Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord
    1. Home
    2. Chris Matthes
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 4
    • Best 0
    • Controversial 0
    • Groups 0

    Chris Matthes

    @Chris Matthes

    0
    Reputation
    389
    Profile views
    4
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    Chris Matthes Unfollow Follow

    Latest posts made by Chris Matthes

    • RE: N64 controller and recalbox.

      @dh04000 said in N64 controller and recalbox.:

      @Substring

      Never mind. I found the problem, I had an extra bracket far right to the controller name.

      To help other's with this controller. here's my controller config:

      [Generic USB Joystick]
      plugged = True
      plugin = 2
      mouse = False
      AnalogDeadzone = 4096,4096
      AnalogPeak = 32768,32768
      DPad R = hat(0 Right)
      DPad L = hat(0 Left)
      DPad D = hat(0 Down)
      DPad U = hat(0 Up)
      Start = button(9)
      Z Trig = button(7)
      B Button = button(8)
      A Button = button(6)
      C Button R = button(1)
      C Button L = button(3)
      C Button D = button(2)
      C Button U = button(0)
      R Trig = button(5)
      L Trig =
      Mempak switch =
      Rumblepak switch =
      X Axis = axis(0-,0+)
      Y Axis = axis(3-,3+)

      I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

      What is the command for Hat0 left or right though..... do you know Substring?

      thank u so much! works with my 1€ N64 USB Controller on ebay 😄

      posted in GamePad/GPIO/USB encoder
      Chris Matthes
      Chris Matthes
    • RE: psx ebbot savestate problem

      ok i solved it:
      i've pressed the HOME + X Button while psx emulation to get into the retroarch menu and set autoload save stage and autosave stage to OFF in the loading config. Then i've manually updated my config file in configurations menu, activated "save config on exit"-option and selected "quit retroarch". NOT it works fine and i dont have to rename ALL the psx eboot files xD
      thanks to myself for this solution haha

      posted in Recalbox General
      Chris Matthes
      Chris Matthes
    • RE: psx ebbot savestate problem

      @rockaddicted said in psx ebbot savestate problem:

      @chris-matthes game and associated savestate files must have the same name. Only extensions are differents.
      So check your files names.

      I had thought so... I only have to rename all my psx games.
      But my other question was, why is there a save state? I've never activated this function and i dont know where it shoul be... 😞
      Can i access the .sav files to delete it?
      And can i rename my files via the Monitorin and Tranfer-UI in the Webbrowser, or I have to delete them from Recalbox, rename it on my file system and transfer it again?

      posted in Recalbox General
      Chris Matthes
      Chris Matthes
    • psx ebbot savestate problem

      hello guys,
      i've converted all psx games to an eboot-file and now, when i'm loading a different eboot game (eg spiderman), recalbox loads a savestate from thony hawk pro skater 4...
      How can i solve this problem? And whats the reason for this?

      Thanks!

      posted in Recalbox General
      Chris Matthes
      Chris Matthes