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    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
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    • acris
      acris last edited by acris

      Bonjour @Brickridge
      il semblerait que les problèmes soient sur les versions France, Europe.

      Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

      Je te conseillerai d'essayer avec les versions US avec :

      • emulateur libretro
      • core : gpsp

      Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
      Vérifie que le fichier game_config.txt existe dans le dossier /bios

      
        
      # gpSP game settings database
      
      # What is this file??? game_config.txt is a database of settings on a
      # per-game basis. A couple of the settings are required to make games
      # work at all, but most of them are there to improve the performance of
      # a game. If a game doesn't work then look through the settings here,
      # but keep in mind that this file can not be used to fix a majority of
      # games, the ones that don't work because of emulator bugs. For those
      # you'll have to wait for a new release and hope it someday gets fixed.
      
      # This file is meant to be edited in plain text, with a normal editor.
      # game_name, game_code, and vender_code can be found in the game's header.
      # All three must match for the game to be used, and those setting must be
      # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
      # building this list. Right now I don't know how much overlap there is
      # between different region games, but usually idle loops don't apply to
      # them. If you're using a different region than the one in here you can
      # try copying the entry, it might improve it.
      
      # You can also find the three identifying codes on the second line from
      # the top in gpSP's main menu. So anyone should be able to add settings
      # to this file if they know what to set, but for some options it'll take
      # a lot of special knowledge for them to be of any use. Be sure to see if
      # your game is already here, but only if the game_name/game_code/
      # vender_code all match. Only the first full match's settings will be used.
      
      # Everything here is case sensitive. Don't mess with this file unless
      # you know what you're doing - if in doubt sooner ask someone who does.
      
      # I mainly focus on USA versions, so try those first. And, just because
      # a game is on here doesn't mean the game actually works in the current
      # version. :/
      
      # These are the following options:
      
      # idle_loop_eliminate_target - tells the recompiler that this branch
      #  is an idle loop and thus a hardware update should follow it every
      #  time. This is purely a speed improvement and is not meant to improve
      #  compatibility - if it does it represents a strange timing problem in
      #  the game. You can only set one of these for now. Don't use this if
      #  you don't know what you're doing, it can break the game. Some games
      #  will run miserably slowly without this option.
      
      # translation_gate_target - tells the recompiler to put an indirect
      #  branch (gate) at this point, so artificially stop the current block.
      #  This is useful if the game performs self modifying code from within
      #  the same block it is currently executing - this can prevent it from
      #  causing SMC hits far more times than it should. This is also only a
      #  speed hack; you can have up to 8 of these. Don't use this if you don't
      #  know what you're doing, they'll just make the game slower and are
      #  rarely helpful (good for Camelot games).
      
      # iwram_stack_optimize - set this to "no" to turn it off. By default this
      #  is set on. It will turn off an optimization that assumes that the stack
      #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
      #  faster. Turning it off will degrade game speed slightly, but is
      #  necessary for a few games that don't follow this convention.
      
      # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
      #  otherwise leave it alone or you might break game saving. If you get
      #  a white screen when the game starts try this option.
      
      # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
      #  in Zelda: Minish Cap.
      
      # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
      
      # Castlevania: Circle of the Moon (U)
      game_name = DRACULA AGB1
      game_code = AAME
      vender_code = A4
      idle_loop_eliminate_target = 080003d2
      
      # Megaman Battle Network (U)
      game_name = MEGAMAN_BN
      game_code = AREE
      vender_code = 08
      idle_loop_eliminate_target = 08000338
      
      # Megaman Battle Network 2 (U)
      game_name = MEGAMAN_EXE2
      game_code = AE2E
      vender_code = 08
      idle_loop_eliminate_target = 08000358
      
      # Megaman Battle Network 3 White (U)
      game_name = MEGA_EXE3_WH
      game_code = A6BE
      vender_code = 08
      idle_loop_eliminate_target = 0800036c
      
      # Megaman Battle Network 3 Blue (U)
      game_name = MEGA_EXE3_BL
      game_code = A3XE
      vender_code = 08
      idle_loop_eliminate_target = 0800036c
      
      # Megaman Battle Network 4 Red Sun (U)
      game_name = MEGAMANBN4RS
      game_code = B4WE
      vender_code = 08
      idle_loop_eliminate_target = 080003a6
      
