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    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
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    • acris
      acris last edited by

      Bonjour @Brickridge

      les savestate ne sont pas rétrocompatible entre les différents cores.

      As tu vérifié que tu avais mis le bios nécessaire pour jouer à la GBA ?

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      • Brickridge
        Brickridge last edited by

        Bonjour Acris

        Oui j'ai bien mis le GBA BIOS.Bin (je crois que c'est le GSPS)

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        • acris
          acris last edited by

          tu as testé d'autres roms ?

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          • Brickridge
            Brickridge last edited by

            Oui tout fonctionne nickel, il semblerait que sa soit les jeux de CAMELOT qui soient touchés, j'ai vu ça sur d'autres forum

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            • acris
              acris last edited by

              Il est possible que ces jeux soient mal émulés.
              Les cores sont à jour.
              Voir si il exisite des Patchs IPS pour ces jeux

              Je testerai ces jeux demain matin sur un gpicase.

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              • acris
                acris last edited by acris

                Bonjour @Brickridge
                il semblerait que les problèmes soient sur les versions France, Europe.

                Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

                Je te conseillerai d'essayer avec les versions US avec :

                • emulateur libretro
                • core : gpsp

                Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
                Vérifie que le fichier game_config.txt existe dans le dossier /bios

                
                  
                # gpSP game settings database
                
                # What is this file??? game_config.txt is a database of settings on a
                # per-game basis. A couple of the settings are required to make games
                # work at all, but most of them are there to improve the performance of
                # a game. If a game doesn't work then look through the settings here,
                # but keep in mind that this file can not be used to fix a majority of
                # games, the ones that don't work because of emulator bugs. For those
                # you'll have to wait for a new release and hope it someday gets fixed.
                
                # This file is meant to be edited in plain text, with a normal editor.
                # game_name, game_code, and vender_code can be found in the game's header.
                # All three must match for the game to be used, and those setting must be
                # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
                # building this list. Right now I don't know how much overlap there is
                # between different region games, but usually idle loops don't apply to
                # them. If you're using a different region than the one in here you can
                # try copying the entry, it might improve it.
                
                # You can also find the three identifying codes on the second line from
                # the top in gpSP's main menu. So anyone should be able to add settings
                # to this file if they know what to set, but for some options it'll take
                # a lot of special knowledge for them to be of any use. Be sure to see if
                # your game is already here, but only if the game_name/game_code/
                # vender_code all match. Only the first full match's settings will be used.
                
                # Everything here is case sensitive. Don't mess with this file unless
                # you know what you're doing - if in doubt sooner ask someone who does.
                
                # I mainly focus on USA versions, so try those first. And, just because
                # a game is on here doesn't mean the game actually works in the current
                # version. :/
                
                # These are the following options:
                
                # idle_loop_eliminate_target - tells the recompiler that this branch
                #  is an idle loop and thus a hardware update should follow it every
                #  time. This is purely a speed improvement and is not meant to improve
                #  compatibility - if it does it represents a strange timing problem in
                #  the game. You can only set one of these for now. Don't use this if
                #  you don't know what you're doing, it can break the game. Some games
                #  will run miserably slowly without this option.
                
                # translation_gate_target - tells the recompiler to put an indirect
                #  branch (gate) at this point, so artificially stop the current block.
                #  This is useful if the game performs self modifying code from within
                #  the same block it is currently executing - this can prevent it from
                #  causing SMC hits far more times than it should. This is also only a
                #  speed hack; you can have up to 8 of these. Don't use this if you don't
                #  know what you're doing, they'll just make the game slower and are
                #  rarely helpful (good for Camelot games).
                
                # iwram_stack_optimize - set this to "no" to turn it off. By default this
                #  is set on. It will turn off an optimization that assumes that the stack
                #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
                #  faster. Turning it off will degrade game speed slightly, but is
                #  necessary for a few games that don't follow this convention.
                
                # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
                #  otherwise leave it alone or you might break game saving. If you get
                #  a white screen when the game starts try this option.
                
                # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
                #  in Zelda: Minish Cap.
                
                # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
                
                # Castlevania: Circle of the Moon (U)
                game_name = DRACULA AGB1
                game_code = AAME
                vender_code = A4
                idle_loop_eliminate_target = 080003d2
                
                # Megaman Battle Network (U)
                game_name = MEGAMAN_BN
                game_code = AREE
                vender_code = 08
                idle_loop_eliminate_target = 08000338
                
                # Megaman Battle Network 2 (U)
                game_name = MEGAMAN_EXE2
                game_code = AE2E
                vender_code = 08
                idle_loop_eliminate_target = 08000358
                
                # Megaman Battle Network 3 White (U)
                game_name = MEGA_EXE3_WH
                game_code = A6BE
                vender_code = 08
                idle_loop_eliminate_target = 0800036c
                
                # Megaman Battle Network 3 Blue (U)
                game_name = MEGA_EXE3_BL
                game_code = A3XE
                vender_code = 08
                idle_loop_eliminate_target = 0800036c
                
                # Megaman Battle Network 4 Red Sun (U)
                game_name = MEGAMANBN4RS
                game_code = B4WE
                vender_code = 08
                idle_loop_eliminate_target = 080003a6
                
                # Megaman Battle Network 4 Blue Moon (U)
                game_name = MEGAMANBN4BM
                game_code = B4BE
                vender_code = 08
                idle_loop_eliminate_target = 080003a6
                
                # Megaman Battle Network 5 Team Protoman (U)
                game_name = MEGAMAN5_TP_
                game_code = BRBE
                vender_code = 08
                idle_loop_eliminate_target = 080003ca
                
                # Megaman Battle Network 5 Team Colonel (U)
                game_name = MEGAMAN5_TC_
                game_code = BRKE
                vender_code = 08
                idle_loop_eliminate_target = 080003ca
                
                # Megaman Battle Network 6 Cybeast Gregar (U)
                game_name = MEGAMAN6_GXX
                game_code = BR5E
                vender_code = 08
                idle_loop_eliminate_target = 080003da
                
                # Megaman Zero (U/E)
                game_name = MEGAMAN ZERO
                game_code = AZCE
                vender_code = 08
                idle_loop_eliminate_target = 080004ee
                
                # Megaman Zero 2 (U)
                game_name = MEGAMANZERO2
                game_code = A62E
                vender_code = 08
                idle_loop_eliminate_target = 08000664
                
                # Megaman Zero 3 (U)
                game_name = MEGAMANZERO3
                game_code = BZ3E
                vender_code = 08
                idle_loop_eliminate_target = 08001a08
                
                # Megaman Zero 4 (U)
                game_name = MEGAMANZERO4
                game_code = B4ZP
                vender_code = 08
                idle_loop_eliminate_target = 0800090c
                
                # Kirby: Nightmare in Dreamland (U)
                game_name = AGB KIRBY DX
                game_code = A7KE
                vender_code = 01
                idle_loop_eliminate_target = 08000fae
                iwram_stack_optimize = no
                
                # Hoshi no Kirby: Yume no Izumi Deluxe (J)
                game_name = AGB KIRBY DX
                game_code = A7KJ
                vender_code = 01
                idle_loop_eliminate_target = 08000f92
                iwram_stack_optimize = no
                
                # Kirby: Nightmare in Dreamland (E)
                game_name = AGB KIRBY DX
                game_code = A7KP
                vender_code = 01
                idle_loop_eliminate_target = 08000fae
                iwram_stack_optimize = no
                
                # Super Mario Advance (U)
                game_name = SUPER MARIOA
                game_code = AMZE
                vender_code = 01
                idle_loop_eliminate_target = 08001cf2
                
                # Super Mario Advance 2 (U)
                game_name = SUPER MARIOB
                game_code = AA2E
                vender_code = 01
                idle_loop_eliminate_target = 08000534
                
                # Super Mario Advance 3 (U)
                game_name = SUPER MARIOC
                game_code = A3AE
                vender_code = 01
                idle_loop_eliminate_target = 08002ba4
                
                # Super Mario Advance 4 (U)
                game_name = SUPER MARIOD
                game_code = AX4E
                vender_code = 01
                idle_loop_eliminate_target = 08000732
                flash_rom_type = 128KB
                
                # Super Mario Advance 4 (J)
                game_name = SUPER MARIOD
                game_code = AX4J
                vender_code = 01
                idle_loop_eliminate_target = 08000732
                flash_rom_type = 128KB
                
                # Super Mario Advance 4 (E)
                game_name = SUPER MARIOD
                game_code = AX4P
                vender_code = 01
                idle_loop_eliminate_target = 08000732
                flash_rom_type = 128KB
                
