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    Crash Mario Golf advance tour et Mario tennis sur GBA

    Emulateurs Arcade/PC/Console
    crash mario golf advance tour
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    • Brickridge
      Brickridge last edited by

      Oui tout fonctionne nickel, il semblerait que sa soit les jeux de CAMELOT qui soient touchés, j'ai vu ça sur d'autres forum

      1 Reply Last reply Reply Quote 0
      • acris
        acris last edited by

        Il est possible que ces jeux soient mal émulés.
        Les cores sont à jour.
        Voir si il exisite des Patchs IPS pour ces jeux

        Je testerai ces jeux demain matin sur un gpicase.

        1 Reply Last reply Reply Quote 0
        • acris
          acris last edited by acris

          Bonjour @Brickridge
          il semblerait que les problèmes soient sur les versions France, Europe.

          Il faut effectivement un "hack" pour faire fonctionner une série de jeux, comme avec les jeux pokemon.

          Je te conseillerai d'essayer avec les versions US avec :

          • emulateur libretro
          • core : gpsp

          Voici la liste des jeux : https://github.com/notaz/gpsp/blob/master/game_config.txt
          Vérifie que le fichier game_config.txt existe dans le dossier /bios

          
            
          # gpSP game settings database
          
          # What is this file??? game_config.txt is a database of settings on a
          # per-game basis. A couple of the settings are required to make games
          # work at all, but most of them are there to improve the performance of
          # a game. If a game doesn't work then look through the settings here,
          # but keep in mind that this file can not be used to fix a majority of
          # games, the ones that don't work because of emulator bugs. For those
          # you'll have to wait for a new release and hope it someday gets fixed.
          
          # This file is meant to be edited in plain text, with a normal editor.
          # game_name, game_code, and vender_code can be found in the game's header.
          # All three must match for the game to be used, and those setting must be
          # in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
          # building this list. Right now I don't know how much overlap there is
          # between different region games, but usually idle loops don't apply to
          # them. If you're using a different region than the one in here you can
          # try copying the entry, it might improve it.
          
          # You can also find the three identifying codes on the second line from
          # the top in gpSP's main menu. So anyone should be able to add settings
          # to this file if they know what to set, but for some options it'll take
          # a lot of special knowledge for them to be of any use. Be sure to see if
          # your game is already here, but only if the game_name/game_code/
          # vender_code all match. Only the first full match's settings will be used.
          
          # Everything here is case sensitive. Don't mess with this file unless
          # you know what you're doing - if in doubt sooner ask someone who does.
          
          # I mainly focus on USA versions, so try those first. And, just because
          # a game is on here doesn't mean the game actually works in the current
          # version. :/
          
          # These are the following options:
          
          # idle_loop_eliminate_target - tells the recompiler that this branch
          #  is an idle loop and thus a hardware update should follow it every
          #  time. This is purely a speed improvement and is not meant to improve
          #  compatibility - if it does it represents a strange timing problem in
          #  the game. You can only set one of these for now. Don't use this if
          #  you don't know what you're doing, it can break the game. Some games
          #  will run miserably slowly without this option.
          
          # translation_gate_target - tells the recompiler to put an indirect
          #  branch (gate) at this point, so artificially stop the current block.
          #  This is useful if the game performs self modifying code from within
          #  the same block it is currently executing - this can prevent it from
          #  causing SMC hits far more times than it should. This is also only a
          #  speed hack; you can have up to 8 of these. Don't use this if you don't
          #  know what you're doing, they'll just make the game slower and are
          #  rarely helpful (good for Camelot games).
          
          # iwram_stack_optimize - set this to "no" to turn it off. By default this
          #  is set on. It will turn off an optimization that assumes that the stack
          #  is always in IWRAM, and thus makes ldm/stm relative to the stack much
          #  faster. Turning it off will degrade game speed slightly, but is
          #  necessary for a few games that don't follow this convention.
          
          # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
          #  otherwise leave it alone or you might break game saving. If you get
          #  a white screen when the game starts try this option.
          
          # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
          #  in Zelda: Minish Cap.
          