      # Megaman Battle Network 4 Blue Moon (U)
      game_name = MEGAMANBN4BM
      game_code = B4BE
      vender_code = 08
      idle_loop_eliminate_target = 080003a6
      
      # Megaman Battle Network 5 Team Protoman (U)
      game_name = MEGAMAN5_TP_
      game_code = BRBE
      vender_code = 08
      idle_loop_eliminate_target = 080003ca
      
      # Megaman Battle Network 5 Team Colonel (U)
      game_name = MEGAMAN5_TC_
      game_code = BRKE
      vender_code = 08
      idle_loop_eliminate_target = 080003ca
      
      # Megaman Battle Network 6 Cybeast Gregar (U)
      game_name = MEGAMAN6_GXX
      game_code = BR5E
      vender_code = 08
      idle_loop_eliminate_target = 080003da
      
      # Megaman Zero (U/E)
      game_name = MEGAMAN ZERO
      game_code = AZCE
      vender_code = 08
      idle_loop_eliminate_target = 080004ee
      
      # Megaman Zero 2 (U)
      game_name = MEGAMANZERO2
      game_code = A62E
      vender_code = 08
      idle_loop_eliminate_target = 08000664
      
      # Megaman Zero 3 (U)
      game_name = MEGAMANZERO3
      game_code = BZ3E
      vender_code = 08
      idle_loop_eliminate_target = 08001a08
      
      # Megaman Zero 4 (U)
      game_name = MEGAMANZERO4
      game_code = B4ZP
      vender_code = 08
      idle_loop_eliminate_target = 0800090c
      
      # Kirby: Nightmare in Dreamland (U)
      game_name = AGB KIRBY DX
      game_code = A7KE
      vender_code = 01
      idle_loop_eliminate_target = 08000fae
      iwram_stack_optimize = no
      
      # Hoshi no Kirby: Yume no Izumi Deluxe (J)
      game_name = AGB KIRBY DX
      game_code = A7KJ
      vender_code = 01
      idle_loop_eliminate_target = 08000f92
      iwram_stack_optimize = no
      
      # Kirby: Nightmare in Dreamland (E)
      game_name = AGB KIRBY DX
      game_code = A7KP
      vender_code = 01
      idle_loop_eliminate_target = 08000fae
      iwram_stack_optimize = no
      
      # Super Mario Advance (U)
      game_name = SUPER MARIOA
      game_code = AMZE
      vender_code = 01
      idle_loop_eliminate_target = 08001cf2
      
      # Super Mario Advance 2 (U)
      game_name = SUPER MARIOB
      game_code = AA2E
      vender_code = 01
      idle_loop_eliminate_target = 08000534
      
      # Super Mario Advance 3 (U)
      game_name = SUPER MARIOC
      game_code = A3AE
      vender_code = 01
      idle_loop_eliminate_target = 08002ba4
      
      # Super Mario Advance 4 (U)
      game_name = SUPER MARIOD
      game_code = AX4E
      vender_code = 01
      idle_loop_eliminate_target = 08000732
      flash_rom_type = 128KB
      
      # Super Mario Advance 4 (J)
      game_name = SUPER MARIOD
      game_code = AX4J
      vender_code = 01
      idle_loop_eliminate_target = 08000732
      flash_rom_type = 128KB
      
      # Super Mario Advance 4 (E)
      game_name = SUPER MARIOD
      game_code = AX4P
      vender_code = 01
      idle_loop_eliminate_target = 08000732
      flash_rom_type = 128KB
      
      # Advance Wars (U)
      # This one was really annoying to find, I hope it's okay.. there
      # might be a better one somewhere.
      game_name = ADVANCEWARS
      game_code = AWRE
      vender_code = 01
      idle_loop_eliminate_target = 0803880a
      
