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    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
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    • acris
      acris last edited by

      tu as testé d'autres roms ?

      1 Reply Last reply Reply Quote 0
      • Brickridge
        Brickridge last edited by

        Oui tout fonctionne nickel, il semblerait que sa soit les jeux de CAMELOT qui soient touchés, j'ai vu ça sur d'autres forum

        1 Reply Last reply Reply Quote 0
        • acris
          acris last edited by

          Il est possible que ces jeux soient mal émulés.
          Les cores sont à jour.
          Voir si il exisite des Patchs IPS pour ces jeux

          Je testerai ces jeux demain matin sur un gpicase.

          1 Reply Last reply Reply Quote 0
          • acris
            acris last edited by acris

            Bonjour @Brickridge
            il semblerait que les problèmes soient sur les versions France, Europe.

            Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

            Je te conseillerai d'essayer avec les versions US avec :

            • emulateur libretro
            • core : gpsp

            Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
            Vérifie que le fichier game_config.txt existe dans le dossier /bios

            
              
            # gpSP game settings database
            
            # What is this file??? game_config.txt is a database of settings on a
            # per-game basis. A couple of the settings are required to make games
            # work at all, but most of them are there to improve the performance of
            # a game. If a game doesn't work then look through the settings here,
            # but keep in mind that this file can not be used to fix a majority of
            # games, the ones that don't work because of emulator bugs. For those
            # you'll have to wait for a new release and hope it someday gets fixed.
            
            # This file is meant to be edited in plain text, with a normal editor.
            # game_name, game_code, and vender_code can be found in the game's header.
            # All three must match for the game to be used, and those setting must be
            # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
            # building this list. Right now I don't know how much overlap there is
            # between different region games, but usually idle loops don't apply to
            # them. If you're using a different region than the one in here you can
            # try copying the entry, it might improve it.
            
            # You can also find the three identifying codes on the second line from
            # the top in gpSP's main menu. So anyone should be able to add settings
            # to this file if they know what to set, but for some options it'll take
            # a lot of special knowledge for them to be of any use. Be sure to see if
            # your game is already here, but only if the game_name/game_code/
            # vender_code all match. Only the first full match's settings will be used.
            
            # Everything here is case sensitive. Don't mess with this file unless
            # you know what you're doing - if in doubt sooner ask someone who does.
            
            # I mainly focus on USA versions, so try those first. And, just because
            # a game is on here doesn't mean the game actually works in the current
            # version. :/
            
            # These are the following options:
            
            # idle_loop_eliminate_target - tells the recompiler that this branch
            #  is an idle loop and thus a hardware update should follow it every
            #  time. This is purely a speed improvement and is not meant to improve
            #  compatibility - if it does it represents a strange timing problem in
            #  the game. You can only set one of these for now. Don't use this if
            #  you don't know what you're doing, it can break the game. Some games
            #  will run miserably slowly without this option.
            
            # translation_gate_target - tells the recompiler to put an indirect
            #  branch (gate) at this point, so artificially stop the current block.
            #  This is useful if the game performs self modifying code from within
            #  the same block it is currently executing - this can prevent it from
            #  causing SMC hits far more times than it should. This is also only a
            #  speed hack; you can have up to 8 of these. Don't use this if you don't
            #  know what you're doing, they'll just make the game slower and are
            #  rarely helpful (good for Camelot games).
            
            # iwram_stack_optimize - set this to "no" to turn it off. By default this
            #  is set on. It will turn off an optimization that assumes that the stack
            #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
            #  faster. Turning it off will degrade game speed slightly, but is
            #  necessary for a few games that don't follow this convention.
            
            # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
            #  otherwise leave it alone or you might break game saving. If you get
            #  a white screen when the game starts try this option.
            
            # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
            #  in Zelda: Minish Cap.
            
            # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
            
            # Castlevania: Circle of the Moon (U)
            game_name = DRACULA AGB1
            game_code = AAME
            vender_code = A4
            idle_loop_eliminate_target = 080003d2
            
            # Megaman Battle Network (U)
            game_name = MEGAMAN_BN
            game_code = AREE
            vender_code = 08
            idle_loop_eliminate_target = 08000338
            
            # Megaman Battle Network 2 (U)
            game_name = MEGAMAN_EXE2
            game_code = AE2E
            vender_code = 08
            idle_loop_eliminate_target = 08000358
            
            # Megaman Battle Network 3 White (U)
            game_name = MEGA_EXE3_WH
            game_code = A6BE
            vender_code = 08
            idle_loop_eliminate_target = 0800036c
            
            # Megaman Battle Network 3 Blue (U)
            game_name = MEGA_EXE3_BL
            game_code = A3XE
            vender_code = 08
            idle_loop_eliminate_target = 0800036c
            
            # Megaman Battle Network 4 Red Sun (U)
            game_name = MEGAMANBN4RS
            game_code = B4WE
            vender_code = 08
            idle_loop_eliminate_target = 080003a6
            
            # Megaman Battle Network 4 Blue Moon (U)
            game_name = MEGAMANBN4BM
            game_code = B4BE
            vender_code = 08
            idle_loop_eliminate_target = 080003a6
            
            # Megaman Battle Network 5 Team Protoman (U)
            game_name = MEGAMAN5_TP_
            game_code = BRBE
            vender_code = 08
            idle_loop_eliminate_target = 080003ca
            
            # Megaman Battle Network 5 Team Colonel (U)
            game_name = MEGAMAN5_TC_
            game_code = BRKE
            vender_code = 08
            idle_loop_eliminate_target = 080003ca
            
            # Megaman Battle Network 6 Cybeast Gregar (U)
            game_name = MEGAMAN6_GXX
            game_code = BR5E
            vender_code = 08
            idle_loop_eliminate_target = 080003da
            
            # Megaman Zero (U/E)
            game_name = MEGAMAN ZERO
            game_code = AZCE
            vender_code = 08
            idle_loop_eliminate_target = 080004ee
            
            # Megaman Zero 2 (U)
            game_name = MEGAMANZERO2
            game_code = A62E
            vender_code = 08
            idle_loop_eliminate_target = 08000664
            
            # Megaman Zero 3 (U)
            game_name = MEGAMANZERO3
            game_code = BZ3E
            vender_code = 08
            idle_loop_eliminate_target = 08001a08
            
            # Megaman Zero 4 (U)
            game_name = MEGAMANZERO4
            game_code = B4ZP
            vender_code = 08
            idle_loop_eliminate_target = 0800090c
            
            # Kirby: Nightmare in Dreamland (U)
            game_name = AGB KIRBY DX
            game_code = A7KE
            vender_code = 01
            idle_loop_eliminate_target = 08000fae
            iwram_stack_optimize = no
            
            # Hoshi no Kirby: Yume no Izumi Deluxe (J)
            game_name = AGB KIRBY DX
            game_code = A7KJ
            vender_code = 01
            idle_loop_eliminate_target = 08000f92
            iwram_stack_optimize = no
            
            # Kirby: Nightmare in Dreamland (E)
            game_name = AGB KIRBY DX
            game_code = A7KP
            vender_code = 01
            idle_loop_eliminate_target = 08000fae
            iwram_stack_optimize = no
            
            # Super Mario Advance (U)
            game_name = SUPER MARIOA
            game_code = AMZE
            vender_code = 01
            idle_loop_eliminate_target = 08001cf2
            
            # Super Mario Advance 2 (U)
            game_name = SUPER MARIOB
            game_code = AA2E
            vender_code = 01
            idle_loop_eliminate_target = 08000534
            
            # Super Mario Advance 3 (U)
            game_name = SUPER MARIOC
            game_code = A3AE
            vender_code = 01
            idle_loop_eliminate_target = 08002ba4
            
            # Super Mario Advance 4 (U)
            game_name = SUPER MARIOD
            game_code = AX4E
            vender_code = 01
            idle_loop_eliminate_target = 08000732
            flash_rom_type = 128KB
            
            # Super Mario Advance 4 (J)
            game_name = SUPER MARIOD
            game_code = AX4J
            vender_code = 01
            idle_loop_eliminate_target = 08000732
            flash_rom_type = 128KB
            
            # Super Mario Advance 4 (E)
            game_name = SUPER MARIOD
            game_code = AX4P
            vender_code = 01
            idle_loop_eliminate_target = 08000732
            flash_rom_type = 128KB
            
            # Advance Wars (U)
            # This one was really annoying to find, I hope it's okay.. there
            # might be a better one somewhere.
            game_name = ADVANCEWARS
            game_code = AWRE
            vender_code = 01
            idle_loop_eliminate_target = 0803880a
            
