Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Odroid XU4 issues with 4.1 Stable

    Recalbox General
    odroid xu4 4.1 stable
    9
    32
    11292
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Substring
      Substring @aze last edited by

      @aze the pi and odroid are different boards, you can't compare them.

      alright for scummvm, i'll try to check by myself once home during the week

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

      aze 1 Reply Last reply Reply Quote 0
      • grgohr
        grgohr last edited by

        hello, I face the same error with Scummvm (and glitch on video fading)

        also I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

        • Add xin-mo 18pin, mayflash N64 and correction usbhid
        grgohr 1 Reply Last reply Reply Quote 0
        • aze
          aze @Substring last edited by

          @substring I figured out the N64 graphical glitching issue, the XU4 needs to have an polygon offset factor set for glide64mk2 to function properly.

          I played around with it a bit and the following seems like the best settings:

          If true, use polygon offset values specified below

          force_polygon_offset = True

          Specifies a scale factor that is used to create a variable depth offset for e$

          polygon_offset_factor = -2

          Is multiplied by an implementation-specific value to create a constant depth $

          polygon_offset_units = -2

          This XU4 is pretty sweet, it even runs Conkers Bad Fur Day with minimal slowdowns.

          For the ScummVM issue as a last ditch effort I copied over the ScummVM executable from my Raspi3 (running 4.01 and replaced the version on the XU4 and surprisingly it worked! So there does appear to be something wrong with the version shipping on the 4.1 XU4 image (and the version on the 4.01 image is probably an older version as well I would suspect?).

          Jul'S 1 Reply Last reply Reply Quote 1
          • Substring
            Substring last edited by

            @aze must be sure your settings give no regression on other roms
            Regarding scummvm, i'll have to check if we have different flag compilations for XU4, or anything else. Thank you for the clue

            @rockaddicted can we consider adding these gliden64mk2 config parameters

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            1 Reply Last reply Reply Quote 0
            • rockaddicted
              rockaddicted last edited by

              Hello @Substring this plugin is used too on x86, so I'll have to check on these platforms before.
              @aze does these settings are necessary for all the games or it is game specific ?

              about scummvm I'll check this point, I added it to odroids but I don't have this board... so can't test by myself...

              Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
              Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
              Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

              Don't forget to upvote messages if it has been useful ;)

              Substring aze 2 Replies Last reply Reply Quote 0
              • Substring
                Substring @rockaddicted last edited by

                @rockaddicted said in Odroid XU4 issues with 4.1 Stable:

                about scummvm I'll check this point, I added it to odroids but I don't have this board... so can't test by myself...

                I'll check dude 😘

                Former dev - Please reply with @substring so that i am notified when you answer me
                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                1 Reply Last reply Reply Quote 0
                • Jul'S
                  Jul'S @aze last edited by Jul'S

                  @aze said in Odroid XU4 issues with 4.1 Stable:

                  If true, use polygon offset values specified below
                  force_polygon_offset = True
                  Specifies a scale factor that is used to create a variable depth offset for e$
                  polygon_offset_factor = -2
                  Is multiplied by an implementation-specific value to create a constant depth $
                  polygon_offset_units = -2

                  Thank you very much for the settings! much better than that!
                  Do you have to run the dreamcast in 16/9? I block...

                  Merci beaucoup pour les reglages ! bien mieu comme ca !
                  Arrive tu a faire tourner la dreamcast en 16/9? je bloque...

                  Recalbox 4.1: Rpi 3 stock et Odroid XU4.
                  Eee PC Ubuntu
                  PC win10 I7 4770K, 16Go, Maximus VII hero, GTX 1070

                  1 Reply Last reply Reply Quote 0
                  • aze
                    aze @rockaddicted last edited by

                    @rockaddicted @Substring Should apply to all games. I don't have a full list of games this fixes, but two notable games are Mario 64 and Zelda Ocarina of Time. I have tested a number of N64 games and have not found any adverse impact from this setting on the XU4, I cant speak to x86.

                    @Jul-S Glad it worked for you! I have not tried any Dreamcast games yet...

                    rockaddicted 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring last edited by

                      ok, i found the scumvm problem : it won't compile with opengl support. Should solve this sooner and later, thank you for the feedback

                      Former dev - Please reply with @substring so that i am notified when you answer me
                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                      1 Reply Last reply Reply Quote 0
                      • rockaddicted
                        rockaddicted @aze last edited by

                        @aze ok so I'll have to test that on X86 first, and if no regression I'll add these settings by default.
                        If regressions, that will be platform specifics settings.