                # Advance Wars (U)
                # This one was really annoying to find, I hope it's okay.. there
                # might be a better one somewhere.
                game_name = ADVANCEWARS
                game_code = AWRE
                vender_code = 01
                idle_loop_eliminate_target = 0803880a
                
                # Pokemon Emerald (E/U)
                # I don't know why this has an idle loop when Ruby doesn't....
                game_name = POKEMON EMER
                game_code = BPEE
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Emerald (J)
                game_name = POKEMON EMER
                game_code = BPEJ
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Emerald (G)
                game_name = POKEMON EMER
                game_code = BPED
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Emerald (F)
                game_name = POKEMON EMER
                game_code = BPEF
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Emerald (S)
                game_name = POKEMON EMER
                game_code = BPES
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Emerald (I)
                game_name = POKEMON EMER
                game_code = BPEI
                vender_code = 01
                idle_loop_eliminate_target = 080008ce
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (U)
                game_name = POKEMON SAPP
                game_code = AXPE
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (J)
                game_name = POKEMON SAPP
                game_code = AXPJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (G)
                game_name = POKEMON SAPP
                game_code = AXPD
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (I)
                game_name = POKEMON SAPP
                game_code = AXPI
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (S)
                game_name = POKEMON SAPP
                game_code = AXPS
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Sapphire (F)
                game_name = POKEMON SAPP
                game_code = AXPF
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (U)
                game_name = POKEMON RUBY
                game_code = AXVE
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (J)
                game_name = POKEMON RUBY
                game_code = AXVJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (G)
                game_name = POKEMON RUBY
                game_code = AXVD
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (I)
                game_name = POKEMON RUBY
                game_code = AXVI
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (S)
                game_name = POKEMON RUBY
                game_code = AXVS
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon Ruby (F)
                game_name = POKEMON RUBY
                game_code = AXVF
                vender_code = 01
                flash_rom_type = 128KB
                
                # V-Rally 3 (E)
                game_name = V-RALLY 3
                game_code = AVRP
                vender_code = 70
                idle_loop_eliminate_target = 080aa920
                
                # Mario Vs Donkey Kong (U)
                game_name = MARIOVSDK
                game_code = BM5E
                vender_code = 01
                idle_loop_eliminate_target = 08033eec
                
                # Pokemon: Sapphire (U)
                game_name = POKEMON SAPP
                game_code = AXPE
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon: Sapphire (G)
                game_name = POKEMON SAPP
                game_code = AXPD
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (J)
                game_name = POKEMON FIRE
                game_code = BPRJ
                vender_code = 01
                idle_loop_eliminate_target = 080008b2
                # If you have the European version try this instead.
                #idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (E/U)
                game_name = POKEMON FIRE
                game_code = BPRE
                vender_code = 01
                idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (S)
                game_name = POKEMON FIRE
                game_code = BPRS
                vender_code = 01
                idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (G)
                game_name = POKEMON FIRE
                game_code = BPRD
                vender_code = 01
                idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (I)
                game_name = POKEMON FIRE
                game_code = BPRI
                vender_code = 01
                idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Fire Red (F)
                game_name = POKEMON FIRE
                game_code = BPRE
                vender_code = 01
                idle_loop_eliminate_target = 080008c6
                flash_rom_type = 128KB
                
                # Pokemon: Leaf Green (E/U)
                # Hey, this one is the same as Fire Red, who'd have thought? :B
                game_name = POKEMON LEAF
                game_code = BPGE
                vender_code = 01
                idle_loop_eliminate_target = 080008b2
                flash_rom_type = 128KB
                
                # Pokemon: Leaf Green (S)
                game_name = POKEMON LEAF
                game_code = BPGS
                vender_code = 01
                idle_loop_eliminate_target = 080008b6
                flash_rom_type = 128KB
                
                # Pokemon: Leaf Green (G)
                game_name = POKEMON LEAF
                game_code = BPGD
                vender_code = 01
                idle_loop_eliminate_target = 080008b6
                flash_rom_type = 128KB
                
                # Pokemon: Leaf Green (I)
                game_name = POKEMON LEAF
                game_code = BPGI
                vender_code = 01
                idle_loop_eliminate_target = 080008b6
                flash_rom_type = 128KB
                
