Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord
    1. Home
    2. recalboxfan1
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 20
    • Best 2
    • Controversial 0
    • Groups 0

    Posts made by recalboxfan1

    • RE: My lightgun project, I need help to finish.

      Have you checked the file “lightgun.cfg” on the system? It governs the controller presets for the automatic lightgun configuration and has quite a lot of notes and commentary which may help you here.

      EDIT: the aforementioned file is actually on the Recalbox itself (forgot what folder) but here’s what I think is the latest version of the file viewable online: https://gitlab.com/recalbox/recalbox/-/blob/master/board/recalbox/fsoverlay/recalbox/share_init/system/.emulationstation/lightgun.cfg. You can search for the game name/platform and see what comes up.

      posted in Emulator Arcade/PC/Console
      recalboxfan1
      recalboxfan1
    • RE: Hotel Mario CD-I - where is the rom folder?

      Did you ever get this working? I can’t get anything to run for this console.

      I have 3 zip’s in the Recalbox bios directory and cdimono1.zip even has the 2 zx* files that are often missing (5 files total).

      posted in Emulator Arcade/PC/Console
      recalboxfan1
      recalboxfan1
    • RE: Remote Gaming from Linux PC to Recalbox ODROID

      Sunshine will work with any application. It’s intended to setup “shortcuts”/launchers for arbitrary apps (might have to futz with paths and file permissions) BUT you can also just do a Full Desktop share and then launch any app like you normally would.

      posted in Your recalbox
      recalboxfan1
      recalboxfan1
    • RE: Remote Gaming from Linux PC to Recalbox ODROID

      Recalbox has Moonlight installed which allows you to share a desktop PC to an RPi. It’s an NVIDIA technology and so, for a Linux host-side, you’ll need to use the open source software Sunshine.

      In addition to running sunshine, check out this fix I noted at the bottom. There are some parts of the game discovery process that aren’t working with the current script in recent Recalbox versions - not tested on the latest 8.1, however. Once you get this working, an entry for Moonlight will appear in the Recalbox main interface automatically.

      But, with all that above, it definitely does work. I’ve run Linux host -> RPi4 over wifi and it worked fairly well. You can check the Recalbox wiki moonlight page for more details, tips, etc. I remember having some minor difficulties getting sunshine to run at the time.

      posted in Your recalbox
      recalboxfan1
      recalboxfan1
    • RE: [Recalbox 8.0.2 -> Current; Rpi4] KODI static artifact

      Let’s keep the “politics” out of here please…

      I have the exact same issue. Research suggests that it is related to the graphics drivers on the Linux side for the RPi4 as used by Recalbox — I think it’s “mesa” but I haven’t checked.

      I have tried this suggestion since it seemed similar to no avail. I also swapped HDMI cables and inputs, etc. without fixing the issue.

      Also wanted to point out that Kodi Matrix (aka 19.x) is what is installed on the current Recalbox versions (8.1, 8.0.2). I’m almost positive this issue was also occurring in Kodi Leia as well.

      posted in MediaCenter & Dualboot
      recalboxfan1
      recalboxfan1
    • RE: How to use scummvm via SSH?

      @unktehila said in How to use scummvm via SSH?:

      "scummvm" via SSH always terminating with the same message: "Could not initialize SDL: No available video device!"

      I'd study how Recalbox invokes scummvm to play a ROM…

      Hi there, I’m replying without my Recalbox handy to check exact file names/paths but, to help with your questions….

      The SDL error from trying to start SCUMMVM over SSH is due to the fact that, within the ssh session, there is no graphical “display” available and therefore the scummvm “window”/interface can’t be displayed. This is pretty normal when using ssh because it’s designed for command line work and not graphical programs. There’s a lot more detail and nuance here but essentially “running in ssh session” means no graphics.

      To see how Recalbox launches scummvm, check the file “es_systems.cfg”. It’s somewhere in the default folder you login to upon connecting via ssh. In there you will see a reference to I believe it’s called “configgen.py” which is the script that ultimately runs the emulators and therefore has the full command line parameters used to launch scummvm with a particular game. My guess offhand is that the SDL video device (from the error) is one of the parameters supplied by the .py Python script.

      Happy hunting!

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: Recalbox 8.0.2 RPI4 no HDMI sound

      I’ve experienced the “missing HDMI” option when my TV is turned off (or perhaps on the wrong input??) while the Recalbox is booting. Not sure on the exact timing but it’s definitely fixable 100% of the time if the TV is turned on first.

      I didn’t used to have this issue before 8.x series Recalbox so not sure what may have changed in I guess the RPi firmware or perhaps the Linux kernel side. I suspect the hdmi_forceplug or one of those boot options will fix the issue but I no longer use HDMI so can’t test.

