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    FBA new core option

    Emulator Arcade/PC/Console
    fba core option
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    • voljega
      voljega Banned @paradadf last edited by

      @paradadf yeah but i assume each one of those is a different issue or so, how is it possible that they would be all corrected in a instant ?

      paradadf barbudreadmon 2 Replies Last reply Reply Quote 0
      • paradadf
        paradadf Staff @voljega last edited by

        @voljega I was just mentioning the first ones from my list which have some kind of input problems. And as I said before, I'm not certain that all those were directly related to the input handling, but some for sure. I can't differentiate the root of the problem 😄

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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        • barbudreadmon
          barbudreadmon @voljega last edited by

          @voljega not really different issues, most of them were missing inputs because the old input handling was hard to maintain, i rewrote it.

          What we were doing before :

          • Compare button's display name with a list of 305 display name we indexed
          • Use the first one matching, adapt it through core option
          • If no match, skip the button

          What we are doing now :

          • Use the button's normalized name, there is around twenty of them, and, unlike display names, they are programatically understandable.
          • Get the number of "fire" button (= buttons used in gameplay) used in the game, if lesser than or equal to 4 "fire" button tell if it is a neogeo game or not, if greater than 4 "fire" button tell if it is a street fighter or not
          • Use a different mapping for each of those 4 cases, adapt it through core option

          NB : I didn't debug the analog inputs yet, but that's a different issue.

          Libretro developper :

          • FBAlpha FBNeo (Arcade)
          • Kronos (Sega Saturn/ST-V)
          • YabaSanshiro (Sega Saturn)
          • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @barbudreadmon last edited by

            @barbudreadmon Cool ! I'll retest everything not working when it's released then 🙂

            barbudreadmon 1 Reply Last reply Reply Quote 0
            • barbudreadmon
              barbudreadmon @voljega last edited by

              @voljega It is released, but not in recalbox's makefile yet, you can still build and use it the "normal" way :

              git clone https://github.com/libretro/fbalpha.git
              cd fbalpha/
              make -f makefile.libretro platform=rpi2

              Then you would have to update your es_systems.cfg file with the path to the "fbalpha_libretro.so" you just built

              Since recalbox is "readonly", i suppose you have to remount your filesystem in read/write mode first :
              mount -o remount,rw /

              There are still a few games that segfault because of dipswitch, that's the next thing i want to solve.

              Libretro developper :

              • FBAlpha FBNeo (Arcade)
              • Kronos (Sega Saturn/ST-V)
              • YabaSanshiro (Sega Saturn)
              • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
              paradadf 1 Reply Last reply Reply Quote 0
              • paradadf
                paradadf Staff @barbudreadmon last edited by paradadf

                @barbudreadmon I having the following errors with Ubuntu 16.04 32-bit::

                paradadf@paradadf-pc:~/fbalpha$ make -f makefile.libretro platform=rpi2
                cc -DARM -O2 -DNDEBUG -fPIC -Wno-write-strings -D__LIBRETRO__ -DLSB_FIRST -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ffast-math -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DUSE_SPEEDHACKS -DFRONTEND_SUPPORTS_RGB565 -Isrc/burner/win32 -Isrc/burner/libretro -Isrc/burner/libretro/tchar -Isrc/burn -Isrc/cpu -Isrc/burn/snd -Isrc/burn/devices -Isrc/intf -Isrc/intf/input -Isrc/intf/cd -Isrc/intf/audio -Isrc/burner -Isrc/cpu -Isrc/cpu/i8039 -Isrc/cpu/i8051 -Isrc/dep/libs/zlib -Isrc/burn/drv/capcom -Isrc/burn/drv/konami -Isrc/burn/drv/dataeast -Isrc/burn/drv/cave -Isrc/burn/drv/neogeo -Isrc/burn/drv/psikyo -Isrc/burn/drv/sega -Isrc/burn/drv/toaplan -Isrc/burn/drv/taito -Isrc/dep/generated -Isrc/dep/libs -c src/burner/unzip.c -o src/burner/unzip.o
                cc: warning: ‘-mcpu=’ is deprecated; use ‘-mtune=’ or ‘-march=’ instead
                cc: error: unrecognized command line option ‘-marm’
                cc: error: unrecognized command line option ‘-mfpu=neon-vfpv4’
                cc: error: unrecognized command line option ‘-mfloat-abi=hard’
                makefile.libretro:585: recipe for target 'src/burner/unzip.o' failed
                make: *** [src/burner/unzip.o] Error 1
                

                I suppose, I would need to make some modifications in order to cross compile, but that's beyond my skills XD

                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                barbudreadmon 1 Reply Last reply Reply Quote 0
                • barbudreadmon
                  barbudreadmon @paradadf last edited by barbudreadmon

                  @paradadf Because ubuntu 16.04 uses gcc-6.X by default and fba is not yet compatible with gcc-6.X , try this :
                  CC="gcc-5.4" CXX="g++-5.4" make -f makefile.libretro platform=rpi2

