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    • Nachtgarm
      Nachtgarm last edited by Nachtgarm

      @supernature2k @subs

      Here are the screenshots, we were talking about earlier:

      System: SNES
      Monitor: 19" TFT LCD
      Connection: HDMI -> DVI
      TV Mode: DMT 35 DVI
      Game: F-ZERO
      Screenshots: raspi2png

      Option 1

      Shader: Scanlines
      Integer Scale: OFF
      Smooth: ON
      Ratio: Auto
      0_1470242953462_fzero2.png

      Option 2

      Shader: Scanlines
      Integer Scale: ON
      Smooth: ON
      Ratio: Auto
      0_1470242975263_fzero1.png

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      • screech
        screech last edited by screech

        I don't want to bother you... What you are doing seem very complicated to mee ^^

        But maybe I can help you.

        UXS can now generate Picture with Resolution and Ratio configuration.
        Maybe it can scrape a picture dedicated to overlay.

        Something basic with wheel or Marquee (maybe 3D or 2D Box) but autogenerated for every game (Console & Arcade)

        (Just to let you know this is thing UXS can do in a very near futur : Teaser )

        Clean your Romset with Universal ROM Cleaner
        Scrape your Romset with Universal XML Scraper

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        • ironic
          ironic last edited by

          @subs

          All you wrote is ok.
          If we want to use overlay all around the game screen, it's better to use Interger Scale.
          But if we want bigger or thinner overlay, we must disable Interger Scale.
          As several consoles haven't square pixels, we must disable Integer scale.

          First, we must do a choice. What do we want ?

          • The best quality with vertical integer scale ?
          • The bigger screen with 4/3 ratio respect ?
          • The more space possible for overlay ?

          Is the overlay will be enabled game by game ?
          Or console by console ?

          I don't know what people wants.
          Most people are not interested in all that we say here. They just want nice quality games and fun.

          For Arcade games, is more difficult.
          There's several resolution but we can keep 4/3 aspect ratio (or 3/4).

          Another problem is RetroArch crop the game screen.
          Some NeoGeo game use 320x224 and other 304x224 but RetroArch resize the screen.
          Some game (like Sega M.S.) have a "no pixel area border" on left.

          I think we must define a generic viewport of 4/3 with enough space for overlay.

          Pixel Perfect and Integer Scale are 2 differents things (for me).
          Integer Scale means that all honrizontal pixels have same size, all vertical pixels have same size,
          But honrizontal size and vertical size of a pixel can be different.
          On my Bartop, one NES pixel is 5 native pixels (honrizontal) and 4 native pixels (vertical).

          Pixel Perfect means all pixels have same size, honrizontal = vertical.
          Pixels are square.

          Recalbox wiki say Integer Scale = Pixel Perfect.
          Why not. It's ok for me. But i prefer use Interger Scale.
          Pixel Perfect is for browser or photoshop users...

          @screech
          Yes, it's very complicated.
          Shall we try and compare quality overlays.
          I will try your new UXS soon...

          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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          • Substring
            Substring last edited by

            This is how I see things according to what I've understood so far :

            • overlays without integer scale is as easy as killing babies with axes : consoles (not handheld) will be stretched to max size (which is screen height * 4/3). Handhelds are natively pixel perfect, so it's the same story almost. Any overlay for non IS game will just fill a pair of side borders
            • using overlays on 1280x1024 screens is worthless but for vertical shmup
            • I still think overlays are much more worth when integer scale is on
            • handheld consoles should be easy for there IS screen resolution
            • nothing is set yet on how to manage arcade
            • the aim os to make some overlay models for each console, for a few different screens, even if i think 1080p and 720p are the only worth ones
            • integer scale is, as i understood, the fact of multiplying both the emulator resolution by a single integer. It has no impact on scaling the video to 4:3
            • for arcade, i think we should keep the original rom resolution (or smhumps would be stretched) => Pixel Perfect mode for arcade. One of my next tasks for arcade is to list all mame supported games with their resolution. Haven't checked yet how it is stored on fba