          # bios_rom_hack_2C - like the above but allows Rayman Advance to work.
          
          # Castlevania: Circle of the Moon (U)
          game_name = DRACULA AGB1
          game_code = AAME
          vender_code = A4
          idle_loop_eliminate_target = 080003d2
          
          # Megaman Battle Network (U)
          game_name = MEGAMAN_BN
          game_code = AREE
          vender_code = 08
          idle_loop_eliminate_target = 08000338
          
          # Megaman Battle Network 2 (U)
          game_name = MEGAMAN_EXE2
          game_code = AE2E
          vender_code = 08
          idle_loop_eliminate_target = 08000358
          
          # Megaman Battle Network 3 White (U)
          game_name = MEGA_EXE3_WH
          game_code = A6BE
          vender_code = 08
          idle_loop_eliminate_target = 0800036c
          
          # Megaman Battle Network 3 Blue (U)
          game_name = MEGA_EXE3_BL
          game_code = A3XE
          vender_code = 08
          idle_loop_eliminate_target = 0800036c
          
          # Megaman Battle Network 4 Red Sun (U)
          game_name = MEGAMANBN4RS
          game_code = B4WE
          vender_code = 08
          idle_loop_eliminate_target = 080003a6
          
          # Megaman Battle Network 4 Blue Moon (U)
          game_name = MEGAMANBN4BM
          game_code = B4BE
          vender_code = 08
          idle_loop_eliminate_target = 080003a6
          
          # Megaman Battle Network 5 Team Protoman (U)
          game_name = MEGAMAN5_TP_
          game_code = BRBE
          vender_code = 08
          idle_loop_eliminate_target = 080003ca
          
          # Megaman Battle Network 5 Team Colonel (U)
          game_name = MEGAMAN5_TC_
          game_code = BRKE
          vender_code = 08
          idle_loop_eliminate_target = 080003ca
          
          # Megaman Battle Network 6 Cybeast Gregar (U)
          game_name = MEGAMAN6_GXX
          game_code = BR5E
          vender_code = 08
          idle_loop_eliminate_target = 080003da
          
          # Megaman Zero (U/E)
          game_name = MEGAMAN ZERO
          game_code = AZCE
          vender_code = 08
          idle_loop_eliminate_target = 080004ee
          
          # Megaman Zero 2 (U)
          game_name = MEGAMANZERO2
          game_code = A62E
          vender_code = 08
          idle_loop_eliminate_target = 08000664
          
          # Megaman Zero 3 (U)
          game_name = MEGAMANZERO3
          game_code = BZ3E
          vender_code = 08
          idle_loop_eliminate_target = 08001a08
          
          # Megaman Zero 4 (U)
          game_name = MEGAMANZERO4
          game_code = B4ZP
          vender_code = 08
          idle_loop_eliminate_target = 0800090c
          
          # Kirby: Nightmare in Dreamland (U)
          game_name = AGB KIRBY DX
          game_code = A7KE
          vender_code = 01
          idle_loop_eliminate_target = 08000fae
          iwram_stack_optimize = no
          
          # Hoshi no Kirby: Yume no Izumi Deluxe (J)
          game_name = AGB KIRBY DX
          game_code = A7KJ
          vender_code = 01
          idle_loop_eliminate_target = 08000f92
          iwram_stack_optimize = no
          
          # Kirby: Nightmare in Dreamland (E)
          game_name = AGB KIRBY DX
          game_code = A7KP
          vender_code = 01
          idle_loop_eliminate_target = 08000fae
          iwram_stack_optimize = no
          
          # Super Mario Advance (U)
          game_name = SUPER MARIOA
          game_code = AMZE
          vender_code = 01
          idle_loop_eliminate_target = 08001cf2
          
          # Super Mario Advance 2 (U)
          game_name = SUPER MARIOB
          game_code = AA2E
          vender_code = 01
          idle_loop_eliminate_target = 08000534
          
          # Super Mario Advance 3 (U)
          game_name = SUPER MARIOC
          game_code = A3AE
          vender_code = 01
          idle_loop_eliminate_target = 08002ba4
          
          # Super Mario Advance 4 (U)
          game_name = SUPER MARIOD
          game_code = AX4E
          vender_code = 01
          idle_loop_eliminate_target = 08000732
          flash_rom_type = 128KB
          
          # Super Mario Advance 4 (J)
          game_name = SUPER MARIOD
          game_code = AX4J
          vender_code = 01
          idle_loop_eliminate_target = 08000732
          flash_rom_type = 128KB
          
          # Super Mario Advance 4 (E)
          game_name = SUPER MARIOD
          game_code = AX4P
          vender_code = 01
          idle_loop_eliminate_target = 08000732
          flash_rom_type = 128KB
          
          # Advance Wars (U)
          # This one was really annoying to find, I hope it's okay.. there
          # might be a better one somewhere.
          game_name = ADVANCEWARS
          game_code = AWRE
          vender_code = 01
          idle_loop_eliminate_target = 0803880a
          