                  If it complains about missing gcc/g++ 5.4, try this first :
                  sudo apt-get install gcc-5.4 g++-5.4

                  Libretro developper :

                  • FBAlpha FBNeo (Arcade)
                  • Kronos (Sega Saturn/ST-V)
                  • YabaSanshiro (Sega Saturn)
                  • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                  paradadf 1 Reply Last reply Reply Quote 0
                  • paradadf
                    paradadf Staff @barbudreadmon last edited by

                    @barbudreadmon still nothing :S

                    paradadf@paradadf-pc:~/fbalpha$ gcc --version
                    gcc (Ubuntu 5.4.0-6ubuntu1~16.04.2) 5.4.0 20160609
                    Copyright (C) 2015 Free Software Foundation, Inc.
                    This is free software; see the source for copying conditions.  There is NO
                    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
                    
                    paradadf@paradadf-pc:~/fbalpha$ g++ --version
                    g++ (Ubuntu 5.4.0-6ubuntu1~16.04.2) 5.4.0 20160609
                    Copyright (C) 2015 Free Software Foundation, Inc.
                    This is free software; see the source for copying conditions.  There is NO
                    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
                    
                    paradadf@paradadf-pc:~/fbalpha$ CC="gcc-5.4" CXX="g++-5.4" make -f makefile.libretro platform=rpi2
                    gcc-5.4 -DARM -O2 -DNDEBUG -fPIC -Wno-write-strings -D__LIBRETRO__ -DLSB_FIRST -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ffast-math -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DUSE_SPEEDHACKS -DFRONTEND_SUPPORTS_RGB565 -Isrc/burner/win32 -Isrc/burner/libretro -Isrc/burner/libretro/tchar -Isrc/burn -Isrc/cpu -Isrc/burn/snd -Isrc/burn/devices -Isrc/intf -Isrc/intf/input -Isrc/intf/cd -Isrc/intf/audio -Isrc/burner -Isrc/cpu -Isrc/cpu/i8039 -Isrc/cpu/i8051 -Isrc/dep/libs/zlib -Isrc/burn/drv/capcom -Isrc/burn/drv/konami -Isrc/burn/drv/dataeast -Isrc/burn/drv/cave -Isrc/burn/drv/neogeo -Isrc/burn/drv/psikyo -Isrc/burn/drv/sega -Isrc/burn/drv/toaplan -Isrc/burn/drv/taito -Isrc/dep/generated -Isrc/dep/libs -c src/burner/unzip.c -o src/burner/unzip.o
                    /bin/sh: 1: gcc-5.4: not found
                    makefile.libretro:585: recipe for target 'src/burner/unzip.o' failed
                    make: *** [src/burner/unzip.o] Error 127
                    

                    If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                    barbudreadmon 1 Reply Last reply Reply Quote 0
                    • barbudreadmon
                      barbudreadmon @paradadf last edited by

                      @paradadf Hmmm try with :
                      CC="gcc" CXX="g++" make -f makefile.libretro platform=rpi2

                      Libretro developper :

                      • FBAlpha FBNeo (Arcade)
                      • Kronos (Sega Saturn/ST-V)
                      • YabaSanshiro (Sega Saturn)
                      • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                      paradadf 1 Reply Last reply Reply Quote 0
                      • paradadf
                        paradadf Staff @barbudreadmon last edited by

                        @barbudreadmon I get the first error again. But don't worry, I'll wait until recalbox gets updated to finish the list. Thank you!

                        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                        Substring 1 Reply Last reply Reply Quote 0
                        • Substring
                          Substring @paradadf last edited by Substring

                          @paradadf you can't compile the core without using buildroot. You'd just need to update the commit id of the .mk then make libretro-fba-dirclean && make libretro-fba from the root of the recalbox-buildroot repo

                          And we still need to improve the handling of some specific platforms, as said on one of your PR

                          Former dev - Please reply with @substring so that i am notified when you answer me
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                          • gkralicek2
                            gkralicek2 @barbudreadmon last edited by

                            @barbudreadmon said in FBA new core option:

                            @gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.

                            0.2.97.36 is indeed a tad better on "Killing Blade Plus" than 0.2.97.37 or 0.2.97.38 but still slower on "Spectral vs Generations" than 0.2.97.34 or .30 (the latter being the quickest of all).
                            Something has been changed to the FBA code after version 0.2.97.34 that has impacted the performances of PGM support in a negative way, but i don't know what exactly :=(
                            Could it be that early versions of FBA with PGM support were using some kind of "performance mode" vs "conservative mode" in the most recent releases (a bit like it is the case with SH2 support and the Fast vs Accurate mode) ?