                        I you try other games and find problem with these settings enabled, notify me please.
                        We should do a game specific settings system.

                        Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                        Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                        Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                        Don't forget to upvote messages if it has been useful ;)

                        1 Reply Last reply Reply Quote 0
                        • MarcDK
                          MarcDK last edited by

                          @aze said in Odroid XU4 issues with 4.1 Stable:

                          This XU4 is pretty sweet, it even runs Conkers Bad Fur Day with minimal slowdowns.

                          Does it run Soul Calibur with solid 60 FPS on the Dreamcast? If this is the case I'll hit the order button right away.

                          https://marc.tv

                          Substring 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @MarcDK last edited by

                            @marcdk we can't measure the FPS in reicast 😕 Only a general feeling

                            Former dev - Please reply with @substring so that i am notified when you answer me
                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                            1 Reply Last reply Reply Quote 0
                            • Substring
                              Substring last edited by

                              @aze Regarding scummvm on XU4, can you download http://dl.free.fr/sAoGeUMcs and uncompress it to /usr/bin (don't forget to remount / as RW before), also do chmod u+x /usr/bin/scummvm and try from ES a scummvm game ?

                              Former dev - Please reply with @substring so that i am notified when you answer me
                              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                              jkno23 aze 2 Replies Last reply Reply Quote 0
                              • jkno23
                                jkno23 @Substring last edited by jkno23

                                @substring Can Recalbox somehow profit from compiling against DRM/KMS + GBM?

                                Please see the post from memeka from 11th Octobter.

                                https://forum.odroid.com/viewtopic.php?f=98&t=28436

                                What version of Kodi is implemented in the 4.1 build?

                                Substring 1 Reply Last reply Reply Quote 0
                                • aze
                                  aze @Substring last edited by

                                  @substring Yes, that launches just fine for me. I did notice that I had to go into the ScummVM GUI and force it to maintain the aspect ratio (by default it was stretching it). Also not a big deal but for some reason if you press any F keys on the attached keyboard you get a string of ^@^@^ at the top left of the screen..like the terminal background is showing through or something.

                                  Substring 1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring @jkno23 last edited by

                                    @jkno23 I've talked with memeka, that's something i'll dig later, though i don't see any benefits yet. Could you tell me why GBM is better than FBDEV ?

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    jkno23 1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring @aze last edited by

                                      @aze yeah, the terminal is something complicated to handle with ARM GPUs ... Something to do with SDL I guess

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                      1 Reply Last reply Reply Quote 0
                                      • jkno23
                                        jkno23 @Substring last edited by

                                        @substring According to memeka FBDEV is stable under 3.10 Kernel and after switching to official odroids 4.9 Kernel the FBDEV becomes buggy. The stable (according memeka) alternative under 4.9 Kernel is DRM/KMS + GBM.

                                        Substring 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring @jkno23 last edited by

                                          @jkno23 yeah, but crashoverride didn't look that convinced (look at the post i made in the GAMES AND EMULATORS subforum)

                                          but of course if it works at least the same, i'll probably switch to it. But not yet if you don't mind 🙂

                                          Former dev - Please reply with @substring so that i am notified when you answer me
                                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                          1 Reply Last reply Reply Quote 0
                                          • grgohr
                                            grgohr @grgohr last edited by

                                            @grgohr said in Odroid XU4 issues with 4.1 Stable:

                                            I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

                                            • Add xin-mo 18pin, mayflash N64 and correction usbhid

                                            hello @Substring beside the xinmo dual arcade issue still being faced, it still does not work at all in Moonlight => is it possible to include the latest 2.4.3 version in the builds as it includes SDL controls instead of the 2.2.2 that is quite old now ? Might help to solve the issue ? (PPSSPP works well with it finally but no luck in Moonlight). Congrats for the stable version and good luck in managing the feedbacks !

                                            Substring 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            86
                                            Online

                                            99.7k
                                            Users

                                            28.1k
                                            Topics

                                            187.1k
                                            Posts

                                            Copyright © 2021 recalbox.com