Crash Mario Golf advance tour et Mario tennis sur GBA
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Bonjour @Brickridge
il semblerait que les problèmes soient sur les versions France, Europe.Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.
Je te conseillerai d'essayer avec les versions US avec :
- emulateur libretro
- core : gpsp
Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
Vérifie que le fichier game_config.txt existe dans le dossier/bios
# gpSP game settings database # What is this file??? game_config.txt is a database of settings on a # per-game basis. A couple of the settings are required to make games # work at all, but most of them are there to improve the performance of # a game. If a game doesn't work then look through the settings here, # but keep in mind that this file can not be used to fix a majority of # games, the ones that don't work because of emulator bugs. For those # you'll have to wait for a new release and hope it someday gets fixed. # This file is meant to be edited in plain text, with a normal editor. # game_name, game_code, and vender_code can be found in the game's header. # All three must match for the game to be used, and those setting must be # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when # building this list. Right now I don't know how much overlap there is # between different region games, but usually idle loops don't apply to # them. If you're using a different region than the one in here you can # try copying the entry, it might improve it. # You can also find the three identifying codes on the second line from # the top in gpSP's main menu. So anyone should be able to add settings # to this file if they know what to set, but for some options it'll take # a lot of special knowledge for them to be of any use. Be sure to see if # your game is already here, but only if the game_name/game_code/ # vender_code all match. Only the first full match's settings will be used. # Everything here is case sensitive. Don't mess with this file unless # you know what you're doing - if in doubt sooner ask someone who does. # I mainly focus on USA versions, so try those first. And, just because # a game is on here doesn't mean the game actually works in the current # version. :/ # These are the following options: # idle_loop_eliminate_target - tells the recompiler that this branch # is an idle loop and thus a hardware update should follow it every # time. This is purely a speed improvement and is not meant to improve # compatibility - if it does it represents a strange timing problem in # the game. You can only set one of these for now. Don't use this if # you don't know what you're doing, it can break the game. Some games # will run miserably slowly without this option. # translation_gate_target - tells the recompiler to put an indirect # branch (gate) at this point, so artificially stop the current block. # This is useful if the game performs self modifying code from within # the same block it is currently executing - this can prevent it from # causing SMC hits far more times than it should. This is also only a # speed hack; you can have up to 8 of these. Don't use this if you don't # know what you're doing, they'll just make the game slower and are # rarely helpful (good for Camelot games). # iwram_stack_optimize - set this to "no" to turn it off. By default this # is set on. It will turn off an optimization that assumes that the stack # is always in IWRAM, and thus makes ldm/stm relative to the stack much # faster. Turning it off will degrade game speed slightly, but is # necessary for a few games that don't follow this convention. # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, # otherwise leave it alone or you might break game saving. If you get # a white screen when the game starts try this option. # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS # in Zelda: Minish Cap. # bios_rom_hack_2C - like the above but allows Rayman Advance to work. # Castlevania: Circle of the Moon (U) game_name = DRACULA AGB1 game_code = AAME vender_code = A4 idle_loop_eliminate_target = 080003d2 # Megaman Battle Network (U) game_name = MEGAMAN_BN game_code = AREE vender_code = 08 idle_loop_eliminate_target = 08000338 # Megaman Battle Network 2 (U) game_name = MEGAMAN_EXE2 game_code = AE2E vender_code = 08 idle_loop_eliminate_target = 08000358 # Megaman Battle Network 3 White (U) game_name = MEGA_EXE3_WH game_code = A6BE vender_code = 08 idle_loop_eliminate_target = 0800036c # Megaman Battle Network 3 Blue (U) game_name = MEGA_EXE3_BL game_code = A3XE vender_code = 08 idle_loop_eliminate_target = 0800036c # Megaman Battle Network 4 Red Sun (U) game_name = MEGAMANBN4RS game_code = B4WE vender_code = 08 idle_loop_eliminate_target = 080003a6 # Megaman Battle Network 4 Blue Moon (U) game_name = MEGAMANBN4BM game_code = B4BE vender_code = 08 idle_loop_eliminate_target = 080003a6 # Megaman Battle Network 5 Team Protoman (U) game_name = MEGAMAN5_TP_ game_code = BRBE vender_code = 08 idle_loop_eliminate_target = 080003ca # Megaman Battle Network 5 Team Colonel (U) game_name = MEGAMAN5_TC_ game_code = BRKE vender_code = 08 idle_loop_eliminate_target = 080003ca # Megaman Battle Network 6 Cybeast Gregar (U) game_name = MEGAMAN6_GXX game_code = BR5E vender_code = 08 idle_loop_eliminate_target = 080003da # Megaman Zero (U/E) game_name = MEGAMAN ZERO game_code = AZCE vender_code = 08 idle_loop_eliminate_target = 080004ee # Megaman Zero 2 (U) game_name = MEGAMANZERO2 game_code = A62E vender_code = 08 idle_loop_eliminate_target = 08000664 # Megaman Zero 3 (U) game_name = MEGAMANZERO3 game_code = BZ3E vender_code = 08 idle_loop_eliminate_target = 08001a08 # Megaman Zero 4 (U) game_name = MEGAMANZERO4 game_code = B4ZP vender_code = 08 idle_loop_eliminate_target = 0800090c # Kirby: Nightmare in Dreamland (U) game_name = AGB KIRBY DX game_code = A7KE vender_code = 01 idle_loop_eliminate_target = 08000fae iwram_stack_optimize = no # Hoshi no Kirby: Yume no Izumi Deluxe (J) game_name = AGB KIRBY DX game_code = A7KJ vender_code = 01 idle_loop_eliminate_target = 08000f92 iwram_stack_optimize = no # Kirby: Nightmare in Dreamland (E) game_name = AGB KIRBY DX game_code = A7KP vender_code = 01 idle_loop_eliminate_target = 08000fae iwram_stack_optimize = no # Super Mario Advance (U) game_name = SUPER MARIOA game_code = AMZE vender_code = 01 idle_loop_eliminate_target = 08001cf2 # Super Mario Advance 2 (U) game_name = SUPER MARIOB game_code = AA2E vender_code = 01 idle_loop_eliminate_target = 08000534 # Super Mario Advance 3 (U) game_name = SUPER MARIOC game_code = A3AE vender_code = 01 idle_loop_eliminate_target = 08002ba4 # Super Mario Advance 4 (U) game_name = SUPER MARIOD game_code = AX4E vender_code = 01 idle_loop_eliminate_target = 08000732 flash_rom_type = 128KB # Super Mario Advance 4 (J) game_name = SUPER MARIOD game_code = AX4J vender_code = 01 idle_loop_eliminate_target = 08000732 flash_rom_type = 128KB # Super Mario Advance 4 (E) game_name = SUPER MARIOD game_code = AX4P vender_code = 01 idle_loop_eliminate_target = 08000732 flash_rom_type = 128KB # Advance Wars (U) # This one was really annoying to find, I hope it's okay.. there # might be a better one somewhere. game_name = ADVANCEWARS game_code = AWRE vender_code = 01 idle_loop_eliminate_target = 0803880a # Pokemon Emerald (E/U) # I don't know why this has an idle loop when Ruby doesn't.... game_name = POKEMON EMER game_code = BPEE vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Emerald (J) game_name = POKEMON EMER game_code = BPEJ vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Emerald (G) game_name = POKEMON EMER game_code = BPED vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Emerald (F) game_name = POKEMON EMER game_code = BPEF vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Emerald (S) game_name = POKEMON EMER game_code = BPES vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Emerald (I) game_name = POKEMON EMER game_code = BPEI vender_code = 01 idle_loop_eliminate_target = 080008ce flash_rom_type = 128KB # Pokemon Sapphire (U) game_name = POKEMON SAPP game_code = AXPE vender_code = 01 flash_rom_type = 128KB # Pokemon Sapphire (J) game_name = POKEMON SAPP game_code = AXPJ vender_code = 01 flash_rom_type = 128KB # Pokemon Sapphire (G) game_name = POKEMON SAPP game_code = AXPD vender_code = 01 flash_rom_type = 128KB # Pokemon Sapphire (I) game_name = POKEMON SAPP game_code = AXPI vender_code = 01 flash_rom_type = 128KB # Pokemon Sapphire (S) game_name = POKEMON SAPP game_code = AXPS vender_code = 01 flash_rom_type = 128KB # Pokemon Sapphire (F) game_name = POKEMON SAPP game_code = AXPF vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (U) game_name = POKEMON RUBY game_code = AXVE vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (J) game_name = POKEMON RUBY game_code = AXVJ vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (G) game_name = POKEMON RUBY game_code = AXVD vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (I) game_name = POKEMON RUBY game_code = AXVI vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (S) game_name = POKEMON RUBY game_code = AXVS vender_code = 01 flash_rom_type = 128KB # Pokemon Ruby (F) game_name = POKEMON RUBY game_code = AXVF vender_code = 01 flash_rom_type = 128KB # V-Rally 3 (E) game_name = V-RALLY 3 game_code = AVRP vender_code = 70 idle_loop_eliminate_target = 080aa920 # Mario Vs Donkey Kong (U) game_name = MARIOVSDK game_code = BM5E vender_code = 01 idle_loop_eliminate_target = 08033eec # Pokemon: Sapphire (U) game_name = POKEMON SAPP game_code = AXPE vender_code = 01 flash_rom_type = 128KB # Pokemon: Sapphire (G) game_name = POKEMON SAPP game_code = AXPD vender_code = 01 flash_rom_type = 128KB # Pokemon: Fire Red (J) game_name = POKEMON FIRE game_code = BPRJ vender_code = 01 idle_loop_eliminate_target = 080008b2 # If you have the European version try this instead. #idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Fire Red (E/U) game_name = POKEMON FIRE game_code = BPRE vender_code = 01 idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Fire Red (S) game_name = POKEMON FIRE game_code = BPRS vender_code = 01 idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Fire Red (G) game_name = POKEMON FIRE game_code = BPRD vender_code = 01 idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Fire Red (I) game_name = POKEMON FIRE game_code = BPRI vender_code = 01 idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Fire Red (F) game_name = POKEMON FIRE game_code = BPRE vender_code = 01 idle_loop_eliminate_target = 080008c6 flash_rom_type = 128KB # Pokemon: Leaf Green (E/U) # Hey, this one is the same as Fire Red, who'd have thought? :B game_name = POKEMON LEAF game_code = BPGE vender_code = 01 idle_loop_eliminate_target = 080008b2 flash_rom_type = 128KB # Pokemon: Leaf Green (S) game_name = POKEMON LEAF game_code = BPGS vender_code = 01 idle_loop_eliminate_target = 080008b6 flash_rom_type = 128KB # Pokemon: Leaf Green (G) game_name = POKEMON LEAF game_code = BPGD vender_code = 01 idle_loop_eliminate_target = 080008b6 flash_rom_type = 128KB # Pokemon: Leaf Green (I) game_name = POKEMON LEAF game_code = BPGI vender_code = 01 idle_loop_eliminate_target = 080008b6 flash_rom_type = 128KB # Pokemon: Leaf Green (F) game_name = POKEMON LEAF game_code = BPGF vender_code = 01 idle_loop_eliminate_target = 080008b6 flash_rom_type = 128KB # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) game_name = POKE DUNGEON game_code = B24J vender_code = 01 flash_rom_type = 128KB # Pokemon: