OFFICIAL RECALBOX THEME - WE NEED YOU
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@paradadf it's good. But take your time, it's for the 4.0.1 Build ;).
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And Commodore 64 is finished [caption id="" align="alignnone" width="800"] c64_preview[/caption]
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So nice !
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Thank you @paradadf I exported to svg your .ai files and I'll make C64 theme this weekend.
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I took the existing SNES controller svg file (not created by me) and refined it a bit, plus updated the colorway for both USA and Euro. It is tested working on a RP3 running RecalBox 4.0 B3.  I don't know how to add these files to the theme on github and I can't upload SVG files here, so here is a dropbox link to them: https://dl.dropboxusercontent.com/u/3864280/RecalBox/snes_controller_euro.svg https://dl.dropboxusercontent.com/u/3864280/RecalBox/snes_controller_usa.svg  [UPDATE] For those wanting to contribute and are LOST (like me), I discovered a great guide how to submit contributions with Github.  On page 4 (#22278) of this thread user @reivaax made a fantastic guide. Moderator - please make reivaax post a sticky on how to contribute to this awesome project: #22278
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Hey guys, have you thought about creating a unified theme for all the ports, instead of having CaveStory, Doom, Super Mario War (I saw the PR), or any other in the future separated? For every loaded system, RAM is needed, right?
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Yep @paradadf it is in the to do list. We'll think about that during dev of the 4.1 version.
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@munskey tanks for your contribution and for your idea for my "tutorial". It's a light tutorial good for light contribution on github for this project. I add a link to my tutorial on the first post of this topic but i doesn't create a specific topic because, we made a new one after, with this light solution or for bigger contribution, with command line or gui software...
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MSX theme will be add to the next release ? It's not noticed here :Â https://github.com/recalbox/recalbox-buildroot/blob/rb-4.1.X/CHANGELOG.md It will be nice Paradadf's job is nice
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@voljega : Night Slashers ne marche pas de toute facon