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    Left and right not working on fba_libretro

    Recalbox General
    left right fbalibretro
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    • paradadf
      paradadf Staff @0zzy last edited by

      @0zzy because they probably had analog input devices which are mapped to either the left or right analog stick.

      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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      • voljega
        voljega Banned @0zzy last edited by

        @0zzy Recalbox is not meant nor configured to be used with keyboard anyway, you need a gamepad.

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        • 0zzy
          0zzy last edited by

          @voljega y are right, keyboard is not the best controller, but i'm testing it
          @paradadf: if i use a ps2 controller i think i could move in both directions but in my final setup i will use gpio with arcade buttons, so how can i reconfigure them?

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          • voljega
            voljega Banned @0zzy last edited by

            @0zzy said in Left and right not working on fba_libretro:

            @voljega y are right, keyboard is not the best controller, but i'm testing it

            all I'm saying is keyboard might simply not work where a gamepad would

            0zzy 1 Reply Last reply Reply Quote 0
            • 0zzy
              0zzy @voljega last edited by

              @voljega if i don't have a gamepad but an arcade control panel? i'll check

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              • barbudreadmon
                barbudreadmon @0zzy last edited by

                @0zzy said in Left and right not working on fba_libretro:

                arkanoid or chase hq, out run

                Original hardware had a wheel, don't expect to play them properly with a d-pad. I would recommend to either find a way to have analog controls in your setup or drop games using those controls (most of them are racing games but there are a few exceptions like arkanoid or after burner)

                Libretro developper :

                • FBAlpha FBNeo (Arcade)
                • Kronos (Sega Saturn/ST-V)
                • YabaSanshiro (Sega Saturn)
                • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                0zzy 1 Reply Last reply Reply Quote 0
                • 0zzy
                  0zzy @barbudreadmon last edited by

                  @barbudreadmon you are right, but if the same game works in mame, why not let it work also on fba_libretro.

                  i'm trying to marge these 2 systems, i don't want both, but some roms for wich controls works on mame, does not work at the same way on fba

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                  • barbudreadmon
                    barbudreadmon @0zzy last edited by barbudreadmon

                    @0zzy said in Left and right not working on fba_libretro:

                    you are right, but if the same game works in mame, why not let it work also on fba_libretro.

                    Because that's not possible, fba doesn't have an internal osd to configure inputs like mame, so i have to define the best possible default controls and let the user use "Quick Menu > Controls" if he wants to change them within the limitation (retroarch won't allow changing from analog to digital, neither the reverse).

                    Anyway i don't really understand your point, you are basically saying that since mame allows inept controls for a game, fba has to allow it too. Should i add mouse support for platformers then ? I'm pretty sure mame allows it.

                    Libretro developper :

                    • FBAlpha FBNeo (Arcade)
                    • Kronos (Sega Saturn/ST-V)
                    • YabaSanshiro (Sega Saturn)
                    • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                    0zzy 1 Reply Last reply Reply Quote 0
                    • 0zzy
                      0zzy @barbudreadmon last edited by

                      @barbudreadmon said in Left and right not working on fba_libretro:

                      Because that's not possible, fba doesn't have an internal osd to configure inputs like mame, (retroarch won't allow changing from analog to digital, neither the reverse).

                      Ah ok, thanks!

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                      • Dragu
                        Dragu Banned last edited by

                        I read that there is a bug in kernels 4.4-4.8 that messes up the analog axes. The d-pad works as intended though.

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                        • Sylluck
                          Sylluck last edited by

                          Adding this to your CFG controller file should fix the problem:

                          input_l_y_minus_axis = "-1"
                          input_l_x_plus_axis = "+0"
                          input_l_y_plus_axis = "+1"
                          input_l_x_minus_axis = "-0"

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