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    FBA new core option

    Emulator Arcade/PC/Console
    fba core option
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    • Substring
      Substring last edited by Substring

      @voljega fba was "better" on recalbox 3.3.0-b17 ? or 3.2.11 ?

      3.3.0-b17 uses commit 39a6baafc5b80fda617fe0d72aa8747fdea5f9e2
      3.2.11 uses commit c6b13e90127ec9c6c21cfd19d95da3b6cf296cd6

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

      voljega 1 Reply Last reply Reply Quote 0
      • barbudreadmon
        barbudreadmon last edited by

        Actually, none of those games run on Cave hardware, too bad that's the one i spent an hour checking xD. I'll check Pgm tomorrow.

        Libretro developper :

        • FBAlpha FBNeo (Arcade)
        • Kronos (Sega Saturn/ST-V)
        • YabaSanshiro (Sega Saturn)
        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
        1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @Substring last edited by

          @subs I don't think it was better before, those games never worked at full speed for me.
          I'm there since Recalbox 3.2 I think

          barbudreadmon Substring 2 Replies Last reply Reply Quote 0
          • barbudreadmon
            barbudreadmon @voljega last edited by

            @voljega said in FBA new core option:

            @subs I don't think it was better before, those games never worked at full speed for me.
            I'm there since Recalbox 3.2 I think

            By the way, what's your raspberry pi 3 clock settings exactly ? i'm backporting some old fba code and i need to test if some of it would solve your speed issues.

            For reference, pgm games have no issue at all for me with those settings :

            dtparam=audio=on
            dtoverlay=sdhost,overclock_50=84
            arm_freq=1350
            gpu_freq=550
            over_voltage=5
            sdram_freq=550
            sdram_schmoo=0x02000020
            over_voltage_sdram_p=6
            over_voltage_sdram_i=4
            over_voltage_sdram_c=4
            gpu_mem=384

            Libretro developper :

            • FBAlpha FBNeo (Arcade)
            • Kronos (Sega Saturn/ST-V)
            • YabaSanshiro (Sega Saturn)
            • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @barbudreadmon last edited by

              @barbudreadmon I have not modified at all the clock settings on my pi3

              barbudreadmon 1 Reply Last reply Reply Quote 0
              • barbudreadmon
                barbudreadmon @voljega last edited by

                @voljega ok, i'll use stock settings to test my speedhacks then.

                Libretro developper :

                • FBAlpha FBNeo (Arcade)
                • Kronos (Sega Saturn/ST-V)
                • YabaSanshiro (Sega Saturn)
                • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                1 Reply Last reply Reply Quote 0
                • Substring
                  Substring @voljega last edited by

                  @voljega i remember people saying PGM and psyko games running slow on a pi2, but they looked (almost) fine on my pi3

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                  barbudreadmon 1 Reply Last reply Reply Quote 0
                  • barbudreadmon
                    barbudreadmon @Substring last edited by

                    @subs As i said, they run totally fine on mine, never saw them under 59.9 fps. But perhaps my overclock settings are agressive, and my system is better optimized, so i'll try to lower the requirements with a few speedhacks.

                    Libretro developper :

                    • FBAlpha FBNeo (Arcade)
                    • Kronos (Sega Saturn/ST-V)
                    • YabaSanshiro (Sega Saturn)
                    • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                    1 Reply Last reply Reply Quote 0
                    • voljega
                      voljega Banned last edited by voljega

                      OK I must have mixed something a little because my test results are better than what I remember on PI3 :

                      https://docs.google.com/spreadsheets/d/1F5tBguhRxpj1AQcnDWF6AVSx4av_Gm3cDQedQB7IECk/edit#gid=32876421

                      Thoase are tests with non overclocked Pi3 and overclocked Pi2 (this one overclocked only through the ES menu)

                      1 Reply Last reply Reply Quote 0
                      • barbudreadmon
                        barbudreadmon last edited by

                        By the way, with latest commit, every control issue should be solved.