Red Rescue Team (E/U) game_name = POKE DUNGEON game_code = B24E vender_code = 01 flash_rom_type = 128KB # F-Zero: Climax (J) game_name = F-ZEROCLIMAX game_code = BFTJ vender_code = 01 flash_rom_type = 128KB # Final Fantasy Tactics Advance (U) game_name = FFTA_USVER. game_code = AFXE vender_code = 01 idle_loop_eliminate_target = 0800041e # Gradius Galaxies (U) # Badly coded game with several idle loops. This one works for level # one at least. game_name = GRADIUSGALAX game_code = AGAE vender_code = A4 idle_loop_eliminate_target = 08013844 # Rebelstar: Tactical Command (U) # Badly coded game with several idle loops. I don't think any are # even close to dominant, and it jumps around too much when things # matter.... game_name = REBELSTAR game_code = BRLE vender_code = AF idle_loop_eliminate_target = 0800041a # Golden Sun (U) game_name = Golden_Sun_A game_code = AGSE vender_code = 01 translation_gate_target = 03000820 translation_gate_target = 030009ac translation_gate_target = 03007dac # Golden Sun: The Lost Age (U) # Probably the most horrifically coded GBA game in existence. game_name = GOLDEN_SUN_B game_code = AGFE vender_code = 01 idle_loop_eliminate_target = 08013542 translation_gate_target = 030009ac #translation_gate_target = 03007d70 # Nothing to see here :/ # Mario & Luigi: Superstar Saga (U) game_name = MARIO&LUIGIU game_code = A88E vender_code = 01 # Mario Party Advance (U) game_name = MARIOPARTYUS game_code = B8ME vender_code = 01 iwram_stack_optimize = no # Mario Party Advance (J) game_name = MARIOPARTYJA game_code = B8MJ vender_code = 01 iwram_stack_optimize = no # Mario Party Advance (E) game_name = MARIOPARTYEU game_code = B8MP vender_code = 01 iwram_stack_optimize = no # Mario Golf: Advance Tour (U) game_name = MARIOGOLFGBA game_code = BMGE vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: GBA Tour (J) game_name = MARIOGOLFGBA game_code = BMGJ vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (E) game_name = MARIOGOLFGBA game_code = BMGP vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (S) game_name = MARIOGOLFGBA game_code = BMGS vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (F) game_name = MARIOGOLFGBA game_code = BMGF vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (I) game_name = MARIOGOLFGBA game_code = BMGI vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (G) game_name = MARIOGOLFGBA game_code = BMGD vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Mario Golf: Advance Tour (A) game_name = MARIOGOLFGBA game_code = BMGU vender_code = 01 iwram_stack_optimize = no idle_loop_eliminate_target = 08014e0a translation_gate_target = 03000d00 translation_gate_target = 03000a30 # Tales of Phantasia (U) game_name = PHANTASIA game_code = AN8E vender_code = 01 iwram_stack_optimize = no # Tales of Phantasia (J) game_name = PHANTASIA game_code = AN8J vender_code = AF iwram_stack_optimize = no # Tales of Phantasia (E) game_name = PHANTASIA game_code = AN8P vender_code = 01 iwram_stack_optimize = no # Advance Wars 2: Black Hole Rising (U) game_name = ADVANCEWARS2 game_code = AW2E vender_code = 01 idle_loop_eliminate_target = 08036e2a # Bomberman Tournament (U) game_name = BOMSTORYUSA game_code = ABSE vender_code = 52 idle_loop_eliminate_target = 08000526 # Broken Sword - The Shadow of the Templars (U) game_name = BROKENSWORD game_code = ABJE vender_code = 6L idle_loop_eliminate_target = 08000a26 # Defender of The Crown (U) game_name = DOTC game_code = ADHE vender_code = 5N idle_loop_eliminate_target = 080007ec # Drill Dozer (U) game_name = DRILL DOZER game_code = V49E vender_code = 01 idle_loop_eliminate_target = 080006c2 # F-Zero - Maximum Velocity (U) game_name = F-ZERO ADVAN game_code = AFZE vender_code = 01 idle_loop_eliminate_target = 08000c2e # Megaman Zero 2 (U) game_name = MEGAMANZERO2 game_code = A62E vender_code = 08 