          # Pokemon Emerald (E/U)
          # I don't know why this has an idle loop when Ruby doesn't....
          game_name = POKEMON EMER
          game_code = BPEE
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Emerald (J)
          game_name = POKEMON EMER
          game_code = BPEJ
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Emerald (G)
          game_name = POKEMON EMER
          game_code = BPED
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Emerald (F)
          game_name = POKEMON EMER
          game_code = BPEF
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Emerald (S)
          game_name = POKEMON EMER
          game_code = BPES
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Emerald (I)
          game_name = POKEMON EMER
          game_code = BPEI
          vender_code = 01
          idle_loop_eliminate_target = 080008ce
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (U)
          game_name = POKEMON SAPP
          game_code = AXPE
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (J)
          game_name = POKEMON SAPP
          game_code = AXPJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (G)
          game_name = POKEMON SAPP
          game_code = AXPD
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (I)
          game_name = POKEMON SAPP
          game_code = AXPI
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (S)
          game_name = POKEMON SAPP
          game_code = AXPS
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Sapphire (F)
          game_name = POKEMON SAPP
          game_code = AXPF
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (U)
          game_name = POKEMON RUBY
          game_code = AXVE
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (J)
          game_name = POKEMON RUBY
          game_code = AXVJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (G)
          game_name = POKEMON RUBY
          game_code = AXVD
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (I)
          game_name = POKEMON RUBY
          game_code = AXVI
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (S)
          game_name = POKEMON RUBY
          game_code = AXVS
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon Ruby (F)
          game_name = POKEMON RUBY
          game_code = AXVF
          vender_code = 01
          flash_rom_type = 128KB
          
          # V-Rally 3 (E)
          game_name = V-RALLY 3
          game_code = AVRP
          vender_code = 70
          idle_loop_eliminate_target = 080aa920
          
          # Mario Vs Donkey Kong (U)
          game_name = MARIOVSDK
          game_code = BM5E
          vender_code = 01
          idle_loop_eliminate_target = 08033eec
          
          # Pokemon: Sapphire (U)
          game_name = POKEMON SAPP
          game_code = AXPE
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon: Sapphire (G)
          game_name = POKEMON SAPP
          game_code = AXPD
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (J)
          game_name = POKEMON FIRE
          game_code = BPRJ
          vender_code = 01
          idle_loop_eliminate_target = 080008b2
          # If you have the European version try this instead.
          #idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (E/U)
          game_name = POKEMON FIRE
          game_code = BPRE
          vender_code = 01
          idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (S)
          game_name = POKEMON FIRE
          game_code = BPRS
          vender_code = 01
          idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (G)
          game_name = POKEMON FIRE
          game_code = BPRD
          vender_code = 01
          idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (I)
          game_name = POKEMON FIRE
          game_code = BPRI
          vender_code = 01
          idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Fire Red (F)
          game_name = POKEMON FIRE
          game_code = BPRE
          vender_code = 01
          idle_loop_eliminate_target = 080008c6
          flash_rom_type = 128KB
          
          # Pokemon: Leaf Green (E/U)
          # Hey, this one is the same as Fire Red, who'd have thought? :B
          game_name = POKEMON LEAF
          game_code = BPGE
          vender_code = 01
          idle_loop_eliminate_target = 080008b2
          flash_rom_type = 128KB
          
          # Pokemon: Leaf Green (S)
          game_name = POKEMON LEAF
          game_code = BPGS
          vender_code = 01
          idle_loop_eliminate_target = 080008b6
          flash_rom_type = 128KB
          
          # Pokemon: Leaf Green (G)
          game_name = POKEMON LEAF
          game_code = BPGD
          vender_code = 01
          idle_loop_eliminate_target = 080008b6
          flash_rom_type = 128KB
          
          # Pokemon: Leaf Green (I)
          game_name = POKEMON LEAF
          game_code = BPGI
          vender_code = 01
          idle_loop_eliminate_target = 080008b6
          flash_rom_type = 128KB
          
          # Pokemon: Leaf Green (F)
          game_name = POKEMON LEAF
          game_code = BPGF
          vender_code = 01
          idle_loop_eliminate_target = 080008b6
          flash_rom_type = 128KB
          
          # Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
          game_name = POKE DUNGEON
          game_code = B24J
          vender_code = 01
          flash_rom_type = 128KB
          
          # Pokemon: Red Rescue Team (E/U)
          game_name = POKE DUNGEON
          game_code = B24E
          vender_code = 01
          flash_rom_type = 128KB
          
          # F-Zero: Climax (J)
          game_name = F-ZEROCLIMAX
          game_code = BFTJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # Final Fantasy Tactics Advance (U)
          game_name = FFTA_USVER.
          game_code = AFXE
          vender_code = 01
          idle_loop_eliminate_target = 0800041e
          
