Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
    3
    24
    3780
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • acris
      acris last edited by

      Il est possible que ces jeux soient mal émulés.
      Les cores sont à jour.
      Voir si il exisite des Patchs IPS pour ces jeux

      Je testerai ces jeux demain matin sur un gpicase.

      1 Reply Last reply Reply Quote 0
      • acris
        acris last edited by acris

        Bonjour @Brickridge
        il semblerait que les problèmes soient sur les versions France, Europe.

        Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

        Je te conseillerai d'essayer avec les versions US avec :

        • emulateur libretro
        • core : gpsp

        Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
        Vérifie que le fichier game_config.txt existe dans le dossier /bios

        
          
        # gpSP game settings database
        
        # What is this file??? game_config.txt is a database of settings on a
        # per-game basis. A couple of the settings are required to make games
        # work at all, but most of them are there to improve the performance of
        # a game. If a game doesn't work then look through the settings here,
        # but keep in mind that this file can not be used to fix a majority of
        # games, the ones that don't work because of emulator bugs. For those
        # you'll have to wait for a new release and hope it someday gets fixed.
        
        # This file is meant to be edited in plain text, with a normal editor.
        # game_name, game_code, and vender_code can be found in the game's header.
        # All three must match for the game to be used, and those setting must be
        # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
        # building this list. Right now I don't know how much overlap there is
        # between different region games, but usually idle loops don't apply to
        # them. If you're using a different region than the one in here you can
        # try copying the entry, it might improve it.
        
        # You can also find the three identifying codes on the second line from
        # the top in gpSP's main menu. So anyone should be able to add settings
        # to this file if they know what to set, but for some options it'll take
        # a lot of special knowledge for them to be of any use. Be sure to see if
        # your game is already here, but only if the game_name/game_code/
        # vender_code all match. Only the first full match's settings will be used.
        
        # Everything here is case sensitive. Don't mess with this file unless
        # you know what you're doing - if in doubt sooner ask someone who does.
        
        # I mainly focus on USA versions, so try those first. And, just because
        # a game is on here doesn't mean the game actually works in the current
        # version. :/
        
        # These are the following options:
        
        # idle_loop_eliminate_target - tells the recompiler that this branch
        #  is an idle loop and thus a hardware update should follow it every
        #  time. This is purely a speed improvement and is not meant to improve
        #  compatibility - if it does it represents a strange timing problem in
        #  the game. You can only set one of these for now. Don't use this if
        #  you don't know what you're doing, it can break the game. Some games
        #  will run miserably slowly without this option.
        
        # translation_gate_target - tells the recompiler to put an indirect
        #  branch (gate) at this point, so artificially stop the current block.
        #  This is useful if the game performs self modifying code from within
        #  the same block it is currently executing - this can prevent it from
        #  causing SMC hits far more times than it should. This is also only a
        #  speed hack; you can have up to 8 of these. Don't use this if you don't
        #  know what you're doing, they'll just make the game slower and are
        #  rarely helpful (good for Camelot games).
        
        # iwram_stack_optimize - set this to "no" to turn it off. By default this
        #  is set on. It will turn off an optimization that assumes that the stack
        #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
        #  faster. Turning it off will degrade game speed slightly, but is
        #  necessary for a few games that don't follow this convention.
        
        # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
        #  otherwise leave it alone or you might break game saving. If you get
        #  a white screen when the game starts try this option.
        
        # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
        #  in Zelda: Minish Cap.
        
        # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
        
        # Castlevania: Circle of the Moon (U)
        game_name = DRACULA AGB1
        game_code = AAME
        vender_code = A4
        idle_loop_eliminate_target = 080003d2
        
        # Megaman Battle Network (U)
        game_name = MEGAMAN_BN
        game_code = AREE
        vender_code = 08
        idle_loop_eliminate_target = 08000338
        
        # Megaman Battle Network 2 (U)
        game_name = MEGAMAN_EXE2
        game_code = AE2E
        vender_code = 08
        idle_loop_eliminate_target = 08000358
        
        # Megaman Battle Network 3 White (U)
        game_name = MEGA_EXE3_WH
        game_code = A6BE
        vender_code = 08
        idle_loop_eliminate_target = 0800036c
        
        # Megaman Battle Network 3 Blue (U)
        game_name = MEGA_EXE3_BL
        game_code = A3XE
        vender_code = 08
        idle_loop_eliminate_target = 0800036c
        