                        Libretro developper :

                        • FBAlpha FBNeo (Arcade)
                        • Kronos (Sega Saturn/ST-V)
                        • YabaSanshiro (Sega Saturn)
                        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                        voljega 1 Reply Last reply Reply Quote 0
                        • gkralicek2
                          gkralicek2 last edited by

                          FYI, PGM games on my OC Pi3@1400 run full speed (59.9-60fps) exception made for the 2 most recent titles released in 2005 : "Spectral Vs Générations" and "The killing blade Plus" which perform only around 54-57fps max during gameplay.
                          The same games executed on my OC Pi2@1100 display around 50-54fps max with slightly choppy sound everytime the framerate drops (42-46 fps only for Spectral vs Generation & The killing blade plus with almost constant choppy sound during gameplay)

                          All those framerate tests have been performed using earlier versions of FBA_libretro core (v0.2.97.30 and v0.2.97.34) which appear to be less resource-consuming. The same tests run on versions 0.2.97.37 or 0.2.97.38 of the FBA core result in a drop of approximately 7% in performances compared to earlier releases, thus degrading a bit more the experience :=(

                          barbudreadmon 1 Reply Last reply Reply Quote 0
                          • barbudreadmon
                            barbudreadmon @gkralicek2 last edited by

                            @gkralicek2 what about v0.2.97.36 ? "The killing blade Plus" performs around 57-60fps for me with v0.2.97.36, and my OC is lower. What's more, unlike porting v0.2.97.30/34 code to current fba, porting v0.2.97.36 code to current fba is something within my skills.

                            Libretro developper :

                            • FBAlpha FBNeo (Arcade)
                            • Kronos (Sega Saturn/ST-V)
                            • YabaSanshiro (Sega Saturn)
                            • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                            gkralicek2 1 Reply Last reply Reply Quote 0
                            • voljega
                              voljega Banned @barbudreadmon last edited by

                              @barbudreadmon said in FBA new core option:

                              By the way, with latest commit, every control issue should be solved.

                              What do you mean by that ? In which game for instance ?

                              paradadf 1 Reply Last reply Reply Quote 0
                              • paradadf
                                paradadf Staff @voljega last edited by

                                @voljega there are a lot!

                                For example:

                                • Ace Attacker (FD1094 317-0059) - no button working
                                • Angel Kids (Japan) - impossible to go left
                                • Arkanoid - Revenge of DOH (World) - the sensitivity is super high (?)
                                • Asterix (ver EAD) - player 2 can't access the game
                                • Bikkuri Card (Japan) - payout screen can't be skipped
                                • Bomb Bee - the sensitivity is super high (?)
                                • Bullet (FD1094 317-0041) - only coin and start button working
                                • Caliber 50 [No sound, imperfect inputs] - directions don't work
                                • Check Man - only coin button working
                                • Chance Kun (Japan) - only coin button working
                                • Cutie Q - the sensitivity is super high (?)
                                • Dark Planet [Dial doesn't work very well] - directions not working properly
                                • Deroon DeroDero [No sound] - only directions working
                                • DownTown / Mokugeki (Set 1) [No sound, imperfect inputs] - directions not working properly
                                • Excite League (FD1094 317-0079) - only coin and start button working
                                • F-1 Dream [Game is bugged, use the bootleg instead.] - weird directions on turns
                                • Ganbare! Marine Kun (Marine 2K0411 JPN) - only coin button working
                                • Gee Bee - the sensitivity is super high (?)
                                • G.I. Joe (World, EAB, set 1) - coin to pass black screen, but impossible to select
                                • Heavy Barrel (US) - directions nor working properly
                                  etc...

                                Maybe some of these aren't directly related with the input system, but you get the idea 😉

                                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                voljega 1 Reply Last reply Reply Quote 0
                                • voljega
                                  voljega Banned @paradadf last edited by

                                  @paradadf yeah but i assume each one of those is a different issue or so, how is it possible that they would be all corrected in a instant ?

                                  paradadf barbudreadmon 2 Replies Last reply Reply Quote 0
                                  • paradadf
                                    paradadf Staff @voljega last edited by

                                    @voljega I was just mentioning the first ones from my list which have some kind of input problems. And as I said before, I'm not certain that all those were directly related to the input handling, but some for sure. I can't differentiate the root of the problem 😄

                                    If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                    1 Reply Last reply Reply Quote 0
                                    • barbudreadmon
                                      barbudreadmon @voljega last edited by

                                      @voljega not really different issues, most of them were missing inputs because the old input handling was hard to maintain, i rewrote it.

