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    N64 controller and recalbox.

    GamePad/GPIO/USB encoder
    4.0.0 generic n64 usb controller
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    • Substring
      Substring @eagleeye1011 last edited by

      @eagleeye1011 If it exists, just edit recalbox.conf to add the specified line. You can use nano ~/recalbox.conf to do so

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

      eagleeye1011 2 Replies Last reply Reply Quote 0
      • eagleeye1011
        eagleeye1011 @Substring last edited by

        @substring Can you explain this further so I understand? Very new to this whole thing.

        Substring 1 Reply Last reply Reply Quote 0
        • Substring
          Substring @eagleeye1011 last edited by

          @eagleeye1011 I guess editing the recalbox.conf must be detailled in the wiki ...

          The easy way if you're running windows : open yout browser to http://recalbox/

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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          • eagleeye1011
            eagleeye1011 @Substring last edited by eagleeye1011

            @substring I've tried the "nano ~/recalbox.conf" command and it did nothing. I am more than likely very confused. What is the purpose of adding "n64.configfile=dummy" in recalbox.conf and how exactly do I do this step by step.

            Substring 1 Reply Last reply Reply Quote 0
            • Substring
              Substring @eagleeye1011 last edited by Substring

              @eagleeye1011 said in N64 controller and recalbox.:

              I've tried the "nano ~/recalbox.conf" command and it did nothing

              How and where did you try it ? Have you followed https://github.com/recalbox/recalbox-os/wiki/Root-access-on-terminal-(EN) ?

              Have you tried the URL I gave you ?

              The n64.configfile=dummy prevents recalbox from auto-configuring N64 depending on your pad setup. It's mandatory if you want to customize your inputs as they don't follow the main configuration rule.

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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              • fiveminutebreak
                fiveminutebreak @Substring last edited by

                @substring Tried every method to access InputAutoCfg, and cannot find a way to access it with write permission. Every time it opens as read-only. Is there something I'm missing or something that changed?

                Substring 1 Reply Last reply Reply Quote 0
                • acris
                  acris last edited by

                  Hello
                  https://github.com/recalbox/recalbox-os/wiki/Make-a-partition-writable-(EN)

                  1 Reply Last reply Reply Quote 1
                  • Substring
                    Substring @fiveminutebreak last edited by

                    @fiveminutebreak That file is in /recalbox/share/system/configs/mupen64 which is writeable

                    Former dev - Please reply with @substring so that i am notified when you answer me
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                    • dh04000
                      dh04000 last edited by

                      @Substring

                      Hey, I recently purchased one of these controllers myself, and I can't seem to get it to work. I followed the (https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)) but jstest won't work. I added this (n64.configfile=dummy) to the end of my recalbox.conf file. I tried to manually edit the InputAutoCfg.ini file (nano /recalbox/share/system/configs/mupen64/InputAutoCfg.ini) and added the following to the end of the file:

                      [Generic USB Joystick]
                      plugged = True
                      plugin = 2
                      mouse = False
                      AnalogDeadzone = 4096,4096
                      AnalogPeak = 32768,32768
                      DPad R = hat(0 Right)
                      DPad L = hat(0 Left)
                      DPad D = hat(0 Down)
                      DPad U = hat(0 Up)
                      Start = button(9)
                      Z Trig = button(7)
                      B Button = button(8)
                      A Button = button(6)
                      C Button R = button(1)
                      C Button L = button(3)
                      C Button D = button(2)
                      C Button U = button(0)
                      R Trig = button(5)
                      L Trig = button(4)
                      Mempak switch =
                      Rumblepak switch =
                      X Axis = axis(0-,0+)
                      Y Axis = axis(3-,3+)

                      But, I don't think it sees the changes I made when I start up the emulator. Just what changes I made in the controller config GUI in the controller menu.

                      1 Reply Last reply Reply Quote 0
                      • dh04000
                        dh04000 last edited by

                        @Substring

                        Never mind. I found the problem, I had an extra bracket far right to the controller name.