      Heck, you could even use a boot option to lock-in HDMI as the only audio choice if you don’t care about easy access to the audio jack functionality!

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: How to get the Old Select Button functions from 6.X?

      It’s still mostly there: when you press Start, pick “Edit Game” (should be the first/top entry).

      It might use the full game name and not “Game” actually…don’t have my Recalbox handy to check. 😃

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: Hide consoles?

      @wsamh said in Hide consoles?:

      there are no roms to remove. just the default txt files.

      Even if there are no actual ROM files, the presence of gamelist.xml is enough for Recalbox to show games in the list. Try deleting that file if you haven’t and restart EmulationStation and/or the whole system.

      If you meant the readme txt files, those don’t matter. If this doesn’t work, it’s also possible to overload es_systems.cfg and comment out a particular console’s code block.

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: DualSense vibration

      I’ve seen someone talking about this before on Reddit: https://www.reddit.com/r/emulation/comments/q2hops/give_ps1_games_a_new_feel/

      The general explanation is that the game audio is flowing through the controller. I don’t have a DualSense myself but I’d suggest looking at the RetroArch menu for Sound and see if you can change the output device to explicitly be HDMI (or component if you use that).

      Confusingly Recalbox has wireless Bluetooth controllers connect under the same menu as a remote Bluetooth speaker so I don’t get the feeling that you can fix this from EmulationStation (the Recalbox front end).

      posted in GamePad/GPIO/USB encoder
      recalboxfan1
      recalboxfan1
    • RE: Recalbox on rapberry pi zero w running slow

      @t-nieblas said in Recalbox on rapberry pi zero w running slow:

      @recalboxfan1 it si the recalbox interface. Slow when it is starting. And I have to wait to can move the gamepad. If I move immediately recalbox is initiated it doesn't response. And then trying to play a sens game with audio lag. I think in general. But you are right. It is more slow when I insert roms in the folders.

      It’s hard to say exactly since these are various symptoms. My guess is something like a slow SD card (if possible, use a “Class 10” card from a major vendor like Sandisk) combined with the fact that a Pi Zero is only a $5 USD computer…not much horsepower there. I know this seems silly but SNES emulation can actually be heavyweight, even more than many PSX games!

      Other thing you can try is to look at the log files written by Recalbox’s emulationstation front end. If you SSH into the system, there is a “logs” folder right there. Perhaps you will find an error or timeout message inside.

      This is kind of a “dive in and read” thing. It’s not easy to troubleshoot blind for us. Of course you can also try a reinstall if you are not able to spot anything.

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: Sinden Light Gun

      Recalbox only supports the Mayflash Wiimote adapter for light gun games as previously mentioned - Sinden is not directly supported.

      I took a look anyway at how it works since I’m familiar with the product. This seems to be the sort of script we are talking about (https://github.com/SindenLightgun/SindenLightgunLinux/blob/v1.5.3/RetroPieScripts/SindenLightgun-P1Start.sh).

      It’s only a few lines because it doesn’t do much other than start a .exe file using mono. To be honest, getting that to work in Recalbox will probably be difficult since the underlying OS is different from Retropie.

      You can try to copy (from GitHub) and run the various scripts manually to see what works and what doesn’t. From there, it may just work (I don’t know if Recalbox has mono setup) or it may be a pretty deep rabbit hole. Recalbox doesn’t have an easy way to install new software tools (like git) unless you have a good amount of Linux experience.

      posted in GamePad/GPIO/USB encoder
      recalboxfan1
      recalboxfan1
    • RE: Atomiswave KOF neowave by reicast

      Just a guess but have you tried waiting a while for the game to load? At least 90 seconds, let’s say.

      There’s an option/feature with the emulator that runs Atomiswave where it copies the game into memory on load. I guess this is something the actual system does too (https://nicole.express/2021/sega-sammy-atomiswave.html) but anyway, it can take a decent amount of time given the size of the game (KoF Neowave) and the speed of SD cards or USB I/O.

      Worth a shot!

      posted in Emulator Arcade/PC/Console
      recalboxfan1
      recalboxfan1
    • RE: Recalbox 7.2.2 Overclock

      @mrgamer said in Recalbox 7.2.2 Overclock:

      Is there somewhere a menu for overclock

      Yes, it’s under “Advanced Settings”. I think that’s the name….I promise it says “Advanced” somewhere at least 😃

      posted in Your recalbox
      recalboxfan1
      recalboxfan1
    • RE: 3-way volume switch Arcade1up / Pi3B+

      The mod seems to be this….? https://www.reddit.com/r/Arcade1Up/comments/asl6un/comment/egvs4xw/

      It’s not exactly a script but rather they are compiling a binary. To be honest, if the “gcc” command doesn’t work on Recalbox out of the box (try running just gcc over SSH), it’s going to be a lot of steps to get this working.