                # Pokemon: Leaf Green (F)
                game_name = POKEMON LEAF
                game_code = BPGF
                vender_code = 01
                idle_loop_eliminate_target = 080008b6
                flash_rom_type = 128KB
                
                # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
                game_name = POKE DUNGEON
                game_code = B24J
                vender_code = 01
                flash_rom_type = 128KB
                
                # Pokemon: Red Rescue Team (E/U)
                game_name = POKE DUNGEON
                game_code = B24E
                vender_code = 01
                flash_rom_type = 128KB
                
                # F-Zero: Climax (J)
                game_name = F-ZEROCLIMAX
                game_code = BFTJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # Final Fantasy Tactics Advance (U)
                game_name = FFTA_USVER.
                game_code = AFXE
                vender_code = 01
                idle_loop_eliminate_target = 0800041e
                
                # Gradius Galaxies (U)
                # Badly coded game with several idle loops. This one works for level
                # one at least.
                game_name = GRADIUSGALAX
                game_code = AGAE
                vender_code = A4
                idle_loop_eliminate_target = 08013844
                
                # Rebelstar: Tactical Command (U)
                # Badly coded game with several idle loops. I don't think any are
                # even close to dominant, and it jumps around too much when things
                # matter....
                game_name = REBELSTAR
                game_code = BRLE
                vender_code = AF
                idle_loop_eliminate_target = 0800041a
                
                # Golden Sun (U)
                game_name = Golden_Sun_A
                game_code = AGSE
                vender_code = 01
                translation_gate_target = 03000820
                translation_gate_target = 030009ac
                translation_gate_target = 03007dac
                
                # Golden Sun: The Lost Age (U)
                # Probably the most horrifically coded GBA game in existence.
                game_name = GOLDEN_SUN_B
                game_code = AGFE
                vender_code = 01
                idle_loop_eliminate_target = 08013542
                translation_gate_target = 030009ac
                #translation_gate_target = 03007d70
                
                # Nothing to see here :/
                # Mario & Luigi: Superstar Saga (U)
                game_name = MARIO&LUIGIU
                game_code = A88E
                vender_code = 01
                
                # Mario Party Advance (U)
                game_name = MARIOPARTYUS
                game_code = B8ME
                vender_code = 01
                iwram_stack_optimize = no
                
                # Mario Party Advance (J)
                game_name = MARIOPARTYJA
                game_code = B8MJ
                vender_code = 01
                iwram_stack_optimize = no
                
                # Mario Party Advance (E)
                game_name = MARIOPARTYEU
                game_code = B8MP
                vender_code = 01
                iwram_stack_optimize = no
                
                # Mario Golf: Advance Tour (U)
                game_name = MARIOGOLFGBA
                game_code = BMGE
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: GBA Tour (J)
                game_name = MARIOGOLFGBA
                game_code = BMGJ
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (E)
                game_name = MARIOGOLFGBA
                game_code = BMGP
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (S)
                game_name = MARIOGOLFGBA
                game_code = BMGS
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (F)
                game_name = MARIOGOLFGBA
                game_code = BMGF
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (I)
                game_name = MARIOGOLFGBA
                game_code = BMGI
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (G)
                game_name = MARIOGOLFGBA
                game_code = BMGD
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Mario Golf: Advance Tour (A)
                game_name = MARIOGOLFGBA
                game_code = BMGU
                vender_code = 01
                iwram_stack_optimize = no
                idle_loop_eliminate_target = 08014e0a
                translation_gate_target = 03000d00
                translation_gate_target = 03000a30
                
                # Tales of Phantasia (U)
                game_name = PHANTASIA
                game_code = AN8E
                vender_code = 01
                iwram_stack_optimize = no
                
                # Tales of Phantasia (J)
                game_name = PHANTASIA
                game_code = AN8J
                vender_code = AF
                iwram_stack_optimize = no
                
                # Tales of Phantasia (E)
                game_name = PHANTASIA
                game_code = AN8P
                vender_code = 01
                iwram_stack_optimize = no
                
                # Advance Wars 2: Black Hole Rising (U)
                game_name = ADVANCEWARS2
                game_code = AW2E
                vender_code = 01
                idle_loop_eliminate_target = 08036e2a
                
                # Bomberman Tournament (U)
                game_name = BOMSTORYUSA
                game_code = ABSE
                vender_code = 52
                idle_loop_eliminate_target = 08000526
                
