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    New Hypseus with overlays and Singe support

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    • lmerckx
      lmerckx last edited by

      Hello @DirtBagXon,

      Thanks for your message and your work.
      I'll have a look at it.

      Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
      Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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      • lmerckx
        lmerckx last edited by

        Hello @DirtBagXon,

        I've started to test your development and it seems to work.
        I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

        Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
        For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

        Thank you.

        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

        DirtBagXon 2 Replies Last reply Reply Quote 0
        • RustyMG
          RustyMG last edited by

          This is excellent news!
          A start, but a great start.

          I believe the following games work on Singe?

          Crime Patrol
          Crime Patrol 2: Drug Wars
          Mad Dog McCree
          Mad Dog McCree 2: The Lost Gold
          Ninja Hayate
          Space Pirates
          Time Gal
          Time Traveler
          The Last Bounty Hunter
          Who Shot Johnny Rock
          38 Ambush Alley
          Blue Thunder
          HydroSub 2021
          Pops Ghostly
          Sonic Fury

          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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          • DirtBagXon
            DirtBagXon @lmerckx last edited by

            @lmerckx said in New Hypseus with overlays and Singe support:

            Hello @DirtBagXon,

            Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
             
            For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

            Aha, the infamous Daphne joystick support.

            Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

            The LUA game script interface for mouse movement is fairly simplistic:

            void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
            {
                    static bool debounced = false;
                    int x1 = (int)x;
                    int y1 = (int)y;
                    int xr = (int)xrel;
                    int yr = (int)yrel;
            
                    // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                    if (!debounced) {
                            debounced = true;
                            return;
                    }
            
                    x1 *= g_sep_overlay_scale_x;
                    y1 *= g_sep_overlay_scale_y;
                    xr *= g_sep_overlay_scale_x;
                    yr *= g_sep_overlay_scale_y;
            
                    sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
            }
            

            Whereas the joystick is referenced in Daphne I/O based on SDL events:

            // processes movements of the joystick
            void process_joystick_motion(SDL_Event *event)
            

            I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

            I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

             

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            1 Reply Last reply Reply Quote 1
            • RustyMG
              RustyMG last edited by

              @DirtBagXon
              @lmerckx
              Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              DirtBagXon 2 Replies Last reply Reply Quote 0
              • DirtBagXon
                DirtBagXon @RustyMG last edited by DirtBagXon

                @RustyMG said in New Hypseus with overlays and Singe support:

                @DirtBagXon
                @lmerckx
                Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                DESCRIPTION
                joystick is an Xorg input driver for controlling the pointer with a joystick device.
                Use this driver, if you want to
                - generate cursor movement, perform button or key events to control desktop and applications
                - generate cursor key events for playing legacy games, that have no native joystick support
                
                Do not use, if you want to
                - play games, that have native joystick support
                - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                
                You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                

                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                DirtBagXon 1 Reply Last reply Reply Quote 0
                • DirtBagXon
                  DirtBagXon @DirtBagXon last edited by DirtBagXon

                  Ok,

                  I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                  Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                  Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                  SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                  To figure what joystick button to program:

                  jstest /dev/input/js0
                  

                  Minimal config for Maddog:

                  [KEYBOARD]
                  ...
                  KEY_COIN1 = 53 0 7
                  KEY_START1 = 49 0 8
                  KEY_BUTTON1 = 1073742048 0 3 <- Reload
                  KEY_BUTTON3 = 32 0 1         <- Shoot
                  KEY_QUIT = 27 0 4
                  ...
                  END
                  

                  Joystick config:

                  # The third number is the joystick button code (or 0 for "none")
                  # Since 0 is reserved for special meaning, joystick button 0 is
                  # identified as 1 here.  Button 1 is identified as 2, and so on.
                  

                  That deals with the buttons, so to the axis:

                  There are a few routes but this was most simplistic, using qJoypad:

                  apt-get install qjoypad
                  

                  Then a simple config to map joystick movement to mouse movement:

                  cat .qjoypad3/SINGE.lyt 
                  
                  Joystick 1 {
                          Axis 1: gradient, maxSpeed 10, mouse+h
                          Axis 2: gradient, maxSpeed 10, mouse+v
                  }
                  

                  Load and daemon'ize on game startup with:

                  qjoypad -t SINGE
                  

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                  • DirtBagXon
                    DirtBagXon @lmerckx last edited by

                    @lmerckx

                    Ok, so I have added joystick support to Singe...

