@subs said in FBA new core option:
well ... i'll have to investigate much closer on the platform we specify to the makefile because ... ashamed ... for now ... we just specify amrvX and eventually cortexaN ... which means we never reach the rpi2 and even rpi3 platform ... which means no neon optimization ... sob
There is no neon optimization in fba, this is a windows program written for x86, adding neon optimization would probably help with performance, but is beyond my skill.
@gkralicek2 said in FBA new core option:
@barbudreadmon said in FBA new core option:
@gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.
0.2.97.36 is indeed a tad better on "Killing Blade Plus" than 0.2.97.37 or 0.2.97.38 but still slower on "Spectral vs Generations" than 0.2.97.34 or .30 (the latter being the quickest of all).
Something has been changed to the FBA code after version 0.2.97.34 that has impacted the performances of PGM support in a negative way, but i don't know what exactly :=(
Could it be that early versions of FBA with PGM support were using some kind of "performance mode" vs "conservative mode" in the most recent releases (a bit like it is the case with SH2 support and the Fast vs Accurate mode) ?
That's just the result of fixing issues and adding new games to the pgm driver every few releases, emulation become more accurate, so more resources is needed. I'll give a try to porting v0.2.97.30-34 code to current fba when i have some time, but don't expect too much