          # Gradius Galaxies (U)
          # Badly coded game with several idle loops. This one works for level
          # one at least.
          game_name = GRADIUSGALAX
          game_code = AGAE
          vender_code = A4
          idle_loop_eliminate_target = 08013844
          
          # Rebelstar: Tactical Command (U)
          # Badly coded game with several idle loops. I don't think any are
          # even close to dominant, and it jumps around too much when things
          # matter....
          game_name = REBELSTAR
          game_code = BRLE
          vender_code = AF
          idle_loop_eliminate_target = 0800041a
          
          # Golden Sun (U)
          game_name = Golden_Sun_A
          game_code = AGSE
          vender_code = 01
          translation_gate_target = 03000820
          translation_gate_target = 030009ac
          translation_gate_target = 03007dac
          
          # Golden Sun: The Lost Age (U)
          # Probably the most horrifically coded GBA game in existence.
          game_name = GOLDEN_SUN_B
          game_code = AGFE
          vender_code = 01
          idle_loop_eliminate_target = 08013542
          translation_gate_target = 030009ac
          #translation_gate_target = 03007d70
          
          # Nothing to see here :/
          # Mario & Luigi: Superstar Saga (U)
          game_name = MARIO&LUIGIU
          game_code = A88E
          vender_code = 01
          
          # Mario Party Advance (U)
          game_name = MARIOPARTYUS
          game_code = B8ME
          vender_code = 01
          iwram_stack_optimize = no
          
          # Mario Party Advance (J)
          game_name = MARIOPARTYJA
          game_code = B8MJ
          vender_code = 01
          iwram_stack_optimize = no
          
          # Mario Party Advance (E)
          game_name = MARIOPARTYEU
          game_code = B8MP
          vender_code = 01
          iwram_stack_optimize = no
          
          # Mario Golf: Advance Tour (U)
          game_name = MARIOGOLFGBA
          game_code = BMGE
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: GBA Tour (J)
          game_name = MARIOGOLFGBA
          game_code = BMGJ
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (E)
          game_name = MARIOGOLFGBA
          game_code = BMGP
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (S)
          game_name = MARIOGOLFGBA
          game_code = BMGS
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (F)
          game_name = MARIOGOLFGBA
          game_code = BMGF
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (I)
          game_name = MARIOGOLFGBA
          game_code = BMGI
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (G)
          game_name = MARIOGOLFGBA
          game_code = BMGD
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Mario Golf: Advance Tour (A)
          game_name = MARIOGOLFGBA
          game_code = BMGU
          vender_code = 01
          iwram_stack_optimize = no
          idle_loop_eliminate_target = 08014e0a
          translation_gate_target = 03000d00
          translation_gate_target = 03000a30
          
          # Tales of Phantasia (U)
          game_name = PHANTASIA
          game_code = AN8E
          vender_code = 01
          iwram_stack_optimize = no
          
          # Tales of Phantasia (J)
          game_name = PHANTASIA
          game_code = AN8J
          vender_code = AF
          iwram_stack_optimize = no
          
          # Tales of Phantasia (E)
          game_name = PHANTASIA
          game_code = AN8P
          vender_code = 01
          iwram_stack_optimize = no
          
          # Advance Wars 2: Black Hole Rising (U)
          game_name = ADVANCEWARS2
          game_code = AW2E
          vender_code = 01
          idle_loop_eliminate_target = 08036e2a
          
          # Bomberman Tournament (U)
          game_name = BOMSTORYUSA
          game_code = ABSE
          vender_code = 52
          idle_loop_eliminate_target = 08000526
          
          # Broken Sword - The Shadow of the Templars (U)
          game_name = BROKENSWORD
          game_code = ABJE
          vender_code = 6L
          idle_loop_eliminate_target = 08000a26
          
          # Defender of The Crown (U)
          game_name = DOTC
          game_code = ADHE
          vender_code = 5N
          idle_loop_eliminate_target = 080007ec
          
          # Drill Dozer (U)
          game_name = DRILL DOZER
          game_code = V49E
          vender_code = 01
          idle_loop_eliminate_target = 080006c2
          
          # F-Zero - Maximum Velocity (U)
          game_name = F-ZERO ADVAN
          game_code = AFZE
          vender_code = 01
          idle_loop_eliminate_target = 08000c2e
          
          # Megaman Zero 2 (U)
          game_name = MEGAMANZERO2
          game_code = A62E
          vender_code = 08
          idle_loop_eliminate_target = 08000664
          
          # Megaman Zero 3 (U)
          game_name = MEGAMANZERO3
          game_code = BZ3E
          vender_code = 08
          idle_loop_eliminate_target = 08001a08
          