                # Broken Sword - The Shadow of the Templars (U)
                game_name = BROKENSWORD
                game_code = ABJE
                vender_code = 6L
                idle_loop_eliminate_target = 08000a26
                
                # Defender of The Crown (U)
                game_name = DOTC
                game_code = ADHE
                vender_code = 5N
                idle_loop_eliminate_target = 080007ec
                
                # Drill Dozer (U)
                game_name = DRILL DOZER
                game_code = V49E
                vender_code = 01
                idle_loop_eliminate_target = 080006c2
                
                # F-Zero - Maximum Velocity (U)
                game_name = F-ZERO ADVAN
                game_code = AFZE
                vender_code = 01
                idle_loop_eliminate_target = 08000c2e
                
                # Megaman Zero 2 (U)
                game_name = MEGAMANZERO2
                game_code = A62E
                vender_code = 08
                idle_loop_eliminate_target = 08000664
                
                # Megaman Zero 3 (U)
                game_name = MEGAMANZERO3
                game_code = BZ3E
                vender_code = 08
                idle_loop_eliminate_target = 08001a08
                
                # Megaman Zero 4 (U)
                game_name = MEGAMANZERO4
                game_code = B4ZE
                vender_code = 08
                idle_loop_eliminate_target = 0800090c
                
                # Metal Slug Advance (U)
                game_name = METAL SLUG
                game_code = BSME
                vender_code = B7
                idle_loop_eliminate_target = 08000298
                
                # Magical Quest 2 Starring Mickey & Minnie (U)
                game_name = M&M MAGICAL2
                game_code = AQME
                vender_code = 08
                idle_loop_eliminate_target = 0801d340
                
                # Magical Quest 3 Starring Mickey & Donald (U)
                game_name = M&D MAGICAL3
                game_code = BMQE
                vender_code = 08
                idle_loop_eliminate_target = 08016064
                
                # Pinball Challenge Deluxe (E)
                game_name = PINBALL CHAL
                game_code = APLP
                vender_code = 41
                idle_loop_eliminate_target = 080075a6
                
                # Prince of Persia - The Sands of Time (U)
                game_name = PRINCEPERSIA
                game_code = BPYE
                vender_code = 41
                idle_loop_eliminate_target = 0808ff3a
                
                # Rhythm Tengoku (J)
                game_name = RHYTHMTENGOK
                game_code = BRIJ
                vender_code = 01
                idle_loop_eliminate_target = 080013d4
                
                # River City Ransom EX (U)
                game_name = RIVERCRANSOM
                game_code = BDTE
                vender_code = EB
                idle_loop_eliminate_target = 0800065a
                
                # Super Puzzle Fighter II Turbo (U)
                game_name = PUZZLEFIGHT2
                game_code = AZ8E
                vender_code = 08
                idle_loop_eliminate_target = 08002b5e
                
                # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
                game_name = YU-GI-OH DDM
                game_code = AYDE
                vender_code = A4
                idle_loop_eliminate_target = 0802cc6a
                
                # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
                game_name = YU-GI-OH!EDS
                game_code = AY5E
                vender_code = A4
                idle_loop_eliminate_target = 08075d96
                
                # Yu-Gi-Oh! - The Sacred Cards (U)
                game_name = YUGIOH DM7
                game_code = AY7E
                vender_code = A4
                idle_loop_eliminate_target = 08003bd6
                
                # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
                game_name = YWCT2004USA
                game_code = BYWE
                vender_code = A4
                idle_loop_eliminate_target = 080831da
                
                # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
                game_name = YUGIOHWWE
                game_code = AYWE
                vender_code = A4
                idle_loop_eliminate_target = 08089792
                
                # Wario Ware, Inc. Mega Microgames (U)
                game_name = WARIOWAREINC
                game_code = AZWE
                vender_code = 01
                idle_loop_eliminate_target = 08000f66
                
                # Tom Clancy's Splinter Cell (U)
                game_name = SPLINTERCELL
                game_code = AO4E
                vender_code = 41
                idle_loop_eliminate_target = 0807a0c4
                
                # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
                game_name = TOM CLANCY'S
                game_code = BSLE
                vender_code = 41
                idle_loop_eliminate_target = 0807785e
                
                # Final Fantasy IV Advance (U)
                game_name = FF4ADVANCE
                game_code = BZ4E
                vender_code = 01
                idle_loop_eliminate_target = 0800fabe
                # or try 00000430
                
