Nintendo 64 key mapping



  • Recalbox 4.0
    Controler is a bartop arcade made with GPIO
    I have searched and standard setup for GPIO
    stands for A..B..X..Y..L..R and Hotkey
    But at recalbox seems xbox stile.
    Also..A and B controller/emulator does NOT match with N64 A nor B.
    How can I understand how these N64 emulator reads Z..A..B..L..R..Cup..Cdow...Cleft..Cright..analog and Start ?

    To be more clear follows my Arcade Conyroller 1 map:
    Selet and Stsrt at top
    Digital directional at left
    (Y X L
    B A R) and Hotkey at right
    ..just like a real arcade

    I want to play Mortal Kombat Trillogy..
    Tried do setup A..B..L1..L2..R1..R2..select.start and hotkey but game does noy load. So I m lost with this arcade


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    Please, always use the search function before posting. It is very likely that your question has already been answered before.
    Take a look at this:
    https://forum.recalbox.com/topic/5123/n64-controller

    N64 C-buttons are mapped to the right analog stick, so it's difficult/impossible to play without it.



  • @pinhogalloleo so with 1 stick and 6 buttons, you expect some magic to emulate 1 d-pad + 1 analogue stick + 9 buttons ?

    Your only hope is to use custom mappings



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