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    N64 emulation does not work with any of my controllers

    Emulator Arcade/PC/Console
    does
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    • emblemparade
      emblemparade @Substring last edited by

      @Substring Is this documented anywhere in the wiki? This is an interesting little corner of Recalbox. 🙂

      I'm realizing more and more that mupen64plus is the weirdest part of the system. 🙂

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      • Substring
        Substring @emblemparade last edited by

        @emblemparade i think i edited the wiki 10 days ago about that

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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        • emblemparade
          emblemparade @Substring last edited by

          @Substring Can you point me to the wiki page? I can't find it.

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          • Substring
            Substring last edited by

            Errrr .... I obviously can't 😄

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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            • FAGUDES
              FAGUDES last edited by

              I got a similar problem guys.

              Im using a XBOX Wireless controller and it is perfectly configured (incluiding xboxdrv). All emulators and games are working fine, but the N64 does not.

              The HOTKEY+Start works to leave the game, but when I use only Start or any key nothing happens, so I cant even start a game.

              I've already change ports and tryed to edit mupen64plus.cfg but it doesn't save the changes.

              When I plug another USB controler it works, so the problem is the Xbox or Wireless adapter .

              Any ideas? @emblemparade @Substring

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              • emblemparade
                emblemparade @FAGUDES last edited by

                @FAGUDES Try my debugging trick: ssh into your box and run "jstest /dev/input/js?" with the various "joysticks" you see there, and try to see what each joystick is. We can start with that and try to figure out what mupen64 is trying to use...

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                • Substring
                  Substring @FAGUDES last edited by

                  @FAGUDES how lany controllers did you have plugged with your xbox one ?

                  Former dev - Please reply with @substring so that i am notified when you answer me
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                  • emblemparade
                    emblemparade @Substring last edited by

                    @Substring I'm confused by your answer to me. 🙂 You edited the wiki 10 days ago but you don't have the link to it? Does that mean you edited it or forgot ...?

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                    • FAGUDES
                      FAGUDES last edited by

                      @Substring I just have one. I plugged a simple usb joystick just for test, but already removed and trying to fix this

                      @emblemparade I tried but I'm really noob and I don't know how to continue after this:

                      0_1479268397873_putty-JS.JPG

                      Anyway, maybe my problem is here: When I look at "share\system\configs\mupen64\mupen64plus.cfg" it show my first controller [Input-SDL-Control1] as "GPIO Controller 1" as you can see:

                      [Input-SDL-Control1]
                      
                      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                      version = 2
                      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                      mode = 2
                      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                      device = 0
                      # SDL joystick name (or Keyboard)
                      name = "GPIO Controller 1"
                      # Specifies whether this controller is 'plugged in' to the simulated N64
                      plugged = True
                      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                      plugin = 2
                      # If True, then mouse buttons may be used with this controller
                      mouse = False
                      # Scaling factor for mouse movements.  For X, Y axes.
                      MouseSensitivity = "2.00,2.00"
                      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                      AnalogDeadzone = "4096,4096"
                      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                      AnalogPeak = "32768,32768"
                      # Digital button configuration mappings
                      DPad R = "hat(0 Right)"
                      DPad L = "hat(0 Left)"
                      DPad D = "hat(0 Down)"
                      DPad U = "hat(0 Up)"
                      Start = "button(7)"
                      Z Trig = "button(2)"
                      B Button = "button(3)"
                      A Button = "button(0)"
                      C Button R = "button(1) axis(3+)"
                      C Button L = "axis(3-)"
                      C Button D = "axis(4+)"
                      C Button U = "axis(4-) button(0)"
                      R Trig = "button(5)"
                      L Trig = "button(4)"
                      Mempak switch = ""
                      Rumblepak switch = ""
                      # Analog axis configuration mappings
                      X Axis = "axis(0-,0+)"
                      Y Axis = "axis(1-,1+)"
                      

                      My Xbox controller only appears in [Input-SDL-Control3] position as "Xbox Gamepad (user space driver)".

                      I already tried to change and swap positions but the file always back to this order. In EmulationStation interface my Xbox is set to "#1 Player" and the other options on "Default".

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                      • Substring
                        Substring @FAGUDES last edited by

                        @FAGUDES disable gpio controllers in recalbox.conf and reboot

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                        • emblemparade
                          emblemparade @FAGUDES last edited by

                          @FAGUDES Sorry, I meant the "?" to represent a number. Press the TAB key instead of "?" and the terminal should show you which options are available to you. It might seem a bit awkward, but this is a great way to see exactly how Recalbox is seeing your controllers!

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