        # Megaman Battle Network 4 Red Sun (U)
        game_name = MEGAMANBN4RS
        game_code = B4WE
        vender_code = 08
        idle_loop_eliminate_target = 080003a6
        
        # Megaman Battle Network 4 Blue Moon (U)
        game_name = MEGAMANBN4BM
        game_code = B4BE
        vender_code = 08
        idle_loop_eliminate_target = 080003a6
        
        # Megaman Battle Network 5 Team Protoman (U)
        game_name = MEGAMAN5_TP_
        game_code = BRBE
        vender_code = 08
        idle_loop_eliminate_target = 080003ca
        
        # Megaman Battle Network 5 Team Colonel (U)
        game_name = MEGAMAN5_TC_
        game_code = BRKE
        vender_code = 08
        idle_loop_eliminate_target = 080003ca
        
        # Megaman Battle Network 6 Cybeast Gregar (U)
        game_name = MEGAMAN6_GXX
        game_code = BR5E
        vender_code = 08
        idle_loop_eliminate_target = 080003da
        
        # Megaman Zero (U/E)
        game_name = MEGAMAN ZERO
        game_code = AZCE
        vender_code = 08
        idle_loop_eliminate_target = 080004ee
        
        # Megaman Zero 2 (U)
        game_name = MEGAMANZERO2
        game_code = A62E
        vender_code = 08
        idle_loop_eliminate_target = 08000664
        
        # Megaman Zero 3 (U)
        game_name = MEGAMANZERO3
        game_code = BZ3E
        vender_code = 08
        idle_loop_eliminate_target = 08001a08
        
        # Megaman Zero 4 (U)
        game_name = MEGAMANZERO4
        game_code = B4ZP
        vender_code = 08
        idle_loop_eliminate_target = 0800090c
        
        # Kirby: Nightmare in Dreamland (U)
        game_name = AGB KIRBY DX
        game_code = A7KE
        vender_code = 01
        idle_loop_eliminate_target = 08000fae
        iwram_stack_optimize = no
        
        # Hoshi no Kirby: Yume no Izumi Deluxe (J)
        game_name = AGB KIRBY DX
        game_code = A7KJ
        vender_code = 01
        idle_loop_eliminate_target = 08000f92
        iwram_stack_optimize = no
        
        # Kirby: Nightmare in Dreamland (E)
        game_name = AGB KIRBY DX
        game_code = A7KP
        vender_code = 01
        idle_loop_eliminate_target = 08000fae
        iwram_stack_optimize = no
        
        # Super Mario Advance (U)
        game_name = SUPER MARIOA
        game_code = AMZE
        vender_code = 01
        idle_loop_eliminate_target = 08001cf2
        
        # Super Mario Advance 2 (U)
        game_name = SUPER MARIOB
        game_code = AA2E
        vender_code = 01
        idle_loop_eliminate_target = 08000534
        
        # Super Mario Advance 3 (U)
        game_name = SUPER MARIOC
        game_code = A3AE
        vender_code = 01
        idle_loop_eliminate_target = 08002ba4
        
        # Super Mario Advance 4 (U)
        game_name = SUPER MARIOD
        game_code = AX4E
        vender_code = 01
        idle_loop_eliminate_target = 08000732
        flash_rom_type = 128KB
        
        # Super Mario Advance 4 (J)
        game_name = SUPER MARIOD
        game_code = AX4J
        vender_code = 01
        idle_loop_eliminate_target = 08000732
        flash_rom_type = 128KB
        
        # Super Mario Advance 4 (E)
        game_name = SUPER MARIOD
        game_code = AX4P
        vender_code = 01
        idle_loop_eliminate_target = 08000732
        flash_rom_type = 128KB
        
        # Advance Wars (U)
        # This one was really annoying to find, I hope it's okay.. there
        # might be a better one somewhere.
        game_name = ADVANCEWARS
        game_code = AWRE
        vender_code = 01
        idle_loop_eliminate_target = 0803880a
        
