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    How to emulate X68K in Recalbox

    Emulator Arcade/PC/Console
    emulate x68k recalbox
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    • azvarel
      azvarel last edited by

      Wow, I can not wait to see this working perfectly.

      @rtype, how would the situation of multi-disc games work? Putting all disks inside a zip file?

      Zodian Theme | #SNESProject

      rtype 1 Reply Last reply Reply Quote 0
      • rtype
        rtype @azvarel last edited by

        @azvarel no only 2 floppy are supported you have to swap disk using F12 menu. you can launch a cmd file (text file contening cmd like "px68k /ici/disk1.dim /ici/disk2.dim" and then it will load the 2 disk , but no more than 2.
        the other way is to load an HDF file (only sasi hdd no scsi hds support)
        that restriction imposed by actual px68K core

        azvarel 1 Reply Last reply Reply Quote 0
        • azvarel
          azvarel @rtype last edited by

          @rtype there is a possibility that instead of doing the cmd files, put the files inside a zip file? and when reading the zip file it identify the amount of floppy disk and load the game?

          I know it must be very chaotic programming this way, but much easier when it comes to putting the games to work, without having too much work for those who really want to play.

          In relation to F12, is it mandatory for me to have a keyboard, or is there a virtual keyboard?

          Zodian Theme | #SNESProject

          rtype 1 Reply Last reply Reply Quote 0
          • rtype
            rtype @azvarel last edited by rtype

            @azvarel no vkbd for now .
            for the zip it not possible as it handle directly from retroarch, i dont know how recalbox works but don't forget it's a libretro core .
            edit: for F12 i suppose that it can be bind to a joy button

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            • acris
              acris last edited by

              @rtype arrives tu à faire fonctionner Chourensha 68K.dim (jai une erreur) ou Xadlak.dim (écran noir)

              rtype 1 Reply Last reply Reply Quote 0
              • rtype
                rtype @acris last edited by

                @acris said in How to emulate X68K in Recalbox:

                Chourensha 68K.dim

                oui les 2 , j'ai juste du mettre la mémoire a 4096 (avec switch.x)

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                • acris
                  acris last edited by acris

                  @rtype
                  j ai chargé le human302.xdf j ai tapé switch et j ai eu acces j ai changé mais j ai pas réussi à sortir ou relancer le jeu car c est ça on doit relancer le jeu juste apres ça garde pas en memoire la modification ?
                  parce que l ideal serait de mettre par défaut à 4096

                  @azvarel sorry if i speak french but it 's more easy for me to explain my problems.

                  rtype 1 Reply Last reply Reply Quote 0
                  • rtype
                    rtype @acris last edited by rtype

                    @acris oui cela garde en mémoire normalement dans le fichier
                    keropi/sram.dat . (qui se trouve normalement dans libretro system directory)
                    cela marche en tous cas comme ca avec retroarch. je ne sais pas comment ca marche avec recalbox.
                    edit: par contre dans switch il faut bien une fois l'option choisie sauvegarder (valider la derniers option tout en bas et taper Y) et après tu peux quitter et relancer .

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                    • acris
                      acris last edited by

                      @rtype
                      j'ai tapé Y puis je me suis retrouvé sur A> et là comment faire pour sortir ? jai dû tuer le processus pour sortir.

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                      • acris
                        acris last edited by

                        @rtype
                        I launched px68k in Emulationstation, it's work.
                        I tried few games (dim format) : Chourensha 68K, r-type, salamander are ok , but xadlak failed for the moment.
                        I will check human302 and switch.x
                        I will try others formats too.

                        En français plus facile,
                        j'ai pu ajouter px68k dans emulationstation, je peux lancer les différents jeux 😄
                        J'ai essayé quelques jeux aux format dim (1 disque) : Chourensha 68k, r-type, salamander fonctionnent mais xadlak échoue j'ai un écran noir surement un problème de mémoire.
                        J essayerai de lancer human302 pour régler la mémoire.
                        Je dois tester d'autres formats aussi.

                        azvarel 1 Reply Last reply Reply Quote 0
                        • azvarel
                          azvarel @acris last edited by

                          @acris no need to speak in english, speak your native language, if I have any questions I will speak, do not feel uncomfortable with this.

                          Zodian Theme | #SNESProject

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                          • acris
                            acris last edited by

                            @azvarel it's normal to speak in english for you and others , it's the english forum 😉 but rtype speak french and for me it's more easy to speak in french to explain my problems 😄

                            azvarel 1 Reply Last reply Reply Quote 0
                            • azvarel
                              azvarel @acris last edited by

                              @acris But you can talk, you must talk!

                              Zodian Theme | #SNESProject

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                              • acris
                                acris last edited by

                                Few screenshots :
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                                kelv 1 Reply Last reply Reply Quote 0
                                • azvarel
                                  azvarel last edited by

                                  W O W - I'm Happy fot this!
                                  @acris test to play Märchen Maze and Akumajō Dracula

                                  Zodian Theme | #SNESProject

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                                  • rockaddicted
                                    rockaddicted last edited by

                                    @acris cool and thank you for these tests. We'll add it to recalbox in the next recalbox version post 4.1 stable release.
                                    @rtype thank you for your awesome work on libretro cores 😉

                                    Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                                    Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                                    Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                                    Don't forget to upvote messages if it has been useful ;)

                                    azvarel 1 Reply Last reply Reply Quote 0
                                    • azvarel
                                      azvarel @rockaddicted last edited by

                                      @rockaddicted o/ thanks for this news!

                                      Zodian Theme | #SNESProject

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                                      • acris
                                        acris last edited by

                                        @rtype where are you ?

                                        J'ai une question :

                                        ma Configuration avant tout :

                                        • recalbox 4.1 unstable (april 2017)
                                        • microsd 16Go scandisk + 64 Go Nano Usb
                                        • Gamepad bluetooth : i:droid con (style PSX gamepad)

                                        pour le moment je peux démarrer un jeu avec le bouton Y et valider toutes les actions avec ce bouton.
                                        Je dois brancher un clavier usb pour accéder à F12 (sauf que mon clavier n'a pas F12 c'est balo)

                                        Y a t il possibilité de remapper les boutons correctement comme la version psp de l emulateur px68k à savoir :
                                        bouton start -> launch game
                                        bouton R1 -> menu F12

                                        J'ai vu que tu avais essayé le cpu cyclone ça donne quoi ?

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                                        • acris
                                          acris last edited by

                                          What's news : https://github.com/libretro/px68k-libretro

                                          • Add Cyclone CPU for arm
                                          • Add Menu F12 to L2 joypad
                                          • Few Fix keyboard
                                          voljega 1 Reply Last reply Reply Quote 0
                                          • voljega
                                            voljega Banned @acris last edited by

                                            @acris c'est quoi le cpu cyclone ?

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