      # Pokemon Emerald (E/U)
      # I don't know why this has an idle loop when Ruby doesn't....
      game_name = POKEMON EMER
      game_code = BPEE
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Emerald (J)
      game_name = POKEMON EMER
      game_code = BPEJ
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Emerald (G)
      game_name = POKEMON EMER
      game_code = BPED
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Emerald (F)
      game_name = POKEMON EMER
      game_code = BPEF
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Emerald (S)
      game_name = POKEMON EMER
      game_code = BPES
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Emerald (I)
      game_name = POKEMON EMER
      game_code = BPEI
      vender_code = 01
      idle_loop_eliminate_target = 080008ce
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (U)
      game_name = POKEMON SAPP
      game_code = AXPE
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (J)
      game_name = POKEMON SAPP
      game_code = AXPJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (G)
      game_name = POKEMON SAPP
      game_code = AXPD
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (I)
      game_name = POKEMON SAPP
      game_code = AXPI
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (S)
      game_name = POKEMON SAPP
      game_code = AXPS
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Sapphire (F)
      game_name = POKEMON SAPP
      game_code = AXPF
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (U)
      game_name = POKEMON RUBY
      game_code = AXVE
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (J)
      game_name = POKEMON RUBY
      game_code = AXVJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (G)
      game_name = POKEMON RUBY
      game_code = AXVD
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (I)
      game_name = POKEMON RUBY
      game_code = AXVI
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (S)
      game_name = POKEMON RUBY
      game_code = AXVS
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon Ruby (F)
      game_name = POKEMON RUBY
      game_code = AXVF
      vender_code = 01
      flash_rom_type = 128KB
      
      # V-Rally 3 (E)
      game_name = V-RALLY 3
      game_code = AVRP
      vender_code = 70
      idle_loop_eliminate_target = 080aa920
      
      # Mario Vs Donkey Kong (U)
      game_name = MARIOVSDK
      game_code = BM5E
      vender_code = 01
      idle_loop_eliminate_target = 08033eec
      
      # Pokemon: Sapphire (U)
      game_name = POKEMON SAPP
      game_code = AXPE
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon: Sapphire (G)
      game_name = POKEMON SAPP
      game_code = AXPD
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (J)
      game_name = POKEMON FIRE
      game_code = BPRJ
      vender_code = 01
      idle_loop_eliminate_target = 080008b2
      # If you have the European version try this instead.
      #idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (E/U)
      game_name = POKEMON FIRE
      game_code = BPRE
      vender_code = 01
      idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (S)
      game_name = POKEMON FIRE
      game_code = BPRS
      vender_code = 01
      idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (G)
      game_name = POKEMON FIRE
      game_code = BPRD
      vender_code = 01
      idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (I)
      game_name = POKEMON FIRE
      game_code = BPRI
      vender_code = 01
      idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Fire Red (F)
      game_name = POKEMON FIRE
      game_code = BPRE
      vender_code = 01
      idle_loop_eliminate_target = 080008c6
      flash_rom_type = 128KB
      
      # Pokemon: Leaf Green (E/U)
      # Hey, this one is the same as Fire Red, who'd have thought? :B
      game_name = POKEMON LEAF
      game_code = BPGE
      vender_code = 01
      idle_loop_eliminate_target = 080008b2
      flash_rom_type = 128KB
      
      # Pokemon: Leaf Green (S)
      game_name = POKEMON LEAF
      game_code = BPGS
      vender_code = 01
      idle_loop_eliminate_target = 080008b6
      flash_rom_type = 128KB
      
      # Pokemon: Leaf Green (G)
      game_name = POKEMON LEAF
      game_code = BPGD
      vender_code = 01
      idle_loop_eliminate_target = 080008b6
      flash_rom_type = 128KB
      
      # Pokemon: Leaf Green (I)
      game_name = POKEMON LEAF
      game_code = BPGI
      vender_code = 01
      idle_loop_eliminate_target = 080008b6
      flash_rom_type = 128KB
      
      # Pokemon: Leaf Green (F)
      game_name = POKEMON LEAF
      game_code = BPGF
      vender_code = 01
      idle_loop_eliminate_target = 080008b6
      flash_rom_type = 128KB
      
      # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
      game_name = POKE DUNGEON
      game_code = B24J
      vender_code = 01
      flash_rom_type = 128KB
      
      # Pokemon: Red Rescue Team (E/U)
      game_name = POKE DUNGEON
      game_code = B24E
      vender_code = 01
      flash_rom_type = 128KB
      
      # F-Zero: Climax (J)
      game_name = F-ZEROCLIMAX
      game_code = BFTJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # Final Fantasy Tactics Advance (U)
      game_name = FFTA_USVER.
      game_code = AFXE
      vender_code = 01
      idle_loop_eliminate_target = 0800041e
      
