I just remember end of last summer, some echos in the background, "project is dead" "nobody work on it anymore" and so on.
The team was always saying that the stable release would only take place after error free test phase.
And I just see, and for +15 years leading a software team, that this version is mostly perfect. What is more than normal and often payed people on a project wont not reach this perfection.
Best posts made by Dragu
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Recalbox 4.1 stable release - RESPECT !
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Windows95 under Recalbox
Finally, after weeks, I have a running version of Windows95 with 800x600 and 256 colors (for the moment).
First step, still a lot to test and to learn. -
Duke Nukem 3D
And on the PI3, on highest resolution (800x600) with acceptable speed. It was just a syntax error in my installation files. It is minimum as quick as on my old PC from this years.
I also changed in dosbox.cfg memsize to 63 instead of the default 16 what after my impression has a positive influence.
My dosbox.bat is this@echo off :menu cls echo. echo. echo. echo. echo. echo DUKE NUKEM 3D echo. echo 1 = Play Game echo 2 = Setup echo. echo 3 = Quit echo. choice /n /c:123 Make a selection: if errorlevel ==3 goto leave if errorlevel ==2 goto setup if errorlevel ==1 goto play goto end :play DUKE3D.EXE goto menu :setup SETUP.EXE goto menu :leave exit :end
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RE: Shutdown Script
It's working.
I forgot the esac at the end of the script.
Thanks. -
RE: Duke Nukem 3D
Are you waiting ......................... for October 13th ????
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RE: How do I scrape DOS games?
@Thraka
I have more Dosbox games installed as other so. He find alot of the games if you start from the right database on the web. THEGAMESDB is a good choice in the ES menu.
From this on, I scrap all games individually. So, Hotkey + Select when you stand over the game name in ES. This brings you up modifications for the meta datas. On the second screen down, you can scrap. If he dont find, because name not for him understandable, Enter something more, or just some keywords more explicit.
In general after some try, he find most of names. You can anyway control in your browser their website if some scrape exist. Most games are there.
If he dont find, try other database or enter it by hand into gamelist.xml and join a picture to the image folder.
Some explications how to build by yourself, you find here
https://forum.recalbox.com/topic/12949/vinyl-goddess-from-mars -
RE: Créer ses propres menus, catégories dans Recalbox ou Batocera ?
Recalbox et Batocera,
c'est comme le foie gras, il y a l'original et le paté........ -
RE: Emulateur Pinbal sur Recalbox
@Denys06
Un jeu qui fonctionne pas mal non plus (en 3D) c'est "Judge Dreed" et sous dosbox en 800x600 -
RE: Pi3 détruite physiquement par son propriétaire
@substring said in Pi3 détruite physiquement par son propriétaire:
@spyroledragon non mais au moins le gars ne va pas réessayer recalbox, ca nous évitera du support ingrat
Il va racheter un PI3B +, alors ne te réjouit pas trop tÎt
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RE: Rom d'actualité
@j2k15
Il y a d'ailleurs une page de Apogee avec tous les manuels :
http://legacy.3drealms.com/tech/manuals/ -
Activer ZRAM
Bon, c'est trĂšs simple et tout le monde pourra tester les avantages. Ce que je n'avais pas vu, zram existe au niveau de recalbox.
Alors il faut juste aller ici
https://gist.github.com/sultanqasim/79799883c6b81c710e36a38008dfa374
et copier le script.
Je l'ai sauvegardé sous "S01zram" et ajouté en /etc/init.d/ Bon S01 est le début des scripts, mais il ne semble violer nulle autre exécution et se termine sans erreur,
le Pi3 et recalbox bootent normalement. Alors il faut trouver encore ou cela a vraiement des avantages et comment faire avec le swap. -
RE: Recalbox and Raspberry + Display/HDMI
@Giuseppe-Morra
I can just tell you, as I own a Freeplay GBA CM3, that it should work. Because the driver from the build in display over the LCD Interface seems not to relate to the hdmi interface. Now, I dont know what your driver is. I used the hdmi-->vga with monitor during test of my lcd driver. I swapped from waveshare driver to a very quick fbcp-ili9341driver for the lcd and survey everything on the monitor. The CM3 is vegetarian brother from PI3. So it should also work with you. -
Freeplay CM3 GBA clone Kit.
Freeplay kickstarter project to integrate the Pi0 or the CM3 (PI3 naked, but idem 4x1200Mhz cores) in one of the cheap GBA spare shells from China.
The Raspberry CM3 is the follower of the CM1 based himself on the PI1.
There are 2 versions, standard and Lite. Here we need Lite because no memory onboard, but provided by external sd card reader. The form factor is based on Dimm memory modules, and the size about a few mm identical to the PI0.Today arrived my Freeplay CM3 kit, and like Ed was indicating a value of 24$, no import and no TVA to pay.