                # Digimon Battle Spirit (U)
                game_name = DIGIMON BTSP
                game_code = A8SE
                vender_code = B2
                idle_loop_eliminate_target = 08011208
                
                # Digimon Battle Spirit 2 (U)
                game_name = DIGIMON BS2
                game_code = BDSE
                vender_code = B2
                idle_loop_eliminate_target = 08010eb0
                
                # Donald Duck Advance (U)
                game_name = DISNEY'S DON
                game_code = ADKE
                vender_code = 41
                idle_loop_eliminate_target = 08002f30
                
                # Final Fight One (U)
                game_name = FINAL FIGHT
                game_code = AFFE
                vender_code = 08
                idle_loop_eliminate_target = 0800b428
                
                # Megaman Battle Chip Challenge (U)
                game_name = BATTLECHIPGP
                game_code = A89E
                vender_code = 08
                idle_loop_eliminate_target = 08000544
                
                # Monster Force (U)
                game_name = MONSTERFORCE
                game_code = AM8E
                vender_code = 7D
                idle_loop_eliminate_target = 08000b00
                
                # Monster Rancher Advance (U)
                game_name = MONSRANCHERA
                game_code = AMFE
                vender_code = 9B
                idle_loop_eliminate_target = 0809f394
                
                # Monster Rancher Advance 2 (U)
                game_name = MONSTERRANC2
                game_code = A2QE
                vender_code = 9B
                idle_loop_eliminate_target = 081c7290
                
                # The Pinball of The Dead
                game_name = PINBALL DEAD
                game_code = APDE
                vender_code = 78
                idle_loop_eliminate_target = 08000300
                
                # Tringo (U)
                game_name = TRINGO
                game_code = BTJE
                vender_code = 4Z
                idle_loop_eliminate_target = 080009a4
                
                # Virtual Kasparov (U)
                game_name = VIRTKASPAROV
                game_code = AVKE
                vender_code = 60
                idle_loop_eliminate_target = 0800093a
                
                # Advance Wars 2 - Black Hole Rising (E)
                game_name = ADVANCEWARS2
                game_code = AW2P
                vender_code = 01
                idle_loop_eliminate_target = 080371be
                
                # Bookworm (U)
                game_name = BOOKWORM
                game_code = BKWE
                vender_code = 5G
                idle_loop_eliminate_target = 0800397c
                
                # 007 - Nightfire (U)
                game_name = NIGHTFIRE
                game_code = A7OE
                vender_code = 69
                idle_loop_eliminate_target = 080031d6
                
                # Asterix & Obelix XXL (E)
                game_name = ASTERIX
                game_code = BLXP
                vender_code = 70
                idle_loop_eliminate_target = 0846d060
                
                # Was this game released in Japan? What as?
                # Ninja Five-0 (U)
                game_name = NINJA FIVE 0
                game_code = ANXE
                vender_code = A4
                iwram_stack_optimize = no
                
                # Ninja Cop (E)
                game_name = NINJA COP
                game_code = ANXP
                vender_code = A4
                iwram_stack_optimize = no
                
                # Sennen Kazoku (J)
                game_name = SENNENKAZOKU
                game_code = BKAJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # Doom 2 (U)
                game_name = DOOM II
                game_code = A9DE
                vender_code = 52
                translation_gate_target = 030041c8
                translation_gate_target = 03004fa0
                
                # Bleach Advance (J)
                game_name = BLEACH ADV1
                game_code = BLEJ
                vender_code = 8P
                iwram_stack_optimize = no
                
                # Shining Soul (J)
                game_name = SHINING SOUL
                game_code = AHUJ
                vender_code = 8P
                iwram_stack_optimize = no
                
                # Shining Soul (U)
                game_name = SHINING SOUL
                game_code = AHUE
                vender_code = EB
                iwram_stack_optimize = no
                
                # Shining Soul (E)
                game_name = SHINING SOUL
                game_code = AHUP
                vender_code = 8P
                iwram_stack_optimize = no
                
                # Shining Soul 2 (J)
                game_name = SHININGSOUL2
                game_code = AU2J
                vender_code = 8P
                iwram_stack_optimize = no
                
                # Shining Soul 2 (U)
                game_name = SHININGSOUL2
                game_code = AU2E
                vender_code = EB
                iwram_stack_optimize = no
                
