[SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI
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@snwfrd38 said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
I manually managed my overlays and tried your app with a lot of enthusiam as it can really be great for the overlays.
It seems it creates well the .cfg and .png file howevet thr .zip.cfg was not created in my case.
Thus it didn’t work so far.Where did you check the .zip.cfg creation ? They should be saved in the
share/overlays/
, not alongside the roms.
Have you tried the games, to see if they had the overlay?The second topic is that the overlays are 1920x1080 and my config is in 1280x1080 so i wonder if it can manage it.
No, they are 1080p (1920x1080). I should write that somewhere...
Keep the good work it looks promising!
Thanks
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@cosmo0 I noticed your program wasn't finding a lot of the overlays for my games. It turns out I was using the U.S. versions of many roms and the software is only looking for the parent rom, which is usually the "World" version. For example, I had sf2ceua.zip for Street Fighter II: Champion Edition and it wouldn't add the overlay. When I replaced it with the "World" version sf2ce.zip it worked fine. If people are having similar problems that might be why.
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@supermagicom said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
@cosmo0 I noticed your program wasn't finding a lot of the overlays for my games. It turns out I was using the U.S. versions of many roms and the software is only looking for the parent rom, which is usually the "World" version. For example, I had sf2ceua.zip for Street Fighter II: Champion Edition and it wouldn't add the overlay. When I replaced it with the "World" version sf2ce.zip it worked fine. If people are having similar problems that might be why.
Yeah, installing overlays for clones is a feature I plan to implement some day.
It's a bit complicated because each MAME version has slightly different clones, but I can still do something.
I'll b*mp up the feature in the TODO list -
@cosmo0 i use fba_libretro.
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@olliko said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
@cosmo0 i use fba_libretro.
Well that's what I used too... weird...
Anyone else had the same problem ?
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Thanks for the app, but I`m having troubles with it also.
The overlays are downloading to /recalbox/share/system/configs/overlays/fba_libretro (when I tell the app the roms are located at "/recalbox/share/roms/fba_libretro") which is great, but the .cfg files are referring to an incorrect path.
the *.zip.cfg are located at /recalbox/share/system/configs/overlays/fba_libretroAs example (3countb.zip.cfg) lists this in the file:
input_overlay = /recalbox/share/overlays/fba_libretro/arcade-artwork/3countb.cfg
input_overlay_enable = true
input_overlay_opacity = 0.900000
input_overlay_scale = 1.000000ie: not referring to "/recalbox/share/system/configs/overlays/fba_libretro/arcade-artwork" where the artwork is located
I have tried in the configs setup in the app to use "/recalbox/share/system/configs" and
"/recalbox/share/system/configs/retroarch/overlays" (where another overlay path is used, for example zover4recalbox `s overlay) with the same result.I am currently using pack01-clean-1080 from zover4recalbox for my libretro cores which work. Is there a conflict with them, or just the *.zip.cfg are referring the wrong path?, or perhaps I`m just doing it wrong and need a little guidance.
Thanks in advance. -
Stupid question as i was really lazy to read the whole topic and test the software : can it check roms against dat files ?
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@gnubit said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
Thanks for the app, but I`m having troubles with it also.
The overlays are downloading to /recalbox/share/system/configs/overlays/fba_libretro (when I tell the app the roms are located at "/recalbox/share/roms/fba_libretro") which is great, but the .cfg files are referring to an incorrect path.
the *.zip.cfg are located at /recalbox/share/system/configs/overlays/fba_libretroAs example (3countb.zip.cfg) lists this in the file:
input_overlay = /recalbox/share/overlays/fba_libretro/arcade-artwork/3countb.cfg
input_overlay_enable = true
input_overlay_opacity = 0.900000
input_overlay_scale = 1.000000ie: not referring to "/recalbox/share/system/configs/overlays/fba_libretro/arcade-artwork" where the artwork is located
I have tried in the configs setup in the app to use "/recalbox/share/system/configs" and
"/recalbox/share/system/configs/retroarch/overlays" (where another overlay path is used, for example zover4recalbox `s overlay) with the same result.I am currently using pack01-clean-1080 from zover4recalbox for my libretro cores which work. Is there a conflict with them, or just the *.zip.cfg are referring the wrong path?, or perhaps I`m just doing it wrong and need a little guidance.
Thanks in advance.Hello
The overlays should actually be downloaded to
/recalbox/share/overlays/fba_libretro/
.Are you telling the software to download to
/recalbox/share/system/configs/
, or is it doing that automatically?@substring said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
Stupid question as i was really lazy to read the whole topic and test the software : can it check roms against dat files ?
Nope it doesn't rebuild romsets.
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Thanks for the reply. It looks like it may be doing it automatically.
I tried again with these inputs:
Roms folders
/run/user/1000/gvfs/sftp:host=XXX.XXX.X.XXX/recalbox/share/roms/fba_libretroConfig share
/run/user/1000/gvfs/sftp:host=XXX.XXX.X.XXX/recalbox/share/systemwith the same result.
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@cosmo0 i dont mean "rebuild", i mean simply check if the rom is valid
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@gnubit said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
Config share
/run/user/1000/gvfs/sftp:host=XXX.XXX.X.XXX/recalbox/share/systemConfig share should be just recalbox/share, not /system Let me know if it fixes it
And sorry, I didn't test my program with Linux every distro seems to have a different method for accessing , and apparently even the same distro can change the path to access Samba share from version to version... I've made things automagical for Windows and MacOS but Linux looks too hard
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@substring said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
@cosmo0 i dont mean "rebuild", i mean simply check if the rom is valid
No, sorry.
First, because CLR Mame Pro already does that, and it works under all platforms (using Wine for Mac/Linux). Despite the... complicated interface, I'm not a fan of doing things that have already been done.
And second, because this tool was designed for Retropie at the beginning, and this feature wouldn't make sense in Retropie, between the "arcade" folder, the multiple MAME versions, etc. As you're probably aware, Retropie is... complicated
I might do it in a later version, though, it's not really complicated (open a zip file, checksum the files inside, check against data in an XML...).
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@cosmo0 said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
I might do it in a later version, though, it's not really complicated (open a zip file, checksum the files inside, check against data in an XML...).
Indeed hence my suggestion
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Yippie! it works with the config share as /recalbox/share
You may want to mention the config share path in the help section for linux on your next release.
Many thanks
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@gnubit said in [SOFT] Arcade Manager : install overlays and manage roms in a user-friendly, fast and cross-platform GUI:
Yippie! it works with the config share as /recalbox/share
Glad to hear that
You may want to mention the config share path in the help section for linux on your next release.
Yep, will do
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Hi ! Nice app.
But i sée on net something quite interressing : the bezel project. But for retropie. Maybe You Can use it to update your app. -
@mathieum hey !
Thanks but I already saw it. They don't have as many overlays as I do They do have a few more but they're not 16:9.
The big difference is that they have copied all overlays for the clones, and they have generic ones when no one exists. So it looks like they have 6000 overlays but on reality there are less than 1000, and I have more than 1200 unique ones. -
Thank you very much for the good program you have done. It's good work.
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