        # Pokemon Emerald (E/U)
        # I don't know why this has an idle loop when Ruby doesn't....
        game_name = POKEMON EMER
        game_code = BPEE
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Emerald (J)
        game_name = POKEMON EMER
        game_code = BPEJ
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Emerald (G)
        game_name = POKEMON EMER
        game_code = BPED
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Emerald (F)
        game_name = POKEMON EMER
        game_code = BPEF
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Emerald (S)
        game_name = POKEMON EMER
        game_code = BPES
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Emerald (I)
        game_name = POKEMON EMER
        game_code = BPEI
        vender_code = 01
        idle_loop_eliminate_target = 080008ce
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (U)
        game_name = POKEMON SAPP
        game_code = AXPE
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (J)
        game_name = POKEMON SAPP
        game_code = AXPJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (G)
        game_name = POKEMON SAPP
        game_code = AXPD
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (I)
        game_name = POKEMON SAPP
        game_code = AXPI
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (S)
        game_name = POKEMON SAPP
        game_code = AXPS
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Sapphire (F)
        game_name = POKEMON SAPP
        game_code = AXPF
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (U)
        game_name = POKEMON RUBY
        game_code = AXVE
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (J)
        game_name = POKEMON RUBY
        game_code = AXVJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (G)
        game_name = POKEMON RUBY
        game_code = AXVD
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (I)
        game_name = POKEMON RUBY
        game_code = AXVI
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (S)
        game_name = POKEMON RUBY
        game_code = AXVS
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon Ruby (F)
        game_name = POKEMON RUBY
        game_code = AXVF
        vender_code = 01
        flash_rom_type = 128KB
        
        # V-Rally 3 (E)
        game_name = V-RALLY 3
        game_code = AVRP
        vender_code = 70
        idle_loop_eliminate_target = 080aa920
        
        # Mario Vs Donkey Kong (U)
        game_name = MARIOVSDK
        game_code = BM5E
        vender_code = 01
        idle_loop_eliminate_target = 08033eec
        
        # Pokemon: Sapphire (U)
        game_name = POKEMON SAPP
        game_code = AXPE
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon: Sapphire (G)
        game_name = POKEMON SAPP
        game_code = AXPD
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (J)
        game_name = POKEMON FIRE
        game_code = BPRJ
        vender_code = 01
        idle_loop_eliminate_target = 080008b2
        # If you have the European version try this instead.
        #idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (E/U)
        game_name = POKEMON FIRE
        game_code = BPRE
        vender_code = 01
        idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (S)
        game_name = POKEMON FIRE
        game_code = BPRS
        vender_code = 01
        idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (G)
        game_name = POKEMON FIRE
        game_code = BPRD
        vender_code = 01
        idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (I)
        game_name = POKEMON FIRE
        game_code = BPRI
        vender_code = 01
        idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Fire Red (F)
        game_name = POKEMON FIRE
        game_code = BPRE
        vender_code = 01
        idle_loop_eliminate_target = 080008c6
        flash_rom_type = 128KB
        
        # Pokemon: Leaf Green (E/U)
        # Hey, this one is the same as Fire Red, who'd have thought? :B
        game_name = POKEMON LEAF
        game_code = BPGE
        vender_code = 01
        idle_loop_eliminate_target = 080008b2
        flash_rom_type = 128KB
        
        # Pokemon: Leaf Green (S)
        game_name = POKEMON LEAF
        game_code = BPGS
        vender_code = 01
        idle_loop_eliminate_target = 080008b6
        flash_rom_type = 128KB
        
        # Pokemon: Leaf Green (G)
        game_name = POKEMON LEAF
        game_code = BPGD
        vender_code = 01
        idle_loop_eliminate_target = 080008b6
        flash_rom_type = 128KB
        
        # Pokemon: Leaf Green (I)
        game_name = POKEMON LEAF
        game_code = BPGI
        vender_code = 01
        idle_loop_eliminate_target = 080008b6
        flash_rom_type = 128KB
        
        # Pokemon: Leaf Green (F)
        game_name = POKEMON LEAF
        game_code = BPGF
        vender_code = 01
        idle_loop_eliminate_target = 080008b6
        flash_rom_type = 128KB
        
        # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
        game_name = POKE DUNGEON
        game_code = B24J
        vender_code = 01
        flash_rom_type = 128KB
        
        # Pokemon: Red Rescue Team (E/U)
        game_name = POKE DUNGEON
        game_code = B24E
        vender_code = 01
        flash_rom_type = 128KB
        
        # F-Zero: Climax (J)
        game_name = F-ZEROCLIMAX
        game_code = BFTJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # Final Fantasy Tactics Advance (U)
        game_name = FFTA_USVER.
        game_code = AFXE
        vender_code = 01
        idle_loop_eliminate_target = 0800041e
        