                        To help other's with this controller. here's my controller config:

                        [Generic USB Joystick]
                        plugged = True
                        plugin = 2
                        mouse = False
                        AnalogDeadzone = 4096,4096
                        AnalogPeak = 32768,32768
                        DPad R = hat(0 Right)
                        DPad L = hat(0 Left)
                        DPad D = hat(0 Down)
                        DPad U = hat(0 Up)
                        Start = button(9)
                        Z Trig = button(7)
                        B Button = button(8)
                        A Button = button(6)
                        C Button R = button(1)
                        C Button L = button(3)
                        C Button D = button(2)
                        C Button U = button(0)
                        R Trig = button(5)
                        L Trig =
                        Mempak switch =
                        Rumblepak switch =
                        X Axis = axis(0-,0+)
                        Y Axis = axis(3-,3+)

                        I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                        What is the command for Hat0 left or right though..... do you know Substring?

                        Substring Chris Matthes 2 Replies Last reply Reply Quote 1
                        • Substring
                          Substring @dh04000 last edited by

                          @dh04000 said in N64 controller and recalbox.:

                          What is the command for Hat0 left or right though

                          i don't understand

                          Former dev - Please reply with @substring so that i am notified when you answer me
                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                          dh04000 1 Reply Last reply Reply Quote 0
                          • dh04000
                            dh04000 @Substring last edited by

                            @substring said in N64 controller and recalbox.:

                            @dh04000 said in N64 controller and recalbox.:

                            What is the command for Hat0 left or right though

                            i don't understand

                            I should have written more clearly. What I was asking is what the symbol for directon pads looks like in the mupen64plus.cfg file. Player 1 Button 9 is J0B9. What is Player 1 direction pad right? J0(something)?

                            Substring 1 Reply Last reply Reply Quote 0
                            • Substring
                              Substring @dh04000 last edited by

                              @dh04000 should check in the mupen doc, but i think they can't be mapped

                              Former dev - Please reply with @substring so that i am notified when you answer me
                              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                              • Chris Matthes
                                Chris Matthes @dh04000 last edited by Chris Matthes

                                @dh04000 said in N64 controller and recalbox.:

                                @Substring

                                Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                To help other's with this controller. here's my controller config:

                                [Generic USB Joystick]
                                plugged = True
                                plugin = 2
                                mouse = False
                                AnalogDeadzone = 4096,4096
                                AnalogPeak = 32768,32768
                                DPad R = hat(0 Right)
                                DPad L = hat(0 Left)
                                DPad D = hat(0 Down)
                                DPad U = hat(0 Up)
                                Start = button(9)
                                Z Trig = button(7)
                                B Button = button(8)
                                A Button = button(6)
                                C Button R = button(1)
                                C Button L = button(3)
                                C Button D = button(2)
                                C Button U = button(0)
                                R Trig = button(5)
                                L Trig =
                                Mempak switch =
                                Rumblepak switch =
                                X Axis = axis(0-,0+)
                                Y Axis = axis(3-,3+)

                                I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                What is the command for Hat0 left or right though..... do you know Substring?

                                thank u so much! works with my 1€ N64 USB Controller on ebay 😄

                                dh04000 1 Reply Last reply Reply Quote 0
                                • dh04000
                                  dh04000 @Chris Matthes last edited by

                                  @chris-matthes said in N64 controller and recalbox.:

                                  @dh04000 said in N64 controller and recalbox.:

                                  @Substring

                                  Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                  To help other's with this controller. here's my controller config:

                                  [Generic USB Joystick]
                                  plugged = True
                                  plugin = 2
                                  mouse = False
                                  AnalogDeadzone = 4096,4096
                                  AnalogPeak = 32768,32768
                                  DPad R = hat(0 Right)
                                  DPad L = hat(0 Left)
                                  DPad D = hat(0 Down)
                                  DPad U = hat(0 Up)
                                  Start = button(9)
                                  Z Trig = button(7)
                                  B Button = button(8)
                                  A Button = button(6)
                                  C Button R = button(1)
                                  C Button L = button(3)
                                  C Button D = button(2)
                                  C Button U = button(0)
                                  R Trig = button(5)
                                  L Trig =
                                  Mempak switch =
                                  Rumblepak switch =
                                  X Axis = axis(0-,0+)
                                  Y Axis = axis(3-,3+)

                                  I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                  What is the command for Hat0 left or right though..... do you know Substring?

                                  thank u so much! works with my 1€ N64 USB Controller on ebay 😄

                                  I'm glad that I was able to help you with my documentation. 🙂

                                  1 Reply Last reply Reply Quote 0
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