@digitalumberjack i have enabled only these options,
when i run a snes games, i have no other menu or voice to select between 50/60 hz
what else i miss? is there another menu?
Best posts made by 0zzy
-
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
Latest posts made by 0zzy
-
Recalbox 8.1 rgbdual megadrive blu borders
Hi, on my rgbdual with recalbox 8.1 when i run megadrive games (Alladin EUROPE in this example) these blue borders appears. Why not black as usual?
Is it normal? -
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
Hi, i'm waiting my own rgbdual but for now i have enabled this update using my pi2scart.
update.type=recalboxrgbdual
50/60 Hz selection is now available, and pal games on snes are more "wider" now, but the image is a few centimeters shifted down.
On EmulationStation the image is centered, is there an option to center the image only for specific emulators?
-
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
@digitalumberjack said in Black borders (up and down) recalbox 8 + pi2scart + crt:
@0zzy yes we have a little bug that will be fixed for the next release.
The 50/60hz mode cannot be forced yet
Hi @digitalLumberjack is there a public release planning? I'm looking every day for a new release
-
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
@digitalumberjack said in Black borders (up and down) recalbox 8 + pi2scart + crt:
@0zzy do you start them in 60hz ?
Hi @digitaLumberjack can you explain me how? I havent seen any particular setup about it.
-
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
@digitalumberjack i have enabled only these options,
when i run a snes games, i have no other menu or voice to select between 50/60 hz
what else i miss? is there another menu? -
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
@digitalumberjack said in Black borders (up and down) recalbox 8 + pi2scart + crt:
@0zzy yes the feature is present in recalbox 8.0.1, still experimental though. Enable the region selection from the crt menu.
Hi @digitalLumberjack , i have enabled "select game refresh rate at launch" but snes games still have black bars,
is there anything I can do to fix it? -
RE: Black borders (up and down) recalbox 8 + pi2scart + crt
@digitalumberjack said in Black borders (up and down) recalbox 8 + pi2scart + crt:
@0zzy yop o/
Pal games are starting in PAL mode 50HZ like on the original pal hardware :
there was black bars on pal games, as the mode was 288p with 224 or 240 pixel height games.We are working on a option to select the mode of pal games when starting it : PAL or NTSC.
Just not implemented yet.
Hi @digitalLumberjack , has been solved in Recalbox 8.0.1 ?
-
RE: GPIO > JAMMA CARD > MCP23017
@jimi quindi in definitiva, a differenza delle schede rgb-jamma, per gli adapter rgb-scart l'unica opzione per interfacciare i pushbutton arcade al raspi รจ usare un encoder usb, corretto?
-
RE: GPIO > JAMMA CARD > MCP23017
@jimi a me resta sempre sto dubbio.
Tutti questi adapter presumo usino come input i pin gpio.
I pin in totale sono 40pin.
24 sono usati dai comandi di input,
8 sono di gnd,
ne rimarrebbero 8 da usare per gestire il segnale video rgb e sync.
Sapresti indicarmi quali? -
RE: Best arcade input
@zing said in Best arcade input:
me too, but with some adapter lile pi2scart i don't think there is a way to use them for controls, is it right?
Now I understand your question.
Sorry, I've never used GPIO personally, but as far as I know there are some types of GPIO expander cards, and I'm guessing you can do it yourself (but it's easier to buy) like this:https://www.amazon.com/GeeekPi-Raspberry-Extension-Expansion-Screws/dp/B08C2XK25W
I don't know if this brand/model is good, I don't even know what all the existing models are, as I've never used it, I can't recommend a specific brand/model, but as far as I understand, those who need GPIO for 2 purposes use something like that ...
Hi @Zing thanks for your reply.
But there is something i dont have clear.Online there are a few image about gpio pinout used for arcade controls
There are 40pins:
24 are used for controls
8 are gnd
8 not used for this purposeDo you know which pins are used to pilot rgb and sync signals?