = 41
              idle_loop_eliminate_target = 08002f30
              
              # Final Fight One (U)
              game_name = FINAL FIGHT
              game_code = AFFE
              vender_code = 08
              idle_loop_eliminate_target = 0800b428
              
              # Megaman Battle Chip Challenge (U)
              game_name = BATTLECHIPGP
              game_code = A89E
              vender_code = 08
              idle_loop_eliminate_target = 08000544
              
              # Monster Force (U)
              game_name = MONSTERFORCE
              game_code = AM8E
              vender_code = 7D
              idle_loop_eliminate_target = 08000b00
              
              # Monster Rancher Advance (U)
              game_name = MONSRANCHERA
              game_code = AMFE
              vender_code = 9B
              idle_loop_eliminate_target = 0809f394
              
              # Monster Rancher Advance 2 (U)
              game_name = MONSTERRANC2
              game_code = A2QE
              vender_code = 9B
              idle_loop_eliminate_target = 081c7290
              
              # The Pinball of The Dead
              game_name = PINBALL DEAD
              game_code = APDE
              vender_code = 78
              idle_loop_eliminate_target = 08000300
              
              # Tringo (U)
              game_name = TRINGO
              game_code = BTJE
              vender_code = 4Z
              idle_loop_eliminate_target = 080009a4
              
              # Virtual Kasparov (U)
              game_name = VIRTKASPAROV
              game_code = AVKE
              vender_code = 60
              idle_loop_eliminate_target = 0800093a
              
              # Advance Wars 2 - Black Hole Rising (E)
              game_name = ADVANCEWARS2
              game_code = AW2P
              vender_code = 01
              idle_loop_eliminate_target = 080371be
              
              # Bookworm (U)
              game_name = BOOKWORM
              game_code = BKWE
              vender_code = 5G
              idle_loop_eliminate_target = 0800397c
              
              # 007 - Nightfire (U)
              game_name = NIGHTFIRE
              game_code = A7OE
              vender_code = 69
              idle_loop_eliminate_target = 080031d6
              
              # Asterix & Obelix XXL (E)
              game_name = ASTERIX
              game_code = BLXP
              vender_code = 70
              idle_loop_eliminate_target = 0846d060
              
              # Was this game released in Japan? What as?
              # Ninja Five-0 (U)
              game_name = NINJA FIVE 0
              game_code = ANXE
              vender_code = A4
              iwram_stack_optimize = no
              
              # Ninja Cop (E)
              game_name = NINJA COP
              game_code = ANXP
              vender_code = A4
              iwram_stack_optimize = no
              
              # Sennen Kazoku (J)
              game_name = SENNENKAZOKU
              game_code = BKAJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # Doom 2 (U)
              game_name = DOOM II
              game_code = A9DE
              vender_code = 52
              translation_gate_target = 030041c8
              translation_gate_target = 03004fa0
              
              # Bleach Advance (J)
              game_name = BLEACH ADV1
              game_code = BLEJ
              vender_code = 8P
              iwram_stack_optimize = no
              
              # Shining Soul (J)
              game_name = SHINING SOUL
              game_code = AHUJ
              vender_code = 8P
              iwram_stack_optimize = no
              
              # Shining Soul (U)
              game_name = SHINING SOUL
              game_code = AHUE
              vender_code = EB
              iwram_stack_optimize = no
              
              # Shining Soul (E)
              game_name = SHINING SOUL
              game_code = AHUP
              vender_code = 8P
              iwram_stack_optimize = no
              
              # Shining Soul 2 (J)
              game_name = SHININGSOUL2
              game_code = AU2J
              vender_code = 8P
              iwram_stack_optimize = no
              
              # Shining Soul 2 (U)
              game_name = SHININGSOUL2
              game_code = AU2E
              vender_code = EB
              iwram_stack_optimize = no
              
              # Shining Soul 2 (E)
              game_name = SHININGSOUL2
              game_code = AU2P
              vender_code = 8P
              iwram_stack_optimize = no
              
              # Motoracer Advance (E)
              game_name = MOTORACERADV
              game_code = A9MP
              vender_code = 41
              idle_loop_eliminate_target = 03001cf8
              
