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    Nintendo 64 key mapping

    GamePad/GPIO/USB encoder
    n64 controller nintendo 64 n64 arcade n64 gpio
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    • pinhogalloleo
      pinhogalloleo last edited by

      Recalbox 4.0
      Controler is a bartop arcade made with GPIO
      I have searched and standard setup for GPIO
      stands for A..B..X..Y..L..R and Hotkey
      But at recalbox seems xbox stile.
      Also..A and B controller/emulator does NOT match with N64 A nor B.
      How can I understand how these N64 emulator reads Z..A..B..L..R..Cup..Cdow...Cleft..Cright..analog and Start ?

      To be more clear follows my Arcade Conyroller 1 map:
      Selet and Stsrt at top
      Digital directional at left
      (Y X L
      B A R) and Hotkey at right
      ..just like a real arcade

      I want to play Mortal Kombat Trillogy..
      Tried do setup A..B..L1..L2..R1..R2..select.start and hotkey but game does noy load. So I m lost with this arcade

      Substring 1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff last edited by paradadf

        Please, always use the search function before posting. It is very likely that your question has already been answered before.
        Take a look at this:
        https://forum.recalbox.com/topic/5123/n64-controller

        N64 C-buttons are mapped to the right analog stick, so it's difficult/impossible to play without it.

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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        • Substring
          Substring @pinhogalloleo last edited by

          @pinhogalloleo so with 1 stick and 6 buttons, you expect some magic to emulate 1 d-pad + 1 analogue stick + 9 buttons ?

          Your only hope is to use custom mappings

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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