Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    N64 / mupen64 crashes

    Recalbox General
    13
    20
    8646
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jula-kali
      jula-kali last edited by

      Hi, first of all, thank you for this amazing OS. It works quite well with SNES on my RPi2. However, when i run N64 games, i encounter crashes (=RPi2 does not respond anymore and needs power re-plugging). The game starts without a problem, i can play some minutes, and in some random situation it freezes. I think it happened for me with Zelda - Ocarina of time and another ROM at least. Is this expected, because N64 emulation is in beta state?

      1 Reply Last reply Reply Quote 0
      • rockaddicted
        rockaddicted last edited by

        Hi, did you overclock your rpi ? When you have a freeze, don't disconnect your power supply, you will corrupt files. Use a ssh connection, then killall mupen64plus command.

        Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
        Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
        Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

        Don't forget to upvote messages if it has been useful ;)

        1 Reply Last reply Reply Quote 0
        • marco-dengel
          marco-dengel last edited by

          Hi! Same here. Doesn't matter if I overclock the rpi 2 or not. (3.3.0 Beta 17, rpi2 with two heat sinks). After a couple of minutes playing, the emu freezes completely. Happened with Zelda, Mario 64, Mario Tennis (basically with every game I tried). I always pulled the plug and lucky me, my filesystem has never been corrupted. Until now, I never experienced freezes with other emus than mupen64 either overclocked or not.

          1 Reply Last reply Reply Quote 0
          • xbox360pad
            xbox360pad last edited by

            I had the same problem except with Super Mario 64; is a graphic plugin problem. I solved it changing my graphic plugin to n64 in recalbox.conf (n64.core=n64)  glide and rice are unstable.

            1 Reply Last reply Reply Quote 0
            • jula-kali
              jula-kali last edited by

              Thanks for your answers. I did not overclock the pi2 and it runs the games mostly smoothly. Today i tried the n64 graphics plugin, and mupen64 crashed again (after ~5 minutes) with super mario kart 64. I was able to login via ssh and reboot recalbox. Any suggestions? Is N64 running smooth and without crashes for somebody?

              1 Reply Last reply Reply Quote 0
              • gramer23
                gramer23 last edited by

                Same here, I also changed the graphics plugin in the recalbox.conf , but it still crashes after some minutes.

                1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by

                  Overlock your rpi2 ?

                  1 Reply Last reply Reply Quote 0
                  • jula-kali
                    jula-kali last edited by

                    You mean it could run more stable with overclocking?

                    1 Reply Last reply Reply Quote 0
                    • gramer23
                      gramer23 last edited by

                      Mine is not overclocked, I can kill the Emulator- process, when I ssh the recalbox, so I think its not a hardware problem. I allready changed the Power-Adapter but I guess its not a stability problem. I also tried changing the plugin in the recalbox.conf in n64.core=n64, but that as well did not fix the problem. Any suggestions?   By the way: Except this little bug I really like Recalbox, easy to handle, working very stable, nice design!

                      1 Reply Last reply Reply Quote 0
                      • evan-bryant
                        evan-bryant last edited by

                        N64 was previously working (with a few tweaks) when I was running 3.2.11. I recently upgraded to beta 17 and now N64 locks up usually after 5 mins or so of use. I'm using and rpi2 and I've tried it overclocked and non-overclocked. I've tried n64 plugin and glide plugin and both have the same issue. Is this what you are experiencing?  have you determined a fix?  it was running decent for me on 3.2.11 other than some sound lags.  No issues with lock up on other emulators.

                        1 Reply Last reply Reply Quote 0
                        • jula-kali
                          jula-kali last edited by

                          Yes, this is exactly what i am experiencing. Snes and Playstation run fine, N64 freezes with all graphic plugins. I'm running beta 17 and didn't try any older version. Sadly, i did not found a fix. But as I also have a lot of SNES games i want to play again, i didn't invest much time on the n64 problem...

