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    N64 controller and recalbox.

    GamePad/GPIO/USB encoder
    4.0.0 generic n64 usb controller
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    • boxcarpilot
      boxcarpilot last edited by

      Because it falls into the topic title...

      I'm guessing that will the xbox 360 controller will be enough... right?

      I mean... I can map C buttons to the right stick(gamecube style)... and Z to be like RB (again gamecube style)... correct?

      I wonder... is there any way I can do this like... manually? Maybe editing the same n64configfile I guess....

      Substring 1 Reply Last reply Reply Quote 0
      • Substring
        Substring @boxcarpilot last edited by

        @boxcarpilot you wot need to edit anything, all is mapped in a clever way đŸ™‚

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        • Victor GuimarĂ£es Barreto Alves
          Victor GuimarĂ£es Barreto Alves last edited by

          hey guys....
          well, I have the same problem here... I've changed the recalbox.conf and InputAutoCfg.ini using notepad++, and it didn't work.

          does anyone knows what I might be doing in a wrong way?

          Or, is there any possibility to share those files with me? Thanks in advance !!!

          Substring 1 Reply Last reply Reply Quote 0
          • Substring
            Substring @Victor GuimarĂ£es Barreto Alves last edited by

            @Victor-GuimarĂ£es-Barreto-Alves have you read the topic at least ? N64 is autoconfigured.

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            • eagleeye1011
              eagleeye1011 @Substring last edited by

              @Substring

              Okay so I just recently installed Recalbox 4.0.1 on my Raspberry Pi 3 and purchased the same controller as @Zelaf. I'm having trouble configuring it to work. I logged into root access, used the js command, which listed the Retorlink controller as something to the effect of, "Joystick (Generic Joystick .....)" I then used the "nano /usr/share/mupen64plus/InputAutoCfg.ini" command to edit the InputAutoCfg.Ini file but noticed my controller name (Joystick (Generic Joystick....) in the list with the exact same button configuration as that in the Github forum. Do I need type a whole new configuration or can I simply edit the configuration that matches my controller to read "Retrolink N64 controller" or something to that effect? Also, how do I add n64.configfile=dummy in recalbox.conf? Thanks for the help. Really excited about playing old N64 games.

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              • Substring
                Substring @eagleeye1011 last edited by

                @eagleeye1011 If it exists, just edit recalbox.conf to add the specified line. You can use nano ~/recalbox.conf to do so

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                eagleeye1011 2 Replies Last reply Reply Quote 0
                • eagleeye1011
                  eagleeye1011 @Substring last edited by

                  @substring Can you explain this further so I understand? Very new to this whole thing.

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                  • Substring
                    Substring @eagleeye1011 last edited by

                    @eagleeye1011 I guess editing the recalbox.conf must be detailled in the wiki ...

                    The easy way if you're running windows : open yout browser to http://recalbox/

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                    • eagleeye1011
                      eagleeye1011 @Substring last edited by eagleeye1011

                      @substring I've tried the "nano ~/recalbox.conf" command and it did nothing. I am more than likely very confused. What is the purpose of adding "n64.configfile=dummy" in recalbox.conf and how exactly do I do this step by step.

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @eagleeye1011 last edited by Substring

                        @eagleeye1011 said in N64 controller and recalbox.:

                        I've tried the "nano ~/recalbox.conf" command and it did nothing

                        How and where did you try it ? Have you followed https://github.com/recalbox/recalbox-os/wiki/Root-access-on-terminal-(EN) ?

                        Have you tried the URL I gave you ?

                        The n64.configfile=dummy prevents recalbox from auto-configuring N64 depending on your pad setup. It's mandatory if you want to customize your inputs as they don't follow the main configuration rule.

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                        • fiveminutebreak
                          fiveminutebreak @Substring last edited by

                          @substring Tried every method to access InputAutoCfg, and cannot find a way to access it with write permission. Every time it opens as read-only. Is there something I'm missing or something that changed?

                          Substring 1 Reply Last reply Reply Quote 0
                          • acris
                            acris last edited by

                            Hello
                            https://github.com/recalbox/recalbox-os/wiki/Make-a-partition-writable-(EN)

                            1 Reply Last reply Reply Quote 1
                            • Substring
                              Substring @fiveminutebreak last edited by

                              @fiveminutebreak That file is in /recalbox/share/system/configs/mupen64 which is writeable

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                              • dh04000
                                dh04000 last edited by

                                @Substring

                                Hey, I recently purchased one of these controllers myself, and I can't seem to get it to work. I followed the (https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)) but jstest won't work. I added this (n64.configfile=dummy) to the end of my recalbox.conf file. I tried to manually edit the InputAutoCfg.ini file (nano /recalbox/share/system/configs/mupen64/InputAutoCfg.ini) and added the following to the end of the file:

                                [Generic USB Joystick]
                                plugged = True
                                plugin = 2
                                mouse = False
                                AnalogDeadzone = 4096,4096
                                AnalogPeak = 32768,32768
                                DPad R = hat(0 Right)
                                DPad L = hat(0 Left)
                                DPad D = hat(0 Down)
                                DPad U = hat(0 Up)
                                Start = button(9)
                                Z Trig = button(7)
                                B Button = button(8)
                                A Button = button(6)
                                C Button R = button(1)
                                C Button L = button(3)
                                C Button D = button(2)
                                C Button U = button(0)
                                R Trig = button(5)
                                L Trig = button(4)
                                Mempak switch =
                                Rumblepak switch =
                                X Axis = axis(0-,0+)
                                Y Axis = axis(3-,3+)

                                But, I don't think it sees the changes I made when I start up the emulator. Just what changes I made in the controller config GUI in the controller menu.

