N64 / mupen64 crashes
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N64 was previously working (with a few tweaks) when I was running 3.2.11. I recently upgraded to beta 17 and now N64 locks up usually after 5 mins or so of use. I'm using and rpi2 and I've tried it overclocked and non-overclocked. I've tried n64 plugin and glide plugin and both have the same issue. Is this what you are experiencing? have you determined a fix? it was running decent for me on 3.2.11 other than some sound lags. No issues with lock up on other emulators.
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Yes, this is exactly what i am experiencing. Snes and Playstation run fine, N64 freezes with all graphic plugins. I'm running beta 17 and didn't try any older version. Sadly, i did not found a fix. But as I also have a lot of SNES games i want to play again, i didn't invest much time on the n64 problem...
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Can you please try to switch audio plugin. You must edit this file :
/recalbox/configs/mupen64/mupen64plus.cfg
then switch this lineAudioPlugin = "mupen64plus-audio-omx.so"
by this oneAudioPlugin = "mupen64plus-audio-sdl.so"
I played 45min to super smash bross without any issue, and before N64 locks up always during the stage 2 "yoshi team world" I'm using a rpi 2 overclockedngliden64
video plugin, andn64.videomode=DMT 9 HDMI
video mode. I'm waiting your feedbacks. -
Had the same issue as the other guys. The change with the AudioPlugin seem to work for me. Played Mario 64 for like an houre perfeclty smooth without any crash or freeze. So thanks dude!
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thanks a lot. Changing the audio plugin worked for me too.
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Hi everyone, since this is my first post here let me say how much I appreciate recalOS. I am really thankful to ones spending there time on keeping this project alive and bring constant improvements. Unfortunately I cannot contribute to the programming tasks, but at least I can give a feedback. I had the same problem of a freezing N64 emulator and observed the effect for all of the following versions: 3.3.14 beta, 3.3.17 beta. I would really like to test the solution posted above by rockaddicted but I cannot find the mentioned file "mupen64plus.cfg". I read through the forum, wiki and checked my SD card on my Mac and over SSH but no luck.
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Hi @partoz! Try using this software to ssh into your recalbox to have a graphical interface: https://winscp.net/eng/index.php You will be able to see the different folders inside and then look for the path given: /recalbox/configs/mupen64/mupen64plus.cfg When you find it, you can right click on it and edit. I hope that helps you.
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I'm having the same issue when playing some n64 games. I'll try your solution and let you guys know later. thanks for all the hardwork on recalbox OS!
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Hi, same problem here until I found a solution. After nights for crying without goldeEye I simple change the n64.core Varibale in the /recalbox/share/system/recalbox.conf from gliden64 to n64 I player well for round about 2 Houres than I have to do something other... Btw.. I also changes the Audio configuration... Don't knew if you habe to do it too.
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Hi everyone, I did not try again to connect via SSH to my Pi but found an old Linux Live CD with which I was able to find and edit the mupen64plus.cfg file. I was playing without any emulator freeze (Mario Kart, Mario Paper, Zelda OoT with gliden64 plugin) since then. I am looking forwad to version 3.3/4.0 and continue beta-testing. Thanks for the help so far!
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some more feedback: rpi2, overclocked, running 3.3.0-beta17 HDMI video, analog jack audio 2 PS3 controllers connected over bluetooth since I use the analog audio, I have to enable
OUTPUT_PORT = 0\.
However, when I do this I get terrible FPS lag in games (tried Diddy Kong Racing and Mario Kart 64) the trick withAudioPlugin = "mupen64plus-audio-sdl.so"
fixed the FPS.- Mario Kart crashed after ~8min (the RasPi really froze, shells time out too). However, I'm not entirely sure if it was running gliden64 or n64, since I switched it multiple times
- Diddy Kong ran fine for >20min (until I gave up )