          # Megaman Zero 4 (U)
          game_name = MEGAMANZERO4
          game_code = B4ZE
          vender_code = 08
          idle_loop_eliminate_target = 0800090c
          
          # Metal Slug Advance (U)
          game_name = METAL SLUG
          game_code = BSME
          vender_code = B7
          idle_loop_eliminate_target = 08000298
          
          # Magical Quest 2 Starring Mickey & Minnie (U)
          game_name = M&M MAGICAL2
          game_code = AQME
          vender_code = 08
          idle_loop_eliminate_target = 0801d340
          
          # Magical Quest 3 Starring Mickey & Donald (U)
          game_name = M&D MAGICAL3
          game_code = BMQE
          vender_code = 08
          idle_loop_eliminate_target = 08016064
          
          # Pinball Challenge Deluxe (E)
          game_name = PINBALL CHAL
          game_code = APLP
          vender_code = 41
          idle_loop_eliminate_target = 080075a6
          
          # Prince of Persia - The Sands of Time (U)
          game_name = PRINCEPERSIA
          game_code = BPYE
          vender_code = 41
          idle_loop_eliminate_target = 0808ff3a
          
          # Rhythm Tengoku (J)
          game_name = RHYTHMTENGOK
          game_code = BRIJ
          vender_code = 01
          idle_loop_eliminate_target = 080013d4
          
          # River City Ransom EX (U)
          game_name = RIVERCRANSOM
          game_code = BDTE
          vender_code = EB
          idle_loop_eliminate_target = 0800065a
          
          # Super Puzzle Fighter II Turbo (U)
          game_name = PUZZLEFIGHT2
          game_code = AZ8E
          vender_code = 08
          idle_loop_eliminate_target = 08002b5e
          
          # Yu-Gi-Oh! - Dungeon Dice Monsters (U)
          game_name = YU-GI-OH DDM
          game_code = AYDE
          vender_code = A4
          idle_loop_eliminate_target = 0802cc6a
          
          # Yu-Gi-Oh! - The Eternal Duelist Soul (U)
          game_name = YU-GI-OH!EDS
          game_code = AY5E
          vender_code = A4
          idle_loop_eliminate_target = 08075d96
          
          # Yu-Gi-Oh! - The Sacred Cards (U)
          game_name = YUGIOH DM7
          game_code = AY7E
          vender_code = A4
          idle_loop_eliminate_target = 08003bd6
          
          # Yu-Gi-Oh! - World Championship Tournament 2004 (U)
          game_name = YWCT2004USA
          game_code = BYWE
          vender_code = A4
          idle_loop_eliminate_target = 080831da
          
          # Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
          game_name = YUGIOHWWE
          game_code = AYWE
          vender_code = A4
          idle_loop_eliminate_target = 08089792
          
          # Wario Ware, Inc. Mega Microgames (U)
          game_name = WARIOWAREINC
          game_code = AZWE
          vender_code = 01
          idle_loop_eliminate_target = 08000f66
          
          # Tom Clancy's Splinter Cell (U)
          game_name = SPLINTERCELL
          game_code = AO4E
          vender_code = 41
          idle_loop_eliminate_target = 0807a0c4
          
          # Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
          game_name = TOM CLANCY'S
          game_code = BSLE
          vender_code = 41
          idle_loop_eliminate_target = 0807785e
          
          # Final Fantasy IV Advance (U)
          game_name = FF4ADVANCE
          game_code = BZ4E
          vender_code = 01
          idle_loop_eliminate_target = 0800fabe
          # or try 00000430
          
          # Digimon Battle Spirit (U)
          game_name = DIGIMON BTSP
          game_code = A8SE
          vender_code = B2
          idle_loop_eliminate_target = 08011208
          
          # Digimon Battle Spirit 2 (U)
          game_name = DIGIMON BS2
          game_code = BDSE
          vender_code = B2
          idle_loop_eliminate_target = 08010eb0
          
          # Donald Duck Advance (U)
          game_name = DISNEY'S DON
          game_code = ADKE
          vender_code = 41
          idle_loop_eliminate_target = 08002f30
          
          # Final Fight One (U)
          game_name = FINAL FIGHT
          game_code = AFFE
          vender_code = 08
          idle_loop_eliminate_target = 0800b428
          
          # Megaman Battle Chip Challenge (U)
          game_name = BATTLECHIPGP
          game_code = A89E
          vender_code = 08
          idle_loop_eliminate_target = 08000544
          
          # Monster Force (U)
          game_name = MONSTERFORCE
          game_code = AM8E
          vender_code = 7D
          idle_loop_eliminate_target = 08000b00
          