            # Pokemon Emerald (E/U)
            # I don't know why this has an idle loop when Ruby doesn't....
            game_name = POKEMON EMER
            game_code = BPEE
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Emerald (J)
            game_name = POKEMON EMER
            game_code = BPEJ
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Emerald (G)
            game_name = POKEMON EMER
            game_code = BPED
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Emerald (F)
            game_name = POKEMON EMER
            game_code = BPEF
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Emerald (S)
            game_name = POKEMON EMER
            game_code = BPES
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Emerald (I)
            game_name = POKEMON EMER
            game_code = BPEI
            vender_code = 01
            idle_loop_eliminate_target = 080008ce
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (U)
            game_name = POKEMON SAPP
            game_code = AXPE
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (J)
            game_name = POKEMON SAPP
            game_code = AXPJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (G)
            game_name = POKEMON SAPP
            game_code = AXPD
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (I)
            game_name = POKEMON SAPP
            game_code = AXPI
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (S)
            game_name = POKEMON SAPP
            game_code = AXPS
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Sapphire (F)
            game_name = POKEMON SAPP
            game_code = AXPF
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (U)
            game_name = POKEMON RUBY
            game_code = AXVE
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (J)
            game_name = POKEMON RUBY
            game_code = AXVJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (G)
            game_name = POKEMON RUBY
            game_code = AXVD
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (I)
            game_name = POKEMON RUBY
            game_code = AXVI
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (S)
            game_name = POKEMON RUBY
            game_code = AXVS
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon Ruby (F)
            game_name = POKEMON RUBY
            game_code = AXVF
            vender_code = 01
            flash_rom_type = 128KB
            
            # V-Rally 3 (E)
            game_name = V-RALLY 3
            game_code = AVRP
            vender_code = 70
            idle_loop_eliminate_target = 080aa920
            
            # Mario Vs Donkey Kong (U)
            game_name = MARIOVSDK
            game_code = BM5E
            vender_code = 01
            idle_loop_eliminate_target = 08033eec
            
            # Pokemon: Sapphire (U)
            game_name = POKEMON SAPP
            game_code = AXPE
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon: Sapphire (G)
            game_name = POKEMON SAPP
            game_code = AXPD
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (J)
            game_name = POKEMON FIRE
            game_code = BPRJ
            vender_code = 01
            idle_loop_eliminate_target = 080008b2
            # If you have the European version try this instead.
            #idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (E/U)
            game_name = POKEMON FIRE
            game_code = BPRE
            vender_code = 01
            idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (S)
            game_name = POKEMON FIRE
            game_code = BPRS
            vender_code = 01
            idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (G)
            game_name = POKEMON FIRE
            game_code = BPRD
            vender_code = 01
            idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (I)
            game_name = POKEMON FIRE
            game_code = BPRI
            vender_code = 01
            idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Fire Red (F)
            game_name = POKEMON FIRE
            game_code = BPRE
            vender_code = 01
            idle_loop_eliminate_target = 080008c6
            flash_rom_type = 128KB
            
            # Pokemon: Leaf Green (E/U)
            # Hey, this one is the same as Fire Red, who'd have thought? :B
            game_name = POKEMON LEAF
            game_code = BPGE
            vender_code = 01
            idle_loop_eliminate_target = 080008b2
            flash_rom_type = 128KB
            
            # Pokemon: Leaf Green (S)
            game_name = POKEMON LEAF
            game_code = BPGS
            vender_code = 01
            idle_loop_eliminate_target = 080008b6
            flash_rom_type = 128KB
            
            # Pokemon: Leaf Green (G)
            game_name = POKEMON LEAF
            game_code = BPGD
            vender_code = 01
            idle_loop_eliminate_target = 080008b6
            flash_rom_type = 128KB
            
            # Pokemon: Leaf Green (I)
            game_name = POKEMON LEAF
            game_code = BPGI
            vender_code = 01
            idle_loop_eliminate_target = 080008b6
            flash_rom_type = 128KB
            
            # Pokemon: Leaf Green (F)
            game_name = POKEMON LEAF
            game_code = BPGF
            vender_code = 01
            idle_loop_eliminate_target = 080008b6
            flash_rom_type = 128KB
            
            # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
            game_name = POKE DUNGEON
            game_code = B24J
            vender_code = 01
            flash_rom_type = 128KB
            
