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    N64 controller and recalbox.

    GamePad/GPIO/USB encoder
    4.0.0 generic n64 usb controller
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    • Substring
      Substring last edited by

      Hey

      Know that the N64 controller is the weirdest ever, and no other pad looks like it. So it is a bit complicated to map "normal pad layout" for the N64.

      BUT : you can override that by :

      • reading https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)
      • the wiki was written for recalbox 3.3. The files you will need to edit are both stored in /recalbox/share/system/configs/mupen64
      • you need to add n64.configfile=dummy in recalbox.conf

      Former dev - Please reply with @substring so that i am notified when you answer me
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      Zelaf eagleeye1011 fiveminutebreak 3 Replies Last reply Reply Quote 0
      • Zelaf
        Zelaf @Substring last edited by

        @subs Thank you so much for this! I can now play Starfox smoothly 🙂

        When configuring the buttons in ES I decided to go with a bit of imagination.
        For the start and select I used the joystick right and left and then the start button as the hotkey, seemed to work really nicely! 😄 And then A and B on A and B and then C left and down for X and Y. For some reason the button swaps in Emulation Station... Any fix for this?

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        • boxcarpilot
          boxcarpilot last edited by

          Because it falls into the topic title...

          I'm guessing that will the xbox 360 controller will be enough... right?

          I mean... I can map C buttons to the right stick(gamecube style)... and Z to be like RB (again gamecube style)... correct?

          I wonder... is there any way I can do this like... manually? Maybe editing the same n64configfile I guess....

          Substring 1 Reply Last reply Reply Quote 0
          • Substring
            Substring @boxcarpilot last edited by

            @boxcarpilot you wot need to edit anything, all is mapped in a clever way 🙂

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            • Victor Guimarães Barreto Alves
              Victor Guimarães Barreto Alves last edited by

              hey guys....
              well, I have the same problem here... I've changed the recalbox.conf and InputAutoCfg.ini using notepad++, and it didn't work.

              does anyone knows what I might be doing in a wrong way?

              Or, is there any possibility to share those files with me? Thanks in advance !!!

              Substring 1 Reply Last reply Reply Quote 0
              • Substring
                Substring @Victor Guimarães Barreto Alves last edited by

                @Victor-Guimarães-Barreto-Alves have you read the topic at least ? N64 is autoconfigured.

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                • eagleeye1011
                  eagleeye1011 @Substring last edited by

                  @Substring

                  Okay so I just recently installed Recalbox 4.0.1 on my Raspberry Pi 3 and purchased the same controller as @Zelaf. I'm having trouble configuring it to work. I logged into root access, used the js command, which listed the Retorlink controller as something to the effect of, "Joystick (Generic Joystick .....)" I then used the "nano /usr/share/mupen64plus/InputAutoCfg.ini" command to edit the InputAutoCfg.Ini file but noticed my controller name (Joystick (Generic Joystick....) in the list with the exact same button configuration as that in the Github forum. Do I need type a whole new configuration or can I simply edit the configuration that matches my controller to read "Retrolink N64 controller" or something to that effect? Also, how do I add n64.configfile=dummy in recalbox.conf? Thanks for the help. Really excited about playing old N64 games.

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                  • Substring
                    Substring @eagleeye1011 last edited by

                    @eagleeye1011 If it exists, just edit recalbox.conf to add the specified line. You can use nano ~/recalbox.conf to do so

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                    eagleeye1011 2 Replies Last reply Reply Quote 0
                    • eagleeye1011
                      eagleeye1011 @Substring last edited by

                      @substring Can you explain this further so I understand? Very new to this whole thing.

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @eagleeye1011 last edited by

                        @eagleeye1011 I guess editing the recalbox.conf must be detailled in the wiki ...

                        The easy way if you're running windows : open yout browser to http://recalbox/

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                        • eagleeye1011
                          eagleeye1011 @Substring last edited by eagleeye1011

                          @substring I've tried the "nano ~/recalbox.conf" command and it did nothing. I am more than likely very confused. What is the purpose of adding "n64.configfile=dummy" in recalbox.conf and how exactly do I do this step by step.

                          Substring 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @eagleeye1011 last edited by Substring

                            @eagleeye1011 said in N64 controller and recalbox.:

                            I've tried the "nano ~/recalbox.conf" command and it did nothing

                            How and where did you try it ? Have you followed https://github.com/recalbox/recalbox-os/wiki/Root-access-on-terminal-(EN) ?