                    Could I ask you to test this out ?

                    git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                    

                    It takes additional arguments of:    -js_range <1-15>   to alter joystick sensitivity: defaults to '5' currently.

                    BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    DirtBagXon 1 Reply Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon @DirtBagXon last edited by DirtBagXon

                      @DirtBagXon said in New Hypseus with overlays and Singe support:

                      BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                      -blend_singe_sprites now changed to -blend_sprites

                      Option has become game (singe) specific....

                       

                      Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                      It does not need the wrapper options discussed above.

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      1 Reply Last reply Reply Quote 2
                      • lmerckx
                        lmerckx last edited by

                        Great ! Thanks @DirtBagXon .
                        I will test that ...

                        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                        • DirtBagXon
                          DirtBagXon @RustyMG last edited by DirtBagXon

                          @RustyMG said in New Hypseus with overlays and Singe support:

                          Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                          If the joystick is supported by linux, and you can see axis movement with jstest: -

                          Yes it should now work in the main repo from v2.4.2

                           

                          I believe the following games work on Singe?

                          Crime Patrol
                          Crime Patrol 2: Drug Wars
                          Mad Dog McCree
                          Mad Dog McCree 2: The Lost Gold
                          Ninja Hayate
                          Space Pirates
                          Time Gal
                          Time Traveler
                          The Last Bounty Hunter
                          Who Shot Johnny Rock
                          38 Ambush Alley
                          Blue Thunder
                          HydroSub 2021
                          Pops Ghostly
                          Sonic Fury

                          Yep all these work.... plus....

                          TimeGal (Singe 1 and 2 versions)
                          Ninja Hayate
                          Starblazers
                          Platoon (Singe 2)
                          Freedom Fighter
                          Fire and Ice (Singe 2)
                          Dragon's Lair 2 Enhanced Edition (Singe 2)

                          Not to forget all the Daphne games...

                           

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                          • RustyMG
                            RustyMG last edited by

                            😁😁😁😁😁😁😁😁

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                            • lmerckx
                              lmerckx last edited by

                              @DirtBagXon I've tested the joystick patch.

                              It works but, indeed, targeting with the joystick is really hard !
                              The mouse (touchpad for me) is really simplier.

                              But anyway, I will post a merge request to integrate your project in Recalbox.

                              Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                              Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                              DirtBagXon 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @lmerckx last edited by DirtBagXon

                                @lmerckx said in New Hypseus with overlays and Singe support:

                                @DirtBagXon I've tested the joystick patch.

                                It works but, indeed, targeting with the joystick is really hard !
                                The mouse (touchpad for me) is really simplier.

                                But anyway, I will post a merge request to integrate your project in Recalbox.

                                Many thanks,

                                I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                 

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                DirtBagXon 1 Reply Last reply Reply Quote 0
                                • DirtBagXon
                                  DirtBagXon @DirtBagXon last edited by DirtBagXon

                                  For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                                  https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                  lmerckx 1 Reply Last reply Reply Quote 0
                                  • lmerckx
                                    lmerckx @DirtBagXon last edited by

                                    @dirtbagxon
                                    Indeed, I've seen that you go on improving the emulator. Thanks.
                                    I will b*mp the version in Recalbox.

                                    Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                    Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                    Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                    DirtBagXon 1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @lmerckx last edited by

                                      @lmerckx said in New Hypseus with overlays and Singe support:

                                      @dirtbagxon
                                       
                                      Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                      Arggh, sorry about that, I didn't see them link it back.

                                      As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                      • carolynperry
                                        carolynperry last edited by

                                        I have read elsewhere that this is now working reliably with lots more laserdisc games.

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                                        • carolynperry
                                          carolynperry last edited by Pitch64

                                          Indeed, I've seen that you go on improving the emulator. Thanks.

                                          DirtBagXon 1 Reply Last reply Reply Quote 1
                                          • DirtBagXon
                                            DirtBagXon @carolynperry last edited by DirtBagXon

                                            @carolynperry said in New Hypseus with overlays and Singe support:

                                            Indeed, I've seen that you go on improving the emulator. Thanks.

                                            I try 🙂

                                            Software Scoreboard

                                            https://www.youtube.com/watch?v=tprqS8bUDkI&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                                             

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            DirtBagXon 1 Reply Last reply Reply Quote 0
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