            # Pokemon: Red Rescue Team (E/U)
            game_name = POKE DUNGEON
            game_code = B24E
            vender_code = 01
            flash_rom_type = 128KB
            
            # F-Zero: Climax (J)
            game_name = F-ZEROCLIMAX
            game_code = BFTJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # Final Fantasy Tactics Advance (U)
            game_name = FFTA_USVER.
            game_code = AFXE
            vender_code = 01
            idle_loop_eliminate_target = 0800041e
            
            # Gradius Galaxies (U)
            # Badly coded game with several idle loops. This one works for level
            # one at least.
            game_name = GRADIUSGALAX
            game_code = AGAE
            vender_code = A4
            idle_loop_eliminate_target = 08013844
            
            # Rebelstar: Tactical Command (U)
            # Badly coded game with several idle loops. I don't think any are
            # even close to dominant, and it jumps around too much when things
            # matter....
            game_name = REBELSTAR
            game_code = BRLE
            vender_code = AF
            idle_loop_eliminate_target = 0800041a
            
            # Golden Sun (U)
            game_name = Golden_Sun_A
            game_code = AGSE
            vender_code = 01
            translation_gate_target = 03000820
            translation_gate_target = 030009ac
            translation_gate_target = 03007dac
            
            # Golden Sun: The Lost Age (U)
            # Probably the most horrifically coded GBA game in existence.
            game_name = GOLDEN_SUN_B
            game_code = AGFE
            vender_code = 01
            idle_loop_eliminate_target = 08013542
            translation_gate_target = 030009ac
            #translation_gate_target = 03007d70
            
            # Nothing to see here :/
            # Mario & Luigi: Superstar Saga (U)
            game_name = MARIO&LUIGIU
            game_code = A88E
            vender_code = 01
            
            # Mario Party Advance (U)
            game_name = MARIOPARTYUS
            game_code = B8ME
            vender_code = 01
            iwram_stack_optimize = no
            
            # Mario Party Advance (J)
            game_name = MARIOPARTYJA
            game_code = B8MJ
            vender_code = 01
            iwram_stack_optimize = no
            
            # Mario Party Advance (E)
            game_name = MARIOPARTYEU
            game_code = B8MP
            vender_code = 01
            iwram_stack_optimize = no
            
            # Mario Golf: Advance Tour (U)
            game_name = MARIOGOLFGBA
            game_code = BMGE
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: GBA Tour (J)
            game_name = MARIOGOLFGBA
            game_code = BMGJ
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (E)
            game_name = MARIOGOLFGBA
            game_code = BMGP
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (S)
            game_name = MARIOGOLFGBA
            game_code = BMGS
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (F)
            game_name = MARIOGOLFGBA
            game_code = BMGF
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (I)
            game_name = MARIOGOLFGBA
            game_code = BMGI
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (G)
            game_name = MARIOGOLFGBA
            game_code = BMGD
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Mario Golf: Advance Tour (A)
            game_name = MARIOGOLFGBA
            game_code = BMGU
            vender_code = 01
            iwram_stack_optimize = no
            idle_loop_eliminate_target = 08014e0a
            translation_gate_target = 03000d00
            translation_gate_target = 03000a30
            
            # Tales of Phantasia (U)
            game_name = PHANTASIA
            game_code = AN8E
            vender_code = 01
            iwram_stack_optimize = no
            
            # Tales of Phantasia (J)
            game_name = PHANTASIA
            game_code = AN8J
            vender_code = AF
            iwram_stack_optimize = no
            
            # Tales of Phantasia (E)
            game_name = PHANTASIA
            game_code = AN8P
            vender_code = 01
            iwram_stack_optimize = no
            
            # Advance Wars 2: Black Hole Rising (U)
            game_name = ADVANCEWARS2
            game_code = AW2E
            vender_code = 01
            idle_loop_eliminate_target = 08036e2a
            
            # Bomberman Tournament (U)
            game_name = BOMSTORYUSA
            game_code = ABSE
            vender_code = 52
            idle_loop_eliminate_target = 08000526
            
            # Broken Sword - The Shadow of the Templars (U)
            game_name = BROKENSWORD
            game_code = ABJE
            vender_code = 6L
            idle_loop_eliminate_target = 08000a26
            
            # Defender of The Crown (U)
            game_name = DOTC
            game_code = ADHE
            vender_code = 5N
            idle_loop_eliminate_target = 080007ec
            