          # Monster Rancher Advance (U)
          game_name = MONSRANCHERA
          game_code = AMFE
          vender_code = 9B
          idle_loop_eliminate_target = 0809f394
          
          # Monster Rancher Advance 2 (U)
          game_name = MONSTERRANC2
          game_code = A2QE
          vender_code = 9B
          idle_loop_eliminate_target = 081c7290
          
          # The Pinball of The Dead
          game_name = PINBALL DEAD
          game_code = APDE
          vender_code = 78
          idle_loop_eliminate_target = 08000300
          
          # Tringo (U)
          game_name = TRINGO
          game_code = BTJE
          vender_code = 4Z
          idle_loop_eliminate_target = 080009a4
          
          # Virtual Kasparov (U)
          game_name = VIRTKASPAROV
          game_code = AVKE
          vender_code = 60
          idle_loop_eliminate_target = 0800093a
          
          # Advance Wars 2 - Black Hole Rising (E)
          game_name = ADVANCEWARS2
          game_code = AW2P
          vender_code = 01
          idle_loop_eliminate_target = 080371be
          
          # Bookworm (U)
          game_name = BOOKWORM
          game_code = BKWE
          vender_code = 5G
          idle_loop_eliminate_target = 0800397c
          
          # 007 - Nightfire (U)
          game_name = NIGHTFIRE
          game_code = A7OE
          vender_code = 69
          idle_loop_eliminate_target = 080031d6
          
          # Asterix & Obelix XXL (E)
          game_name = ASTERIX
          game_code = BLXP
          vender_code = 70
          idle_loop_eliminate_target = 0846d060
          
          # Was this game released in Japan? What as?
          # Ninja Five-0 (U)
          game_name = NINJA FIVE 0
          game_code = ANXE
          vender_code = A4
          iwram_stack_optimize = no
          
          # Ninja Cop (E)
          game_name = NINJA COP
          game_code = ANXP
          vender_code = A4
          iwram_stack_optimize = no
          
          # Sennen Kazoku (J)
          game_name = SENNENKAZOKU
          game_code = BKAJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # Doom 2 (U)
          game_name = DOOM II
          game_code = A9DE
          vender_code = 52
          translation_gate_target = 030041c8
          translation_gate_target = 03004fa0
          
          # Bleach Advance (J)
          game_name = BLEACH ADV1
          game_code = BLEJ
          vender_code = 8P
          iwram_stack_optimize = no
          
          # Shining Soul (J)
          game_name = SHINING SOUL
          game_code = AHUJ
          vender_code = 8P
          iwram_stack_optimize = no
          
          # Shining Soul (U)
          game_name = SHINING SOUL
          game_code = AHUE
          vender_code = EB
          iwram_stack_optimize = no
          
          # Shining Soul (E)
          game_name = SHINING SOUL
          game_code = AHUP
          vender_code = 8P
          iwram_stack_optimize = no
          
          # Shining Soul 2 (J)
          game_name = SHININGSOUL2
          game_code = AU2J
          vender_code = 8P
          iwram_stack_optimize = no
          
          # Shining Soul 2 (U)
          game_name = SHININGSOUL2
          game_code = AU2E
          vender_code = EB
          iwram_stack_optimize = no
          
          # Shining Soul 2 (E)
          game_name = SHININGSOUL2
          game_code = AU2P
          vender_code = 8P
          iwram_stack_optimize = no
          
          # Motoracer Advance (E)
          game_name = MOTORACERADV
          game_code = A9MP
          vender_code = 41
          idle_loop_eliminate_target = 03001cf8
          
          # Kim Possible 2 (U)
          game_name = KIMPOSSIBLE2
          game_code = BKME
          vender_code = 4Q
          idle_loop_eliminate_target = 080008a2
          
          # Kim Possible 2 (E)
          game_name = KIMPOSSIBLE2
          game_code = BKMP
          vender_code = 4Q
          idle_loop_eliminate_target = 080008a2
          
          # This is needed to make the game work.
          # Another World (Homebrew)
          game_name = FoxAnWorld
          game_code = Home
          vender_code = 00
          translation_gate_target = 03000f1c
          
          
          # J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
          # J League Pro Soccer Club wo Tsukurou Advance (J)
          game_name = SAKATUKUADV
          game_code = AC2J
          vender_code = 8P
          iwram_stack_optimize = no
          
          # アニマル横町 どきどき進級試験!の巻 (J)
          # Animal Yokochou Dokidoki Shinkyuu Shiken (J)
          game_name = ANIYOKO2
          game_code = BAXJ
          vender_code = A4
          iwram_stack_optimize = no
          
          # アラジン (J)
          # Disney's Aladdin (J)
          game_name = ALADDIN
          game_code = AJ6J
          vender_code = 08
          iwram_stack_optimize = no
          
