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    Odroid XU4 issues with 4.1 Stable

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    odroid xu4 4.1 stable
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    • Substring
      Substring last edited by

      @aze must be sure your settings give no regression on other roms
      Regarding scummvm, i'll have to check if we have different flag compilations for XU4, or anything else. Thank you for the clue

      @rockaddicted can we consider adding these gliden64mk2 config parameters

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      • rockaddicted
        rockaddicted last edited by

        Hello @Substring this plugin is used too on x86, so I'll have to check on these platforms before.
        @aze does these settings are necessary for all the games or it is game specific ?

        about scummvm I'll check this point, I added it to odroids but I don't have this board... so can't test by myself...

        Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
        Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
        Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

        Don't forget to upvote messages if it has been useful ;)

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        • Substring
          Substring @rockaddicted last edited by

          @rockaddicted said in Odroid XU4 issues with 4.1 Stable:

          about scummvm I'll check this point, I added it to odroids but I don't have this board... so can't test by myself...

          I'll check dude 😘

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          • Jul'S
            Jul'S @aze last edited by Jul'S

            @aze said in Odroid XU4 issues with 4.1 Stable:

            If true, use polygon offset values specified below
            force_polygon_offset = True
            Specifies a scale factor that is used to create a variable depth offset for e$
            polygon_offset_factor = -2
            Is multiplied by an implementation-specific value to create a constant depth $
            polygon_offset_units = -2

            Thank you very much for the settings! much better than that!
            Do you have to run the dreamcast in 16/9? I block...

            Merci beaucoup pour les reglages ! bien mieu comme ca !
            Arrive tu a faire tourner la dreamcast en 16/9? je bloque...

            Recalbox 4.1: Rpi 3 stock et Odroid XU4.
            Eee PC Ubuntu
            PC win10 I7 4770K, 16Go, Maximus VII hero, GTX 1070

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            • aze
              aze @rockaddicted last edited by

              @rockaddicted @Substring Should apply to all games. I don't have a full list of games this fixes, but two notable games are Mario 64 and Zelda Ocarina of Time. I have tested a number of N64 games and have not found any adverse impact from this setting on the XU4, I cant speak to x86.

              @Jul-S Glad it worked for you! I have not tried any Dreamcast games yet...

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              • Substring
                Substring last edited by

                ok, i found the scumvm problem : it won't compile with opengl support. Should solve this sooner and later, thank you for the feedback

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                • rockaddicted
                  rockaddicted @aze last edited by

                  @aze ok so I'll have to test that on X86 first, and if no regression I'll add these settings by default.
                  If regressions, that will be platform specifics settings.

                  I you try other games and find problem with these settings enabled, notify me please.
                  We should do a game specific settings system.

                  Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                  Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                  Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                  Don't forget to upvote messages if it has been useful ;)

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                  • MarcDK
                    MarcDK last edited by

                    @aze said in Odroid XU4 issues with 4.1 Stable:

                    This XU4 is pretty sweet, it even runs Conkers Bad Fur Day with minimal slowdowns.

                    Does it run Soul Calibur with solid 60 FPS on the Dreamcast? If this is the case I'll hit the order button right away.

                    https://marc.tv

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                    • Substring
                      Substring @MarcDK last edited by

                      @marcdk we can't measure the FPS in reicast 😕 Only a general feeling

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                      • Substring
                        Substring last edited by

                        @aze Regarding scummvm on XU4, can you download http://dl.free.fr/sAoGeUMcs and uncompress it to /usr/bin (don't forget to remount / as RW before), also do chmod u+x /usr/bin/scummvm and try from ES a scummvm game ?

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                        • jkno23
                          jkno23 @Substring last edited by jkno23

                          @substring Can Recalbox somehow profit from compiling against DRM/KMS + GBM?

                          Please see the post from memeka from 11th Octobter.

                          https://forum.odroid.com/viewtopic.php?f=98&t=28436

                          What version of Kodi is implemented in the 4.1 build?

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                          • aze
                            aze @Substring last edited by

                            @substring Yes, that launches just fine for me. I did notice that I had to go into the ScummVM GUI and force it to maintain the aspect ratio (by default it was stretching it). Also not a big deal but for some reason if you press any F keys on the attached keyboard you get a string of ^@^@^ at the top left of the screen..like the terminal background is showing through or something.

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                            • Substring
                              Substring @jkno23 last edited by

                              @jkno23 I've talked with memeka, that's something i'll dig later, though i don't see any benefits yet. Could you tell me why GBM is better than FBDEV ?

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                              • Substring
                                Substring @aze last edited by

                                @aze yeah, the terminal is something complicated to handle with ARM GPUs ... Something to do with SDL I guess

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                                • jkno23
                                  jkno23 @Substring last edited by

                                  @substring According to memeka FBDEV is stable under 3.10 Kernel and after switching to official odroids 4.9 Kernel the FBDEV becomes buggy. The stable (according memeka) alternative under 4.9 Kernel is DRM/KMS + GBM.

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                                  • Substring
                                    Substring @jkno23 last edited by

                                    @jkno23 yeah, but crashoverride didn't look that convinced (look at the post i made in the GAMES AND EMULATORS subforum)

                                    but of course if it works at least the same, i'll probably switch to it. But not yet if you don't mind 🙂

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                                    • grgohr
                                      grgohr @grgohr last edited by

                                      @grgohr said in Odroid XU4 issues with 4.1 Stable:

                                      I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

                                      • Add xin-mo 18pin, mayflash N64 and correction usbhid

                                      hello @Substring beside the xinmo dual arcade issue still being faced, it still does not work at all in Moonlight => is it possible to include the latest 2.4.3 version in the builds as it includes SDL controls instead of the 2.2.2 that is quite old now ? Might help to solve the issue ? (PPSSPP works well with it finally but no luck in Moonlight). Congrats for the stable version and good luck in managing the feedbacks !

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                                      • Substring
                                        Substring @grgohr last edited by

                                        @grgohr Moonlight is the 2.3.0, the dev didn't b*mp the version number.

                                        Regarding XU4 and moonlight, it has no hw acceleration, so ... ahem ... looks bad ...

                                        Anyway, moonlight will be b*mped later because there have been some major changes in the pad configuration, need to rewrite the configgen.

                                        Regarding xinmo, shouldn't be too hard to solve, i have to check a few things here and there first

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                                        • Substring
                                          Substring last edited by Substring

                                          d**n what's wrong ???

                                          # cat /sys/module/usbhid/parameters/quirks
                                          (null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null)
                                          

                                          whereas it should be full ...

                                          edit: ok found the problem, will work on it

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                                          • Jimmy Truffaut
                                            Jimmy Truffaut last edited by Jimmy Truffaut

                                            Hi everyone,
                                            GlideN64mk2 works great with these parameters, thanks so much!

                                            Did someone have found a concrete solution about the ScummVM issues (black screen and back menu) on ODROID XU4??

                                            Thanks, have a nice day
                                            You do great work!

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