            # Drill Dozer (U)
            game_name = DRILL DOZER
            game_code = V49E
            vender_code = 01
            idle_loop_eliminate_target = 080006c2
            
            # F-Zero - Maximum Velocity (U)
            game_name = F-ZERO ADVAN
            game_code = AFZE
            vender_code = 01
            idle_loop_eliminate_target = 08000c2e
            
            # Megaman Zero 2 (U)
            game_name = MEGAMANZERO2
            game_code = A62E
            vender_code = 08
            idle_loop_eliminate_target = 08000664
            
            # Megaman Zero 3 (U)
            game_name = MEGAMANZERO3
            game_code = BZ3E
            vender_code = 08
            idle_loop_eliminate_target = 08001a08
            
            # Megaman Zero 4 (U)
            game_name = MEGAMANZERO4
            game_code = B4ZE
            vender_code = 08
            idle_loop_eliminate_target = 0800090c
            
            # Metal Slug Advance (U)
            game_name = METAL SLUG
            game_code = BSME
            vender_code = B7
            idle_loop_eliminate_target = 08000298
            
            # Magical Quest 2 Starring Mickey & Minnie (U)
            game_name = M&M MAGICAL2
            game_code = AQME
            vender_code = 08
            idle_loop_eliminate_target = 0801d340
            
            # Magical Quest 3 Starring Mickey & Donald (U)
            game_name = M&D MAGICAL3
            game_code = BMQE
            vender_code = 08
            idle_loop_eliminate_target = 08016064
            
            # Pinball Challenge Deluxe (E)
            game_name = PINBALL CHAL
            game_code = APLP
            vender_code = 41
            idle_loop_eliminate_target = 080075a6
            
            # Prince of Persia - The Sands of Time (U)
            game_name = PRINCEPERSIA
            game_code = BPYE
            vender_code = 41
            idle_loop_eliminate_target = 0808ff3a
            
            # Rhythm Tengoku (J)
            game_name = RHYTHMTENGOK
            game_code = BRIJ
            vender_code = 01
            idle_loop_eliminate_target = 080013d4
            
            # River City Ransom EX (U)
            game_name = RIVERCRANSOM
            game_code = BDTE
            vender_code = EB
            idle_loop_eliminate_target = 0800065a
            
            # Super Puzzle Fighter II Turbo (U)
            game_name = PUZZLEFIGHT2
            game_code = AZ8E
            vender_code = 08
            idle_loop_eliminate_target = 08002b5e
            
            # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
            game_name = YU-GI-OH DDM
            game_code = AYDE
            vender_code = A4
            idle_loop_eliminate_target = 0802cc6a
            
            # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
            game_name = YU-GI-OH!EDS
            game_code = AY5E
            vender_code = A4
            idle_loop_eliminate_target = 08075d96
            
            # Yu-Gi-Oh! - The Sacred Cards (U)
            game_name = YUGIOH DM7
            game_code = AY7E
            vender_code = A4
            idle_loop_eliminate_target = 08003bd6
            
            # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
            game_name = YWCT2004USA
            game_code = BYWE
            vender_code = A4
            idle_loop_eliminate_target = 080831da
            
            # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
            game_name = YUGIOHWWE
            game_code = AYWE
            vender_code = A4
            idle_loop_eliminate_target = 08089792
            
            # Wario Ware, Inc. Mega Microgames (U)
            game_name = WARIOWAREINC
            game_code = AZWE
            vender_code = 01
            idle_loop_eliminate_target = 08000f66
            
            # Tom Clancy's Splinter Cell (U)
            game_name = SPLINTERCELL
            game_code = AO4E
            vender_code = 41
            idle_loop_eliminate_target = 0807a0c4
            
            # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
            game_name = TOM CLANCY'S
            game_code = BSLE
            vender_code = 41
            idle_loop_eliminate_target = 0807785e
            
            # Final Fantasy IV Advance (U)
            game_name = FF4ADVANCE
            game_code = BZ4E
            vender_code = 01
            idle_loop_eliminate_target = 0800fabe
            # or try 00000430
            
            # Digimon Battle Spirit (U)
            game_name = DIGIMON BTSP
            game_code = A8SE
            vender_code = B2
            idle_loop_eliminate_target = 08011208
            