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                                • dh04000
                                  dh04000 last edited by

                                  @Substring

                                  Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                  To help other's with this controller. here's my controller config:

                                  [Generic USB Joystick]
                                  plugged = True
                                  plugin = 2
                                  mouse = False
                                  AnalogDeadzone = 4096,4096
                                  AnalogPeak = 32768,32768
                                  DPad R = hat(0 Right)
                                  DPad L = hat(0 Left)
                                  DPad D = hat(0 Down)
                                  DPad U = hat(0 Up)
                                  Start = button(9)
                                  Z Trig = button(7)
                                  B Button = button(8)
                                  A Button = button(6)
                                  C Button R = button(1)
                                  C Button L = button(3)
                                  C Button D = button(2)
                                  C Button U = button(0)
                                  R Trig = button(5)
                                  L Trig =
                                  Mempak switch =
                                  Rumblepak switch =
                                  X Axis = axis(0-,0+)
                                  Y Axis = axis(3-,3+)

                                  I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                  What is the command for Hat0 left or right though..... do you know Substring?

                                  Substring Chris Matthes 2 Replies Last reply Reply Quote 1
                                  • Substring
                                    Substring @dh04000 last edited by

                                    @dh04000 said in N64 controller and recalbox.:

                                    What is the command for Hat0 left or right though

                                    i don't understand

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                                    dh04000 1 Reply Last reply Reply Quote 0
                                    • dh04000
                                      dh04000 @Substring last edited by

                                      @substring said in N64 controller and recalbox.:

                                      @dh04000 said in N64 controller and recalbox.:

                                      What is the command for Hat0 left or right though

                                      i don't understand

                                      I should have written more clearly. What I was asking is what the symbol for directon pads looks like in the mupen64plus.cfg file. Player 1 Button 9 is J0B9. What is Player 1 direction pad right? J0(something)?

                                      Substring 1 Reply Last reply Reply Quote 0
                                      • Substring
                                        Substring @dh04000 last edited by

                                        @dh04000 should check in the mupen doc, but i think they can't be mapped

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                                        • Chris Matthes
                                          Chris Matthes @dh04000 last edited by Chris Matthes

                                          @dh04000 said in N64 controller and recalbox.:

                                          @Substring

                                          Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                          To help other's with this controller. here's my controller config:

                                          [Generic USB Joystick]
                                          plugged = True
                                          plugin = 2
                                          mouse = False
                                          AnalogDeadzone = 4096,4096
                                          AnalogPeak = 32768,32768
                                          DPad R = hat(0 Right)
                                          DPad L = hat(0 Left)
                                          DPad D = hat(0 Down)
                                          DPad U = hat(0 Up)
                                          Start = button(9)
                                          Z Trig = button(7)
                                          B Button = button(8)
                                          A Button = button(6)
                                          C Button R = button(1)
                                          C Button L = button(3)
                                          C Button D = button(2)
                                          C Button U = button(0)
                                          R Trig = button(5)
                                          L Trig =
                                          Mempak switch =
                                          Rumblepak switch =
                                          X Axis = axis(0-,0+)
                                          Y Axis = axis(3-,3+)

                                          I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                          What is the command for Hat0 left or right though..... do you know Substring?

                                          thank u so much! works with my 1€ N64 USB Controller on ebay đŸ˜„

                                          dh04000 1 Reply Last reply Reply Quote 0
                                          • dh04000
                                            dh04000 @Chris Matthes last edited by

                                            @chris-matthes said in N64 controller and recalbox.:

                                            @dh04000 said in N64 controller and recalbox.:

                                            @Substring

                                            Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                            To help other's with this controller. here's my controller config:

                                            [Generic USB Joystick]
                                            plugged = True
                                            plugin = 2
                                            mouse = False
                                            AnalogDeadzone = 4096,4096
                                            AnalogPeak = 32768,32768
                                            DPad R = hat(0 Right)
                                            DPad L = hat(0 Left)
                                            DPad D = hat(0 Down)
                                            DPad U = hat(0 Up)
                                            Start = button(9)
                                            Z Trig = button(7)
                                            B Button = button(8)
                                            A Button = button(6)
                                            C Button R = button(1)
                                            C Button L = button(3)
                                            C Button D = button(2)
                                            C Button U = button(0)
                                            R Trig = button(5)
                                            L Trig =
                                            Mempak switch =
                                            Rumblepak switch =
                                            X Axis = axis(0-,0+)
                                            Y Axis = axis(3-,3+)

                                            I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                            What is the command for Hat0 left or right though..... do you know Substring?

                                            thank u so much! works with my 1€ N64 USB Controller on ebay đŸ˜„

                                            I'm glad that I was able to help you with my documentation. đŸ™‚

                                            1 Reply Last reply Reply Quote 0
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