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                            • Substring
                              Substring last edited by

                              well ... i'll have to investigate much closer on the platform we specify to the makefile because ... ashamed ... for now ... we just specify amrvX and eventually cortexaN ... which means we never reach the rpi2 and even rpi3 platform ... which means no neon optimization ... sob

                              Former dev - Please reply with @substring so that i am notified when you answer me
                              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                              barbudreadmon 1 Reply Last reply Reply Quote 0
                              • rockaddicted
                                rockaddicted last edited by

                                @subs the fba cores that I give to @acris for testing are already built with rpi3 platform. I reworked the package. I didn't see any significant boost.

                                Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                                Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                                Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                                Don't forget to upvote messages if it has been useful ;)

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                                • barbudreadmon
                                  barbudreadmon @Substring last edited by

                                  @subs said in FBA new core option:

                                  well ... i'll have to investigate much closer on the platform we specify to the makefile because ... ashamed ... for now ... we just specify amrvX and eventually cortexaN ... which means we never reach the rpi2 and even rpi3 platform ... which means no neon optimization ... sob

                                  There is no neon optimization in fba, this is a windows program written for x86, adding neon optimization would probably help with performance, but is beyond my skill.

                                  @gkralicek2 said in FBA new core option:

                                  @barbudreadmon said in FBA new core option:

                                  @gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.

                                  0.2.97.36 is indeed a tad better on "Killing Blade Plus" than 0.2.97.37 or 0.2.97.38 but still slower on "Spectral vs Generations" than 0.2.97.34 or .30 (the latter being the quickest of all).
                                  Something has been changed to the FBA code after version 0.2.97.34 that has impacted the performances of PGM support in a negative way, but i don't know what exactly :=(
                                  Could it be that early versions of FBA with PGM support were using some kind of "performance mode" vs "conservative mode" in the most recent releases (a bit like it is the case with SH2 support and the Fast vs Accurate mode) ?

                                  That's just the result of fixing issues and adding new games to the pgm driver every few releases, emulation become more accurate, so more resources is needed. I'll give a try to porting v0.2.97.30-34 code to current fba when i have some time, but don't expect too much

                                  Libretro developper :

                                  • FBAlpha FBNeo (Arcade)
                                  • Kronos (Sega Saturn/ST-V)
                                  • YabaSanshiro (Sega Saturn)
                                  • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                  1 Reply Last reply Reply Quote 0
                                  • barbudreadmon
                                    barbudreadmon last edited by barbudreadmon

                                    My latest commit seems to increase fps in m68k games, it's still not enough to run Killing Blade Plus and Spectral vs Generation at full speed for me, but i still gained around 10 fps.

                                    Libretro developper :

                                    • FBAlpha FBNeo (Arcade)
                                    • Kronos (Sega Saturn/ST-V)
                                    • YabaSanshiro (Sega Saturn)
                                    • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                    1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring last edited by

                                      @barbudreadmon compiled for pi3 :

                                      • in SVG, can't quit the training mode with the START + A or B. Runs between 45 and 54 fps during combat
                                      • Killing blande plus : even the PGM logo stutters, but the average ingame fps is higher than 50, say around 54

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                      • barbudreadmon
                                        barbudreadmon last edited by barbudreadmon

                                        Also, there are still some games with bad/missing input (i'm not talking about analog issues), those have exotic input setup (seems to be mostly twin stick games). It would be nice to report any you find there : https://github.com/libretro/fbalpha/issues/102

                                        Libretro developper :

                                        • FBAlpha FBNeo (Arcade)
                                        • Kronos (Sega Saturn/ST-V)
                                        • YabaSanshiro (Sega Saturn)
                                        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                        1 Reply Last reply Reply Quote 0
                                        • barbudreadmon
                                          barbudreadmon last edited by barbudreadmon

                                          @subs said in FBA new core option:

                                          @barbudreadmon compiled for pi3 :

                                          • in SVG, can't quit the training mode with the START + A or B.

                                          Works fine with A as the right button, and B as the bottom button .
                                          Sounds to me like you are using "start" as the hotkey for retroarch, you don't want to do that, it mess up with game controls.
                                          NB : you don't "leave" training with those shortcut, you return to character select with start+a, and you restart match with start+b

                                          Libretro developper :

                                          • FBAlpha FBNeo (Arcade)
                                          • Kronos (Sega Saturn/ST-V)
                                          • YabaSanshiro (Sega Saturn)
                                          • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                          gkralicek2 1 Reply Last reply Reply Quote 0
                                          • gkralicek2
                                            gkralicek2 @barbudreadmon last edited by

                                            @barbudreadmon Do you think you might have time to implement a button mapping in FBA core in order to handle gun rotation in games like Midnight Resistance (in the real arcade game there was a rotative paddle to allow changing the angle of the gun while shooting which is not mapped on the current version of FBA Libretro).
                                            Thanks very much for your time and effort to improve the FBA Core anyway !

                                            paradadf 1 Reply Last reply Reply Quote 0
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