            # Digimon Battle Spirit 2 (U)
            game_name = DIGIMON BS2
            game_code = BDSE
            vender_code = B2
            idle_loop_eliminate_target = 08010eb0
            
            # Donald Duck Advance (U)
            game_name = DISNEY'S DON
            game_code = ADKE
            vender_code = 41
            idle_loop_eliminate_target = 08002f30
            
            # Final Fight One (U)
            game_name = FINAL FIGHT
            game_code = AFFE
            vender_code = 08
            idle_loop_eliminate_target = 0800b428
            
            # Megaman Battle Chip Challenge (U)
            game_name = BATTLECHIPGP
            game_code = A89E
            vender_code = 08
            idle_loop_eliminate_target = 08000544
            
            # Monster Force (U)
            game_name = MONSTERFORCE
            game_code = AM8E
            vender_code = 7D
            idle_loop_eliminate_target = 08000b00
            
            # Monster Rancher Advance (U)
            game_name = MONSRANCHERA
            game_code = AMFE
            vender_code = 9B
            idle_loop_eliminate_target = 0809f394
            
            # Monster Rancher Advance 2 (U)
            game_name = MONSTERRANC2
            game_code = A2QE
            vender_code = 9B
            idle_loop_eliminate_target = 081c7290
            
            # The Pinball of The Dead
            game_name = PINBALL DEAD
            game_code = APDE
            vender_code = 78
            idle_loop_eliminate_target = 08000300
            
            # Tringo (U)
            game_name = TRINGO
            game_code = BTJE
            vender_code = 4Z
            idle_loop_eliminate_target = 080009a4
            
            # Virtual Kasparov (U)
            game_name = VIRTKASPAROV
            game_code = AVKE
            vender_code = 60
            idle_loop_eliminate_target = 0800093a
            
            # Advance Wars 2 - Black Hole Rising (E)
            game_name = ADVANCEWARS2
            game_code = AW2P
            vender_code = 01
            idle_loop_eliminate_target = 080371be
            
            # Bookworm (U)
            game_name = BOOKWORM
            game_code = BKWE
            vender_code = 5G
            idle_loop_eliminate_target = 0800397c
            
            # 007 - Nightfire (U)
            game_name = NIGHTFIRE
            game_code = A7OE
            vender_code = 69
            idle_loop_eliminate_target = 080031d6
            
            # Asterix & Obelix XXL (E)
            game_name = ASTERIX
            game_code = BLXP
            vender_code = 70
            idle_loop_eliminate_target = 0846d060
            
            # Was this game released in Japan? What as?
            # Ninja Five-0 (U)
            game_name = NINJA FIVE 0
            game_code = ANXE
            vender_code = A4
            iwram_stack_optimize = no
            
            # Ninja Cop (E)
            game_name = NINJA COP
            game_code = ANXP
            vender_code = A4
            iwram_stack_optimize = no
            
            # Sennen Kazoku (J)
            game_name = SENNENKAZOKU
            game_code = BKAJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # Doom 2 (U)
            game_name = DOOM II
            game_code = A9DE
            vender_code = 52
            translation_gate_target = 030041c8
            translation_gate_target = 03004fa0
            
            # Bleach Advance (J)
            game_name = BLEACH ADV1
            game_code = BLEJ
            vender_code = 8P
            iwram_stack_optimize = no
            
            # Shining Soul (J)
            game_name = SHINING SOUL
            game_code = AHUJ
            vender_code = 8P
            iwram_stack_optimize = no
            
            # Shining Soul (U)
            game_name = SHINING SOUL
            game_code = AHUE
            vender_code = EB
            iwram_stack_optimize = no
            
            # Shining Soul (E)
            game_name = SHINING SOUL
            game_code = AHUP
            vender_code = 8P
            iwram_stack_optimize = no
            
            # Shining Soul 2 (J)
            game_name = SHININGSOUL2
            game_code = AU2J
            vender_code = 8P
            iwram_stack_optimize = no
            
            # Shining Soul 2 (U)
            game_name = SHININGSOUL2
            game_code = AU2E
            vender_code = EB
            iwram_stack_optimize = no
            
            # Shining Soul 2 (E)
            game_name = SHININGSOUL2
            game_code = AU2P
            vender_code = 8P
            iwram_stack_optimize = no
            
            # Motoracer Advance (E)
            game_name = MOTORACERADV
            game_code = A9MP
            vender_code = 41
            idle_loop_eliminate_target = 03001cf8
            