                                      What we were doing before :

                                      • Compare button's display name with a list of 305 display name we indexed
                                      • Use the first one matching, adapt it through core option
                                      • If no match, skip the button

                                      What we are doing now :

                                      • Use the button's normalized name, there is around twenty of them, and, unlike display names, they are programatically understandable.
                                      • Get the number of "fire" button (= buttons used in gameplay) used in the game, if lesser than or equal to 4 "fire" button tell if it is a neogeo game or not, if greater than 4 "fire" button tell if it is a street fighter or not
                                      • Use a different mapping for each of those 4 cases, adapt it through core option

                                      NB : I didn't debug the analog inputs yet, but that's a different issue.

                                      Libretro developper :

                                      • FBAlpha FBNeo (Arcade)
                                      • Kronos (Sega Saturn/ST-V)
                                      • YabaSanshiro (Sega Saturn)
                                      • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                      voljega 1 Reply Last reply Reply Quote 0
                                      • voljega
                                        voljega Banned @barbudreadmon last edited by

                                        @barbudreadmon Cool ! I'll retest everything not working when it's released then 🙂

                                        barbudreadmon 1 Reply Last reply Reply Quote 0
                                        • barbudreadmon
                                          barbudreadmon @voljega last edited by

                                          @voljega It is released, but not in recalbox's makefile yet, you can still build and use it the "normal" way :

                                          git clone https://github.com/libretro/fbalpha.git
                                          cd fbalpha/
                                          make -f makefile.libretro platform=rpi2

                                          Then you would have to update your es_systems.cfg file with the path to the "fbalpha_libretro.so" you just built

                                          Since recalbox is "readonly", i suppose you have to remount your filesystem in read/write mode first :
                                          mount -o remount,rw /

                                          There are still a few games that segfault because of dipswitch, that's the next thing i want to solve.

                                          Libretro developper :

                                          • FBAlpha FBNeo (Arcade)
                                          • Kronos (Sega Saturn/ST-V)
                                          • YabaSanshiro (Sega Saturn)
                                          • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                                          paradadf 1 Reply Last reply Reply Quote 0
                                          • paradadf
                                            paradadf Staff @barbudreadmon last edited by paradadf

                                            @barbudreadmon I having the following errors with Ubuntu 16.04 32-bit::

                                            paradadf@paradadf-pc:~/fbalpha$ make -f makefile.libretro platform=rpi2
                                            cc -DARM -O2 -DNDEBUG -fPIC -Wno-write-strings -D__LIBRETRO__ -DLSB_FIRST -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ffast-math -DINLINE="static inline" -DSH2_INLINE="static inline" -D__LIBRETRO_OPTIMIZATIONS__ -DUSE_SPEEDHACKS -DFRONTEND_SUPPORTS_RGB565 -Isrc/burner/win32 -Isrc/burner/libretro -Isrc/burner/libretro/tchar -Isrc/burn -Isrc/cpu -Isrc/burn/snd -Isrc/burn/devices -Isrc/intf -Isrc/intf/input -Isrc/intf/cd -Isrc/intf/audio -Isrc/burner -Isrc/cpu -Isrc/cpu/i8039 -Isrc/cpu/i8051 -Isrc/dep/libs/zlib -Isrc/burn/drv/capcom -Isrc/burn/drv/konami -Isrc/burn/drv/dataeast -Isrc/burn/drv/cave -Isrc/burn/drv/neogeo -Isrc/burn/drv/psikyo -Isrc/burn/drv/sega -Isrc/burn/drv/toaplan -Isrc/burn/drv/taito -Isrc/dep/generated -Isrc/dep/libs -c src/burner/unzip.c -o src/burner/unzip.o
                                            cc: warning: ‘-mcpu=’ is deprecated; use ‘-mtune=’ or ‘-march=’ instead
                                            cc: error: unrecognized command line option ‘-marm’
                                            cc: error: unrecognized command line option ‘-mfpu=neon-vfpv4’
                                            cc: error: unrecognized command line option ‘-mfloat-abi=hard’
                                            makefile.libretro:585: recipe for target 'src/burner/unzip.o' failed
                                            make: *** [src/burner/unzip.o] Error 1
                                            

                                            I suppose, I would need to make some modifications in order to cross compile, but that's beyond my skills XD

                                            If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                                            barbudreadmon 1 Reply Last reply Reply Quote 0
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