                            Have you tried the URL I gave you ?

                            The n64.configfile=dummy prevents recalbox from auto-configuring N64 depending on your pad setup. It's mandatory if you want to customize your inputs as they don't follow the main configuration rule.

                            Former dev - Please reply with @substring so that i am notified when you answer me
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                            • fiveminutebreak
                              fiveminutebreak @Substring last edited by

                              @substring Tried every method to access InputAutoCfg, and cannot find a way to access it with write permission. Every time it opens as read-only. Is there something I'm missing or something that changed?

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                              • acris
                                acris last edited by

                                Hello
                                https://github.com/recalbox/recalbox-os/wiki/Make-a-partition-writable-(EN)

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                                • Substring
                                  Substring @fiveminutebreak last edited by

                                  @fiveminutebreak That file is in /recalbox/share/system/configs/mupen64 which is writeable

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                                  • dh04000
                                    dh04000 last edited by

                                    @Substring

                                    Hey, I recently purchased one of these controllers myself, and I can't seem to get it to work. I followed the (https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)) but jstest won't work. I added this (n64.configfile=dummy) to the end of my recalbox.conf file. I tried to manually edit the InputAutoCfg.ini file (nano /recalbox/share/system/configs/mupen64/InputAutoCfg.ini) and added the following to the end of the file:

                                    [Generic USB Joystick]
                                    plugged = True
                                    plugin = 2
                                    mouse = False
                                    AnalogDeadzone = 4096,4096
                                    AnalogPeak = 32768,32768
                                    DPad R = hat(0 Right)
                                    DPad L = hat(0 Left)
                                    DPad D = hat(0 Down)
                                    DPad U = hat(0 Up)
                                    Start = button(9)
                                    Z Trig = button(7)
                                    B Button = button(8)
                                    A Button = button(6)
                                    C Button R = button(1)
                                    C Button L = button(3)
                                    C Button D = button(2)
                                    C Button U = button(0)
                                    R Trig = button(5)
                                    L Trig = button(4)
                                    Mempak switch =
                                    Rumblepak switch =
                                    X Axis = axis(0-,0+)
                                    Y Axis = axis(3-,3+)

                                    But, I don't think it sees the changes I made when I start up the emulator. Just what changes I made in the controller config GUI in the controller menu.

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                                    • dh04000
                                      dh04000 last edited by

                                      @Substring

                                      Never mind. I found the problem, I had an extra bracket far right to the controller name.

                                      To help other's with this controller. here's my controller config:

                                      [Generic USB Joystick]
                                      plugged = True
                                      plugin = 2
                                      mouse = False
                                      AnalogDeadzone = 4096,4096
                                      AnalogPeak = 32768,32768
                                      DPad R = hat(0 Right)
                                      DPad L = hat(0 Left)
                                      DPad D = hat(0 Down)
                                      DPad U = hat(0 Up)
                                      Start = button(9)
                                      Z Trig = button(7)
                                      B Button = button(8)
                                      A Button = button(6)
                                      C Button R = button(1)
                                      C Button L = button(3)
                                      C Button D = button(2)
                                      C Button U = button(0)
                                      R Trig = button(5)
                                      L Trig =
                                      Mempak switch =
                                      Rumblepak switch =
                                      X Axis = axis(0-,0+)
                                      Y Axis = axis(3-,3+)

                                      I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].

                                      What is the command for Hat0 left or right though..... do you know Substring?

                                      Substring Chris Matthes 2 Replies Last reply Reply Quote 1
                                      • Substring
                                        Substring @dh04000 last edited by

                                        @dh04000 said in N64 controller and recalbox.:

                                        What is the command for Hat0 left or right though

                                        i don't understand

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                                        dh04000 1 Reply Last reply Reply Quote 0
                                        • dh04000
                                          dh04000 @Substring last edited by

                                          @substring said in N64 controller and recalbox.:

                                          @dh04000 said in N64 controller and recalbox.:

                                          What is the command for Hat0 left or right though

                                          i don't understand

                                          I should have written more clearly. What I was asking is what the symbol for directon pads looks like in the mupen64plus.cfg file. Player 1 Button 9 is J0B9. What is Player 1 direction pad right? J0(something)?

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                                          • Substring
                                            Substring @dh04000 last edited by

                                            @dh04000 should check in the mupen doc, but i think they can't be mapped

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