            # Kim Possible 2 (U)
            game_name = KIMPOSSIBLE2
            game_code = BKME
            vender_code = 4Q
            idle_loop_eliminate_target = 080008a2
            
            # Kim Possible 2 (E)
            game_name = KIMPOSSIBLE2
            game_code = BKMP
            vender_code = 4Q
            idle_loop_eliminate_target = 080008a2
            
            # This is needed to make the game work.
            # Another World (Homebrew)
            game_name = FoxAnWorld
            game_code = Home
            vender_code = 00
            translation_gate_target = 03000f1c
            
            
            # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
            # J League Pro Soccer Club wo Tsukurou Advance (J)
            game_name = SAKATUKUADV
            game_code = AC2J
            vender_code = 8P
            iwram_stack_optimize = no
            
            # アニマル横町 どきどき進級試験!の巻 (J)
            # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
            game_name = ANIYOKO2
            game_code = BAXJ
            vender_code = A4
            iwram_stack_optimize = no
            
            # アラジン (J)
            # Disney's Aladdin (J)
            game_name = ALADDIN
            game_code = AJ6J
            vender_code = 08
            iwram_stack_optimize = no
            
            # うえきの法則 神器炸裂!能力者バトル (J)
            # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
            game_name = UEKIJINGIBTL
            game_code = BUHJ
            vender_code = D9
            iwram_stack_optimize = no
            
            # オリエンタルブルー 青の天外 (J)
            # Oriental Blue - Ao no Tengai (J)
            game_name = ORIENTALBLUE
            game_code = AORJ
            vender_code = 01
            iwram_stack_optimize = no
            
            # カルチョビット (J)
            # Calciobit (J)
            game_name = CALCIOBIT01
            game_code = BIXJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # ゲームボーイウォーズアドバンス1+2 (J)
            # Game Boy Wars Advance 1+2 (J)
            game_name = GBWARS1+2
            game_code = BGWJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # こいぬちゃんのはじめてのおさんぽ (J)
            # Koinu-Chan no Hajimete no Osanpo (J)
            game_name = OSANPO
            game_code = BISJ
            vender_code = 1Q
            iwram_stack_optimize = no
            
            # チキン・リトル (J)
            # Chicken Little (J)
            game_name = CLITTLEJ    
            game_code = BCHJ
            vender_code = G9
            iwram_stack_optimize = no
            
            # とっとこハム太郎 ハムハムスポーツ (JU)
            # Tottoko Hamutaro Hamuhamu Sports (JU)
            game_name = HAMSPORTS
            game_code = B85A
            vender_code = 01
            iwram_stack_optimize = no
            
            # 西原理恵子の殿堂麻雀 (J)
            # Nishihara Rieko no Dendou Mahjong (J)
            game_name = DENDOHMAJANG
            game_code = ASMJ
            vender_code = AG
            iwram_stack_optimize = no
            
            # ボンバーマンジェッターズ ゲームコレクション (J)
            # Bomberman Jetters Game Collection (J)
            game_name = BOMBERMANJGC
            game_code = BOMJ
            vender_code = 18
            iwram_stack_optimize = no
            
            # ポケットモンスター リーフグリーン (J)
            # Pokemon Leaf Green (J)
            game_name = POKEMON LEAF
            game_code = BPGJ
            vender_code = 01
            flash_rom_type = 128KB
            
            # マジカル封神 (J)
            # Magical Houshin (J)
            game_name = M HOUSHIN
            game_code = AJOJ
            vender_code = C8
            iwram_stack_optimize = no
            
            # メダル オブ オナー (J)
            # Medal of Honor (J)
            game_name = INFILTRATOR
            game_code = BMHJ
            vender_code = 13
            iwram_stack_optimize = no
            
            # ロボットポンコッツ2 クロスバージョン (J)
            # Robot Ponkotto 2 - Cross Version (J)
            game_name = ROBOPON2CROS
            game_code = ACVJ
            vender_code = 18
            iwram_stack_optimize = no
            
            # ロボットポンコッツ2 リングバージョン (J)
            # Robot Ponkotto 2 - Ring Version (J)
            game_name = ROBOPON2RING
            game_code = ARPJ
            vender_code = 18
            iwram_stack_optimize = no
            
            # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
            # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
            game_name = MOMOTETSU-G
            game_code = BM2J
            vender_code = 18
            iwram_stack_optimize = no
            
            # Open Season (U)
            game_name = OPEN SEASON
            game_code = BOAE
            vender_code = 41
            idle_loop_eliminate_target = 08066378
            
            # Robopon 2 Cross Version (U)
            game_name = ROBOPON2CROS
            game_code = ACVE
            vender_code = EB
            iwram_stack_optimize = no
            flash_rom_type = 512KB
            
            # Robopon 2 Ring Version (U)
            game_name = ROBOPON2RING
            game_code = ARPE
            vender_code = EB
            iwram_stack_optimize = no
            flash_rom_type = 512KB
            
            # Disney's Aladdin (E)
            game_name = ALADDIN
            game_code = BADP
            vender_code = 08
            iwram_stack_optimize = no
            
            # Disney's Aladdin (U)
            game_name = ALADDIN
            game_code = BADE
            vender_code = 08
            iwram_stack_optimize = no
            
            1 Reply Last reply Reply Quote 0
            • Brickridge
              Brickridge last edited by

              Bonjour Acris,
              Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

              1 Reply Last reply Reply Quote 0
              • acris
                acris last edited by acris

                @Brickridge
                j'ai oublié d'ajouter :

                J'ai testé les jeux :

                • Mario Gold Advance(fr, europe)
                • Golden Sun (fr, europe)

                avec les cores :

                • mgba : glisch audio
                • meteor : glisch audio, lent
                • gpsp : son ok mais reset au bout de quelques secondes.

                Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

                De mémoire les roms proviennent d'un romset no-intro.

                Edit : liste des jeux de Camelot Software Planning pour GBA

                • 2001 : Golden Sun (Game Boy Advance)
                • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
                • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
                • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

                Source : Wikipedia

                1 Reply Last reply Reply Quote 0
                • Brickridge
                  Brickridge last edited by

                  Merci pour les informations, je vais essayer les jeux en version US

                  1 Reply Last reply Reply Quote 0
                  • acris
                    acris last edited by

                    @Brickridge
                    il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

                    1 Reply Last reply Reply Quote 0
                    • Brickridge
                      Brickridge last edited by

                      Arf ca ne marche pas avec une rom USA, dommage...
                      Au fait faut-il créer le fichier game config?

                      1 Reply Last reply Reply Quote 0
                      • acris
                        acris last edited by

                        Si présent non si absent oui

                        1 Reply Last reply Reply Quote 0
                        • Brickridge
                          Brickridge last edited by

                          Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                          1 Reply Last reply Reply Quote 0
                          • acris
                            acris last edited by

                            Qu est ce que ça fait ?

                            1 Reply Last reply Reply Quote 0
                            • Brickridge
                              Brickridge last edited by Brickridge

                              Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                              1 Reply Last reply Reply Quote 0
                              • acris
                                acris last edited by

                                @Brickridge
                                peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                                Je resterai aussi de mon coté demain matin.

                                1 Reply Last reply Reply Quote 0
                                • cissou
                                  cissou last edited by cissou

                                  J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                                  Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                                  Dell 3020M + X360 sans fil
                                  Bartop Modulaire : Rpi3
                                  Gpi case rpi0 -sans W- [oui je suis un fou]

                                  1 Reply Last reply Reply Quote 1
                                  • acris
                                    acris last edited by

                                    Merci @cissou pour les informations complémentaires.
                                    @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                                    je donnes les mots clés pour trouver les patchs.

                                    1 Reply Last reply Reply Quote 0
                                    • cissou
                                      cissou last edited by

                                      un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                      https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                      a tester pour voir si cela fonctionne mieux.

                                      Dell 3020M + X360 sans fil
                                      Bartop Modulaire : Rpi3
                                      Gpi case rpi0 -sans W- [oui je suis un fou]

                                      1 Reply Last reply Reply Quote 0
                                      • Brickridge
                                        Brickridge last edited by

                                        Merci je teste ça ce soir

                                        1 Reply Last reply Reply Quote 0
                                        • Brickridge
                                          Brickridge last edited by

                                          Malheureusement ça ne fonctionne pas non plus

                                          1 Reply Last reply Reply Quote 0
                                          • acris
                                            acris last edited by

                                            @Brickridge
                                            tu as testé en patchant le jeu ?

                                            1 Reply Last reply Reply Quote 0
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