        # Gradius Galaxies (U)
        # Badly coded game with several idle loops. This one works for level
        # one at least.
        game_name = GRADIUSGALAX
        game_code = AGAE
        vender_code = A4
        idle_loop_eliminate_target = 08013844
        
        # Rebelstar: Tactical Command (U)
        # Badly coded game with several idle loops. I don't think any are
        # even close to dominant, and it jumps around too much when things
        # matter....
        game_name = REBELSTAR
        game_code = BRLE
        vender_code = AF
        idle_loop_eliminate_target = 0800041a
        
        # Golden Sun (U)
        game_name = Golden_Sun_A
        game_code = AGSE
        vender_code = 01
        translation_gate_target = 03000820
        translation_gate_target = 030009ac
        translation_gate_target = 03007dac
        
        # Golden Sun: The Lost Age (U)
        # Probably the most horrifically coded GBA game in existence.
        game_name = GOLDEN_SUN_B
        game_code = AGFE
        vender_code = 01
        idle_loop_eliminate_target = 08013542
        translation_gate_target = 030009ac
        #translation_gate_target = 03007d70
        
        # Nothing to see here :/
        # Mario & Luigi: Superstar Saga (U)
        game_name = MARIO&LUIGIU
        game_code = A88E
        vender_code = 01
        
        # Mario Party Advance (U)
        game_name = MARIOPARTYUS
        game_code = B8ME
        vender_code = 01
        iwram_stack_optimize = no
        
        # Mario Party Advance (J)
        game_name = MARIOPARTYJA
        game_code = B8MJ
        vender_code = 01
        iwram_stack_optimize = no
        
        # Mario Party Advance (E)
        game_name = MARIOPARTYEU
        game_code = B8MP
        vender_code = 01
        iwram_stack_optimize = no
        
        # Mario Golf: Advance Tour (U)
        game_name = MARIOGOLFGBA
        game_code = BMGE
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: GBA Tour (J)
        game_name = MARIOGOLFGBA
        game_code = BMGJ
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (E)
        game_name = MARIOGOLFGBA
        game_code = BMGP
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (S)
        game_name = MARIOGOLFGBA
        game_code = BMGS
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (F)
        game_name = MARIOGOLFGBA
        game_code = BMGF
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (I)
        game_name = MARIOGOLFGBA
        game_code = BMGI
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (G)
        game_name = MARIOGOLFGBA
        game_code = BMGD
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Mario Golf: Advance Tour (A)
        game_name = MARIOGOLFGBA
        game_code = BMGU
        vender_code = 01
        iwram_stack_optimize = no
        idle_loop_eliminate_target = 08014e0a
        translation_gate_target = 03000d00
        translation_gate_target = 03000a30
        
        # Tales of Phantasia (U)
        game_name = PHANTASIA
        game_code = AN8E
        vender_code = 01
        iwram_stack_optimize = no
        
        # Tales of Phantasia (J)
        game_name = PHANTASIA
        game_code = AN8J
        vender_code = AF
        iwram_stack_optimize = no
        
        # Tales of Phantasia (E)
        game_name = PHANTASIA
        game_code = AN8P
        vender_code = 01
        iwram_stack_optimize = no
        
        # Advance Wars 2: Black Hole Rising (U)
        game_name = ADVANCEWARS2
        game_code = AW2E
        vender_code = 01
        idle_loop_eliminate_target = 08036e2a
        
        # Bomberman Tournament (U)
        game_name = BOMSTORYUSA
        game_code = ABSE
        vender_code = 52
        idle_loop_eliminate_target = 08000526
        
        # Broken Sword - The Shadow of the Templars (U)
        game_name = BROKENSWORD
        game_code = ABJE
        vender_code = 6L
        idle_loop_eliminate_target = 08000a26
        
        # Defender of The Crown (U)
        game_name = DOTC
        game_code = ADHE
        vender_code = 5N
        idle_loop_eliminate_target = 080007ec
        
        # Drill Dozer (U)
        game_name = DRILL DOZER
        game_code = V49E
        vender_code = 01
        idle_loop_eliminate_target = 080006c2
        
        # F-Zero - Maximum Velocity (U)
        game_name = F-ZERO ADVAN
        game_code = AFZE
        vender_code = 01
        idle_loop_eliminate_target = 08000c2e
        