              # Kim Possible 2 (U)
              game_name = KIMPOSSIBLE2
              game_code = BKME
              vender_code = 4Q
              idle_loop_eliminate_target = 080008a2
              
              # Kim Possible 2 (E)
              game_name = KIMPOSSIBLE2
              game_code = BKMP
              vender_code = 4Q
              idle_loop_eliminate_target = 080008a2
              
              # This is needed to make the game work.
              # Another World (Homebrew)
              game_name = FoxAnWorld
              game_code = Home
              vender_code = 00
              translation_gate_target = 03000f1c
              
              
              # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
              # J League Pro Soccer Club wo Tsukurou Advance (J)
              game_name = SAKATUKUADV
              game_code = AC2J
              vender_code = 8P
              iwram_stack_optimize = no
              
              # アニマル横町 どきどき進級試験!の巻 (J)
              # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
              game_name = ANIYOKO2
              game_code = BAXJ
              vender_code = A4
              iwram_stack_optimize = no
              
              # アラジン (J)
              # Disney's Aladdin (J)
              game_name = ALADDIN
              game_code = AJ6J
              vender_code = 08
              iwram_stack_optimize = no
              
              # うえきの法則 神器炸裂!能力者バトル (J)
              # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
              game_name = UEKIJINGIBTL
              game_code = BUHJ
              vender_code = D9
              iwram_stack_optimize = no
              
              # オリエンタルブルー 青の天外 (J)
              # Oriental Blue - Ao no Tengai (J)
              game_name = ORIENTALBLUE
              game_code = AORJ
              vender_code = 01
              iwram_stack_optimize = no
              
              # カルチョビット (J)
              # Calciobit (J)
              game_name = CALCIOBIT01
              game_code = BIXJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # ゲームボーイウォーズアドバンス1+2 (J)
              # Game Boy Wars Advance 1+2 (J)
              game_name = GBWARS1+2
              game_code = BGWJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # こいぬちゃんのはじめてのおさんぽ (J)
              # Koinu-Chan no Hajimete no Osanpo (J)
              game_name = OSANPO
              game_code = BISJ
              vender_code = 1Q
              iwram_stack_optimize = no
              
              # チキン・リトル (J)
              # Chicken Little (J)
              game_name = CLITTLEJ    
              game_code = BCHJ
              vender_code = G9
              iwram_stack_optimize = no
              
              # とっとこハム太郎 ハムハムスポーツ (JU)
              # Tottoko Hamutaro Hamuhamu Sports (JU)
              game_name = HAMSPORTS
              game_code = B85A
              vender_code = 01
              iwram_stack_optimize = no
              
              # 西原理恵子の殿堂麻雀 (J)
              # Nishihara Rieko no Dendou Mahjong (J)
              game_name = DENDOHMAJANG
              game_code = ASMJ
              vender_code = AG
              iwram_stack_optimize = no
              
              # ボンバーマンジェッターズ ゲームコレクション (J)
              # Bomberman Jetters Game Collection (J)
              game_name = BOMBERMANJGC
              game_code = BOMJ
              vender_code = 18
              iwram_stack_optimize = no
              
              # ポケットモンスター リーフグリーン (J)
              # Pokemon Leaf Green (J)
              game_name = POKEMON LEAF
              game_code = BPGJ
              vender_code = 01
              flash_rom_type = 128KB
              
              # マジカル封神 (J)
              # Magical Houshin (J)
              game_name = M HOUSHIN
              game_code = AJOJ
              vender_code = C8
              iwram_stack_optimize = no
              
              # メダル オブ オナー (J)
              # Medal of Honor (J)
              game_name = INFILTRATOR
              game_code = BMHJ
              vender_code = 13
              iwram_stack_optimize = no
              
              # ロボットポンコッツ2 クロスバージョン (J)
              # Robot Ponkotto 2 - Cross Version (J)
              game_name = ROBOPON2CROS
              game_code = ACVJ
              vender_code = 18
              iwram_stack_optimize = no
              
              # ロボットポンコッツ2 リングバージョン (J)
              # Robot Ponkotto 2 - Ring Version (J)
              game_name = ROBOPON2RING
              game_code = ARPJ
              vender_code = 18
              iwram_stack_optimize = no
              
              # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
              # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
              game_name = MOMOTETSU-G
              game_code = BM2J
              vender_code = 18
              iwram_stack_optimize = no
              
              # Open Season (U)
              game_name = OPEN SEASON
              game_code = BOAE
              vender_code = 41
              idle_loop_eliminate_target = 08066378
              
              # Robopon 2 Cross Version (U)
              game_name = ROBOPON2CROS
              game_code = ACVE
              vender_code = EB
              iwram_stack_optimize = no
              flash_rom_type = 512KB
              
              # Robopon 2 Ring Version (U)
              game_name = ROBOPON2RING
              game_code = ARPE
              vender_code = EB
              iwram_stack_optimize = no
              flash_rom_type = 512KB
              
              # Disney's Aladdin (E)
              game_name = ALADDIN
              game_code = BADP
              vender_code = 08
              iwram_stack_optimize = no
              
              # Disney's Aladdin (U)
              game_name = ALADDIN
              game_code = BADE
              vender_code = 08
              iwram_stack_optimize = no
              
              1 Reply Last reply Reply Quote 0
              • Brickridge
                Brickridge last edited by

                Bonjour Acris,
                Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

                1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by acris

                  @Brickridge
                  j'ai oublié d'ajouter :

                  J'ai testé les jeux :

                  • Mario Gold Advance(fr, europe)
                  • Golden Sun (fr, europe)

                  avec les cores :

                  • mgba : glisch audio
                  • meteor : glisch audio, lent
                  • gpsp : son ok mais reset au bout de quelques secondes.

                  Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

                  De mémoire les roms proviennent d'un romset no-intro.

                  Edit : liste des jeux de Camelot Software Planning pour GBA

                  • 2001 : Golden Sun (Game Boy Advance)
                  • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
                  • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
                  • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

                  Source : Wikipedia

                  1 Reply Last reply Reply Quote 0
                  • Brickridge
                    Brickridge last edited by

                    Merci pour les informations, je vais essayer les jeux en version US

                    1 Reply Last reply Reply Quote 0
                    • acris
                      acris last edited by

                      @Brickridge
                      il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

                      1 Reply Last reply Reply Quote 0
                      • Brickridge
                        Brickridge last edited by

                        Arf ca ne marche pas avec une rom USA, dommage...
                        Au fait faut-il créer le fichier game config?

                        1 Reply Last reply Reply Quote 0
                        • acris
                          acris last edited by

                          Si présent non si absent oui

                          1 Reply Last reply Reply Quote 0
                          • Brickridge
                            Brickridge last edited by

                            Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                            1 Reply Last reply Reply Quote 0
                            • acris
                              acris last edited by

                              Qu est ce que ça fait ?

                              1 Reply Last reply Reply Quote 0
                              • Brickridge
                                Brickridge last edited by Brickridge

                                Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                                1 Reply Last reply Reply Quote 0
                                • acris
                                  acris last edited by

                                  @Brickridge
                                  peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                                  Je resterai aussi de mon coté demain matin.

                                  1 Reply Last reply Reply Quote 0
                                  • cissou
                                    cissou last edited by cissou

                                    J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                                    Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                                    Dell 3020M + X360 sans fil
                                    Bartop Modulaire : Rpi3
                                    Gpi case rpi0 -sans W- [oui je suis un fou]

                                    1 Reply Last reply Reply Quote 1
                                    • acris
                                      acris last edited by

                                      Merci @cissou pour les informations complémentaires.
                                      @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                                      je donnes les mots clés pour trouver les patchs.

                                      1 Reply Last reply Reply Quote 0
                                      • cissou
                                        cissou last edited by

                                        un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                        https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                        a tester pour voir si cela fonctionne mieux.

                                        Dell 3020M + X360 sans fil
                                        Bartop Modulaire : Rpi3
                                        Gpi case rpi0 -sans W- [oui je suis un fou]

                                        1 Reply Last reply Reply Quote 0
                                        • Brickridge
                                          Brickridge last edited by

                                          Merci je teste ça ce soir

                                          1 Reply Last reply Reply Quote 0
                                          • Brickridge
                                            Brickridge last edited by

                                            Malheureusement ça ne fonctionne pas non plus

                                            1 Reply Last reply Reply Quote 0
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