            Of course, this is my personnal opinion. I think we put things plain, time to decide ^^

            For consoles, based on the link i posted earlier on the libretro forum, this is what i suggest as resolutions :

            • SNES : 299x224
            • Megadrive : 299x224
            • NES : 299x224
            • SMS : 256x192
            • FDS : 299x224
            • NeoGeo : 299x224 (though i wonder, looks like it crops the image)

            Former dev - Please reply with @substring so that i am notified when you answer me
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            • ironic
              ironic last edited by

              299/224 = 1.3348
              It's the nearest 1.3333 CRT (4/3) aspect ratio.

              If our monitors have a square pixel, everything is good.
              If the pixels are not square, we must recalculate the resolution.

              On my LCD1280x1024 IBM ThinkVision 17 "5/4:
              X = 340mm
              Y = 271mm

              340/1280 = 0.265
              271/1024 = 0.264
              A pixel is 0.26mm x 0.26mm

              We can say that the pixels are square.
              Somebody can calculate pixel size on 16/9 monitor?

              Various resolutions will be used:
              1280x1024, 1280x720, 1920x1080

              The basis for the resolution is 4/3 of 299/224.
              With a vertical Integer Scale and the largest image:

              1280/1024:
              299/224 × 4 = 1196x896
              text alternatif

              1280 * 720:
              299/224 x 3 = 897x672
              text alternatif

              1920/1080:
              299/224 × 4 = 1196x896
              text alternatif

              With this resolution, image quality will be the best, with and Without scanline shader.
              And give area for an overlay.

              Arcade games resolution and other:
              Arcade Infos Games

              For arcade games, overlays are very differents. It's impossible to set a resolution.
              Each game must have his resolution.

              Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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              • Substring
                Substring last edited by

                Very nice job ironic.

                Concernning lcd monitors square pixels, let it be a dogma : they are square, can't bother for every recalboxer ...

                For arcade, as I said earlier, the aim of the topic is to go step by step, and find some rules and scales for overlays. I'd love to offer some masks (png / psd) for people (like @screech) who want to generate overlays

                so far we haven't spoken yet of handhelds, but they all have a lcd screen, just need to find their resolutions, and their integer scale values for 1080p and 5:4

                @ironic the SMS is the only one with a resolution different from 299x224 : 256/192, which is 4/3. So this perticular overlay should be slightly different than others. We also means quite some consoles, namely vectrex as you've worked quite much on its overlays

                As, quite often, most consoles have several resolutions, should we force a 4/3 custom ratio in retroarch or can wa consider afterall that those consoles would anyway render to 299x224 ?

                For the pixel aspect ratio of any screen : you can do it much faster. The panel size ratio MUST equal the resolution aspect ratio.
                In yur case, you just pray that 340/1280 = 271/1024 => 1280/1024 = 340/271. 5/4 = 1.25, 340/271 = 1.262

                Anyway, no need to check monitors, that's a user problem that we can't solve through recalbox as it depends on parameters (the real lcd panel size) that we can't programmatically get.

                Former dev - Please reply with @substring so that i am notified when you answer me
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                • ironic
                  ironic last edited by

                  Arcade Overlays :

                  Let's try to scale an overlay :
                  Dragon Ninja (256x240)

                  This is a pixel perfect 256x240
                  text alternatif

                  To see how it really must be, scale it to 4/3 (320x240)
                  text alternatif

                  The Bezel is square, how can we scale it to fit 4/3, 5/4 or 16/9 screen ?
                  text alternatif

                  I don't know.
                  Here, the game screen is very very small...
                  text alternatif

                  We can find some 16/9 truncated Bezels for 16/9 as :
                  (This one is 1.32 Ratio)
                  text alternatif

                  Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                  • Substring
                    Substring last edited by

                    The viewport of the bezel is too small. Such a game 320x240 once stretched to 4:3 will be "integer-scaled".
                    For 1280x1024 : factor 4 => 1280x960
                    For 1920x1080 : factor 4 => 1280x960, but with bigger borders

                    This is how I wee things. This example prooves once again that 1280x1024 is not worth for overlays unless you want the viewport to look like a stamp

                    Former dev - Please reply with @substring so that i am notified when you answer me
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                    • paradadf
                      paradadf Staff last edited by

                      https://github.com/libretro/mame2003-libretro/pull/53

                      There has been some corrections about aspect ratio in mame2003. This last pr reverts some stuff. I suppose it is relevant so I post it here.