        # Megaman Zero 2 (U)
        game_name = MEGAMANZERO2
        game_code = A62E
        vender_code = 08
        idle_loop_eliminate_target = 08000664
        
        # Megaman Zero 3 (U)
        game_name = MEGAMANZERO3
        game_code = BZ3E
        vender_code = 08
        idle_loop_eliminate_target = 08001a08
        
        # Megaman Zero 4 (U)
        game_name = MEGAMANZERO4
        game_code = B4ZE
        vender_code = 08
        idle_loop_eliminate_target = 0800090c
        
        # Metal Slug Advance (U)
        game_name = METAL SLUG
        game_code = BSME
        vender_code = B7
        idle_loop_eliminate_target = 08000298
        
        # Magical Quest 2 Starring Mickey & Minnie (U)
        game_name = M&M MAGICAL2
        game_code = AQME
        vender_code = 08
        idle_loop_eliminate_target = 0801d340
        
        # Magical Quest 3 Starring Mickey & Donald (U)
        game_name = M&D MAGICAL3
        game_code = BMQE
        vender_code = 08
        idle_loop_eliminate_target = 08016064
        
        # Pinball Challenge Deluxe (E)
        game_name = PINBALL CHAL
        game_code = APLP
        vender_code = 41
        idle_loop_eliminate_target = 080075a6
        
        # Prince of Persia - The Sands of Time (U)
        game_name = PRINCEPERSIA
        game_code = BPYE
        vender_code = 41
        idle_loop_eliminate_target = 0808ff3a
        
        # Rhythm Tengoku (J)
        game_name = RHYTHMTENGOK
        game_code = BRIJ
        vender_code = 01
        idle_loop_eliminate_target = 080013d4
        
        # River City Ransom EX (U)
        game_name = RIVERCRANSOM
        game_code = BDTE
        vender_code = EB
        idle_loop_eliminate_target = 0800065a
        
        # Super Puzzle Fighter II Turbo (U)
        game_name = PUZZLEFIGHT2
        game_code = AZ8E
        vender_code = 08
        idle_loop_eliminate_target = 08002b5e
        
        # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
        game_name = YU-GI-OH DDM
        game_code = AYDE
        vender_code = A4
        idle_loop_eliminate_target = 0802cc6a
        
        # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
        game_name = YU-GI-OH!EDS
        game_code = AY5E
        vender_code = A4
        idle_loop_eliminate_target = 08075d96
        
        # Yu-Gi-Oh! - The Sacred Cards (U)
        game_name = YUGIOH DM7
        game_code = AY7E
        vender_code = A4
        idle_loop_eliminate_target = 08003bd6
        
        # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
        game_name = YWCT2004USA
        game_code = BYWE
        vender_code = A4
        idle_loop_eliminate_target = 080831da
        
        # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
        game_name = YUGIOHWWE
        game_code = AYWE
        vender_code = A4
        idle_loop_eliminate_target = 08089792
        
        # Wario Ware, Inc. Mega Microgames (U)
        game_name = WARIOWAREINC
        game_code = AZWE
        vender_code = 01
        idle_loop_eliminate_target = 08000f66
        
        # Tom Clancy's Splinter Cell (U)
        game_name = SPLINTERCELL
        game_code = AO4E
        vender_code = 41
        idle_loop_eliminate_target = 0807a0c4
        
        # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
        game_name = TOM CLANCY'S
        game_code = BSLE
        vender_code = 41
        idle_loop_eliminate_target = 0807785e
        
        # Final Fantasy IV Advance (U)
        game_name = FF4ADVANCE
        game_code = BZ4E
        vender_code = 01
        idle_loop_eliminate_target = 0800fabe
        # or try 00000430
        
        # Digimon Battle Spirit (U)
        game_name = DIGIMON BTSP
        game_code = A8SE
        vender_code = B2
        idle_loop_eliminate_target = 08011208
        
        # Digimon Battle Spirit 2 (U)
        game_name = DIGIMON BS2
        game_code = BDSE
        vender_code = B2
        idle_loop_eliminate_target = 08010eb0
        
        # Donald Duck Advance (U)
        game_name = DISNEY'S DON
        game_code = ADKE
        vender_code = 41
        idle_loop_eliminate_target = 08002f30
        