      I don’t see anything (with my Linux and Pi know-how) that would prevent Recalbox from working with this but you’re going to have to do the integration legwork on this one it seems.

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: Recalbox on rapberry pi zero w running slow

      For technical issues, folks will generally need more detail about /which/ component is slow.

      Do you mean playing games? If so, what systems/consoles are slow?

      Or do you mean the Recalbox interface? If so, do you have a large number of consoles and/or large number of games in the list?

      If the interface is fine and it’s just complex games (e.g. PS1) that are slower, it may be that the Pi Zero is not powerful enough. Most people seem to use a Pi3B or Pi4 model which are significantly more powerful.

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: Disable dash screen music

      The option is actually shown on your screenshot. It’s no longer a toggle to disable music, instead you need to change “Audio Mode” to not include Music.

      Offhand, I think you want “Video Sound Only” but my system is not booted up to check. 😃

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: How to copy from MAME to Recalbox and Hardware Compatibility

      @chakaman69 said in How to copy from MAME to Recalbox and Hardware Compatibility:

      This is what I meant to say:

      I was curious as to what I need to copy over to the ROMS folder, BIOS, etc. I am trying to migrate away from MAMEUI on my cabinet. Also, I have an X-Arcade Tankstick with a Turbo Twist 2 Spinner. Are these game controllers compatible with Recalbox? I am going to use a Raspberry Pi 4B and I saw that I only have 4 ports. Am I able to use a powered USB hub with that unit?

      You’ll basically put all MAME roms and BIOS (e.g. neogeo, pgm, zn1) into the mame “roms” folder on Recalbox. Don’t need to use the Recalbox bios folder - MAME is an exception here. The wiki previously linked should have this on the arcade page but I didn’t check (currently on mobile).

      As far as the Tankstick, it worked great but there’s currently a bug (more or less) in recent Recalbox versions preventing it from working correctly. Search the forum for another thread with Xarcade - it contains a workaround file you can download and copy over to the system. This is expected to be fixed I in a future version and I’ve used the stick myself in the past to great effect.

      (Edit: not sure about the spinner….maybe it can be mapped as an analog stick??)

      Lastly, you can definitely use a USB hub but I’m not sure how well the Pi will do with 5+ USB devices… 😃

      posted in Your recalbox
      recalboxfan1
      recalboxfan1
    • RE: The native L1+L2+Select+Start combo option to show menu.

      @sg said in [The native L1+L2+Select+Start combo option to show menuI read some posts that combos are not possible,

      I know you solved the post but wanted to mention that the reason changing hotkey combos permanently is not really supported is because the buttons are assigned dynamically to the Retroarch “Retropad” (virtual controller) by the ES front end configuration menu item.

      So the button numbers can sometimes change drastically across controllers (e.g. 2 button NES vs PS3 pad). I think the “configgen” script in Recalbox handles ES->Retroarch mapping - if you want to poke around on the Linux side of things.

      Cheers!
      😃

      posted in Recalbox General
      recalboxfan1
      recalboxfan1
    • RE: X Arcade Dual Stick

      @dinkydinkypoo said in X Arcade Dual Stick:

      get nothing but errors in ssh. There appears to be a file I need, and I downloaded it, but I'm not sure where it goes or how I would even get it there via ssh from a windows PC.

      Hi @dinkydinkypoo, I’m quoting the part above where I believe the issue lies. There is indeed a general problem with Xarcade sticks in current Recalbox versions. The instructions you found in that thread are supposed to be a working fix (haven’t tested personally but others report success).

      To help you out here, use a program called “WinSCP” to copy the downloaded file over SSH (SSH is a “protocol”, like the HTTP in your web browser). As far as “where it goes” on the Recalbox side, in Linux you use the ‘/‘ symbol to show folders. So something like /usr/bin/folder means you navigate to “usr” first, then “bin” inside that and finally “folder” inside that. WinSCP looks just about like the native Windows file browser so you should be able to map things out.

      You will then need to use a program called PuTTY (spelled like that) to login over ssh and type the handful of commands shown in that workaround thread. Possible alternative here is using a command line smart phone app (e.g. Termius on iOS) if you have trouble with PuTTY’s interface. YouTube can be helpful here as well.

      To be honest, if you didn’t do those steps, nothing else is likely to solve this. The other jstest info is useful but the Xarcadr situation can best be described as “buggy with workaround” at this point in time. AFAIK, there’s already a solid bug report sent to the developers (I’m on mobile now).

      posted in GamePad/GPIO/USB encoder
      recalboxfan1
      recalboxfan1