      # Gradius Galaxies (U)
      # Badly coded game with several idle loops. This one works for level
      # one at least.
      game_name = GRADIUSGALAX
      game_code = AGAE
      vender_code = A4
      idle_loop_eliminate_target = 08013844
      
      # Rebelstar: Tactical Command (U)
      # Badly coded game with several idle loops. I don't think any are
      # even close to dominant, and it jumps around too much when things
      # matter....
      game_name = REBELSTAR
      game_code = BRLE
      vender_code = AF
      idle_loop_eliminate_target = 0800041a
      
      # Golden Sun (U)
      game_name = Golden_Sun_A
      game_code = AGSE
      vender_code = 01
      translation_gate_target = 03000820
      translation_gate_target = 030009ac
      translation_gate_target = 03007dac
      
      # Golden Sun: The Lost Age (U)
      # Probably the most horrifically coded GBA game in existence.
      game_name = GOLDEN_SUN_B
      game_code = AGFE
      vender_code = 01
      idle_loop_eliminate_target = 08013542
      translation_gate_target = 030009ac
      #translation_gate_target = 03007d70
      
      # Nothing to see here :/
      # Mario & Luigi: Superstar Saga (U)
      game_name = MARIO&LUIGIU
      game_code = A88E
      vender_code = 01
      
      # Mario Party Advance (U)
      game_name = MARIOPARTYUS
      game_code = B8ME
      vender_code = 01
      iwram_stack_optimize = no
      
      # Mario Party Advance (J)
      game_name = MARIOPARTYJA
      game_code = B8MJ
      vender_code = 01
      iwram_stack_optimize = no
      
      # Mario Party Advance (E)
      game_name = MARIOPARTYEU
      game_code = B8MP
      vender_code = 01
      iwram_stack_optimize = no
      
      # Mario Golf: Advance Tour (U)
      game_name = MARIOGOLFGBA
      game_code = BMGE
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: GBA Tour (J)
      game_name = MARIOGOLFGBA
      game_code = BMGJ
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (E)
      game_name = MARIOGOLFGBA
      game_code = BMGP
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (S)
      game_name = MARIOGOLFGBA
      game_code = BMGS
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (F)
      game_name = MARIOGOLFGBA
      game_code = BMGF
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (I)
      game_name = MARIOGOLFGBA
      game_code = BMGI
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (G)
      game_name = MARIOGOLFGBA
      game_code = BMGD
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Mario Golf: Advance Tour (A)
      game_name = MARIOGOLFGBA
      game_code = BMGU
      vender_code = 01
      iwram_stack_optimize = no
      idle_loop_eliminate_target = 08014e0a
      translation_gate_target = 03000d00
      translation_gate_target = 03000a30
      
      # Tales of Phantasia (U)
      game_name = PHANTASIA
      game_code = AN8E
      vender_code = 01
      iwram_stack_optimize = no
      
      # Tales of Phantasia (J)
      game_name = PHANTASIA
      game_code = AN8J
      vender_code = AF
      iwram_stack_optimize = no
      
      # Tales of Phantasia (E)
      game_name = PHANTASIA
      game_code = AN8P
      vender_code = 01
      iwram_stack_optimize = no
      
      # Advance Wars 2: Black Hole Rising (U)
      game_name = ADVANCEWARS2
      game_code = AW2E
      vender_code = 01
      idle_loop_eliminate_target = 08036e2a
      
      # Bomberman Tournament (U)
      game_name = BOMSTORYUSA
      game_code = ABSE
      vender_code = 52
      idle_loop_eliminate_target = 08000526
      
      # Broken Sword - The Shadow of the Templars (U)
      game_name = BROKENSWORD
      game_code = ABJE
      vender_code = 6L
      idle_loop_eliminate_target = 08000a26
      
      # Defender of The Crown (U)
      game_name = DOTC
      game_code = ADHE
      vender_code = 5N
      idle_loop_eliminate_target = 080007ec
      
      # Drill Dozer (U)
      game_name = DRILL DOZER
      game_code = V49E
      vender_code = 01
      idle_loop_eliminate_target = 080006c2
      
      # F-Zero - Maximum Velocity (U)
      game_name = F-ZERO ADVAN
      game_code = AFZE
      vender_code = 01
      idle_loop_eliminate_target = 08000c2e
      