Everything comes in a solid cardbox, with a plastic postbag around.Inside you find first a triangular screwdriver for the GBA shell, but very often they are also delivered with the spare shells.
The advantage to not need a printed Shell has on the other side the disadvantage that there are a lot of small parts to cut away on the shells, I prefer milling.The most difficult part should be 2 more holes outside for the additional X & Y buttons, missing on the original Game Box Advance.
You have in the kit (you see it), a piece of printed board as template for the new holes. And also 2 grey caps for this buttons.
Then, 2x 1000mAh batteries 3,7V.
The waveshare 3,2" tft screen, and last but not least the Raspberry CM3, that you dont see, because it is inserted on the back from the main board. But it is delivered all together.
Upper you see spare cover glass for the GBA Shell and is real glass compared to the original GBA and the China display covers. Just to scratch with diamonds.
Concerning the main board, you see a small board from another color with some additional chips. This is an option and brightness controller for the backlight. It will allow to save some battery power, I think.For the moment, I wait for shells. A pure black will arrive rather quick, I will use it for training. I want to put it later in a black-transparent shell, but this are sold out in Europe, so they will come little later from China.
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Turrican II under Dosbox
So, I have it working but some datas are weird concerning installation.
It was the only Turrican under DOS. (1995).First there is a subdirectory /cfg in the files with inside English.lng and Turrican.cfg.
You must copy /cfg/English.cfg to the root, without setup is impossible.
Second, create an empty file Turrican.cfg in the root.
When the game is started, he will enter everytime with display of Setup.
One of the weird thing, you must just know it.
In Dosbox.bat you must set an environnement variable before you call the game :SET T2DIR=. T2.EXE
I have still an unresolved problem, no scrap file.
Even as you have in thegamesdb.net a plain list of, but with no dos variant.
But the same game exist, just under amiga : Turrican II : The final fight
Is there a way to scrap Amiga descriptions (as example) under Dosbox ? -
RE: Pas de son sous Recalbox / Botaceria
@kjbstar said in Pas de son sous Recalbox / Botaceria:
Que t'as qu'Ă demander chez batocera-serieux-c'est-laid-comme-nom , ils ont un forum pour leur fork.
#chuipasdumatin
C'est pas seulement laid du nom...
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RE: DOSBOX lÀuft nicht... :-(
@abunille
Aha, danke das war mir nicht bekannt. Vielleicht hat er ja auch einen Fehler in der Dosbox.cfg, ich stelle meine mal ein# This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # vsync: Sync to Vblank IF supported by the output device and renderer (if relevant). # It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, texture, texturenb. # renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice. # Possible values: auto, opengl, software. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value. fullscreen=true vsync=false fullresolution=desktop windowresolution=original output=texture renderer=auto autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=keen5.map [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=none [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=dynamic cputype=auto cycles=auto cycleup=100 cycledown=100 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=20 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. # or in the case of coreaudio, you can specify a soundfont here. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=de129 [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here.
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RE: Freeplay CM3 GBA clone Kit.
Something else that I found out about this tiny waveshare displays, there are too much parameters in the description
If you just limit to the 3 not out commented, you have lcd screen + hdmi output all together, It seems to me that somebody was already asking this.#Waveshare 3.2 TFT Screen #same resolution for hdmi and tft #hdmi_force_hotplug=1 #hdmi_group=2 #hdmi_mode=1 #hdmi_mode=87 hdmi_cvt=320 240 60 1 0 0 0 dtparam=spi=on dtoverlay=waveshare32b:rotate=270,speed=82000000,fps=60
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Dos : Captain Dynamo Trainer
Comme cet jeu est d'un cÎté interessant, mais de l'autre extrÚmement difficile avec 2 vies et pas de sauvegarde entre
les 6 niveaux, j'ai trouvé un Trainer qui fonctionne sous Recalbox.
god mode, 9 vies, sauter au niveau.
Download :
http://Zclub.eu/DYNAMO-T.COM
Dosbox.cfg obligatoire avec cycles=auto et scaler=none. -
RE: Recalbox - Manager
@DjLeChuck
Temps d'ajouter un nouvel adjectif au dictionnaire "dépisé" -
RE: Cheats in Recallbox nutzen
Hallo,
Zuerst ins Spiel gehen, einfach im Spiel Hotkey+B drĂŒcken, dafĂŒr muss in recalbox.conf system.emulators.specialkeys=default eingetragen sein.
Dann in QuickMenu, Cheat Datei laden, die gewĂŒnschte Zeile von off auf on setzen. (Joystick links oder rechts), danach Apply Cheat Changes danach auf Resume und dann mĂŒsste es funktionieren. Einige Zeilen habe ich stellenweise eingefĂŒgt da es teilweise bessere Cheats im Netz gibt. Also nicht aus Retroarch heraus gehen, sonst sind die Cheats nicht mehr aktiv. Bei Resume kommt er zurĂŒck in das Spiel.