                # Shining Soul 2 (E)
                game_name = SHININGSOUL2
                game_code = AU2P
                vender_code = 8P
                iwram_stack_optimize = no
                
                # Motoracer Advance (E)
                game_name = MOTORACERADV
                game_code = A9MP
                vender_code = 41
                idle_loop_eliminate_target = 03001cf8
                
                # Kim Possible 2 (U)
                game_name = KIMPOSSIBLE2
                game_code = BKME
                vender_code = 4Q
                idle_loop_eliminate_target = 080008a2
                
                # Kim Possible 2 (E)
                game_name = KIMPOSSIBLE2
                game_code = BKMP
                vender_code = 4Q
                idle_loop_eliminate_target = 080008a2
                
                # This is needed to make the game work.
                # Another World (Homebrew)
                game_name = FoxAnWorld
                game_code = Home
                vender_code = 00
                translation_gate_target = 03000f1c
                
                
                # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
                # J League Pro Soccer Club wo Tsukurou Advance (J)
                game_name = SAKATUKUADV
                game_code = AC2J
                vender_code = 8P
                iwram_stack_optimize = no
                
                # アニマル横町 どきどき進級試験!の巻 (J)
                # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
                game_name = ANIYOKO2
                game_code = BAXJ
                vender_code = A4
                iwram_stack_optimize = no
                
                # アラジン (J)
                # Disney's Aladdin (J)
                game_name = ALADDIN
                game_code = AJ6J
                vender_code = 08
                iwram_stack_optimize = no
                
                # うえきの法則 神器炸裂!能力者バトル (J)
                # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
                game_name = UEKIJINGIBTL
                game_code = BUHJ
                vender_code = D9
                iwram_stack_optimize = no
                
                # オリエンタルブルー 青の天外 (J)
                # Oriental Blue - Ao no Tengai (J)
                game_name = ORIENTALBLUE
                game_code = AORJ
                vender_code = 01
                iwram_stack_optimize = no
                
                # カルチョビット (J)
                # Calciobit (J)
                game_name = CALCIOBIT01
                game_code = BIXJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # ゲームボーイウォーズアドバンス1+2 (J)
                # Game Boy Wars Advance 1+2 (J)
                game_name = GBWARS1+2
                game_code = BGWJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # こいぬちゃんのはじめてのおさんぽ (J)
                # Koinu-Chan no Hajimete no Osanpo (J)
                game_name = OSANPO
                game_code = BISJ
                vender_code = 1Q
                iwram_stack_optimize = no
                
                # チキン・リトル (J)
                # Chicken Little (J)
                game_name = CLITTLEJ    
                game_code = BCHJ
                vender_code = G9
                iwram_stack_optimize = no
                
                # とっとこハム太郎 ハムハムスポーツ (JU)
                # Tottoko Hamutaro Hamuhamu Sports (JU)
                game_name = HAMSPORTS
                game_code = B85A
                vender_code = 01
                iwram_stack_optimize = no
                
                # 西原理恵子の殿堂麻雀 (J)
                # Nishihara Rieko no Dendou Mahjong (J)
                game_name = DENDOHMAJANG
                game_code = ASMJ
                vender_code = AG
                iwram_stack_optimize = no
                
                # ボンバーマンジェッターズ ゲームコレクション (J)
                # Bomberman Jetters Game Collection (J)
                game_name = BOMBERMANJGC
                game_code = BOMJ
                vender_code = 18
                iwram_stack_optimize = no
                
                # ポケットモンスター リーフグリーン (J)
                # Pokemon Leaf Green (J)
                game_name = POKEMON LEAF
                game_code = BPGJ
                vender_code = 01
                flash_rom_type = 128KB
                
                # マジカル封神 (J)
                # Magical Houshin (J)
                game_name = M HOUSHIN
                game_code = AJOJ
                vender_code = C8
                iwram_stack_optimize = no
                
                # メダル オブ オナー (J)
                # Medal of Honor (J)
                game_name = INFILTRATOR
                game_code = BMHJ
                vender_code = 13
                iwram_stack_optimize = no
                
                # ロボットポンコッツ2 クロスバージョン (J)
                # Robot Ponkotto 2 - Cross Version (J)
                game_name = ROBOPON2CROS
                game_code = ACVJ
                vender_code = 18
                iwram_stack_optimize = no
                