      # Megaman Zero 2 (U)
      game_name = MEGAMANZERO2
      game_code = A62E
      vender_code = 08
      idle_loop_eliminate_target = 08000664
      
      # Megaman Zero 3 (U)
      game_name = MEGAMANZERO3
      game_code = BZ3E
      vender_code = 08
      idle_loop_eliminate_target = 08001a08
      
      # Megaman Zero 4 (U)
      game_name = MEGAMANZERO4
      game_code = B4ZE
      vender_code = 08
      idle_loop_eliminate_target = 0800090c
      
      # Metal Slug Advance (U)
      game_name = METAL SLUG
      game_code = BSME
      vender_code = B7
      idle_loop_eliminate_target = 08000298
      
      # Magical Quest 2 Starring Mickey & Minnie (U)
      game_name = M&M MAGICAL2
      game_code = AQME
      vender_code = 08
      idle_loop_eliminate_target = 0801d340
      
      # Magical Quest 3 Starring Mickey & Donald (U)
      game_name = M&D MAGICAL3
      game_code = BMQE
      vender_code = 08
      idle_loop_eliminate_target = 08016064
      
      # Pinball Challenge Deluxe (E)
      game_name = PINBALL CHAL
      game_code = APLP
      vender_code = 41
      idle_loop_eliminate_target = 080075a6
      
      # Prince of Persia - The Sands of Time (U)
      game_name = PRINCEPERSIA
      game_code = BPYE
      vender_code = 41
      idle_loop_eliminate_target = 0808ff3a
      
      # Rhythm Tengoku (J)
      game_name = RHYTHMTENGOK
      game_code = BRIJ
      vender_code = 01
      idle_loop_eliminate_target = 080013d4
      
      # River City Ransom EX (U)
      game_name = RIVERCRANSOM
      game_code = BDTE
      vender_code = EB
      idle_loop_eliminate_target = 0800065a
      
      # Super Puzzle Fighter II Turbo (U)
      game_name = PUZZLEFIGHT2
      game_code = AZ8E
      vender_code = 08
      idle_loop_eliminate_target = 08002b5e
      
      # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
      game_name = YU-GI-OH DDM
      game_code = AYDE
      vender_code = A4
      idle_loop_eliminate_target = 0802cc6a
      
      # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
      game_name = YU-GI-OH!EDS
      game_code = AY5E
      vender_code = A4
      idle_loop_eliminate_target = 08075d96
      
      # Yu-Gi-Oh! - The Sacred Cards (U)
      game_name = YUGIOH DM7
      game_code = AY7E
      vender_code = A4
      idle_loop_eliminate_target = 08003bd6
      
      # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
      game_name = YWCT2004USA
      game_code = BYWE
      vender_code = A4
      idle_loop_eliminate_target = 080831da
      
      # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
      game_name = YUGIOHWWE
      game_code = AYWE
      vender_code = A4
      idle_loop_eliminate_target = 08089792
      
      # Wario Ware, Inc. Mega Microgames (U)
      game_name = WARIOWAREINC
      game_code = AZWE
      vender_code = 01
      idle_loop_eliminate_target = 08000f66
      
      # Tom Clancy's Splinter Cell (U)
      game_name = SPLINTERCELL
      game_code = AO4E
      vender_code = 41
      idle_loop_eliminate_target = 0807a0c4
      
      # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
      game_name = TOM CLANCY'S
      game_code = BSLE
      vender_code = 41
      idle_loop_eliminate_target = 0807785e
      
      # Final Fantasy IV Advance (U)
      game_name = FF4ADVANCE
      game_code = BZ4E
      vender_code = 01
      idle_loop_eliminate_target = 0800fabe
      # or try 00000430
      
      # Digimon Battle Spirit (U)
      game_name = DIGIMON BTSP
      game_code = A8SE
      vender_code = B2
      idle_loop_eliminate_target = 08011208
      
      # Digimon Battle Spirit 2 (U)
      game_name = DIGIMON BS2
      game_code = BDSE
      vender_code = B2
      idle_loop_eliminate_target = 08010eb0
      
      # Donald Duck Advance (U)
      game_name = DISNEY'S DON
      game_code = ADKE
      vender_code = 41
      idle_loop_eliminate_target = 08002f30
      