          # うえきの法則 神器炸裂!能力者バトル (J)
          # Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
          game_name = UEKIJINGIBTL
          game_code = BUHJ
          vender_code = D9
          iwram_stack_optimize = no
          
          # オリエンタルブルー 青の天外 (J)
          # Oriental Blue - Ao no Tengai (J)
          game_name = ORIENTALBLUE
          game_code = AORJ
          vender_code = 01
          iwram_stack_optimize = no
          
          # カルチョビット (J)
          # Calciobit (J)
          game_name = CALCIOBIT01
          game_code = BIXJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # ゲームボーイウォーズアドバンス1+2 (J)
          # Game Boy Wars Advance 1+2 (J)
          game_name = GBWARS1+2
          game_code = BGWJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # こいぬちゃんのはじめてのおさんぽ (J)
          # Koinu-Chan no Hajimete no Osanpo (J)
          game_name = OSANPO
          game_code = BISJ
          vender_code = 1Q
          iwram_stack_optimize = no
          
          # チキン・リトル (J)
          # Chicken Little (J)
          game_name = CLITTLEJ    
          game_code = BCHJ
          vender_code = G9
          iwram_stack_optimize = no
          
          # とっとこハム太郎 ハムハムスポーツ (JU)
          # Tottoko Hamutaro Hamuhamu Sports (JU)
          game_name = HAMSPORTS
          game_code = B85A
          vender_code = 01
          iwram_stack_optimize = no
          
          # 西原理恵子の殿堂麻雀 (J)
          # Nishihara Rieko no Dendou Mahjong (J)
          game_name = DENDOHMAJANG
          game_code = ASMJ
          vender_code = AG
          iwram_stack_optimize = no
          
          # ボンバーマンジェッターズ ゲームコレクション (J)
          # Bomberman Jetters Game Collection (J)
          game_name = BOMBERMANJGC
          game_code = BOMJ
          vender_code = 18
          iwram_stack_optimize = no
          
          # ポケットモンスター リーフグリーン (J)
          # Pokemon Leaf Green (J)
          game_name = POKEMON LEAF
          game_code = BPGJ
          vender_code = 01
          flash_rom_type = 128KB
          
          # マジカル封神 (J)
          # Magical Houshin (J)
          game_name = M HOUSHIN
          game_code = AJOJ
          vender_code = C8
          iwram_stack_optimize = no
          
          # メダル オブ オナー (J)
          # Medal of Honor (J)
          game_name = INFILTRATOR
          game_code = BMHJ
          vender_code = 13
          iwram_stack_optimize = no
          
          # ロボットポンコッツ2 クロスバージョン (J)
          # Robot Ponkotto 2 - Cross Version (J)
          game_name = ROBOPON2CROS
          game_code = ACVJ
          vender_code = 18
          iwram_stack_optimize = no
          
          # ロボットポンコッツ2 リングバージョン (J)
          # Robot Ponkotto 2 - Ring Version (J)
          game_name = ROBOPON2RING
          game_code = ARPJ
          vender_code = 18
          iwram_stack_optimize = no
          
          # 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
          # Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
          game_name = MOMOTETSU-G
          game_code = BM2J
          vender_code = 18
          iwram_stack_optimize = no
          
          # Open Season (U)
          game_name = OPEN SEASON
          game_code = BOAE
          vender_code = 41
          idle_loop_eliminate_target = 08066378
          
          # Robopon 2 Cross Version (U)
          game_name = ROBOPON2CROS
          game_code = ACVE
          vender_code = EB
          iwram_stack_optimize = no
          flash_rom_type = 512KB
          
          # Robopon 2 Ring Version (U)
          game_name = ROBOPON2RING
          game_code = ARPE
          vender_code = EB
          iwram_stack_optimize = no
          flash_rom_type = 512KB
          
          # Disney's Aladdin (E)
          game_name = ALADDIN
          game_code = BADP
          vender_code = 08
          iwram_stack_optimize = no
          
          # Disney's Aladdin (U)
          game_name = ALADDIN
          game_code = BADE
          vender_code = 08
          iwram_stack_optimize = no
          
          1 Reply Last reply Reply Quote 0
          • Brickridge
            Brickridge last edited by

            Bonjour Acris,
            Je te remercie de ta réponse ainsi que de tes recherches, je vais tester ça dès ce soir!

            1 Reply Last reply Reply Quote 0
            • acris
              acris last edited by acris

              @Brickridge
              j'ai oublié d'ajouter :

              J'ai testé les jeux :

              • Mario Gold Advance(fr, europe)
              • Golden Sun (fr, europe)

              avec les cores :

              • mgba : glisch audio
              • meteor : glisch audio, lent
              • gpsp : son ok mais reset au bout de quelques secondes.