        # Final Fight One (U)
        game_name = FINAL FIGHT
        game_code = AFFE
        vender_code = 08
        idle_loop_eliminate_target = 0800b428
        
        # Megaman Battle Chip Challenge (U)
        game_name = BATTLECHIPGP
        game_code = A89E
        vender_code = 08
        idle_loop_eliminate_target = 08000544
        
        # Monster Force (U)
        game_name = MONSTERFORCE
        game_code = AM8E
        vender_code = 7D
        idle_loop_eliminate_target = 08000b00
        
        # Monster Rancher Advance (U)
        game_name = MONSRANCHERA
        game_code = AMFE
        vender_code = 9B
        idle_loop_eliminate_target = 0809f394
        
        # Monster Rancher Advance 2 (U)
        game_name = MONSTERRANC2
        game_code = A2QE
        vender_code = 9B
        idle_loop_eliminate_target = 081c7290
        
        # The Pinball of The Dead
        game_name = PINBALL DEAD
        game_code = APDE
        vender_code = 78
        idle_loop_eliminate_target = 08000300
        
        # Tringo (U)
        game_name = TRINGO
        game_code = BTJE
        vender_code = 4Z
        idle_loop_eliminate_target = 080009a4
        
        # Virtual Kasparov (U)
        game_name = VIRTKASPAROV
        game_code = AVKE
        vender_code = 60
        idle_loop_eliminate_target = 0800093a
        
        # Advance Wars 2 - Black Hole Rising (E)
        game_name = ADVANCEWARS2
        game_code = AW2P
        vender_code = 01
        idle_loop_eliminate_target = 080371be
        
        # Bookworm (U)
        game_name = BOOKWORM
        game_code = BKWE
        vender_code = 5G
        idle_loop_eliminate_target = 0800397c
        
        # 007 - Nightfire (U)
        game_name = NIGHTFIRE
        game_code = A7OE
        vender_code = 69
        idle_loop_eliminate_target = 080031d6
        
        # Asterix & Obelix XXL (E)
        game_name = ASTERIX
        game_code = BLXP
        vender_code = 70
        idle_loop_eliminate_target = 0846d060
        
        # Was this game released in Japan? What as?
        # Ninja Five-0 (U)
        game_name = NINJA FIVE 0
        game_code = ANXE
        vender_code = A4
        iwram_stack_optimize = no
        
        # Ninja Cop (E)
        game_name = NINJA COP
        game_code = ANXP
        vender_code = A4
        iwram_stack_optimize = no
        
        # Sennen Kazoku (J)
        game_name = SENNENKAZOKU
        game_code = BKAJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # Doom 2 (U)
        game_name = DOOM II
        game_code = A9DE
        vender_code = 52
        translation_gate_target = 030041c8
        translation_gate_target = 03004fa0
        
        # Bleach Advance (J)
        game_name = BLEACH ADV1
        game_code = BLEJ
        vender_code = 8P
        iwram_stack_optimize = no
        
        # Shining Soul (J)
        game_name = SHINING SOUL
        game_code = AHUJ
        vender_code = 8P
        iwram_stack_optimize = no
        
        # Shining Soul (U)
        game_name = SHINING SOUL
        game_code = AHUE
        vender_code = EB
        iwram_stack_optimize = no
        
        # Shining Soul (E)
        game_name = SHINING SOUL
        game_code = AHUP
        vender_code = 8P
        iwram_stack_optimize = no
        
        # Shining Soul 2 (J)
        game_name = SHININGSOUL2
        game_code = AU2J
        vender_code = 8P
        iwram_stack_optimize = no
        
        # Shining Soul 2 (U)
        game_name = SHININGSOUL2
        game_code = AU2E
        vender_code = EB
        iwram_stack_optimize = no
        
        # Shining Soul 2 (E)
        game_name = SHININGSOUL2
        game_code = AU2P
        vender_code = 8P
        iwram_stack_optimize = no
        
        # Motoracer Advance (E)
        game_name = MOTORACERADV
        game_code = A9MP
        vender_code = 41
        idle_loop_eliminate_target = 03001cf8
        
        # Kim Possible 2 (U)
        game_name = KIMPOSSIBLE2
        game_code = BKME
        vender_code = 4Q
        idle_loop_eliminate_target = 080008a2
        