      # Final Fight One (U)
      game_name = FINAL FIGHT
      game_code = AFFE
      vender_code = 08
      idle_loop_eliminate_target = 0800b428
      
      # Megaman Battle Chip Challenge (U)
      game_name = BATTLECHIPGP
      game_code = A89E
      vender_code = 08
      idle_loop_eliminate_target = 08000544
      
      # Monster Force (U)
      game_name = MONSTERFORCE
      game_code = AM8E
      vender_code = 7D
      idle_loop_eliminate_target = 08000b00
      
      # Monster Rancher Advance (U)
      game_name = MONSRANCHERA
      game_code = AMFE
      vender_code = 9B
      idle_loop_eliminate_target = 0809f394
      
      # Monster Rancher Advance 2 (U)
      game_name = MONSTERRANC2
      game_code = A2QE
      vender_code = 9B
      idle_loop_eliminate_target = 081c7290
      
      # The Pinball of The Dead
      game_name = PINBALL DEAD
      game_code = APDE
      vender_code = 78
      idle_loop_eliminate_target = 08000300
      
      # Tringo (U)
      game_name = TRINGO
      game_code = BTJE
      vender_code = 4Z
      idle_loop_eliminate_target = 080009a4
      
      # Virtual Kasparov (U)
      game_name = VIRTKASPAROV
      game_code = AVKE
      vender_code = 60
      idle_loop_eliminate_target = 0800093a
      
      # Advance Wars 2 - Black Hole Rising (E)
      game_name = ADVANCEWARS2
      game_code = AW2P
      vender_code = 01
      idle_loop_eliminate_target = 080371be
      
      # Bookworm (U)
      game_name = BOOKWORM
      game_code = BKWE
      vender_code = 5G
      idle_loop_eliminate_target = 0800397c
      
      # 007 - Nightfire (U)
      game_name = NIGHTFIRE
      game_code = A7OE
      vender_code = 69
      idle_loop_eliminate_target = 080031d6
      
      # Asterix & Obelix XXL (E)
      game_name = ASTERIX
      game_code = BLXP
      vender_code = 70
      idle_loop_eliminate_target = 0846d060
      
      # Was this game released in Japan? What as?
      # Ninja Five-0 (U)
      game_name = NINJA FIVE 0
      game_code = ANXE
      vender_code = A4
      iwram_stack_optimize = no
      
      # Ninja Cop (E)
      game_name = NINJA COP
      game_code = ANXP
      vender_code = A4
      iwram_stack_optimize = no
      
      # Sennen Kazoku (J)
      game_name = SENNENKAZOKU
      game_code = BKAJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # Doom 2 (U)
      game_name = DOOM II
      game_code = A9DE
      vender_code = 52
      translation_gate_target = 030041c8
      translation_gate_target = 03004fa0
      
      # Bleach Advance (J)
      game_name = BLEACH ADV1
      game_code = BLEJ
      vender_code = 8P
      iwram_stack_optimize = no
      
      # Shining Soul (J)
      game_name = SHINING SOUL
      game_code = AHUJ
      vender_code = 8P
      iwram_stack_optimize = no
      
      # Shining Soul (U)
      game_name = SHINING SOUL
      game_code = AHUE
      vender_code = EB
      iwram_stack_optimize = no
      
      # Shining Soul (E)
      game_name = SHINING SOUL
      game_code = AHUP
      vender_code = 8P
      iwram_stack_optimize = no
      
      # Shining Soul 2 (J)
      game_name = SHININGSOUL2
      game_code = AU2J
      vender_code = 8P
      iwram_stack_optimize = no
      
      # Shining Soul 2 (U)
      game_name = SHININGSOUL2
      game_code = AU2E
      vender_code = EB
      iwram_stack_optimize = no
      
      # Shining Soul 2 (E)
      game_name = SHININGSOUL2
      game_code = AU2P
      vender_code = 8P
      iwram_stack_optimize = no
      
      # Motoracer Advance (E)
      game_name = MOTORACERADV
      game_code = A9MP
      vender_code = 41
      idle_loop_eliminate_target = 03001cf8
      
      # Kim Possible 2 (U)
      game_name = KIMPOSSIBLE2
      game_code = BKME
      vender_code = 4Q
      idle_loop_eliminate_target = 080008a2
      