                      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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                      • codyv59
                        codyv59 last edited by

                        1_1475323434536_1( 1280x1024).png 0_1475323434536_1( 1280x720).png

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                        • ironic
                          ironic last edited by

                          Oh la la, très très jolie Overlay/Bezel, bravo 😉

                          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                          • Substring
                            Substring last edited by

                            our friends over at HFS made a nice wiki and if you go to http://wiki.hfsplay.fr/doku.php?id=tutos:install_hfsbox15k#l_installation_des_drivers_runtimes_directxand scroll a little down, you have all resolutions for CRT consoles. The rest of the topic is very interesting to read too, despite being in French

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                            • Substring
                              Substring last edited by

                              The complete list of MAME 0.78 resolutions / La liste complete des resolutions MAME à mettre en exergue avec https://forum.recalbox.com/topic/3475/recalbox-sur-tv-crt-en-rgb/308

                              1020x1020
                              1024x768
                              1024x772
                              1024x780
                              1024x800
                              1024x808
                              1024x840
                              1024x848
                              1024x912
                              1040x880
                              1050x900
                              1056x864
                              160x200
                              208x232
                              224x224
                              224x232
                              224x240
                              232x224
                              240x176
                              240x192
                              240x216
                              240x224
                              240x232
                              240x240
                              240x248
                              240x256
                              248x208
                              248x224
                              248x240
                              248x256
                              250x280
                              254x232
                              256x184
                              256x192
                              256x200
                              256x208
                              256x216
                              256x222
                              256x224
                              256x230
                              256x232
                              256x234
                              256x240
                              256x248
                              256x256
                              256x288
                              256x448
                              256x480
                              260x240
                              264x224
                              264x232
                              272x216
                              272x224
                              272x232
                              272x236
                              272x256
                              276x240
                              280x216
                              280x224
                              280x240
                              284x240
                              288x208
                              288x216
                              288x224
                              288x256
                              292x230
                              292x240
                              296x224
                              296x240
                              300x260
                              304x224
                              304x232
                              304x240
                              304x248
                              304x256
                              318x222
                              320x152
                              320x200
                              320x204
                              320x224
                              320x232
                              320x240
                              320x256
                              320x416
                              336x238
                              336x239
                              336x240
                              338x236
                              338x240
                              352x240
                              352x256
                              360x224
                              360x240
                              360x244
                              368x224
                              368x232
                              368x240
                              368x448
                              376x224
                              376x240
                              376x248
                              380x224
                              384x224
                              384x240
                              384x254
                              384x256
                              384x280
                              394x240
                              396x256
                              400x248
                              400x254
                              400x256
                              404x254
                              410x256
                              416x224
                              420x400
                              432x224
                              448x224
                              448x240
                              464x224
                              480x440
                              480x480
                              488x384
                              496x232
                              496x384
                              496x480
                              500x440
                              512x192
                              512x224
                              512x236
                              512x238
                              512x240
                              512x256
                              512x288
                              512x352
                              512x384
                              512x400
                              512x448
                              512x480
                              520x400
                              540x400
                              580x400
                              580x500
                              580x570
                              638x240
                              640x232
                              640x240
                              640x480
                              672x240
                              720x768
                              768x240
                              832x448
                              864x224
                              900x600
                              

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                              • TheRealFox
                                TheRealFox last edited by TheRealFox

                                Can someone explain ( a little tuto), please, how to save overlays for every rom separately in mame core, in order to initiate automaticaly with the previsously choosen one on the rom load?

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