        # Kim Possible 2 (E)
        game_name = KIMPOSSIBLE2
        game_code = BKMP
        vender_code = 4Q
        idle_loop_eliminate_target = 080008a2
        
        # This is needed to make the game work.
        # Another World (Homebrew)
        game_name = FoxAnWorld
        game_code = Home
        vender_code = 00
        translation_gate_target = 03000f1c
        
        
        # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
        # J League Pro Soccer Club wo Tsukurou Advance (J)
        game_name = SAKATUKUADV
        game_code = AC2J
        vender_code = 8P
        iwram_stack_optimize = no
        
        # アニマル横町 どきどき進級試験!の巻 (J)
        # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
        game_name = ANIYOKO2
        game_code = BAXJ
        vender_code = A4
        iwram_stack_optimize = no
        
        # アラジン (J)
        # Disney's Aladdin (J)
        game_name = ALADDIN
        game_code = AJ6J
        vender_code = 08
        iwram_stack_optimize = no
        
        # うえきの法則 神器炸裂!能力者バトル (J)
        # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
        game_name = UEKIJINGIBTL
        game_code = BUHJ
        vender_code = D9
        iwram_stack_optimize = no
        
        # オリエンタルブルー 青の天外 (J)
        # Oriental Blue - Ao no Tengai (J)
        game_name = ORIENTALBLUE
        game_code = AORJ
        vender_code = 01
        iwram_stack_optimize = no
        
        # カルチョビット (J)
        # Calciobit (J)
        game_name = CALCIOBIT01
        game_code = BIXJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # ゲームボーイウォーズアドバンス1+2 (J)
        # Game Boy Wars Advance 1+2 (J)
        game_name = GBWARS1+2
        game_code = BGWJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # こいぬちゃんのはじめてのおさんぽ (J)
        # Koinu-Chan no Hajimete no Osanpo (J)
        game_name = OSANPO
        game_code = BISJ
        vender_code = 1Q
        iwram_stack_optimize = no
        
        # チキン・リトル (J)
        # Chicken Little (J)
        game_name = CLITTLEJ    
        game_code = BCHJ
        vender_code = G9
        iwram_stack_optimize = no
        
        # とっとこハム太郎 ハムハムスポーツ (JU)
        # Tottoko Hamutaro Hamuhamu Sports (JU)
        game_name = HAMSPORTS
        game_code = B85A
        vender_code = 01
        iwram_stack_optimize = no
        
        # 西原理恵子の殿堂麻雀 (J)
        # Nishihara Rieko no Dendou Mahjong (J)
        game_name = DENDOHMAJANG
        game_code = ASMJ
        vender_code = AG
        iwram_stack_optimize = no
        
        # ボンバーマンジェッターズ ゲームコレクション (J)
        # Bomberman Jetters Game Collection (J)
        game_name = BOMBERMANJGC
        game_code = BOMJ
        vender_code = 18
        iwram_stack_optimize = no
        
        # ポケットモンスター リーフグリーン (J)
        # Pokemon Leaf Green (J)
        game_name = POKEMON LEAF
        game_code = BPGJ
        vender_code = 01
        flash_rom_type = 128KB
        
        # マジカル封神 (J)
        # Magical Houshin (J)
        game_name = M HOUSHIN
        game_code = AJOJ
        vender_code = C8
        iwram_stack_optimize = no
        
        # メダル オブ オナー (J)
        # Medal of Honor (J)
        game_name = INFILTRATOR
        game_code = BMHJ
        vender_code = 13
        iwram_stack_optimize = no
        
        # ロボットポンコッツ2 クロスバージョン (J)
        # Robot Ponkotto 2 - Cross Version (J)
        game_name = ROBOPON2CROS
        game_code = ACVJ
        vender_code = 18
        iwram_stack_optimize = no
        
        # ロボットポンコッツ2 リングバージョン (J)
        # Robot Ponkotto 2 - Ring Version (J)
        game_name = ROBOPON2RING
        game_code = ARPJ
        vender_code = 18
        iwram_stack_optimize = no
        
        # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
        # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
        game_name = MOMOTETSU-G
        game_code = BM2J
        vender_code = 18
        iwram_stack_optimize = no
        
        # Open Season (U)
        game_name = OPEN SEASON
        game_code = BOAE
        vender_code = 41
        idle_loop_eliminate_target = 08066378
        