      # Kim Possible 2 (E)
      game_name = KIMPOSSIBLE2
      game_code = BKMP
      vender_code = 4Q
      idle_loop_eliminate_target = 080008a2
      
      # This is needed to make the game work.
      # Another World (Homebrew)
      game_name = FoxAnWorld
      game_code = Home
      vender_code = 00
      translation_gate_target = 03000f1c
      
      
      # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
      # J League Pro Soccer Club wo Tsukurou Advance (J)
      game_name = SAKATUKUADV
      game_code = AC2J
      vender_code = 8P
      iwram_stack_optimize = no
      
      # アニマル横町 どきどき進級試験!の巻 (J)
      # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
      game_name = ANIYOKO2
      game_code = BAXJ
      vender_code = A4
      iwram_stack_optimize = no
      
      # アラジン (J)
      # Disney's Aladdin (J)
      game_name = ALADDIN
      game_code = AJ6J
      vender_code = 08
      iwram_stack_optimize = no
      
      # うえきの法則 神器炸裂!能力者バトル (J)
      # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
      game_name = UEKIJINGIBTL
      game_code = BUHJ
      vender_code = D9
      iwram_stack_optimize = no
      
      # オリエンタルブルー 青の天外 (J)
      # Oriental Blue - Ao no Tengai (J)
      game_name = ORIENTALBLUE
      game_code = AORJ
      vender_code = 01
      iwram_stack_optimize = no
      
      # カルチョビット (J)
      # Calciobit (J)
      game_name = CALCIOBIT01
      game_code = BIXJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # ゲームボーイウォーズアドバンス1+2 (J)
      # Game Boy Wars Advance 1+2 (J)
      game_name = GBWARS1+2
      game_code = BGWJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # こいぬちゃんのはじめてのおさんぽ (J)
      # Koinu-Chan no Hajimete no Osanpo (J)
      game_name = OSANPO
      game_code = BISJ
      vender_code = 1Q
      iwram_stack_optimize = no
      
      # チキン・リトル (J)
      # Chicken Little (J)
      game_name = CLITTLEJ    
      game_code = BCHJ
      vender_code = G9
      iwram_stack_optimize = no
      
      # とっとこハム太郎 ハムハムスポーツ (JU)
      # Tottoko Hamutaro Hamuhamu Sports (JU)
      game_name = HAMSPORTS
      game_code = B85A
      vender_code = 01
      iwram_stack_optimize = no
      
      # 西原理恵子の殿堂麻雀 (J)
      # Nishihara Rieko no Dendou Mahjong (J)
      game_name = DENDOHMAJANG
      game_code = ASMJ
      vender_code = AG
      iwram_stack_optimize = no
      
      # ボンバーマンジェッターズ ゲームコレクション (J)
      # Bomberman Jetters Game Collection (J)
      game_name = BOMBERMANJGC
      game_code = BOMJ
      vender_code = 18
      iwram_stack_optimize = no
      
      # ポケットモンスター リーフグリーン (J)
      # Pokemon Leaf Green (J)
      game_name = POKEMON LEAF
      game_code = BPGJ
      vender_code = 01
      flash_rom_type = 128KB
      
      # マジカル封神 (J)
      # Magical Houshin (J)
      game_name = M HOUSHIN
      game_code = AJOJ
      vender_code = C8
      iwram_stack_optimize = no
      
      # メダル オブ オナー (J)
      # Medal of Honor (J)
      game_name = INFILTRATOR
      game_code = BMHJ
      vender_code = 13
      iwram_stack_optimize = no
      
      # ロボットポンコッツ2 クロスバージョン (J)
      # Robot Ponkotto 2 - Cross Version (J)
      game_name = ROBOPON2CROS
      game_code = ACVJ
      vender_code = 18
      iwram_stack_optimize = no
      
      # ロボットポンコッツ2 リングバージョン (J)
      # Robot Ponkotto 2 - Ring Version (J)
      game_name = ROBOPON2RING
      game_code = ARPJ
      vender_code = 18
      iwram_stack_optimize = no
      
      # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
      # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
      game_name = MOMOTETSU-G
      game_code = BM2J
      vender_code = 18
      iwram_stack_optimize = no
      