idle_loop_eliminate_target = 08000664 # Megaman Zero 3 (U) game_name = MEGAMANZERO3 game_code = BZ3E vender_code = 08 idle_loop_eliminate_target = 08001a08 # Megaman Zero 4 (U) game_name = MEGAMANZERO4 game_code = B4ZE vender_code = 08 idle_loop_eliminate_target = 0800090c # Metal Slug Advance (U) game_name = METAL SLUG game_code = BSME vender_code = B7 idle_loop_eliminate_target = 08000298 # Magical Quest 2 Starring Mickey & Minnie (U) game_name = M&M MAGICAL2 game_code = AQME vender_code = 08 idle_loop_eliminate_target = 0801d340 # Magical Quest 3 Starring Mickey & Donald (U) game_name = M&D MAGICAL3 game_code = BMQE vender_code = 08 idle_loop_eliminate_target = 08016064 # Pinball Challenge Deluxe (E) game_name = PINBALL CHAL game_code = APLP vender_code = 41 idle_loop_eliminate_target = 080075a6 # Prince of Persia - The Sands of Time (U) game_name = PRINCEPERSIA game_code = BPYE vender_code = 41 idle_loop_eliminate_target = 0808ff3a # Rhythm Tengoku (J) game_name = RHYTHMTENGOK game_code = BRIJ vender_code = 01 idle_loop_eliminate_target = 080013d4 # River City Ransom EX (U) game_name = RIVERCRANSOM game_code = BDTE vender_code = EB idle_loop_eliminate_target = 0800065a # Super Puzzle Fighter II Turbo (U) game_name = PUZZLEFIGHT2 game_code = AZ8E vender_code = 08 idle_loop_eliminate_target = 08002b5e # Yu-Gi-Oh! - Dungeon Dice Monsters (U) game_name = YU-GI-OH DDM game_code = AYDE vender_code = A4 idle_loop_eliminate_target = 0802cc6a # Yu-Gi-Oh! - The Eternal Duelist Soul (U) game_name = YU-GI-OH!EDS game_code = AY5E vender_code = A4 idle_loop_eliminate_target = 08075d96 # Yu-Gi-Oh! - The Sacred Cards (U) game_name = YUGIOH DM7 game_code = AY7E vender_code = A4 idle_loop_eliminate_target = 08003bd6 # Yu-Gi-Oh! - World Championship Tournament 2004 (U) game_name = YWCT2004USA game_code = BYWE vender_code = A4 idle_loop_eliminate_target = 080831da # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) game_name = YUGIOHWWE game_code = AYWE vender_code = A4 idle_loop_eliminate_target = 08089792 # Wario Ware, Inc. Mega Microgames (U) game_name = WARIOWAREINC game_code = AZWE vender_code = 01 idle_loop_eliminate_target = 08000f66 # Tom Clancy's Splinter Cell (U) game_name = SPLINTERCELL game_code = AO4E vender_code = 41 idle_loop_eliminate_target = 0807a0c4 # Tom Clancy's Splinter Cell - Pandora Tomorrow (U) game_name = TOM CLANCY'S game_code = BSLE vender_code = 41 idle_loop_eliminate_target = 0807785e # Final Fantasy IV Advance (U) game_name = FF4ADVANCE game_code = BZ4E vender_code = 01 idle_loop_eliminate_target = 0800fabe # or try 00000430 # Digimon Battle Spirit (U) game_name = DIGIMON BTSP game_code = A8SE vender_code = B2 idle_loop_eliminate_target = 08011208 # Digimon Battle Spirit 2 (U) game_name = DIGIMON BS2 game_code = BDSE vender_code = B2 idle_loop_eliminate_target = 08010eb0 # Donald Duck Advance (U) game_name = DISNEY'S DON game_code = ADKE vender_code = 41 idle_loop_eliminate_target = 08002f30 # Final Fight One (U) game_name = FINAL FIGHT game_code = AFFE vender_code = 08 idle_loop_eliminate_target = 0800b428 # Megaman Battle Chip Challenge (U) game_name = BATTLECHIPGP game_code = A89E vender_code = 08 idle_loop_eliminate_target = 08000544 # Monster Force (U) game_name = MONSTERFORCE game_code = AM8E vender_code = 7D idle_loop_eliminate_target = 08000b00 # Monster Rancher Advance (U) game_name = MONSRANCHERA game_code = AMFE vender_code = 9B idle_loop_eliminate_target = 0809f394 # Monster Rancher Advance 2 (U) game_name = MONSTERRANC2 game_code = A2QE vender_code = 9B idle_loop_eliminate_target = 081c7290 # The Pinball of The Dead game_name = PINBALL DEAD game_code = APDE vender_code = 78 idle_loop_eliminate_target = 08000300 # Tringo (U) game_name = TRINGO game_code = BTJE vender_code = 4Z idle_loop_eliminate_target = 080009a4 # Virtual Kasparov (U) game_name = VIRTKASPAROV