              Par contre avec les versions US, et le core gpsp j'ai pas eu de reset du jeu

              De mémoire les roms proviennent d'un romset no-intro.

              Edit : liste des jeux de Camelot Software Planning pour GBA

              • 2001 : Golden Sun (Game Boy Advance)
              • 2002 : Golden Sun : L'Âge perdu (Game Boy Advance)
              • 2004 : Mario Golf: Advance Tour (Game Boy Advance)
              • 2005 : Mario Tennis: Power Tour (Game Boy Advance)

              Source : Wikipedia

              1 Reply Last reply Reply Quote 0
              • Brickridge
                Brickridge last edited by

                Merci pour les informations, je vais essayer les jeux en version US

                1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by

                  @Brickridge
                  il existe apparemment des Patchs IPS pour quelques jeux , je testerai à l'occasion.

                  1 Reply Last reply Reply Quote 0
                  • Brickridge
                    Brickridge last edited by

                    Arf ca ne marche pas avec une rom USA, dommage...
                    Au fait faut-il créer le fichier game config?

                    1 Reply Last reply Reply Quote 0
                    • acris
                      acris last edited by

                      Si présent non si absent oui

                      1 Reply Last reply Reply Quote 0
                      • Brickridge
                        Brickridge last edited by

                        Merci, c'est fait mais ça ne fonctionne pas, il est retors ce jeu ^^...

                        1 Reply Last reply Reply Quote 0
                        • acris
                          acris last edited by

                          Qu est ce que ça fait ?

                          1 Reply Last reply Reply Quote 0
                          • Brickridge
                            Brickridge last edited by Brickridge

                            Toujours le reset à la sélection du personnage, pour info j'ai testé sur mon RPI3 (version d'avant la dragonblaze ), avec le Core GPSP même problème, par contre avec le core mgba le jeu tourne nickel (même la version FR)

                            1 Reply Last reply Reply Quote 0
                            • acris
                              acris last edited by

                              @Brickridge
                              peux tu précisé la version de recalbox utilisé dans tes tests, car il est difficile de suivre si c'est une régression.
                              Je resterai aussi de mon coté demain matin.

                              1 Reply Last reply Reply Quote 0
                              • cissou
                                cissou last edited by cissou

                                J'ai testé sur la dernière beta de la 6.1 pas la finale sur le gpi case, avec mario golf france du romset no intro, le core GPSP, meme bug.
                                Après vérification sur la doc de libretro, il ne semble pas qu'il y ai de problème avec ce core, et ce jeu, donc comme le dit @acris je pense qu'il faut patcher la rom (comme au temps des linkers) car c'etait souvent a la selection du personnage, ou a la fin du premier niveau/prologue, que la protection s'activait.

                                Dell 3020M + X360 sans fil
                                Bartop Modulaire : Rpi3
                                Gpi case rpi0 -sans W- [oui je suis un fou]

                                1 Reply Last reply Reply Quote 1
                                • acris
                                  acris last edited by

                                  Merci @cissou pour les informations complémentaires.
                                  @Brickridge dans ce sujet : https://forum.recalbox.com/topic/18884/emu-gba-gpsp-type-de-sauvegarde-eeprom/
                                  je donnes les mots clés pour trouver les patchs.

                                  1 Reply Last reply Reply Quote 0
                                  • cissou
                                    cissou last edited by

                                    un fichier de config pour gpSP beaucoup plus recent que celui donné par @acris
                                    https://github.com/retrofirmware/gpsp-bittboy/blob/master/game_config.txt

                                    a tester pour voir si cela fonctionne mieux.

                                    Dell 3020M + X360 sans fil
                                    Bartop Modulaire : Rpi3
                                    Gpi case rpi0 -sans W- [oui je suis un fou]

                                    1 Reply Last reply Reply Quote 0
                                    • Brickridge
                                      Brickridge last edited by

                                      Merci je teste ça ce soir

                                      1 Reply Last reply Reply Quote 0
                                      • Brickridge
                                        Brickridge last edited by

                                        Malheureusement ça ne fonctionne pas non plus

                                        1 Reply Last reply Reply Quote 0
                                        • acris
                                          acris last edited by

                                          @Brickridge
                                          tu as testé en patchant le jeu ?

                                          1 Reply Last reply Reply Quote 0
                                          • Brickridge
                                            Brickridge last edited by

                                            Je n'ai pas trouvé de patch concernant ce jeu ><

                                            1 Reply Last reply Reply Quote 0
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