        # Robopon 2 Cross Version (U)
        game_name = ROBOPON2CROS
        game_code = ACVE
        vender_code = EB
        iwram_stack_optimize = no
        flash_rom_type = 512KB
        
        # Robopon 2 Ring Version (U)
        game_name = ROBOPON2RING
        game_code = ARPE
        vender_code = EB
        iwram_stack_optimize = no
        flash_rom_type = 512KB
        
        # Disney's Aladdin (E)
        game_name = ALADDIN
        game_code = BADP
        vender_code = 08
        iwram_stack_optimize = no
        
        # Disney's Aladdin (U)
        game_name = ALADDIN
        game_code = BADE
        vender_code = 08
        iwram_stack_optimize = no
        
        1 Reply Last reply Reply Quote 0
        • Brickridge
          Brickridge last edited by

          Bonjour Acris,
          Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

          1 Reply Last reply Reply Quote 0
          • acris
            acris last edited by acris

            @Brickridge
            j'ai oublié d'ajouter :

            J'ai testé les jeux :

            • Mario Gold Advance(fr, europe)
            • Golden Sun (fr, europe)

            avec les cores :

            • mgba : glisch audio
            • meteor : glisch audio, lent
            • gpsp : son ok mais reset au bout de quelques secondes.

            Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

            De mémoire les roms proviennent d'un romset no-intro.

            Edit : liste des jeux de Camelot Software Planning pour GBA

            • 2001 : Golden Sun (Game Boy Advance)
            • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
            • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
            • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

            Source : Wikipedia

            1 Reply Last reply Reply Quote 0
            • Brickridge
              Brickridge last edited by

              Merci pour les informations, je vais essayer les jeux en version US

              1 Reply Last reply Reply Quote 0
              • acris
                acris last edited by

                @Brickridge
                il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

                1 Reply Last reply Reply Quote 0
                • Brickridge
                  Brickridge last edited by

                  Arf ca ne marche pas avec une rom USA, dommage...
                  Au fait faut-il créer le fichier game config?

                  1 Reply Last reply Reply Quote 0
                  • acris
                    acris last edited by

                    Si présent non si absent oui

                    1 Reply Last reply Reply Quote 0
                    • Brickridge
                      Brickridge last edited by

                      Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                      1 Reply Last reply Reply Quote 0
                      • acris
                        acris last edited by

                        Qu est ce que ça fait ?

                        1 Reply Last reply Reply Quote 0
                        • Brickridge
                          Brickridge last edited by Brickridge

                          Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                          1 Reply Last reply Reply Quote 0
                          • acris
                            acris last edited by

                            @Brickridge
                            peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                            Je resterai aussi de mon coté demain matin.

                            1 Reply Last reply Reply Quote 0
                            • cissou
                              cissou last edited by cissou

                              J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                              Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                              Dell 3020M + X360 sans fil
                              Bartop Modulaire : Rpi3
                              Gpi case rpi0 -sans W- [oui je suis un fou]

                              1 Reply Last reply Reply Quote 1
                              • acris
                                acris last edited by

                                Merci @cissou pour les informations complémentaires.
                                @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                                je donnes les mots clés pour trouver les patchs.

                                1 Reply Last reply Reply Quote 0
                                • cissou
                                  cissou last edited by

                                  un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                  https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                  a tester pour voir si cela fonctionne mieux.

                                  Dell 3020M + X360 sans fil
                                  Bartop Modulaire : Rpi3
                                  Gpi case rpi0 -sans W- [oui je suis un fou]

                                  1 Reply Last reply Reply Quote 0
                                  • Brickridge
                                    Brickridge last edited by

                                    Merci je teste ça ce soir

                                    1 Reply Last reply Reply Quote 0
                                    • Brickridge
                                      Brickridge last edited by

                                      Malheureusement ça ne fonctionne pas non plus

                                      1 Reply Last reply Reply Quote 0
                                      • acris
                                        acris last edited by

                                        @Brickridge
                                        tu as testé en patchant le jeu ?

                                        1 Reply Last reply Reply Quote 0
                                        • Brickridge
                                          Brickridge last edited by

                                          Je n'ai pas trouvé de patch concernant ce jeu ><

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post

                                          Want to support us ?

                                          80
                                          Online

                                          99.6k
                                          Users

                                          28.1k
                                          Topics

                                          187.1k
                                          Posts

                                          Copyright © 2021 recalbox.com