game_code = AVKE vender_code = 60 idle_loop_eliminate_target = 0800093a # Advance Wars 2 - Black Hole Rising (E) game_name = ADVANCEWARS2 game_code = AW2P vender_code = 01 idle_loop_eliminate_target = 080371be # Bookworm (U) game_name = BOOKWORM game_code = BKWE vender_code = 5G idle_loop_eliminate_target = 0800397c # 007 - Nightfire (U) game_name = NIGHTFIRE game_code = A7OE vender_code = 69 idle_loop_eliminate_target = 080031d6 # Asterix & Obelix XXL (E) game_name = ASTERIX game_code = BLXP vender_code = 70 idle_loop_eliminate_target = 0846d060 # Was this game released in Japan? What as? # Ninja Five-0 (U) game_name = NINJA FIVE 0 game_code = ANXE vender_code = A4 iwram_stack_optimize = no # Ninja Cop (E) game_name = NINJA COP game_code = ANXP vender_code = A4 iwram_stack_optimize = no # Sennen Kazoku (J) game_name = SENNENKAZOKU game_code = BKAJ vender_code = 01 flash_rom_type = 128KB # Doom 2 (U) game_name = DOOM II game_code = A9DE vender_code = 52 translation_gate_target = 030041c8 translation_gate_target = 03004fa0 # Bleach Advance (J) game_name = BLEACH ADV1 game_code = BLEJ vender_code = 8P iwram_stack_optimize = no # Shining Soul (J) game_name = SHINING SOUL game_code = AHUJ vender_code = 8P iwram_stack_optimize = no # Shining Soul (U) game_name = SHINING SOUL game_code = AHUE vender_code = EB iwram_stack_optimize = no # Shining Soul (E) game_name = SHINING SOUL game_code = AHUP vender_code = 8P iwram_stack_optimize = no # Shining Soul 2 (J) game_name = SHININGSOUL2 game_code = AU2J vender_code = 8P iwram_stack_optimize = no # Shining Soul 2 (U) game_name = SHININGSOUL2 game_code = AU2E vender_code = EB iwram_stack_optimize = no # Shining Soul 2 (E) game_name = SHININGSOUL2 game_code = AU2P vender_code = 8P iwram_stack_optimize = no # Motoracer Advance (E) game_name = MOTORACERADV game_code = A9MP vender_code = 41 idle_loop_eliminate_target = 03001cf8 # Kim Possible 2 (U) game_name = KIMPOSSIBLE2 game_code = BKME vender_code = 4Q idle_loop_eliminate_target = 080008a2 # Kim Possible 2 (E) game_name = KIMPOSSIBLE2 game_code = BKMP vender_code = 4Q idle_loop_eliminate_target = 080008a2 # This is needed to make the game work. # Another World (Homebrew) game_name = FoxAnWorld game_code = Home vender_code = 00 translation_gate_target = 03000f1c # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J) # J League Pro Soccer Club wo Tsukurou Advance (J) game_name = SAKATUKUADV game_code = AC2J vender_code = 8P iwram_stack_optimize = no # アニマル横町 どきどき進級試験!の巻 (J) # Animal Yokochou Dokidoki Shinkyuu Shiken (J) game_name = ANIYOKO2 game_code = BAXJ vender_code = A4 iwram_stack_optimize = no # アラジン (J) # Disney's Aladdin (J) game_name = ALADDIN game_code = AJ6J vender_code = 08 iwram_stack_optimize = no # うえきの法則 神器炸裂!能力者バトル (J) # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J) game_name = UEKIJINGIBTL game_code = BUHJ vender_code = D9 iwram_stack_optimize = no # オリエンタルブルー 青の天外 (J) # Oriental Blue - Ao no Tengai (J) game_name = ORIENTALBLUE game_code = AORJ vender_code = 01 iwram_stack_optimize = no # カルチョビット (J) # Calciobit (J) game_name = CALCIOBIT01 game_code = BIXJ vender_code = 01 flash_rom_type = 128KB # ゲームボーイウォーズアドバンス1+2 (J) # Game Boy Wars Advance 1+2 (J) game_name = GBWARS1+2 game_code = BGWJ vender_code = 01 flash_rom_type = 128KB # こいぬちゃんのはじめてのおさんぽ (J) # Koinu-Chan no Hajimete no Osanpo (J) game_name = OSANPO game_code = BISJ vender_code = 1Q iwram_stack_optimize = no # チキン・リトル (J) # Chicken Little (J) game_name = CLITTLEJ game_code = BCHJ vender_code = G9 iwram_stack_optimize = no # とっとこハム太郎 ハムハムスポーツ (JU) # Tottoko Hamutaro Hamuhamu Sports (JU) game_name = HAMSPORTS game_code = B85A vender_code = 01 iwram_stack_optimize = no # 西原理恵子の殿堂麻雀 (J) # Nishihara Rieko no Dendou Mahjong (J) game_name = DENDOHMAJANG game_code = ASMJ vender_code = AG iwram_stack_optimize = no # ボンバーマンジェッターズ ゲームコレクション (J) # Bomberman Jetters Game Collection (J) game_name = BOMBERMANJGC game_code = BOMJ vender_code = 18 iwram_stack_optimize = no # ポケットモンスター リーフグリーン (J) # Pokemon Leaf Green (J) game_name = POKEMON LEAF game_code = BPGJ vender_code = 01 flash_rom_type = 128KB # マジカル封神 (J) # Magical Houshin (J) game_name = M HOUSHIN game_code = AJOJ vender_code = C8 iwram_stack_optimize = no # メダル オブ オナー (J) # Medal of Honor (J) game_name = INFILTRATOR game_code = BMHJ vender_code = 13 iwram_stack_optimize = no # ロボットポンコッツ2 クロスバージョン (J) # Robot Ponkotto 2 - Cross Version (J) game_name = ROBOPON2CROS game_code = ACVJ vender_code = 18 iwram_stack_optimize = no # ロボットポンコッツ2 リングバージョン (J) # Robot Ponkotto 2 - Ring Version (J) game_name = ROBOPON2RING game_code = ARPJ vender_code = 18 iwram_stack_optimize = no # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J) # Momotarou Densetsu G - Gold Deck wo Tsukure! (J) game_name = MOMOTETSU-G game_code = BM2J vender_code = 18 iwram_stack_optimize = no # Open Season (U) game_name = OPEN SEASON game_code = BOAE vender_code = 41 idle_loop_eliminate_target = 08066378 # Robopon 2 Cross Version (U) game_name = ROBOPON2CROS game_code = ACVE vender_code = EB iwram_stack_optimize = no flash_rom_type = 512KB # Robopon 2 Ring Version (U) game_name = ROBOPON2RING game_code = ARPE vender_code = EB iwram_stack_optimize = no flash_rom_type = 512KB # Disney's Aladdin (E) game_name = ALADDIN game_code = BADP vender_code = 08 iwram_stack_optimize = no # Disney's Aladdin (U) game_name = ALADDIN game_code = BADE vender_code = 08 iwram_stack_optimize = no
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Bonjour Acris,
Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir! -
@Brickridge
j'ai oublié d'ajouter :J'ai testé les jeux :
- Mario Gold Advance(fr, europe)
- Golden Sun (fr, europe)
avec les cores :
- mgba : glisch audio
- meteor : glisch audio, lent
- gpsp : son ok mais reset au bout de quelques secondes.
Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu
De mémoire les roms proviennent d'un romset no-intro.
Edit : liste des jeux de Camelot Software Planning pour GBA
- 2001 : Golden Sun (Game Boy Advance)
- 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
- 2004 : Mario Golf: Advance Tour (Game Boy Advance)
- 2005 : Mario Tennis: Power Tour (Game Boy Advance)
Source : Wikipedia
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Merci pour les informations, je vais essayer les jeux en version US
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@Brickridge
il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion. -
Arf ca ne marche pas avec une rom USA, dommage...
Au fait faut-il créer le fichier game config? -
Si présent non si absent oui
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Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...
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Qu est ce que ça fait ?
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Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)
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@Brickridge
peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
Je resterai aussi de mon coté demain matin. -
J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait. -
Merci @cissou pour les informations complémentaires.
@Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
je donnes les mots clés pour trouver les patchs. -
un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txta tester pour voir si cela fonctionne mieux.
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Merci je teste ça ce soir
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Malheureusement ça ne fonctionne pas non plus
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@Brickridge
tu as testé en patchant le jeu ? -
Je n'ai pas trouvé de patch concernant ce jeu ><