                          1 Reply Last reply Reply Quote 0
                          • rockaddicted
                            rockaddicted last edited by

                            Can you please try to switch audio plugin. You must edit this file : /recalbox/configs/mupen64/mupen64plus.cfg then switch this line AudioPlugin = "mupen64plus-audio-omx.so" by this one AudioPlugin = "mupen64plus-audio-sdl.so" I played 45min to super smash bross without any issue, and before N64 locks up always during the stage 2 "yoshi team world" I'm using a rpi 2 overclockedn gliden64 video plugin, and n64.videomode=DMT 9 HDMI video mode. I'm waiting your feedbacks.

                            Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                            Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                            Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                            Don't forget to upvote messages if it has been useful ;)

                            1 Reply Last reply Reply Quote 0
                            • zwietabak
                              zwietabak last edited by

                              Had the same issue as the other guys. The change with the AudioPlugin seem to work for me. Played Mario 64 for like an houre perfeclty smooth without any crash or freeze. So thanks dude!

                              1 Reply Last reply Reply Quote 0
                              • gramer23
                                gramer23 last edited by

                                thanks a lot. Changing the audio plugin worked for me too.

                                1 Reply Last reply Reply Quote 0
                                • partoz
                                  partoz last edited by

                                  Hi everyone, since this is my first post here let me say how much I appreciate recalOS. I am really thankful to ones spending there time on keeping this project alive and bring constant improvements. Unfortunately I cannot contribute to the programming tasks, but at least I can give a feedback. I had the same problem of a freezing N64 emulator and observed the effect for all of the following versions: 3.3.14 beta, 3.3.17 beta. I would really like to test the solution posted above by rockaddicted but I cannot find the mentioned file "mupen64plus.cfg". I read through the forum, wiki and checked my SD card on my Mac and over SSH but no luck.  Im sry in case I asked a stupid question, nevertheless I would be happy if someone would point me the direction. Thanks a lot.

                                  1 Reply Last reply Reply Quote 0
                                  • paradadf
                                    paradadf Staff last edited by

                                    Hi @partoz! Try using this software to ssh into your recalbox to have a graphical interface: https://winscp.net/eng/index.php You will be able to see the different folders inside and then look for the path given: /recalbox/configs/mupen64/mupen64plus.cfg When you find it, you can right click on it and edit. I hope that helps you.

                                    If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                    1 Reply Last reply Reply Quote -1
                                    • diegoa
                                      diegoa last edited by

                                      I'm having the same issue when playing some n64 games. I'll try your solution and let you guys know later. thanks for all the hardwork on recalbox OS!

                                      1 Reply Last reply Reply Quote 0
                                      • jensbond
                                        jensbond last edited by

                                        Hi, same problem here until I found a solution. After nights for crying without goldeEye 🙂 I simple change the n64.core Varibale in the /recalbox/share/system/recalbox.conf from gliden64 to n64 I player well for round about 2 Houres than I have to do something other...   Btw.. I also changes the Audio configuration... Don't knew if you habe to do it too.

                                        Webcoder aus Leidenschaft

                                        1 Reply Last reply Reply Quote 0
                                        • partoz
                                          partoz last edited by

                                          Hi everyone, I did not try again to connect via SSH to my Pi but found an old Linux Live CD with which I was able to find and edit the mupen64plus.cfg file. I was playing without any emulator freeze (Mario Kart, Mario Paper, Zelda OoT with gliden64 plugin) since then. I am looking forwad to version 3.3/4.0 and continue beta-testing. Thanks for the help so far!

                                          1 Reply Last reply Reply Quote 0
                                          • enlojane
                                            enlojane last edited by

                                            some more feedback: rpi2, overclocked, running 3.3.0-beta17 HDMI video, analog jack audio 2 PS3 controllers connected over bluetooth   since I use the analog audio, I have to enable OUTPUT_PORT = 0\. However, when I do this I get terrible FPS lag in games (tried Diddy Kong Racing and Mario Kart 64) the trick with AudioPlugin = "mupen64plus-audio-sdl.so" fixed the FPS.

                                            • Mario Kart crashed after ~8min (the RasPi really froze, shells time out too). However, I'm not entirely sure if it was running gliden64 or n64, since I switched it multiple times 🙂
                                            • Diddy Kong ran fine for >20min (until I gave up 🙂 )
                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            74
                                            Online

                                            98.7k
                                            Users

                                            28.1k
                                            Topics

                                            187.0k
                                            Posts

                                            Copyright © 2021 recalbox.com