                # ロボットポンコッツ2 リングバージョン (J)
                # Robot Ponkotto 2 - Ring Version (J)
                game_name = ROBOPON2RING
                game_code = ARPJ
                vender_code = 18
                iwram_stack_optimize = no
                
                # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
                # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
                game_name = MOMOTETSU-G
                game_code = BM2J
                vender_code = 18
                iwram_stack_optimize = no
                
                # Open Season (U)
                game_name = OPEN SEASON
                game_code = BOAE
                vender_code = 41
                idle_loop_eliminate_target = 08066378
                
                # Robopon 2 Cross Version (U)
                game_name = ROBOPON2CROS
                game_code = ACVE
                vender_code = EB
                iwram_stack_optimize = no
                flash_rom_type = 512KB
                
                # Robopon 2 Ring Version (U)
                game_name = ROBOPON2RING
                game_code = ARPE
                vender_code = EB
                iwram_stack_optimize = no
                flash_rom_type = 512KB
                
                # Disney's Aladdin (E)
                game_name = ALADDIN
                game_code = BADP
                vender_code = 08
                iwram_stack_optimize = no
                
                # Disney's Aladdin (U)
                game_name = ALADDIN
                game_code = BADE
                vender_code = 08
                iwram_stack_optimize = no
                
                1 Reply Last reply Reply Quote 0
                • Brickridge
                  Brickridge last edited by

                  Bonjour Acris,
                  Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

                  1 Reply Last reply Reply Quote 0
                  • acris
                    acris last edited by acris

                    @Brickridge
                    j'ai oublié d'ajouter :

                    J'ai testé les jeux :

                    • Mario Gold Advance(fr, europe)
                    • Golden Sun (fr, europe)

                    avec les cores :

                    • mgba : glisch audio
                    • meteor : glisch audio, lent
                    • gpsp : son ok mais reset au bout de quelques secondes.

                    Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

                    De mémoire les roms proviennent d'un romset no-intro.

                    Edit : liste des jeux de Camelot Software Planning pour GBA

                    • 2001 : Golden Sun (Game Boy Advance)
                    • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
                    • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
                    • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

                    Source : Wikipedia

                    1 Reply Last reply Reply Quote 0
                    • Brickridge
                      Brickridge last edited by

                      Merci pour les informations, je vais essayer les jeux en version US

                      1 Reply Last reply Reply Quote 0
                      • acris
                        acris last edited by

                        @Brickridge
                        il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

                        1 Reply Last reply Reply Quote 0
                        • Brickridge
                          Brickridge last edited by

                          Arf ca ne marche pas avec une rom USA, dommage...
                          Au fait faut-il créer le fichier game config?

                          1 Reply Last reply Reply Quote 0
                          • acris
                            acris last edited by

                            Si présent non si absent oui

                            1 Reply Last reply Reply Quote 0
                            • Brickridge
                              Brickridge last edited by

                              Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                              1 Reply Last reply Reply Quote 0
                              • acris
                                acris last edited by

                                Qu est ce que ça fait ?

                                1 Reply Last reply Reply Quote 0
                                • Brickridge
                                  Brickridge last edited by Brickridge

                                  Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                                  1 Reply Last reply Reply Quote 0
                                  • acris
                                    acris last edited by

                                    @Brickridge
                                    peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                                    Je resterai aussi de mon coté demain matin.

                                    1 Reply Last reply Reply Quote 0
                                    • cissou
                                      cissou last edited by cissou

                                      J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                                      Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                                      Dell 3020M + X360 sans fil
                                      Bartop Modulaire : Rpi3
                                      Gpi case rpi0 -sans W- [oui je suis un fou]

                                      1 Reply Last reply Reply Quote 1
                                      • acris
                                        acris last edited by

                                        Merci @cissou pour les informations complémentaires.
                                        @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                                        je donnes les mots clés pour trouver les patchs.

                                        1 Reply Last reply Reply Quote 0
                                        • cissou
                                          cissou last edited by

                                          un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                          https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                          a tester pour voir si cela fonctionne mieux.

                                          Dell 3020M + X360 sans fil
                                          Bartop Modulaire : Rpi3
                                          Gpi case rpi0 -sans W- [oui je suis un fou]

                                          1 Reply Last reply Reply Quote 0
                                          • Brickridge
                                            Brickridge last edited by

                                            Merci je teste ça ce soir

                                            1 Reply Last reply Reply Quote 0
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