      # Open Season (U)
      game_name = OPEN SEASON
      game_code = BOAE
      vender_code = 41
      idle_loop_eliminate_target = 08066378
      
      # Robopon 2 Cross Version (U)
      game_name = ROBOPON2CROS
      game_code = ACVE
      vender_code = EB
      iwram_stack_optimize = no
      flash_rom_type = 512KB
      
      # Robopon 2 Ring Version (U)
      game_name = ROBOPON2RING
      game_code = ARPE
      vender_code = EB
      iwram_stack_optimize = no
      flash_rom_type = 512KB
      
      # Disney's Aladdin (E)
      game_name = ALADDIN
      game_code = BADP
      vender_code = 08
      iwram_stack_optimize = no
      
      # Disney's Aladdin (U)
      game_name = ALADDIN
      game_code = BADE
      vender_code = 08
      iwram_stack_optimize = no
      
      1 Reply Last reply Reply Quote 0
      • Brickridge
        Brickridge last edited by

        Bonjour Acris,
        Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

        1 Reply Last reply Reply Quote 0
        • acris
          acris last edited by acris

          @Brickridge
          j'ai oublié d'ajouter :

          J'ai testé les jeux :

          • Mario Gold Advance(fr, europe)
          • Golden Sun (fr, europe)

          avec les cores :

          • mgba : glisch audio
          • meteor : glisch audio, lent
          • gpsp : son ok mais reset au bout de quelques secondes.

          Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

          De mémoire les roms proviennent d'un romset no-intro.

          Edit : liste des jeux de Camelot Software Planning pour GBA

          • 2001 : Golden Sun (Game Boy Advance)
          • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
          • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
          • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

          Source : Wikipedia

          1 Reply Last reply Reply Quote 0
          • Brickridge
            Brickridge last edited by

            Merci pour les informations, je vais essayer les jeux en version US

            1 Reply Last reply Reply Quote 0
            • acris
              acris last edited by

              @Brickridge
              il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

              1 Reply Last reply Reply Quote 0
              • Brickridge
                Brickridge last edited by

                Arf ca ne marche pas avec une rom USA, dommage...
                Au fait faut-il créer le fichier game config?

                1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by

                  Si présent non si absent oui

                  1 Reply Last reply Reply Quote 0
                  • Brickridge
                    Brickridge last edited by

                    Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                    1 Reply Last reply Reply Quote 0
                    • acris
                      acris last edited by

                      Qu est ce que ça fait ?

                      1 Reply Last reply Reply Quote 0
                      • Brickridge
                        Brickridge last edited by Brickridge

                        Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                        1 Reply Last reply Reply Quote 0
                        • acris
                          acris last edited by

                          @Brickridge
                          peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                          Je resterai aussi de mon coté demain matin.

                          1 Reply Last reply Reply Quote 0
                          • cissou
                            cissou last edited by cissou

                            J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                            Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                            Dell 3020M + X360 sans fil
                            Bartop Modulaire : Rpi3
                            Gpi case rpi0 -sans W- [oui je suis un fou]

                            1 Reply Last reply Reply Quote 1
                            • acris
                              acris last edited by

                              Merci @cissou pour les informations complémentaires.
                              @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                              je donnes les mots clés pour trouver les patchs.

                              1 Reply Last reply Reply Quote 0
                              • cissou
                                cissou last edited by

                                un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                a tester pour voir si cela fonctionne mieux.

                                Dell 3020M + X360 sans fil
                                Bartop Modulaire : Rpi3
                                Gpi case rpi0 -sans W- [oui je suis un fou]

                                1 Reply Last reply Reply Quote 0
                                • Brickridge
                                  Brickridge last edited by

                                  Merci je teste ça ce soir

                                  1 Reply Last reply Reply Quote 0
                                  • Brickridge
                                    Brickridge last edited by

                                    Malheureusement ça ne fonctionne pas non plus

                                    1 Reply Last reply Reply Quote 0
                                    • acris
                                      acris last edited by

                                      @Brickridge
                                      tu as testé en patchant le jeu ?

                                      1 Reply Last reply Reply Quote 0
                                      • Brickridge
                                        Brickridge last edited by

                                        Je n'ai pas trouvé de patch concernant ce jeu ><

                                        1 Reply Last reply Reply Quote 0
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